Replace WINLOG_*** macros with LLDB_LOG
Summary: The main difference here is that in the WINLOG macros you can specify log categories per call, whereas here you have to go the usual lldb route of getting a Log* variable first. While this means you have to write at least two statements, it usually means that each statement will fit on a single line, whereas fitting the WINLOG invocation on a single line was almost impossible. So the total size of code does not increase even in functions with a single log statement, and functions with more logging get shorter. The downside here is reduced flexibility in specifying the log categories, which a couple of functions used quite heavily (e.g. RefreshStateAfterStop). For these I chose a single category used most prominently and put everything into that, although a solution with multiple log variables is definitely possible. Reviewers: zturner, amccarth Subscribers: lldb-commits Differential Revision: https://reviews.llvm.org/D30172 llvm-svn: 295822
This commit is contained in:
@@ -61,9 +61,8 @@ DebuggerThread::DebuggerThread(DebugDelegateSP debug_delegate)
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DebuggerThread::~DebuggerThread() { ::CloseHandle(m_debugging_ended_event); }
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Error DebuggerThread::DebugLaunch(const ProcessLaunchInfo &launch_info) {
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WINLOG_IFALL(WINDOWS_LOG_PROCESS,
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"DebuggerThread::DebugLaunch launching '%s'",
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launch_info.GetExecutableFile().GetPath().c_str());
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Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS);
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LLDB_LOG(log, "launching '{0}'", launch_info.GetExecutableFile().GetPath());
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Error error;
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DebugLaunchContext *context = new DebugLaunchContext(this, launch_info);
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@@ -71,19 +70,16 @@ Error DebuggerThread::DebugLaunch(const ProcessLaunchInfo &launch_info) {
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"lldb.plugin.process-windows.slave[?]", DebuggerThreadLaunchRoutine,
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context, &error));
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if (!error.Success()) {
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WINERR_IFALL(WINDOWS_LOG_PROCESS,
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"DebugLaunch couldn't launch debugger thread. %s",
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error.AsCString());
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}
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if (!error.Success())
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LLDB_LOG(log, "couldn't launch debugger thread. {0}", error);
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return error;
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}
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Error DebuggerThread::DebugAttach(lldb::pid_t pid,
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const ProcessAttachInfo &attach_info) {
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WINLOG_IFALL(WINDOWS_LOG_PROCESS,
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"DebuggerThread::DebugAttach attaching to '%llu'", pid);
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Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS);
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LLDB_LOG(log, "attaching to '{0}'", pid);
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Error error;
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DebugAttachContext *context = new DebugAttachContext(this, pid, attach_info);
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@@ -91,11 +87,8 @@ Error DebuggerThread::DebugAttach(lldb::pid_t pid,
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"lldb.plugin.process-windows.slave[?]", DebuggerThreadAttachRoutine,
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context, &error));
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if (!error.Success()) {
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WINERR_IFALL(WINDOWS_LOG_PROCESS,
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"DebugAttach couldn't attach to process '%llu'. %s", pid,
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error.AsCString());
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}
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if (!error.Success())
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LLDB_LOG(log, "couldn't attach to process '{0}'. {1}", pid, error);
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return error;
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}
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@@ -123,9 +116,9 @@ lldb::thread_result_t DebuggerThread::DebuggerThreadLaunchRoutine(
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// thread routine has exited.
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std::shared_ptr<DebuggerThread> this_ref(shared_from_this());
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WINLOG_IFALL(WINDOWS_LOG_PROCESS,
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"DebuggerThread preparing to launch '%s' on background thread.",
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launch_info.GetExecutableFile().GetPath().c_str());
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Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS);
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LLDB_LOG(log, "preparing to launch '{0}' on background thread.",
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launch_info.GetExecutableFile().GetPath());
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Error error;
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ProcessLauncherWindows launcher;
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@@ -154,9 +147,9 @@ lldb::thread_result_t DebuggerThread::DebuggerThreadAttachRoutine(
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// thread routine has exited.
