[InstCombine] Pull vector reverse through intrinsics (#146384)
This is the intrinsic version of #146349, and handles fabs as well as other intrinsics. It's largely a copy of InstCombinerImpl::foldShuffledIntrinsicOperands but a bit simpler since we don't need to find a common mask. Creating a separate function seems to be cleaner than trying to shoehorn it into the existing one.
This commit is contained in:
@@ -1456,6 +1456,43 @@ InstCombinerImpl::foldShuffledIntrinsicOperands(IntrinsicInst *II) {
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return new ShuffleVectorInst(NewIntrinsic, Mask);
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}
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/// If all arguments of the intrinsic are reverses, try to pull the reverse
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/// after the intrinsic.
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Value *InstCombinerImpl::foldReversedIntrinsicOperands(IntrinsicInst *II) {
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if (!isTriviallyVectorizable(II->getIntrinsicID()))
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return nullptr;
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// At least 1 operand must be a reverse with 1 use because we are creating 2
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// instructions.
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if (none_of(II->args(), [](Value *V) {
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return match(V, m_OneUse(m_VecReverse(m_Value())));
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}))
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return nullptr;
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Value *X;
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Constant *C;
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SmallVector<Value *> NewArgs;
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for (Use &Arg : II->args()) {
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if (isVectorIntrinsicWithScalarOpAtArg(II->getIntrinsicID(),
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Arg.getOperandNo(), nullptr))
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NewArgs.push_back(Arg);
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else if (match(&Arg, m_VecReverse(m_Value(X))))
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NewArgs.push_back(X);
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else if (isSplatValue(Arg))
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NewArgs.push_back(Arg);
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else if (match(&Arg, m_ImmConstant(C)))
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NewArgs.push_back(Builder.CreateVectorReverse(C));
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else
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return nullptr;
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}
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// intrinsic (reverse X), (reverse Y), ... --> reverse (intrinsic X, Y, ...)
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Instruction *FPI = isa<FPMathOperator>(II) ? II : nullptr;
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Instruction *NewIntrinsic = Builder.CreateIntrinsic(
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II->getType(), II->getIntrinsicID(), NewArgs, FPI);
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return Builder.CreateVectorReverse(NewIntrinsic);
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}
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/// Fold the following cases and accepts bswap and bitreverse intrinsics:
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/// bswap(logic_op(bswap(x), y)) --> logic_op(x, bswap(y))
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/// bswap(logic_op(bswap(x), bswap(y))) --> logic_op(x, y) (ignores multiuse)
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@@ -3866,6 +3903,9 @@ Instruction *InstCombinerImpl::visitCallInst(CallInst &CI) {
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if (Instruction *Shuf = foldShuffledIntrinsicOperands(II))
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return Shuf;
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if (Value *Reverse = foldReversedIntrinsicOperands(II))
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return replaceInstUsesWith(*II, Reverse);
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// Some intrinsics (like experimental_gc_statepoint) can be used in invoke
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// context, so it is handled in visitCallBase and we should trigger it.
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return visitCallBase(*II);
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@@ -148,6 +148,7 @@ public:
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Instruction *foldItoFPtoI(CastInst &FI);
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Instruction *visitSelectInst(SelectInst &SI);
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Instruction *foldShuffledIntrinsicOperands(IntrinsicInst *II);
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Value *foldReversedIntrinsicOperands(IntrinsicInst *II);
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Instruction *visitCallInst(CallInst &CI);
