[lldb/ScriptInterpreter] Remove can_reload which is always true (NFC)

The `-r` option for `command script import` is there for legacy
compatibility, however the can_reload flag is always set to true. This
patch removes the flag and any code that relies on it being false.
This commit is contained in:
Jonas Devlieghere
2019-12-22 21:35:05 -08:00
parent b449d19e55
commit 1562511275
7 changed files with 12 additions and 26 deletions

View File

@@ -2057,8 +2057,7 @@ ScriptInterpreterPythonImpl::LoadPluginModule(const FileSpec &file_spec,
StructuredData::ObjectSP module_sp;
if (LoadScriptingModule(file_spec.GetPath().c_str(), true, true, error,
&module_sp))
if (LoadScriptingModule(file_spec.GetPath().c_str(), true, error, &module_sp))
return module_sp;
return StructuredData::ObjectSP();
@@ -2737,8 +2736,8 @@ uint64_t replace_all(std::string &str, const std::string &oldStr,
}
bool ScriptInterpreterPythonImpl::LoadScriptingModule(
const char *pathname, bool can_reload, bool init_session,
lldb_private::Status &error, StructuredData::ObjectSP *module_sp) {
const char *pathname, bool init_session, lldb_private::Status &error,
StructuredData::ObjectSP *module_sp) {
if (!pathname || !pathname[0]) {
error.SetErrorString("invalid pathname");
return false;
@@ -2838,11 +2837,6 @@ bool ScriptInterpreterPythonImpl::LoadScriptingModule(
bool was_imported = (was_imported_globally || was_imported_locally);
if (was_imported && !can_reload) {
error.SetErrorString("module already imported");
return false;
}
// now actually do the import
command_stream.Clear();