[DirectX] Use resource names when generating DXIL metadata (#140635)
Use resource names gathered during the DXIL resource analysis when creating DXIL resources metadata. Part 4/4 of https://github.com/llvm/llvm-project/issues/105059 Closes #105059
This commit is contained in:
@@ -559,7 +559,7 @@ MDTuple *ResourceInfo::getAsMetadata(Module &M,
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MDVals.push_back(getIntMD(Binding.RecordID));
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assert(Symbol && "Cannot yet create useful resource metadata without symbol");
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MDVals.push_back(ValueAsMetadata::get(Symbol));
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MDVals.push_back(MDString::get(Ctx, Symbol->getName()));
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MDVals.push_back(MDString::get(Ctx, Name));
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MDVals.push_back(getIntMD(Binding.Space));
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MDVals.push_back(getIntMD(Binding.LowerBound));
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MDVals.push_back(getIntMD(Binding.Size));
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@@ -7,20 +7,23 @@ target triple = "dxil-pc-shadermodel6.6-compute"
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%__cblayout_CB1 = type <{ float, i32, double, <2 x i32> }>
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@CB1.cb = global target("dx.CBuffer", target("dx.Layout", %__cblayout_CB1, 24, 0, 4, 8, 16)) poison
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@CB1.str = private unnamed_addr constant [4 x i8] c"CB1\00", align 1
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%__cblayout_CB2 = type <{ float, double, float, half, i16, i64, i32 }>
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@CB2.cb = global target("dx.CBuffer", target("dx.Layout", %__cblayout_CB2, 36, 0, 8, 16, 20, 22, 24, 32)) poison
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@CB2.str = private unnamed_addr constant [4 x i8] c"CB2\00", align 1
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%__cblayout_CB3 = type <{ double, <3 x float>, float, <3 x double>, half, <2 x double>, float, <3 x half>, <3 x half> }>
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@CB3.cb = global target("dx.CBuffer", target("dx.Layout", %__cblayout_CB3, 96, 0, 16, 28, 32, 56, 64, 80, 84, 90)) poison
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%__cblayout_MyConstants = type <{ double, <3 x float>, float, <3 x double>, half, <2 x double>, float, <3 x half>, <3 x half> }>
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@MyConstants.cb = global target("dx.CBuffer", target("dx.Layout", %__cblayout_MyConstants, 96, 0, 16, 28, 32, 56, 64, 80, 84, 90)) poison
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@MyConstants.str = private unnamed_addr constant [12 x i8] c"MyConstants\00", align 1
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; PRINT:; Resource Bindings:
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; PRINT-NEXT:;
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; PRINT-NEXT:; Name Type Format Dim ID HLSL Bind Count
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; PRINT-NEXT:; ------------------------------ ---------- ------- ----------- ------- -------------- ------
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; PRINT-NEXT:; cbuffer NA NA CB0 cb0 1
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; PRINT-NEXT:; cbuffer NA NA CB1 cb1 1
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; PRINT-NEXT:; cbuffer NA NA CB2 cb5,space15 1
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; PRINT-NEXT:; CB1 cbuffer NA NA CB0 cb0 1
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; PRINT-NEXT:; CB2 cbuffer NA NA CB1 cb1 1
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; PRINT-NEXT:; MyConstants cbuffer NA NA CB2 cb5,space15 1
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define void @test() #0 {
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@@ -31,9 +34,7 @@ define void @test() #0 {
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; int2 d;
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; }
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%CB1.cb_h = call target("dx.CBuffer", target("dx.Layout", %__cblayout_CB1, 24, 0, 4, 8, 16))
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@llvm.dx.resource.handlefrombinding(i32 0, i32 0, i32 1, i32 0, i1 false, ptr null)
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store target("dx.CBuffer", target("dx.Layout", %__cblayout_CB1, 24, 0, 4, 8, 16)) %CB1.cb_h, ptr @CB1.cb, align 4
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@llvm.dx.resource.handlefrombinding(i32 0, i32 0, i32 1, i32 0, i1 false, ptr @CB1.str)
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; cbuffer CB2 : register(b0) {
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; float a;
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; double b;
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@@ -45,9 +46,7 @@ define void @test() #0 {
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;}
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%CB2.cb_h = call target("dx.CBuffer", target("dx.Layout", %__cblayout_CB2, 36, 0, 8, 16, 20, 22, 24, 32))
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@llvm.dx.resource.handlefrombinding(i32 0, i32 1, i32 1, i32 0, i1 false, ptr null)