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Instruction *visitInvokeInst(InvokeInst &II);
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Instruction *visitCallBrInst(CallBrInst &CBI);
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@@ -17,6 +17,18 @@ define <vscale x 4 x i32> @binop_reverse(<vscale x 4 x i32> %a, <vscale x 4 x i3
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ret <vscale x 4 x i32> %add
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}
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define <vscale x 4 x i32> @binop_intrinsic_reverse(<vscale x 4 x i32> %a, <vscale x 4 x i32> %b) {
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; CHECK-LABEL: @binop_intrinsic_reverse(
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; CHECK-NEXT: [[ADD:%.*]] = call <vscale x 4 x i32> @llvm.smax.nxv4i32(<vscale x 4 x i32> [[A_REV:%.*]], <vscale x 4 x i32> [[B_REV:%.*]])
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; CHECK-NEXT: [[SMAX:%.*]] = call <vscale x 4 x i32> @llvm.vector.reverse.nxv4i32(<vscale x 4 x i32> [[ADD]])
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; CHECK-NEXT: ret <vscale x 4 x i32> [[SMAX]]
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;
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%a.rev = tail call <vscale x 4 x i32> @llvm.vector.reverse.nxv4i32(<vscale x 4 x i32> %a)
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%b.rev = tail call <vscale x 4 x i32> @llvm.vector.reverse.nxv4i32(<vscale x 4 x i32> %b)
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%smax = call <vscale x 4 x i32> @llvm.smax(<vscale x 4 x i32> %a.rev, <vscale x 4 x i32> %b.rev)
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ret <vscale x 4 x i32> %smax
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}
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; %a.rev has multiple uses
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define <vscale x 4 x i32> @binop_reverse_1(<vscale x 4 x i32> %a, <vscale x 4 x i32> %b) {
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; CHECK-LABEL: @binop_reverse_1(
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@@ -33,6 +45,22 @@ define <vscale x 4 x i32> @binop_reverse_1(<vscale x 4 x i32> %a, <vscale x 4 x
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ret <vscale x 4 x i32> %add
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}
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; %a.rev has multiple uses
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define <vscale x 4 x i32> @binop_intrinsic_reverse_1(<vscale x 4 x i32> %a, <vscale x 4 x i32> %b) {
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; CHECK-LABEL: @binop_intrinsic_reverse_1(
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; CHECK-NEXT: [[B_REV:%.*]] = tail call <vscale x 4 x i32> @llvm.vector.reverse.nxv4i32(<vscale x 4 x i32> [[B:%.*]])
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; CHECK-NEXT: call void @use_nxv4i32(<vscale x 4 x i32> [[B_REV]])
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; CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 4 x i32> @llvm.smax.nxv4i32(<vscale x 4 x i32> [[B]], <vscale x 4 x i32> [[B1:%.*]])
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; CHECK-NEXT: [[SMAX:%.*]] = call <vscale x 4 x i32> @llvm.vector.reverse.nxv4i32(<vscale x 4 x i32> [[TMP1]])
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; CHECK-NEXT: ret <vscale x 4 x i32> [[SMAX]]
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;
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%a.rev = tail call <vscale x 4 x i32> @llvm.vector.reverse.nxv4i32(<vscale x 4 x i32> %a)
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%b.rev = tail call <vscale x 4 x i32> @llvm.vector.reverse.nxv4i32(<vscale x 4 x i32> %b)
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call void @use_nxv4i32(<vscale x 4 x i32> %a.rev)
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%smax = call <vscale x 4 x i32> @llvm.smax(<vscale x 4 x i32> %a.rev, <vscale x 4 x i32> %b.rev)
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ret <vscale x 4 x i32> %smax
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}
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; %b.rev has multiple uses
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define <vscale x 4 x i32> @binop_reverse_2(<vscale x 4 x i32> %a, <vscale x 4 x i32> %b) {
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; CHECK-LABEL: @binop_reverse_2(
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@@ -67,6 +95,24 @@ define <vscale x 4 x i32> @binop_reverse_3(<vscale x 4 x i32> %a, <vscale x 4 x
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ret <vscale x 4 x i32> %add
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}
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; %a.rev and %b.rev have multiple uses
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define <vscale x 4 x i32> @binop_intrinsic_reverse_3(<vscale x 4 x i32> %a, <vscale x 4 x i32> %b) {
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; CHECK-LABEL: @binop_intrinsic_reverse_3(
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; CHECK-NEXT: [[A_REV:%.*]] = tail call <vscale x 4 x i32> @llvm.vector.reverse.nxv4i32(<vscale x 4 x i32> [[A:%.*]])
