Revert "Recommit "[LV] Remove unneeded createHeaderBranch.(NFCI)""
This reverts commit 8378a71b6c.
It looks like this patch uncovered another issue, e.g. see
https://lab.llvm.org/buildbot/#/builders/168/builds/5518
This commit is contained in:
@@ -569,6 +569,11 @@ protected:
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Value *CountRoundDown, Value *EndValue,
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BasicBlock *MiddleBlock, BasicBlock *VectorHeader);
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/// Introduce a conditional branch (on true, condition to be set later) at the
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/// end of the header=latch connecting it to itself (across the backedge) and
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/// to the exit block of \p L.
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void createHeaderBranch(Loop *L);
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/// Handle all cross-iteration phis in the header.
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void fixCrossIterationPHIs(VPTransformState &State);
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@@ -625,8 +630,9 @@ protected:
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BasicBlock *emitMemRuntimeChecks(BasicBlock *Bypass);
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/// Emit basic blocks (prefixed with \p Prefix) for the iteration check,
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/// vector loop preheader, middle block and scalar preheader.
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void createVectorLoopSkeleton(StringRef Prefix);
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/// vector loop preheader, middle block and scalar preheader. Also
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/// allocate a loop object for the new vector loop and return it.
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Loop *createVectorLoopSkeleton(StringRef Prefix);
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/// Create new phi nodes for the induction variables to resume iteration count
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/// in the scalar epilogue, from where the vectorized loop left off.
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@@ -2827,6 +2833,23 @@ void InnerLoopVectorizer::scalarizeInstruction(Instruction *Instr,
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PredicatedInstructions.push_back(Cloned);
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}
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void InnerLoopVectorizer::createHeaderBranch(Loop *L) {
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BasicBlock *Header = L->getHeader();
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assert(!L->getLoopLatch() && "loop should not have a latch at this point");
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IRBuilder<> B(Header->getTerminator());
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Instruction *OldInst =
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getDebugLocFromInstOrOperands(Legal->getPrimaryInduction());
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setDebugLocFromInst(OldInst, &B);
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// Connect the header to the exit and header blocks and replace the old
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// terminator.
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B.CreateCondBr(B.getTrue(), L->getUniqueExitBlock(), Header);
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// Now we have two terminators. Remove the old one from the block.
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Header->getTerminator()->eraseFromParent();
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}
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Value *InnerLoopVectorizer::getOrCreateTripCount(BasicBlock *InsertBlock) {
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if (TripCount)
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return TripCount;
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@@ -3069,7 +3092,7 @@ BasicBlock *InnerLoopVectorizer::emitMemRuntimeChecks(BasicBlock *Bypass) {
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return MemCheckBlock;
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}
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void InnerLoopVectorizer::createVectorLoopSkeleton(StringRef Prefix) {
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Loop *InnerLoopVectorizer::createVectorLoopSkeleton(StringRef Prefix) {
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LoopScalarBody = OrigLoop->getHeader();
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LoopVectorPreHeader = OrigLoop->getLoopPreheader();
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assert(LoopVectorPreHeader && "Invalid loop structure");
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@@ -3101,8 +3124,12 @@ void InnerLoopVectorizer::createVectorLoopSkeleton(StringRef Prefix) {
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BrInst->setDebugLoc(ScalarLatchTerm->getDebugLoc());
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ReplaceInstWithInst(LoopMiddleBlock->getTerminator(), BrInst);
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SplitBlock(LoopVectorPreHeader, LoopVectorPreHeader->getTerminator(), DT,
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nullptr, nullptr, Twine(Prefix) + "vector.body");
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// We intentionally don't let SplitBlock to update LoopInfo since
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// LoopVectorBody should belong to another loop than LoopVectorPreHeader.
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// LoopVectorBody is explicitly added to the correct place few lines later.
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BasicBlock *LoopVectorBody =
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SplitBlock(LoopVectorPreHeader, LoopVectorPreHeader->getTerminator(), DT,
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nullptr, nullptr, Twine(Prefix) + "vector.body");
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// Update dominator for loop exit.
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if (!Cost->requiresScalarEpilogue(VF))
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@@ -3110,6 +3137,20 @@ void InnerLoopVectorizer::createVectorLoopSkeleton(StringRef Prefix) {
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// middle block to exit blocks and thus no need to update the immediate
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// dominator of the exit blocks.
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DT->changeImmediateDominator(LoopExitBlock, LoopMiddleBlock);
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// Create and register the new vector loop.