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store target("dx.CBuffer", target("dx.Layout", %__cblayout_CB2, 36, 0, 8, 16, 20, 22, 24, 32)) %CB2.cb_h, ptr @CB2.cb, align 4
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@llvm.dx.resource.handlefrombinding(i32 0, i32 1, i32 1, i32 0, i1 false, ptr @CB2.str)
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; cbuffer CB3 : register(b5) {
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; double B0;
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; float3 B1;
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@@ -59,19 +58,22 @@ define void @test() #0 {
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; half3 B7;
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; half3 B8;
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; }
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%CB3.cb_h = call target("dx.CBuffer", target("dx.Layout", %__cblayout_CB3, 96, 0, 16, 28, 32, 56, 64, 80, 84, 90))
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@llvm.dx.resource.handlefrombinding(i32 15, i32 5, i32 1, i32 0, i1 false, ptr null)
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store target("dx.CBuffer", target("dx.Layout", %__cblayout_CB3, 96, 0, 16, 28, 32, 56, 64, 80, 84, 90)) %CB3.cb_h, ptr @CB3.cb, align 4
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%CB3.cb_h = call target("dx.CBuffer", target("dx.Layout", %__cblayout_MyConstants, 96, 0, 16, 28, 32, 56, 64, 80, 84, 90))
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@llvm.dx.resource.handlefrombinding(i32 15, i32 5, i32 1, i32 0, i1 false, ptr @MyConstants.str)
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ret void
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}
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attributes #0 = { noinline nounwind "hlsl.shader"="compute" }
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; CHECK: @CB1 = external constant %cbuffer
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; CHECK: @CB2 = external constant %cbuffer.0
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; CHECK: @MyConstants = external constant %cbuffer.1
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; CHECK: !dx.resources = !{[[ResList:[!][0-9]+]]}
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; CHECK: [[ResList]] = !{null, null, [[CBList:[!][0-9]+]], null}
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; CHECK: [[CBList]] = !{![[CB1:[0-9]+]], ![[CB2:[0-9]+]], ![[CB3:[0-9]+]]}
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; CHECK: ![[CB1]] = !{i32 0, ptr @0, !"", i32 0, i32 0, i32 1, i32 24, null}
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; CHECK: ![[CB2]] = !{i32 1, ptr @1, !"", i32 0, i32 1, i32 1, i32 36, null}
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; CHECK: ![[CB3]] = !{i32 2, ptr @2, !"", i32 15, i32 5, i32 1, i32 96, null}
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; CHECK: [[CBList]] = !{![[CB1:[0-9]+]], ![[CB2:[0-9]+]], ![[MYCONSTANTS:[0-9]+]]}
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; CHECK: ![[CB1]] = !{i32 0, ptr @CB1, !"CB1", i32 0, i32 0, i32 1, i32 24, null}
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; CHECK: ![[CB2]] = !{i32 1, ptr @CB2, !"CB2", i32 0, i32 1, i32 1, i32 36, null}
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; CHECK: ![[MYCONSTANTS]] = !{i32 2, ptr @MyConstants, !"MyConstants", i32 15, i32 5, i32 1, i32 96, null}
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@@ -2,12 +2,15 @@
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target triple = "dxil-pc-shadermodel6.6-compute"
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@A.str = private unnamed_addr constant [2 x i8] c"A\00", align 1
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@SB.str = private unnamed_addr constant [3 x i8] c"SB\00", align 1
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%struct.S = type { <4 x float>, <4 x i32> }
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define void @test() {
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; Buffer<float4>
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%float4 = call target("dx.TypedBuffer", <4 x float>, 0, 0, 0)
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@llvm.dx.resource.handlefrombinding(i32 0, i32 0, i32 1, i32 0, i1 false, ptr null)
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@llvm.dx.resource.handlefrombinding(i32 0, i32 0, i32 1, i32 0, i1 false, ptr @A.str)
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; CHECK: %TypedBuffer = type { <4 x float> }
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; Buffer<int>
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@@ -22,7 +25,7 @@ define void @test() {
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; StructuredBuffer<S>
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%struct0 = call target("dx.RawBuffer", %struct.S, 0, 0)
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@llvm.dx.resource.handlefrombinding(i32 0, i32 10, i32 1, i32 0, i1 true, ptr null)
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@llvm.dx.resource.handlefrombinding(i32 0, i32 10, i32 1, i32 0, i1 true, ptr @SB.str)
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; CHECK: %StructuredBuffer = type { %struct.S }
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; ByteAddressBuffer
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@@ -39,10 +42,10 @@ define void @test() {
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; CHECK-NEXT: @[[S0:.*]] = external constant %StructuredBuffer