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std::shared_ptr<DebuggerThread> this_ref(shared_from_this());
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WINLOG_IFALL(WINDOWS_LOG_PROCESS, "DebuggerThread preparing to attach to "
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"process '%llu' on background thread.",
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pid);
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Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS);
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LLDB_LOG(log, "preparing to attach to process '{0}' on background thread.",
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pid);
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if (!DebugActiveProcess((DWORD)pid)) {
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Error error(::GetLastError(), eErrorTypeWin32);
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@@ -179,9 +172,8 @@ Error DebuggerThread::StopDebugging(bool terminate) {
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lldb::pid_t pid = m_process.GetProcessId();
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WINLOG_IFALL(WINDOWS_LOG_PROCESS,
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"StopDebugging('%s') called (inferior=%I64u).",
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(terminate ? "true" : "false"), pid);
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Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS);
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LLDB_LOG(log, "terminate = {0}, inferior={1}.", terminate, pid);
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// Set m_is_shutting_down to true if it was false. Return if it was already
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// true.
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@@ -200,10 +192,9 @@ Error DebuggerThread::StopDebugging(bool terminate) {
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// next debug
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// event we get is the exit process event, and not some other event.
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BOOL terminate_suceeded = TerminateProcess(handle, 0);
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WINLOG_IFALL(WINDOWS_LOG_PROCESS, "StopDebugging called "
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"TerminateProcess(0x%p, 0) "
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"(inferior=%I64u), success='%s'",
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handle, pid, (terminate_suceeded ? "true" : "false"));
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LLDB_LOG(log,
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"calling TerminateProcess({0}, 0) (inferior={1}), success={2}",
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handle, pid, terminate_suceeded);
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}
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// If we're stuck waiting for an exception to continue (e.g. the user is at a
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@@ -213,9 +204,7 @@ Error DebuggerThread::StopDebugging(bool terminate) {
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// to make sure that the very next call to WaitForDebugEvent is an exit
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// process event.
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if (m_active_exception.get()) {
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WINLOG_IFANY(WINDOWS_LOG_PROCESS | WINDOWS_LOG_EXCEPTION,
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"StopDebugging masking active exception");
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LLDB_LOG(log, "masking active exception");
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ContinueAsyncException(ExceptionResult::MaskException);
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}
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@@ -231,26 +220,19 @@ Error DebuggerThread::StopDebugging(bool terminate) {
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}
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}
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WINLOG_IFALL(
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WINDOWS_LOG_PROCESS,
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"StopDebugging waiting for detach from process %llu to complete.", pid);
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LLDB_LOG(log, "waiting for detach from process {0} to complete.", pid);
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DWORD wait_result = WaitForSingleObject(m_debugging_ended_event, 5000);
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if (wait_result != WAIT_OBJECT_0) {
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error.SetError(GetLastError(), eErrorTypeWin32);
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WINERR_IFALL(WINDOWS_LOG_PROCESS,
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"StopDebugging WaitForSingleObject(0x%p, 5000) returned %lu",
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m_debugging_ended_event, wait_result);
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} else {
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WINLOG_IFALL(
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WINDOWS_LOG_PROCESS,
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"StopDebugging detach from process %llu completed successfully.", pid);
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}
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LLDB_LOG(log, "error: WaitForSingleObject({0}, 5000) returned {1}",
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m_debugging_ended_event, wait_result);
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} else
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LLDB_LOG(log, "detach from process {0} completed successfully.", pid);
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if (!error.Success()) {
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WINERR_IFALL(WINDOWS_LOG_PROCESS, "StopDebugging encountered an error "
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"while trying to stop process %llu. %s",
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pid, error.AsCString());
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LLDB_LOG(log, "encountered an error while trying to stop process {0}. {1}",
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pid, error);
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}
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return error;
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}
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@@ -259,10 +241,10 @@ void DebuggerThread::ContinueAsyncException(ExceptionResult result) {
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if (!m_active_exception.get())
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return;
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WINLOG_IFANY(
