[lldb/ScriptInterpreter] Remove can_reload which is always true (NFC)
The `-r` option for `command script import` is there for legacy compatibility, however the can_reload flag is always set to true. This patch removes the flag and any code that relies on it being false.
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@@ -2057,8 +2057,7 @@ ScriptInterpreterPythonImpl::LoadPluginModule(const FileSpec &file_spec,
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StructuredData::ObjectSP module_sp;
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if (LoadScriptingModule(file_spec.GetPath().c_str(), true, true, error,
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&module_sp))
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if (LoadScriptingModule(file_spec.GetPath().c_str(), true, error, &module_sp))
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return module_sp;
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return StructuredData::ObjectSP();
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@@ -2737,8 +2736,8 @@ uint64_t replace_all(std::string &str, const std::string &oldStr,
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}
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bool ScriptInterpreterPythonImpl::LoadScriptingModule(
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const char *pathname, bool can_reload, bool init_session,
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lldb_private::Status &error, StructuredData::ObjectSP *module_sp) {
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const char *pathname, bool init_session, lldb_private::Status &error,
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StructuredData::ObjectSP *module_sp) {
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if (!pathname || !pathname[0]) {
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error.SetErrorString("invalid pathname");
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return false;
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@@ -2838,11 +2837,6 @@ bool ScriptInterpreterPythonImpl::LoadScriptingModule(
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bool was_imported = (was_imported_globally || was_imported_locally);
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if (was_imported && !can_reload) {
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error.SetErrorString("module already imported");
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return false;
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}
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// now actually do the import
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command_stream.Clear();
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