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; CHECK-NEXT: @[[B0:.*]] = external constant %ByteAddressBuffer
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; CHECK: !{i32 0, ptr @[[T0]], !""
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; CHECK: !{i32 0, ptr @[[T0]], !"A"
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; CHECK: !{i32 1, ptr @[[T1]], !""
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; CHECK: !{i32 2, ptr @[[T2]], !""
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; CHECK: !{i32 3, ptr @[[S0]], !""
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; CHECK: !{i32 3, ptr @[[S0]], !"SB"
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; CHECK: !{i32 4, ptr @[[B0]], !""
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attributes #0 = { nocallback nofree nosync nounwind willreturn memory(none) }
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@@ -5,112 +5,118 @@
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target datalayout = "e-m:e-p:32:32-i1:32-i8:8-i16:16-i32:32-i64:64-f16:16-f32:32-f64:64-n8:16:32:64"
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target triple = "dxil-pc-shadermodel6.6-compute"
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%"class.hlsl::Buffer" = type { target("dx.TypedBuffer", <4 x half>, 0, 0, 0) }
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%"class.hlsl::Buffer.1" = type { target("dx.TypedBuffer", <2 x float>, 0, 0, 0) }
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%"class.hlsl::Buffer.2" = type { target("dx.TypedBuffer", double, 0, 0, 0) }
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%"class.hlsl::Buffer.3" = type { target("dx.TypedBuffer", i32, 0, 0, 1) }
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%"class.hlsl::ByteAddressBuffer" = type { target("dx.RawBuffer", i8, 0, 0) }
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%"class.hlsl::StructuredBuffer" = type { target("dx.RawBuffer", i16, 0, 0) }
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%"class.hlsl::Buffer.4" = type { target("dx.TypedBuffer", i64, 0, 0, 0) }
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@Zero = internal global %"class.hlsl::Buffer" poison, align 4
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@One = internal global %"class.hlsl::Buffer.1" poison, align 4
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@Two = internal global %"class.hlsl::Buffer.2" poison, align 4
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@Three = internal global %"class.hlsl::Buffer.3" poison, align 4
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@Four = internal global %"class.hlsl::ByteAddressBuffer" poison, align 4
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@Five = internal global %"class.hlsl::StructuredBuffer" poison, align 4
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@Six = internal global %"class.hlsl::Buffer.4" poison, align 4
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@Zero.str = private unnamed_addr constant [5 x i8] c"Zero\00", align 1
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@One.str = private unnamed_addr constant [4 x i8] c"One\00", align 1
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@Two.str = private unnamed_addr constant [4 x i8] c"Two\00", align 1
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@Three.str = private unnamed_addr constant [6 x i8] c"Three\00", align 1
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@Four.str = private unnamed_addr constant [5 x i8] c"Four\00", align 1
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@Five.str = private unnamed_addr constant [5 x i8] c"Five\00", align 1
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@Six.str = private unnamed_addr constant [4 x i8] c"Six\00", align 1
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@Seven.str = private unnamed_addr constant [6 x i8] c"Seven\00", align 1
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@Array.str = private unnamed_addr constant [6 x i8] c"Array\00", align 1
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; PRINT:; Resource Bindings:
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; PRINT-NEXT:;
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; PRINT-NEXT:; Name Type Format Dim ID HLSL Bind Count
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; PRINT-NEXT:; ------------------------------ ---------- ------- ----------- ------- -------------- ------
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; PRINT-NEXT:; texture f16 buf T0 t0 1
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; PRINT-NEXT:; texture f32 buf T1 t1 1
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; PRINT-NEXT:; texture f64 buf T2 t2 1
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; PRINT-NEXT:; texture i32 buf T3 t3 1
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; PRINT-NEXT:; texture byte r/o T4 t5 1
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; PRINT-NEXT:; texture struct r/o T5 t6 1
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; PRINT-NEXT:; texture u64 buf T6 t10,space2 1
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; PRINT-NEXT:; texture f32 buf T7 t4,space3 100
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; PRINT-NEXT:; Zero texture f16 buf T0 t0 1
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; PRINT-NEXT:; One texture f32 buf T1 t1 1
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; PRINT-NEXT:; Two texture f64 buf T2 t2 1
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; PRINT-NEXT:; Three texture i32 buf T3 t3 1