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; CHECK-NEXT: [[B_REV:%.*]] = tail call <vscale x 4 x i32> @llvm.vector.reverse.nxv4i32(<vscale x 4 x i32> [[B:%.*]])
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; CHECK-NEXT: call void @use_nxv4i32(<vscale x 4 x i32> [[A_REV]])
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; CHECK-NEXT: call void @use_nxv4i32(<vscale x 4 x i32> [[B_REV]])
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; CHECK-NEXT: [[SMAX:%.*]] = call <vscale x 4 x i32> @llvm.smax.nxv4i32(<vscale x 4 x i32> [[A_REV]], <vscale x 4 x i32> [[B_REV]])
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; CHECK-NEXT: ret <vscale x 4 x i32> [[SMAX]]
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;
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%a.rev = tail call <vscale x 4 x i32> @llvm.vector.reverse.nxv4i32(<vscale x 4 x i32> %a)
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%b.rev = tail call <vscale x 4 x i32> @llvm.vector.reverse.nxv4i32(<vscale x 4 x i32> %b)
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call void @use_nxv4i32(<vscale x 4 x i32> %a.rev)
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call void @use_nxv4i32(<vscale x 4 x i32> %b.rev)
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%smax = call <vscale x 4 x i32> @llvm.smax(<vscale x 4 x i32> %a.rev, <vscale x 4 x i32> %b.rev)
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ret <vscale x 4 x i32> %smax
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}
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; %a.rev used as both operands
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define <vscale x 4 x i32> @binop_reverse_4(<vscale x 4 x i32> %a) {
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; CHECK-LABEL: @binop_reverse_4(
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@@ -184,6 +230,17 @@ define <vscale x 4 x float> @unop_reverse_1(<vscale x 4 x float> %a) {
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ret <vscale x 4 x float> %neg
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}
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define <vscale x 4 x float> @unop_intrinsic_reverse(<vscale x 4 x float> %a) {
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; CHECK-LABEL: @unop_intrinsic_reverse(
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; CHECK-NEXT: [[NEG:%.*]] = call <vscale x 4 x float> @llvm.fabs.nxv4f32(<vscale x 4 x float> [[A_REV:%.*]])
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; CHECK-NEXT: [[ABS:%.*]] = call <vscale x 4 x float> @llvm.vector.reverse.nxv4f32(<vscale x 4 x float> [[NEG]])
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; CHECK-NEXT: ret <vscale x 4 x float> [[ABS]]
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;
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%a.rev = tail call <vscale x 4 x float> @llvm.vector.reverse.nxv4f32(<vscale x 4 x float> %a)
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%abs = call <vscale x 4 x float> @llvm.fabs(<vscale x 4 x float> %a.rev)
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ret <vscale x 4 x float> %abs
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}
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define <vscale x 4 x i1> @icmp_reverse(<vscale x 4 x i32> %a, <vscale x 4 x i32> %b) {
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; CHECK-LABEL: @icmp_reverse(
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; CHECK-NEXT: [[CMP1:%.*]] = icmp eq <vscale x 4 x i32> [[A:%.*]], [[B:%.*]]
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@@ -629,6 +686,18 @@ define <vscale x 4 x float> @reverse_binop_reverse(<vscale x 4 x float> %a, <vsc
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ret <vscale x 4 x float> %add.rev
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}
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define <vscale x 4 x float> @reverse_binop_intrinsic_reverse(<vscale x 4 x float> %a, <vscale x 4 x float> %b) {
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; CHECK-LABEL: @reverse_binop_intrinsic_reverse(
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; CHECK-NEXT: [[ADD:%.*]] = call <vscale x 4 x float> @llvm.maxnum.nxv4f32(<vscale x 4 x float> [[A_REV:%.*]], <vscale x 4 x float> [[B_REV:%.*]])
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; CHECK-NEXT: ret <vscale x 4 x float> [[ADD]]
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;
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%a.rev = tail call <vscale x 4 x float> @llvm.vector.reverse.nxv4f32(<vscale x 4 x float> %a)
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%b.rev = tail call <vscale x 4 x float> @llvm.vector.reverse.nxv4f32(<vscale x 4 x float> %b)
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%maxnum = call <vscale x 4 x float> @llvm.maxnum.nxv4f32(<vscale x 4 x float> %a.rev, <vscale x 4 x float> %b.rev)
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%maxnum.rev = tail call <vscale x 4 x float> @llvm.vector.reverse.nxv4f32(<vscale x 4 x float> %maxnum)
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ret <vscale x 4 x float> %maxnum.rev
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}
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define <vscale x 4 x float> @reverse_binop_reverse_splat_RHS(<vscale x 4 x float> %a, float %b) {