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Loop *Lp = LI->AllocateLoop();
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Loop *ParentLoop = OrigLoop->getParentLoop();
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// Insert the new loop into the loop nest and register the new basic blocks
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// before calling any utilities such as SCEV that require valid LoopInfo.
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if (ParentLoop) {
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ParentLoop->addChildLoop(Lp);
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} else {
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LI->addTopLevelLoop(Lp);
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}
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Lp->addBasicBlockToLoop(LoopVectorBody, *LI);
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return Lp;
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}
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void InnerLoopVectorizer::createInductionResumeValues(
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@@ -3221,6 +3262,7 @@ BasicBlock *InnerLoopVectorizer::completeLoopSkeleton(MDNode *OrigLoopID) {
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#ifdef EXPENSIVE_CHECKS
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assert(DT->verify(DominatorTree::VerificationLevel::Fast));
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LI->verify(*DT);
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#endif
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return LoopVectorPreHeader;
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@@ -3274,7 +3316,7 @@ InnerLoopVectorizer::createVectorizedLoopSkeleton() {
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// Create an empty vector loop, and prepare basic blocks for the runtime
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// checks.
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createVectorLoopSkeleton("");
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Loop *Lp = createVectorLoopSkeleton("");
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// Now, compare the new count to zero. If it is zero skip the vector loop and
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// jump to the scalar loop. This check also covers the case where the
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@@ -3292,6 +3334,8 @@ InnerLoopVectorizer::createVectorizedLoopSkeleton() {
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// faster.
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emitMemRuntimeChecks(LoopScalarPreHeader);
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createHeaderBranch(Lp);
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// Emit phis for the new starting index of the scalar loop.
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createInductionResumeValues();
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@@ -7578,7 +7622,7 @@ void LoopVectorizationPlanner::executePlan(ElementCount BestVF, unsigned BestUF,
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// 1. Create a new empty loop. Unlink the old loop and connect the new one.
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VPTransformState State{BestVF, BestUF, LI, DT, ILV.Builder, &ILV, &BestVPlan};
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Value *CanonicalIVStartValue;
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std::tie(State.CFG.VectorPreHeader, CanonicalIVStartValue) =
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std::tie(State.CFG.PrevBB, CanonicalIVStartValue) =
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ILV.createVectorizedLoopSkeleton();
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ILV.collectPoisonGeneratingRecipes(State);
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@@ -7695,7 +7739,7 @@ Value *InnerLoopUnroller::getBroadcastInstrs(Value *V) { return V; }
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std::pair<BasicBlock *, Value *>
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EpilogueVectorizerMainLoop::createEpilogueVectorizedLoopSkeleton() {
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MDNode *OrigLoopID = OrigLoop->getLoopID();
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createVectorLoopSkeleton("");
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Loop *Lp = createVectorLoopSkeleton("");
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// Generate the code to check the minimum iteration count of the vector
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// epilogue (see below).
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@@ -7724,6 +7768,7 @@ EpilogueVectorizerMainLoop::createEpilogueVectorizedLoopSkeleton() {
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// Generate the induction variable.
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Value *CountRoundDown = getOrCreateVectorTripCount(LoopVectorPreHeader);
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EPI.VectorTripCount = CountRoundDown;
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createHeaderBranch(Lp);
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// Skip induction resume value creation here because they will be created in
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// the second pass. If we created them here, they wouldn't be used anyway,
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@@ -7815,7 +7860,7 @@ EpilogueVectorizerMainLoop::emitMinimumIterationCountCheck(BasicBlock *Bypass,
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std::pair<BasicBlock *, Value *>
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EpilogueVectorizerEpilogueLoop::createEpilogueVectorizedLoopSkeleton() {
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MDNode *OrigLoopID = OrigLoop->getLoopID();
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createVectorLoopSkeleton("vec.epilog.");
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Loop *Lp = createVectorLoopSkeleton("vec.epilog.");
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// Now, compare the remaining count and if there aren't enough iterations to
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// execute the vectorized epilogue skip to the scalar part.
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@@ -7896,6 +7941,9 @@ EpilogueVectorizerEpilogueLoop::createEpilogueVectorizedLoopSkeleton() {
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EPResumeVal->addIncoming(ConstantInt::get(IdxTy, 0),
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EPI.MainLoopIterationCountCheck);
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// Generate the induction variable.