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; PRINT-NEXT:; Four texture byte r/o T4 t5 1
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; PRINT-NEXT:; Five texture struct r/o T5 t6 1
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; PRINT-NEXT:; Six texture u64 buf T6 t10,space2 1
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; PRINT-NEXT:; Array texture f32 buf T7 t4,space3 100
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; PRINT-NEXT:; Seven texture u64 buf T8 t20,space5 1
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;
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define void @test() #0 {
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; Buffer<half4> Buf : register(t0)
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; Buffer<half4> Zero : register(t0)
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%Zero_h = call target("dx.TypedBuffer", <4 x half>, 0, 0, 0)
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@llvm.dx.resource.handlefrombinding(i32 0, i32 0, i32 1, i32 0, i1 false, ptr null)
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store target("dx.TypedBuffer", <4 x half>, 0, 0, 0) %Zero_h, ptr @Zero, align 4
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@llvm.dx.resource.handlefrombinding(i32 0, i32 0, i32 1, i32 0, i1 false, ptr @Zero.str)
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; Buffer<float4> Buf : register(t1)
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; Buffer<float4> One : register(t1)
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%One_h = call target("dx.TypedBuffer", <2 x float>, 0, 0, 0)
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@llvm.dx.resource.handlefrombinding(i32 0, i32 1, i32 1, i32 0, i1 false, ptr null)
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store target("dx.TypedBuffer", <2 x float>, 0, 0, 0) %One_h, ptr @One, align 4
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@llvm.dx.resource.handlefrombinding(i32 0, i32 1, i32 1, i32 0, i1 false, ptr @One.str)
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; Buffer<double> Two : register(t2);
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%Two_h = call target("dx.TypedBuffer", double, 0, 0, 0)
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@llvm.dx.resource.handlefrombinding(i32 0, i32 2, i32 1, i32 0, i1 false, ptr null)
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store target("dx.TypedBuffer", double, 0, 0, 0) %Two_h, ptr @Two, align 4
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@llvm.dx.resource.handlefrombinding(i32 0, i32 2, i32 1, i32 0, i1 false, ptr @Two.str)
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; Buffer<int4> Three : register(t3);
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%Three_h = call target("dx.TypedBuffer", <4 x i32>, 0, 0, 1)
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@llvm.dx.resource.handlefrombinding(i32 0, i32 3, i32 1, i32 0, i1 false, ptr null)
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store target("dx.TypedBuffer", <4 x i32>, 0, 0, 1) %Three_h, ptr @Three, align 4
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@llvm.dx.resource.handlefrombinding(i32 0, i32 3, i32 1, i32 0, i1 false, ptr @Three.str)
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; ByteAddressBuffer Four : register(t4)
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%Four_h = call target("dx.RawBuffer", i8, 0, 0)
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@llvm.dx.resource.handlefrombinding(i32 0, i32 5, i32 1, i32 0, i1 false, ptr null)
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store target("dx.RawBuffer", i8, 0, 0) %Four_h, ptr @Four, align 4
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@llvm.dx.resource.handlefrombinding(i32 0, i32 5, i32 1, i32 0, i1 false, ptr @Four.str)
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; StructuredBuffer<int16_t> Five : register(t6);
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%Five_h = call target("dx.RawBuffer", i16, 0, 0)
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@llvm.dx.resource.handlefrombinding(i32 0, i32 6, i32 1, i32 0, i1 false, ptr null)
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store target("dx.RawBuffer", i16, 0, 0) %Five_h, ptr @Five, align 4
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@llvm.dx.resource.handlefrombinding(i32 0, i32 6, i32 1, i32 0, i1 false, ptr @Five.str)
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; Buffer<double> Six : register(t10, space2);
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%Six_h = call target("dx.TypedBuffer", i64, 0, 0, 0)
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@llvm.dx.resource.handlefrombinding(i32 2, i32 10, i32 1, i32 0, i1 false, ptr null)
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store target("dx.TypedBuffer", i64, 0, 0, 0) %Six_h, ptr @Six, align 4
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@llvm.dx.resource.handlefrombinding(i32 2, i32 10, i32 1, i32 0, i1 false, ptr @Six.str)
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; Same buffer type as Six - should have the same type in metadata
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; Buffer<double> Seven : register(t10, space2);
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%Seven_h = call target("dx.TypedBuffer", i64, 0, 0, 0)
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@llvm.dx.resource.handlefrombinding(i32 5, i32 20, i32 1, i32 0, i1 false, ptr @Seven.str)