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; CHECK-LABEL: @reverse_binop_reverse_splat_RHS(
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; CHECK-NEXT: [[B_INSERT:%.*]] = insertelement <vscale x 4 x float> poison, float [[B:%.*]], i64 0
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@@ -659,6 +728,63 @@ define <vscale x 4 x float> @reverse_binop_reverse_splat_LHS(<vscale x 4 x float
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ret <vscale x 4 x float> %div.rev
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}
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define <vscale x 4 x float> @reverse_binop_reverse_intrinsic_splat_RHS(<vscale x 4 x float> %a, float %b) {
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; CHECK-LABEL: @reverse_binop_reverse_intrinsic_splat_RHS(
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; CHECK-NEXT: [[B_INSERT:%.*]] = insertelement <vscale x 4 x float> poison, float [[B:%.*]], i64 0
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; CHECK-NEXT: [[B_SPLAT:%.*]] = shufflevector <vscale x 4 x float> [[B_INSERT]], <vscale x 4 x float> poison, <vscale x 4 x i32> zeroinitializer
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; CHECK-NEXT: [[MAXNUM:%.*]] = call <vscale x 4 x float> @llvm.maxnum.nxv4f32(<vscale x 4 x float> [[A_REV:%.*]], <vscale x 4 x float> [[B_SPLAT]])
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; CHECK-NEXT: ret <vscale x 4 x float> [[MAXNUM]]
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;
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%a.rev = tail call <vscale x 4 x float> @llvm.vector.reverse.nxv4f32(<vscale x 4 x float> %a)
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%b.insert = insertelement <vscale x 4 x float> poison, float %b, i32 0
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%b.splat = shufflevector <vscale x 4 x float> %b.insert, <vscale x 4 x float> poison, <vscale x 4 x i32> zeroinitializer
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%maxnum = call <vscale x 4 x float> @llvm.maxnum.nxv4f32(<vscale x 4 x float> %a.rev, <vscale x 4 x float> %b.splat)
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%maxnum.rev = tail call <vscale x 4 x float> @llvm.vector.reverse.nxv4f32(<vscale x 4 x float> %maxnum)
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ret <vscale x 4 x float> %maxnum.rev
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}
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define <vscale x 4 x float> @reverse_binop_reverse_intrinsic_splat_LHS(<vscale x 4 x float> %a, float %b) {
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; CHECK-LABEL: @reverse_binop_reverse_intrinsic_splat_LHS(
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; CHECK-NEXT: [[B_INSERT:%.*]] = insertelement <vscale x 4 x float> poison, float [[B:%.*]], i64 0
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; CHECK-NEXT: [[B_SPLAT:%.*]] = shufflevector <vscale x 4 x float> [[B_INSERT]], <vscale x 4 x float> poison, <vscale x 4 x i32> zeroinitializer
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; CHECK-NEXT: [[MAXNUM:%.*]] = call <vscale x 4 x float> @llvm.maxnum.nxv4f32(<vscale x 4 x float> [[B_SPLAT]], <vscale x 4 x float> [[A_REV:%.*]])
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; CHECK-NEXT: ret <vscale x 4 x float> [[MAXNUM]]
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;
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%a.rev = tail call <vscale x 4 x float> @llvm.vector.reverse.nxv4f32(<vscale x 4 x float> %a)
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%b.insert = insertelement <vscale x 4 x float> poison, float %b, i32 0
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%b.splat = shufflevector <vscale x 4 x float> %b.insert, <vscale x 4 x float> poison, <vscale x 4 x i32> zeroinitializer
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%maxnum = call <vscale x 4 x float> @llvm.maxnum.nxv4f32(<vscale x 4 x float> %b.splat, <vscale x 4 x float> %a.rev)
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%maxnum.rev = tail call <vscale x 4 x float> @llvm.vector.reverse.nxv4f32(<vscale x 4 x float> %maxnum)
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ret <vscale x 4 x float> %maxnum.rev
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}
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; Negative test: Make sure that splats with poison aren't considered splats
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define <4 x float> @reverse_binop_reverse_intrinsic_splat_with_poison(<4 x float> %a) {
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; CHECK-LABEL: @reverse_binop_reverse_intrinsic_splat_with_poison(
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; CHECK-NEXT: [[TMP1:%.*]] = call <4 x float> @llvm.maxnum.v4f32(<4 x float> [[A:%.*]], <4 x float> <float 1.000000e+00, float poison, float 1.000000e+00, float 1.000000e+00>)
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; CHECK-NEXT: [[MAXNUM:%.*]] = shufflevector <4 x float> [[TMP1]], <4 x float> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
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; CHECK-NEXT: [[MAXNUM_REV:%.*]] = tail call <4 x float> @llvm.vector.reverse.v4f32(<4 x float> [[MAXNUM]])
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; CHECK-NEXT: ret <4 x float> [[MAXNUM_REV]]
