Pass ConstString by value (NFC)
My apologies for the large patch. With the exception of ConstString.h itself it was entirely produced by sed. ConstString has exactly one const char * data member, so passing a ConstString by reference is not any more efficient than copying it by value. In both cases a single pointer is passed. But passing it by value makes it harder to accidentally return the address of a local object. (This fixes rdar://problem/48640859 for the Apple folks) Differential Revision: https://reviews.llvm.org/D59030 llvm-svn: 355553
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@@ -305,12 +305,12 @@ FileSystem::CreateDataBuffer(const FileSpec &file_spec, uint64_t size,
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bool FileSystem::ResolveExecutableLocation(FileSpec &file_spec) {
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// If the directory is set there's nothing to do.
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const ConstString &directory = file_spec.GetDirectory();
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ConstString directory = file_spec.GetDirectory();
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if (directory)
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return false;
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// We cannot look for a file if there's no file name.
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const ConstString &filename = file_spec.GetFilename();
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ConstString filename = file_spec.GetFilename();
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if (!filename)
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return false;
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