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; Buffer<float4> Array[100] : register(t4, space3);
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; Buffer<float4> B1 = Array[30];
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; Buffer<float4> B1 = Array[42];
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; resource array accesses should produce one metadata entry
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%Array_30_h = call target("dx.TypedBuffer", <4 x float>, 0, 0, 0)
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@llvm.dx.resource.handlefrombinding(i32 3, i32 4, i32 100, i32 30, i1 false, ptr null)
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@llvm.dx.resource.handlefrombinding(i32 3, i32 4, i32 100, i32 30, i1 false, ptr @Array.str)
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%Array_42_h = call target("dx.TypedBuffer", <4 x float>, 0, 0, 0)
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@llvm.dx.resource.handlefrombinding(i32 3, i32 4, i32 100, i32 42, i1 false, ptr null)
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@llvm.dx.resource.handlefrombinding(i32 3, i32 4, i32 100, i32 42, i1 false, ptr @Array.str)
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ret void
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}
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attributes #0 = { noinline nounwind "hlsl.shader"="compute" }
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; CHECK: @0 = external constant %TypedBuffer
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; CHECK: @1 = external constant %TypedBuffer.0
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; CHECK: @2 = external constant %TypedBuffer.1
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; CHECK: @3 = external constant %TypedBuffer.2
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; CHECK: @4 = external constant %ByteAddressBuffer
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; CHECK: @5 = external constant %StructuredBuffer
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; CHECK: @6 = external constant %TypedBuffer.3
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; CHECK: @7 = external constant %TypedBuffer.4
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; CHECK: %TypedBuffer = type { <4 x half> }
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; CHECK: %TypedBuffer.0 = type { <2 x float> }
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; CHECK: %TypedBuffer.1 = type { double }
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; CHECK: %TypedBuffer.2 = type { <4 x i32> }
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; CHECK: %ByteAddressBuffer = type { i32 }
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; CHECK: %StructuredBuffer = type { i16 }
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; CHECK: %TypedBuffer.3 = type { i64 }
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; CHECK: %TypedBuffer.4 = type { <4 x float> }
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; CHECK: %TypedBuffer.5 = type { i64 }
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; CHECK: @Zero = external constant %TypedBuffer
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; CHECK: @One = external constant %TypedBuffer.0
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; CHECK: @Two = external constant %TypedBuffer.1
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; CHECK: @Three = external constant %TypedBuffer.2
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; CHECK: @Four = external constant %ByteAddressBuffer
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; CHECK: @Five = external constant %StructuredBuffer
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; CHECK: @Six = external constant %TypedBuffer.3
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; CHECK: @Array = external constant %TypedBuffer.4
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; CHECK: @Seven = external constant %TypedBuffer.5
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; CHECK: !dx.resources = !{[[ResList:[!][0-9]+]]}
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; CHECK: [[ResList]] = !{[[SRVList:[!][0-9]+]], null, null, null}
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; CHECK: [[SRVList]] = !{![[Zero:[0-9]+]], ![[One:[0-9]+]], ![[Two:[0-9]+]],
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; CHECK-SAME: ![[Three:[0-9]+]], ![[Four:[0-9]+]], ![[Five:[0-9]+]],
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; CHECK-SAME: ![[Six:[0-9]+]], ![[Array:[0-9]+]]}
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; CHECK-SAME: ![[Six:[0-9]+]], ![[Array:[0-9]+]], ![[Seven:[0-9]+]]}
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; CHECK: ![[Zero]] = !{i32 0, ptr @0, !"", i32 0, i32 0, i32 1, i32 10, i32 0, ![[Half:[0-9]+]]}
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; CHECK: ![[Zero]] = !{i32 0, ptr @Zero, !"Zero", i32 0, i32 0, i32 1, i32 10, i32 0, ![[Half:[0-9]+]]}
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; CHECK: ![[Half]] = !{i32 0, i32 8}
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; CHECK: ![[One]] = !{i32 1, ptr @1, !"", i32 0, i32 1, i32 1, i32 10, i32 0, ![[Float:[0-9]+]]}
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; CHECK: ![[One]] = !{i32 1, ptr @One, !"One", i32 0, i32 1, i32 1, i32 10, i32 0, ![[Float:[0-9]+]]}
|
||||
; CHECK: ![[Float]] = !{i32 0, i32 9}
|
||||
; CHECK: ![[Two]] = !{i32 2, ptr @2, !"", i32 0, i32 2, i32 1, i32 10, i32 0, ![[Double:[0-9]+]]}