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;
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%a.rev = tail call <4 x float> @llvm.vector.reverse(<4 x float> %a)
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%maxnum = call <4 x float> @llvm.maxnum.v4f32(<4 x float> <float 1.0, float 1.0, float poison, float 1.0>, <4 x float> %a.rev)
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%maxnum.rev = tail call <4 x float> @llvm.vector.reverse(<4 x float> %maxnum)
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ret <4 x float> %maxnum.rev
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}
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define <4 x float> @reverse_binop_reverse_intrinsic_constant_RHS(<4 x float> %a) {
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; CHECK-LABEL: @reverse_binop_reverse_intrinsic_constant_RHS(
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; CHECK-NEXT: [[TMP1:%.*]] = call <4 x float> @llvm.maxnum.v4f32(<4 x float> [[A:%.*]], <4 x float> <float 3.000000e+00, float 2.000000e+00, float 1.000000e+00, float 0.000000e+00>)
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; CHECK-NEXT: [[MAXNUM:%.*]] = shufflevector <4 x float> [[TMP1]], <4 x float> poison, <4 x i32> <i32 3, i32 2, i32 1, i32 0>
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; CHECK-NEXT: [[MAXNUM_REV:%.*]] = tail call <4 x float> @llvm.vector.reverse.v4f32(<4 x float> [[MAXNUM]])
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; CHECK-NEXT: ret <4 x float> [[MAXNUM_REV]]
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;
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%a.rev = tail call <4 x float> @llvm.vector.reverse(<4 x float> %a)
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%maxnum = call <4 x float> @llvm.maxnum.v4f32(<4 x float> <float 0.0, float 1.0, float 2.0, float 3.0>, <4 x float> %a.rev)
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%maxnum.rev = tail call <4 x float> @llvm.vector.reverse(<4 x float> %maxnum)
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ret <4 x float> %maxnum.rev
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}
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define <vscale x 4 x i1> @reverse_fcmp_reverse(<vscale x 4 x float> %a, <vscale x 4 x float> %b) {
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; CHECK-LABEL: @reverse_fcmp_reverse(
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; CHECK-NEXT: [[CMP1:%.*]] = fcmp fast olt <vscale x 4 x float> [[A:%.*]], [[B:%.*]]
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@@ -695,6 +821,27 @@ define <vscale x 4 x float> @reverse_unop_reverse(<vscale x 4 x float> %a) {
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ret <vscale x 4 x float> %neg.rev
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}
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define <vscale x 4 x float> @reverse_unop_intrinsic_reverse(<vscale x 4 x float> %a) {
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; CHECK-LABEL: @reverse_unop_intrinsic_reverse(
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; CHECK-NEXT: [[ABS:%.*]] = call <vscale x 4 x float> @llvm.fabs.nxv4f32(<vscale x 4 x float> [[A_REV:%.*]])
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; CHECK-NEXT: ret <vscale x 4 x float> [[ABS]]
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;
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%a.rev = tail call <vscale x 4 x float> @llvm.vector.reverse.nxv4f32(<vscale x 4 x float> %a)
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%abs = call <vscale x 4 x float> @llvm.fabs(<vscale x 4 x float> %a.rev)
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%abs.rev = tail call <vscale x 4 x float> @llvm.vector.reverse.nxv4f32(<vscale x 4 x float> %abs)
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ret <vscale x 4 x float> %abs.rev
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}
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define <vscale x 4 x float> @reverse_unop_intrinsic_reverse_scalar_arg(<vscale x 4 x float> %a, i32 %power) {
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; CHECK-LABEL: @reverse_unop_intrinsic_reverse_scalar_arg(
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; CHECK-NEXT: [[TMP1:%.*]] = call <vscale x 4 x float> @llvm.powi.nxv4f32.i32(<vscale x 4 x float> [[A:%.*]], i32 [[POWER:%.*]])
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; CHECK-NEXT: ret <vscale x 4 x float> [[TMP1]]
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;
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%a.rev = tail call <vscale x 4 x float> @llvm.vector.reverse.nxv4f32(<vscale x 4 x float> %a)
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%powi = call <vscale x 4 x float> @llvm.powi.nxv4f32(<vscale x 4 x float> %a.rev, i32 %power)
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%powi.rev = tail call <vscale x 4 x float> @llvm.vector.reverse.nxv4f32(<vscale x 4 x float> %powi)
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ret <vscale x 4 x float> %powi.rev
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}
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declare void @use_nxv4i1(<vscale x 4 x i1>)
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declare void @use_nxv4i32(<vscale x 4 x i32>)
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