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createHeaderBranch(Lp);
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// Generate induction resume values. These variables save the new starting
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// indexes for the scalar loop. They are used to test if there are any tail
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// iterations left once the vector loop has completed.
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@@ -318,14 +318,9 @@ void VPBasicBlock::execute(VPTransformState *State) {
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// Temporarily terminate with unreachable until CFG is rewired.
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UnreachableInst *Terminator = State->Builder.CreateUnreachable();
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State->Builder.SetInsertPoint(Terminator);
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State->CFG.PrevBB = NewBB;
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}
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if (State->CurrentVectorLoop &&
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!State->CurrentVectorLoop->contains(State->CFG.PrevBB)) {
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// Register NewBB in its loop. In innermost loops its the same for all BB's.
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State->CurrentVectorLoop->addBasicBlockToLoop(State->CFG.PrevBB,
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*State->LI);
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State->CurrentVectorLoop->addBasicBlockToLoop(NewBB, *State->LI);
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State->CFG.PrevBB = NewBB;
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}
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// 2. Fill the IR basic block with IR instructions.
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@@ -452,17 +447,6 @@ void VPRegionBlock::execute(VPTransformState *State) {
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ReversePostOrderTraversal<VPBlockBase *> RPOT(Entry);
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if (!isReplicator()) {
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// Create and register the new vector loop.
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State->CurrentVectorLoop = State->LI->AllocateLoop();
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Loop *ParentLoop = State->LI->getLoopFor(State->CFG.VectorPreHeader);
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// Insert the new loop into the loop nest and register the new basic blocks
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// before calling any utilities such as SCEV that require valid LoopInfo.
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if (ParentLoop)
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ParentLoop->addChildLoop(State->CurrentVectorLoop);
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else
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State->LI->addTopLevelLoop(State->CurrentVectorLoop);
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// Visit the VPBlocks connected to "this", starting from it.
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for (VPBlockBase *Block : RPOT) {
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if (EnableVPlanNativePath) {
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@@ -873,7 +857,7 @@ void VPlan::prepareToExecute(Value *TripCountV, Value *VectorTripCountV,
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// Check if the backedge taken count is needed, and if so build it.
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if (BackedgeTakenCount && BackedgeTakenCount->getNumUsers()) {
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IRBuilder<> Builder(State.CFG.VectorPreHeader->getTerminator());
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IRBuilder<> Builder(State.CFG.PrevBB->getTerminator());
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auto *TCMO = Builder.CreateSub(TripCountV,
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ConstantInt::get(TripCountV->getType(), 1),
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"trip.count.minus.1");
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@@ -914,16 +898,17 @@ void VPlan::prepareToExecute(Value *TripCountV, Value *VectorTripCountV,
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/// LoopVectorBody basic-block was created for this. Introduce additional
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/// basic-blocks as needed, and fill them all.
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void VPlan::execute(VPTransformState *State) {
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// Set the reverse mapping from VPValues to Values for code generation.
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// 0. Set the reverse mapping from VPValues to Values for code generation.
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for (auto &Entry : Value2VPValue)
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State->VPValue2Value[Entry.second] = Entry.first;
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// Initialize CFG state.
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State->CFG.PrevVPBB = nullptr;
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BasicBlock *VectorHeaderBB = State->CFG.VectorPreHeader->getSingleSuccessor();
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State->CFG.PrevBB = VectorHeaderBB;
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State->CFG.ExitBB = VectorHeaderBB->getSingleSuccessor();
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BasicBlock *VectorPreHeaderBB = State->CFG.PrevBB;
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State->CFG.VectorPreHeader = VectorPreHeaderBB;
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BasicBlock *VectorHeaderBB = VectorPreHeaderBB->getSingleSuccessor();
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assert(VectorHeaderBB && "Loop preheader does not have a single successor.");
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State->CurrentVectorLoop = State->LI->getLoopFor(VectorHeaderBB);
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State->CFG.ExitBB = State->CurrentVectorLoop->getExitBlock();
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// Remove the edge between Header and Latch to allow other connections.
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// Temporarily terminate with unreachable until CFG is rewired.
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@@ -935,6 +920,9 @@ void VPlan::execute(VPTransformState *State) {
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State->Builder.SetInsertPoint(Terminator);
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// Generate code in loop body.
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State->CFG.PrevVPBB = nullptr;
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State->CFG.PrevBB = VectorHeaderBB;
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for (VPBlockBase *Block : depth_first(Entry))
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Block->execute(State);
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