|
||||
; CHECK: ![[Two]] = !{i32 2, ptr @Two, !"Two", i32 0, i32 2, i32 1, i32 10, i32 0, ![[Double:[0-9]+]]}
|
||||
; CHECK: ![[Double]] = !{i32 0, i32 10}
|
||||
; CHECK: ![[Three]] = !{i32 3, ptr @3, !"", i32 0, i32 3, i32 1, i32 10, i32 0, ![[I32:[0-9]+]]}
|
||||
; CHECK: ![[Three]] = !{i32 3, ptr @Three, !"Three", i32 0, i32 3, i32 1, i32 10, i32 0, ![[I32:[0-9]+]]}
|
||||
; CHECK: ![[I32]] = !{i32 0, i32 4}
|
||||
; CHECK: ![[Four]] = !{i32 4, ptr @4, !"", i32 0, i32 5, i32 1, i32 11, i32 0, null}
|
||||
; CHECK: ![[Five]] = !{i32 5, ptr @5, !"", i32 0, i32 6, i32 1, i32 12, i32 0, ![[FiveStride:[0-9]+]]}
|
||||
; CHECK: ![[Four]] = !{i32 4, ptr @Four, !"Four", i32 0, i32 5, i32 1, i32 11, i32 0, null}
|
||||
; CHECK: ![[Five]] = !{i32 5, ptr @Five, !"Five", i32 0, i32 6, i32 1, i32 12, i32 0, ![[FiveStride:[0-9]+]]}
|
||||
; CHECK: ![[FiveStride]] = !{i32 1, i32 2}
|
||||
; CHECK: ![[Six]] = !{i32 6, ptr @6, !"", i32 2, i32 10, i32 1, i32 10, i32 0, ![[U64:[0-9]+]]}
|
||||
; CHECK: ![[Six]] = !{i32 6, ptr @Six, !"Six", i32 2, i32 10, i32 1, i32 10, i32 0, ![[U64:[0-9]+]]}
|
||||
; CHECK: ![[U64]] = !{i32 0, i32 7}
|
||||
; CHECK: ![[Array]] = !{i32 7, ptr @7, !"", i32 3, i32 4, i32 100, i32 10, i32 0, ![[Float]]}
|
||||
; CHECK: ![[Array]] = !{i32 7, ptr @Array, !"Array", i32 3, i32 4, i32 100, i32 10, i32 0, ![[Float]]}
|
||||
; CHECK: ![[Seven]] = !{i32 8, ptr @Seven, !"Seven", i32 5, i32 20, i32 1, i32 10, i32 0, ![[U64]]}
|
||||
|
||||
@@ -5,120 +5,121 @@
|
||||
target datalayout = "e-m:e-p:32:32-i1:32-i8:8-i16:16-i32:32-i64:64-f16:16-f32:32-f64:64-n8:16:32:64"
|
||||
target triple = "dxil-pc-shadermodel6.6-compute"
|
||||
|
||||
%"class.hlsl::RWBuffer" = type { target("dx.TypedBuffer", <4 x half>, 1, 0, 0) }
|
||||
%"class.hlsl::RWBuffer.1" = type { target("dx.TypedBuffer", <2 x float>, 1, 0, 0) }
|
||||
%"class.hlsl::RWBuffer.2" = type { target("dx.TypedBuffer", double, 1, 0, 0) }
|
||||
%"class.hlsl::RWBuffer.3" = type { target("dx.TypedBuffer", i32, 1, 0, 1) }
|
||||
%"class.hlsl::RWByteAddressBuffer" = type { target("dx.RawBuffer", i8, 1, 0) }
|
||||
%"class.hlsl::RWStructuredBuffer" = type { target("dx.RawBuffer", i16, 1, 0) }
|
||||
%"class.hlsl::RasterizerOrderedBuffer" = type { target("dx.TypedBuffer", <4 x i32>, 1, 1, 1) }
|
||||
%"class.hlsl::RasterizerOrderedStructuredBuffer" = type { target("dx.RawBuffer", <4 x i32>, 1, 1) }
|
||||
%"class.hlsl::RasterizerOrderedByteAddressBuffer" = type { target("dx.RawBuffer", i8, 1, 1) }
|
||||
%"class.hlsl::RWBuffer.4" = type { target("dx.TypedBuffer", i64, 1, 0, 0) }
|
||||
|
||||
@Zero = internal global %"class.hlsl::RWBuffer" poison, align 4
|
||||
@One = internal global %"class.hlsl::RWBuffer.1" poison, align 4
|
||||
@Two = internal global %"class.hlsl::RWBuffer.2" poison, align 4
|
||||
@Three = internal global %"class.hlsl::RWBuffer.3" poison, align 4
|
||||
@Four = internal global %"class.hlsl::RWByteAddressBuffer" poison, align 4
|
||||
@Five = internal global %"class.hlsl::RWStructuredBuffer" poison, align 4
|
||||
@Six = internal global %"class.hlsl::RasterizerOrderedBuffer" poison, align 4
|
||||
@Seven = internal global %"class.hlsl::RasterizerOrderedStructuredBuffer" poison, align 4
|
||||
@Eight = internal global %"class.hlsl::RasterizerOrderedByteAddressBuffer" poison, align 4
|
||||
@Nine = internal global %"class.hlsl::RWBuffer.4" poison, align 4
|
||||
@Zero.str = private unnamed_addr constant [5 x i8] c"Zero\00", align 1
|
||||
@One.str = private unnamed_addr constant [4 x i8] c"One\00", align 1
|
||||
@Two.str = private unnamed_addr constant [4 x i8] c"Two\00", align 1
|
||||
@Three.str = private unnamed_addr constant [6 x i8] c"Three\00", align 1
|
||||
@Four.str = private unnamed_addr constant [5 x i8] c"Four\00", align 1
|
||||
@Five.str = private unnamed_addr constant [5 x i8] c"Five\00", align 1
|
||||
@Six.str = private unnamed_addr constant [4 x i8] c"Six\00", align 1
|
||||
@Seven.str = private unnamed_addr constant [6 x i8] c"Seven\00", align 1
|
||||
@Eight.str = private unnamed_addr constant [6 x i8] c"Eight\00", align 1
|
||||
@Nine.str = private unnamed_addr constant [5 x i8] c"Nine\00", align 1
|
||||
@Ten.str = private unnamed_addr constant [4 x i8] c"Ten\00", align 1
|
||||
@Array.str = private unnamed_addr constant [6 x i8] c"Array\00", align 1
|
||||
|
||||
; PRINT:; Resource Bindings:
|
||||
; PRINT-NEXT:;
|
||||
; PRINT-NEXT:; Name Type Format Dim ID HLSL Bind Count
|
||||
; PRINT-NEXT:; ------------------------------ ---------- ------- ----------- ------- -------------- ------
|
||||
; PRINT-NEXT:; UAV f16 buf U0 u0 1
|
||||
; PRINT-NEXT:; UAV f32 buf U1 u1 1
|
||||
; PRINT-NEXT:; UAV f64 buf U2 u2 1
|
||||
; PRINT-NEXT:; UAV i32 buf U3 u3 1
|
||||
; PRINT-NEXT:; UAV byte r/w U4 u5 1
|
||||
; PRINT-NEXT:; UAV struct r/w U5 u6 1
|
||||
; PRINT-NEXT:; UAV i32 buf U6 u7 1
|
||||
; PRINT-NEXT:; UAV struct r/w U7 u8 1
|
||||
; PRINT-NEXT:; UAV byte r/w U8 u9 1
|
||||
; PRINT-NEXT:; UAV u64 buf U9 u10,space2 1
|
||||
; PRINT-NEXT:; UAV f32 buf U10 u4,space3 100
|
||||
; PRINT-NEXT:; Zero UAV f16 buf U0 u0 1
|
||||
; PRINT-NEXT:; One UAV f32 buf U1 u1 1
|
||||
; PRINT-NEXT:; Two UAV f64 buf U2 u2 1
|
||||
; PRINT-NEXT:; Three UAV i32 buf U3 u3 1
|
||||
; PRINT-NEXT:; Four UAV byte r/w U4 u5 1
|
||||
; PRINT-NEXT:; Five UAV struct r/w U5 u6 1
|
||||
; PRINT-NEXT:; Six UAV i32 buf U6 u7 1
|
||||
; PRINT-NEXT:; Seven UAV struct r/w U7 u8 1
|
||||
; PRINT-NEXT:; Eight UAV byte r/w U8 u9 1
|
||||
; PRINT-NEXT:; Nine UAV u64 buf U9 u10,space2 1
|
||||
