Got a lot of the kinks worked out in the inline support after debugging more

complex inlined examples.

StackFrame classes don't have a "GetPC" anymore, they have "GetFrameCodeAddress()".
This is because inlined frames will have a PC value that is the same as the 
concrete frame that owns the inlined frame, yet the code locations for the
frame can be different. We also need to be able to get the real PC value for
a given frame so that variables evaluate correctly. To get the actual PC
value for a frame you can use:

    addr_t pc = frame->GetRegisterContext()->GetPC();

Some issues with the StackFrame stomping on its own symbol context were 
resolved which were causing the information to change for a frame when the
stack ID was calculated. Also the StackFrame will now correctly store the
symbol context resolve flags for any extra bits of information that were 
looked up (if you ask for a block only and you find one, you will alwasy have
the compile unit and function).

llvm-svn: 111964
This commit is contained in:
Greg Clayton
2010-08-24 21:05:24 +00:00
parent ccd28d0665
commit 9da7bd0739
22 changed files with 185 additions and 152 deletions

View File

@@ -121,12 +121,11 @@ SBFrame::GetFrameID () const
return UINT32_MAX;
}
lldb::addr_t
SBFrame::GetPC () const
{
if (m_opaque_sp)
return m_opaque_sp->GetPC().GetLoadAddress (&m_opaque_sp->GetThread().GetProcess());
return m_opaque_sp->GetFrameCodeAddress().GetLoadAddress (&m_opaque_sp->GetThread().GetProcess());
return LLDB_INVALID_ADDRESS;
}
@@ -161,7 +160,7 @@ SBFrame::GetPCAddress () const
{
SBAddress sb_addr;
if (m_opaque_sp)
sb_addr.SetAddress (&m_opaque_sp->GetPC());
sb_addr.SetAddress (&m_opaque_sp->GetFrameCodeAddress());
return sb_addr;
}