; PRINT-NEXT:; Array UAV f32 buf U10 u4,space3 100
|
||||
; PRINT-NEXT:; Ten UAV u64 buf U11 u22,space5 1
|
||||
|
||||
define void @test() #0 {
|
||||
; RWBuffer<half4> Zero : register(u0)
|
||||
%Zero_h = call target("dx.TypedBuffer", <4 x half>, 1, 0, 0)
|
||||
@llvm.dx.resource.handlefrombinding(i32 0, i32 0, i32 1, i32 0, i1 false, ptr null)
|
||||
store target("dx.TypedBuffer", <4 x half>, 1, 0, 0) %Zero_h, ptr @Zero, align 4
|
||||
@llvm.dx.resource.handlefrombinding(i32 0, i32 0, i32 1, i32 0, i1 false, ptr @Zero.str)
|
||||
|
||||
; RWBuffer<float4> One : register(u1)
|
||||
%One_h = call target("dx.TypedBuffer", <2 x float>, 1, 0, 0)
|
||||
@llvm.dx.resource.handlefrombinding(i32 0, i32 1, i32 1, i32 0, i1 false, ptr null)
|
||||
store target("dx.TypedBuffer", <2 x float>, 1, 0, 0) %One_h, ptr @One, align 4
|
||||
@llvm.dx.resource.handlefrombinding(i32 0, i32 1, i32 1, i32 0, i1 false, ptr @One.str)
|
||||
|
||||
; RWBuffer<double> Two : register(u2);
|
||||
%Two_h = call target("dx.TypedBuffer", double, 1, 0, 0)
|
||||
@llvm.dx.resource.handlefrombinding(i32 0, i32 2, i32 1, i32 0, i1 false, ptr null)
|
||||
store target("dx.TypedBuffer", double, 1, 0, 0) %Two_h, ptr @Two, align 4
|
||||
@llvm.dx.resource.handlefrombinding(i32 0, i32 2, i32 1, i32 0, i1 false, ptr @Two.str)
|
||||
|
||||
; RWBuffer<int4> Three : register(u3);
|
||||
%Three_h = call target("dx.TypedBuffer", <4 x i32>, 1, 0, 1)
|
||||
@llvm.dx.resource.handlefrombinding(i32 0, i32 3, i32 1, i32 0, i1 false, ptr null)
|
||||
store target("dx.TypedBuffer", <4 x i32>, 1, 0, 1) %Three_h, ptr @Three, align 4
|
||||
@llvm.dx.resource.handlefrombinding(i32 0, i32 3, i32 1, i32 0, i1 false, ptr @Three.str)
|
||||
|
||||
; ByteAddressBuffer Four : register(u5)
|
||||
%Four_h = call target("dx.RawBuffer", i8, 1, 0)
|
||||
@llvm.dx.resource.handlefrombinding(i32 0, i32 5, i32 1, i32 0, i1 false, ptr null)
|
||||
store target("dx.RawBuffer", i8, 1, 0) %Four_h, ptr @Four, align 4
|
||||
@llvm.dx.resource.handlefrombinding(i32 0, i32 5, i32 1, i32 0, i1 false, ptr @Four.str)
|
||||
|
||||
; RWStructuredBuffer<int16_t> Five : register(u6);
|
||||
%Five_h = call target("dx.RawBuffer", i16, 1, 0)
|
||||
@llvm.dx.resource.handlefrombinding(i32 0, i32 6, i32 1, i32 0, i1 false, ptr null)
|
||||
store target("dx.RawBuffer", i16, 1, 0) %Five_h, ptr @Five, align 4
|
||||
@llvm.dx.resource.handlefrombinding(i32 0, i32 6, i32 1, i32 0, i1 false, ptr @Five.str)
|
||||
|
||||
; RasterizerOrderedBuffer<int4> Six : register(u7);
|
||||
%Six_h = call target("dx.TypedBuffer", <4 x i32>, 1, 1, 1)
|
||||
@llvm.dx.resource.handlefrombinding(i32 0, i32 7, i32 1, i32 0, i1 false, ptr null)
|
||||
store target("dx.TypedBuffer", <4 x i32>, 1, 1, 1) %Six_h, ptr @Six, align 4
|
||||
@llvm.dx.resource.handlefrombinding(i32 0, i32 7, i32 1, i32 0, i1 false, ptr @Six.str)
|
||||
|
||||
; RasterizerOrderedStructuredBuffer<uint4> Seven : register(u3, space10);
|
||||
%Seven_h = call target("dx.RawBuffer", <4 x i32>, 1, 1)
|
||||
@llvm.dx.resource.handlefrombinding(i32 0, i32 8, i32 1, i32 0, i1 false, ptr null)
|
||||
store target("dx.RawBuffer", <4 x i32>, 1, 1) %Seven_h, ptr @Seven, align 4
|
||||
@llvm.dx.resource.handlefrombinding(i32 0, i32 8, i32 1, i32 0, i1 false, ptr @Seven.str)
|
||||
|
||||
; RasterizerOrderedByteAddressBuffer Eight : register(u9);
|
||||
%Eight_h = call target("dx.RawBuffer", i8, 1, 1)
|
||||
@llvm.dx.resource.handlefrombinding(i32 0, i32 9, i32 1, i32 0, i1 false, ptr null)
|
||||
store target("dx.RawBuffer", i8, 1, 1) %Eight_h, ptr @Eight, align 4
|
||||
@llvm.dx.resource.handlefrombinding(i32 0, i32 9, i32 1, i32 0, i1 false, ptr @Eight.str)
|
||||
|
||||
; RWBuffer<double> Nine : register(u2);
|
||||
%Nine_h = call target("dx.TypedBuffer", i64, 1, 0, 0)
|
||||
@llvm.dx.resource.handlefrombinding(i32 2, i32 10, i32 1, i32 0, i1 false, ptr null)
|
||||
store target("dx.TypedBuffer", i64, 1, 0, 0) %Nine_h, ptr @Nine, align 4
|
||||
@llvm.dx.resource.handlefrombinding(i32 2, i32 10, i32 1, i32 0, i1 false, ptr @Nine.str)
|
||||
|
||||
; RWBuffer<float4> Array[100] : register(u4, space3);
|
||||
; RWBuffer<float4> B1 = Array[30];
|
||||
; RWBuffer<float4> B1 = Array[42];
|
||||
; resource array accesses should produce one metadata entry
|
||||
%Array_30_h = call target("dx.TypedBuffer", <4 x float>, 1, 0, 0)
|
||||
@llvm.dx.resource.handlefrombinding(i32 3, i32 4, i32 100, i32 30, i1 false, ptr null)
|
||||
@llvm.dx.resource.handlefrombinding(i32 3, i32 4, i32 100, i32 30, i1 false, ptr @Array.str)
|
||||
%Array_42_h = call target("dx.TypedBuffer", <4 x float>, 1, 0, 0)
|
||||
@llvm.dx.resource.handlefrombinding(i32 3, i32 4, i32 100, i32 42, i1 false, ptr null)
|
||||
@llvm.dx.resource.handlefrombinding(i32 3, i32 4, i32 100, i32 42, i1 false, ptr @Array.str)
|
||||
|
||||
; Same buffer type as Nine
|
||||
; RWBuffer<double> Ten : register(u2);
|
||||
%Ten_h = call target("dx.TypedBuffer", i64, 1, 0, 0)
|
||||
@llvm.dx.resource.handlefrombinding(i32 5, i32 22, i32 1, i32 0, i1 false, ptr @Ten.str)
|
||||
|
||||
ret void
|
||||
}
|
||||
|
||||
attributes #0 = { noinline nounwind "hlsl.shader"="compute" }
|
||||
|
||||
; CHECK: @0 = external constant %RWTypedBuffer
|
||||
; CHECK: @1 = external constant %RWTypedBuffer.0
|
||||
; CHECK: @2 = external constant %RWTypedBuffer.1
|
||||
; CHECK: @3 = external constant %RWTypedBuffer.2
|
||||
; CHECK: @4 = external constant %RWByteAddressBuffer
|
||||
; CHECK: @5 = external constant %RWStructuredBuffer
|
||||
; CHECK: @6 = external constant %RasterizerOrderedTypedBuffer
|
||||
; CHECK: @7 = external constant %RasterizerOrderedStructuredBuffer
|
||||
; CHECK: @8 = external constant %RasterizerOrderedByteAddressBuffer
|
||||
; CHECK: @9 = external constant %RWTypedBuffer.3
|
||||
; CHECK: @10 = external constant %RWTypedBuffer.4
|
||||
; CHECK: %RWTypedBuffer = type { <4 x half> }
|
||||
; CHECK: %RWTypedBuffer.0 = type { <2 x float> }
|
||||
; CHECK: %RWTypedBuffer.1 = type { double }
|
||||
; CHECK: %RWTypedBuffer.2 = type { <4 x i32> }
|
||||
; CHECK: %RWByteAddressBuffer = type { i32 }
|
||||
; CHECK: %RWStructuredBuffer = type { i16 }
|
||||
; CHECK: %RasterizerOrderedTypedBuffer = type { <4 x i32> }
|
||||
; CHECK: %RasterizerOrderedStructuredBuffer = type { <4 x i32> }
|
||||
; CHECK: %RasterizerOrderedByteAddressBuffer = type { i32 }
|
||||
; CHECK: %RWTypedBuffer.3 = type { i64 }
|
||||
; CHECK: %RWTypedBuffer.4 = type { <4 x float> }
|
||||
; CHECK: %RWTypedBuffer.5 = type { i64 }
|
||||
|
||||
; CHECK: @Zero = external constant %RWTypedBuffer
|
||||
; CHECK: @One = external constant %RWTypedBuffer.0
|
||||
; CHECK: @Two = external constant %RWTypedBuffer.1
|
||||
; CHECK: @Three = external constant %RWTypedBuffer.2
|
||||
; CHECK: @Four = external constant %RWByteAddressBuffer
|
||||
; CHECK: @Five = external constant %RWStructuredBuffer
|
||||
; CHECK: @Six = external constant %RasterizerOrderedTypedBuffer
|
||||
; CHECK: @Seven = external constant %RasterizerOrderedStructuredBuffer
|
||||
; CHECK: @Eight = external constant %RasterizerOrderedByteAddressBuffer
|
||||
; CHECK: @Nine = external constant %RWTypedBuffer.3
|
||||
; CHECK: @Array = external constant %RWTypedBuffer.4
|
||||
; CHECK: @Ten = external constant %RWTypedBuffer.5
|
||||
|
||||
; CHECK: !dx.resources = !{[[ResList:[!][0-9]+]]}
|
||||
|
||||
@@ -126,23 +127,24 @@ attributes #0 = { noinline nounwind "hlsl.shader"="compute" }
|
||||
; CHECK: [[UAVList]] = !{![[Zero:[0-9]+]], ![[One:[0-9]+]], ![[Two:[0-9]+]],
|
||||
; CHECK-SAME: ![[Three:[0-9]+]], ![[Four:[0-9]+]], ![[Five:[0-9]+]],
|
||||
; CHECK-SAME: ![[Six:[0-9]+]], ![[Seven:[0-9]+]], ![[Eight:[0-9]+]],
|
||||
; CHECK-SAME: ![[Nine:[0-9]+]], ![[Array:[0-9]+]]}
|
||||
; CHECK-SAME: ![[Nine:[0-9]+]], ![[Array:[0-9]+]], ![[Ten:[0-9]+]]}
|
||||
|
||||
; CHECK: ![[Zero]] = !{i32 0, ptr @0, !"", i32 0, i32 0, i32 1, i32 10, i1 false, i1 false, i1 false, ![[Half:[0-9]+]]}
|
||||
; CHECK: ![[Zero]] = !{i32 0, ptr @Zero, !"Zero", i32 0, i32 0, i32 1, i32 10, i1 false, i1 false, i1 false, ![[Half:[0-9]+]]}
|
||||
; CHECK: ![[Half]] = !{i32 0, i32 8}
|
||||
; CHECK: ![[One]] = !{i32 1, ptr @1, !"", i32 0, i32 1, i32 1, i32 10, i1 false, i1 false, i1 false, ![[Float:[0-9]+]]}
|
||||
; CHECK: ![[One]] = !{i32 1, ptr @One, !"One", i32 0, i32 1, i32 1, i32 10, i1 false, i1 false, i1 false, ![[Float:[0-9]+]]}
|
||||
; CHECK: ![[Float]] = !{i32 0, i32 9}
|
||||
; CHECK: ![[Two]] = !{i32 2, ptr @2, !"", i32 0, i32 2, i32 1, i32 10, i1 false, i1 false, i1 false, ![[Double:[0-9]+]]}
|
||||
; CHECK: ![[Two]] = !{i32 2, ptr @Two, !"Two", i32 0, i32 2, i32 1, i32 10, i1 false, i1 false, i1 false, ![[Double:[0-9]+]]}
|
||||
; CHECK: ![[Double]] = !{i32 0, i32 10}
|
||||
; CHECK: ![[Three]] = !{i32 3, ptr @3, !"", i32 0, i32 3, i32 1, i32 10, i1 false, i1 false, i1 false, ![[I32:[0-9]+]]}
|
||||
; CHECK: ![[Three]] = !{i32 3, ptr @Three, !"Three", i32 0, i32 3, i32 1, i32 10, i1 false, i1 false, i1 false, ![[I32:[0-9]+]]}
|
||||
; CHECK: ![[I32]] = !{i32 0, i32 4}
|
||||
; CHECK: ![[Four]] = !{i32 4, ptr @4, !"", i32 0, i32 5, i32 1, i32 11, i1 false, i1 false, i1 false, null}
|
||||
; CHECK: ![[Five]] = !{i32 5, ptr @5, !"", i32 0, i32 6, i32 1, i32 12, i1 false, i1 false, i1 false, ![[FiveStride:[0-9]+]]}
|
||||
; CHECK: ![[Four]] = !{i32 4, ptr @Four, !"Four", i32 0, i32 5, i32 1, i32 11, i1 false, i1 false, i1 false, null}
|
||||
; CHECK: ![[Five]] = !{i32 5, ptr @Five, !"Five", i32 0, i32 6, i32 1, i32 12, i1 false, i1 false, i1 false, ![[FiveStride:[0-9]+]]}
|
||||
; CHECK: ![[FiveStride]] = !{i32 1, i32 2}
|
||||
; CHECK: ![[Six]] = !{i32 6, ptr @6, !"", i32 0, i32 7, i32 1, i32 10, i1 false, i1 false, i1 true, ![[I32]]}
|
||||
; CHECK: ![[Seven]] = !{i32 7, ptr @7, !"", i32 0, i32 8, i32 1, i32 12, i1 false, i1 false, i1 true, ![[SevenStride:[0-9]+]]}
|
||||
; CHECK: ![[Six]] = !{i32 6, ptr @Six, !"Six", i32 0, i32 7, i32 1, i32 10, i1 false, i1 false, i1 true, ![[I32]]}
|
||||
; CHECK: ![[Seven]] = !{i32 7, ptr @Seven, !"Seven", i32 0, i32 8, i32 1, i32 12, i1 false, i1 false, i1 true, ![[SevenStride:[0-9]+]]}
|
||||
; CHECK: ![[SevenStride]] = !{i32 1, i32 16}
|
||||
; CHECK: ![[Eight]] = !{i32 8, ptr @8, !"", i32 0, i32 9, i32 1, i32 11, i1 false, i1 false, i1 true, null}
|
||||
; CHECK: ![[Nine]] = !{i32 9, ptr @9, !"", i32 2, i32 10, i32 1, i32 10, i1 false, i1 false, i1 false, ![[U64:[0-9]+]]}
|
||||
; CHECK: ![[Eight]] = !{i32 8, ptr @Eight, !"Eight", i32 0, i32 9, i32 1, i32 11, i1 false, i1 false, i1 true, null}
|
||||
; CHECK: ![[Nine]] = !{i32 9, ptr @Nine, !"Nine", i32 2, i32 10, i32 1, i32 10, i1 false, i1 false, i1 false, ![[U64:[0-9]+]]}
|
||||
; CHECK: ![[U64]] = !{i32 0, i32 7}
|
||||
; CHECK: ![[Array]] = !{i32 10, ptr @10, !"", i32 3, i32 4, i32 100, i32 10, i1 false, i1 false, i1 false, ![[Float]]}
|
||||
; CHECK: ![[Array]] = !{i32 10, ptr @Array, !"Array", i32 3, i32 4, i32 100, i32 10, i1 false, i1 false, i1 false, ![[Float]]}
|
||||
; CHECK: ![[Ten]] = !{i32 11, ptr @Ten, !"Ten", i32 5, i32 22, i32 1, i32 10, i1 false, i1 false, i1 false, ![[U64:[0-9]+]]}
|
||||
|
||||
Reference in New Issue
Block a user