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WINDOWS_LOG_PROCESS | WINDOWS_LOG_EXCEPTION,
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"ContinueAsyncException called for inferior process %I64u, broadcasting.",
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m_process.GetProcessId());
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Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS |
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WINDOWS_LOG_EXCEPTION);
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LLDB_LOG(log, "broadcasting for inferior process {0}.",
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m_process.GetProcessId());
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m_active_exception.reset();
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m_exception_pred.SetValue(result, eBroadcastAlways);
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@@ -278,11 +260,12 @@ void DebuggerThread::FreeProcessHandles() {
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}
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void DebuggerThread::DebugLoop() {
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Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT);
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DEBUG_EVENT dbe = {};
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bool should_debug = true;
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WINLOG_IFALL(WINDOWS_LOG_EVENT, "Entering WaitForDebugEvent loop");
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LLDB_LOGV(log, "Entering WaitForDebugEvent loop");
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while (should_debug) {
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WINLOGV_IFALL(WINDOWS_LOG_EVENT, "Calling WaitForDebugEvent");
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LLDB_LOGV(log, "Calling WaitForDebugEvent");
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BOOL wait_result = WaitForDebugEvent(&dbe, INFINITE);
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if (wait_result) {
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DWORD continue_status = DBG_CONTINUE;
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@@ -331,11 +314,9 @@ void DebuggerThread::DebugLoop() {
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break;
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}
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WINLOGV_IFALL(
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WINDOWS_LOG_EVENT,
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"DebugLoop calling ContinueDebugEvent(%lu, %lu, %lu) on thread %lu.",
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dbe.dwProcessId, dbe.dwThreadId, continue_status,
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::GetCurrentThreadId());
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LLDB_LOGV(log, "calling ContinueDebugEvent({0}, {1}, {2}) on thread {3}.",
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dbe.dwProcessId, dbe.dwThreadId, continue_status,
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::GetCurrentThreadId());
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::ContinueDebugEvent(dbe.dwProcessId, dbe.dwThreadId, continue_status);
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@@ -343,23 +324,23 @@ void DebuggerThread::DebugLoop() {
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should_debug = false;
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}
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} else {
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WINERR_IFALL(
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WINDOWS_LOG_EVENT,
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"DebugLoop returned FALSE from WaitForDebugEvent. Error = %lu",
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::GetLastError());
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LLDB_LOG(log, "returned FALSE from WaitForDebugEvent. Error = {0}",
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::GetLastError());
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should_debug = false;
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}
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}
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FreeProcessHandles();
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WINLOG_IFALL(WINDOWS_LOG_EVENT, "WaitForDebugEvent loop completed, exiting.");
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LLDB_LOG(log, "WaitForDebugEvent loop completed, exiting.");
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SetEvent(m_debugging_ended_event);
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}
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ExceptionResult
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DebuggerThread::HandleExceptionEvent(const EXCEPTION_DEBUG_INFO &info,
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DWORD thread_id) {
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Log *log =
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ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_EXCEPTION);
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if (m_is_shutting_down) {
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// A breakpoint that occurs while `m_pid_to_detach` is non-zero is a magic
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// exception that
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@@ -367,10 +348,8 @@ DebuggerThread::HandleExceptionEvent(const EXCEPTION_DEBUG_INFO &info,
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// debug loop.
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if (m_pid_to_detach != 0 &&
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info.ExceptionRecord.ExceptionCode == EXCEPTION_BREAKPOINT) {
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WINLOG_IFANY(WINDOWS_LOG_EVENT | WINDOWS_LOG_EXCEPTION |
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WINDOWS_LOG_PROCESS,
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"Breakpoint exception is cue to detach from process 0x%lx",
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m_pid_to_detach.load());
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LLDB_LOG(log, "Breakpoint exception is cue to detach from process {0:x}",
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m_pid_to_detach.load());
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::DebugActiveProcessStop(m_pid_to_detach);
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m_detached = true;
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}
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@@ -385,36 +364,29 @@ DebuggerThread::HandleExceptionEvent(const EXCEPTION_DEBUG_INFO &info,
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m_active_exception.reset(
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new ExceptionRecord(info.ExceptionRecord, thread_id));
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WINLOG_IFANY(WINDOWS_LOG_EVENT | WINDOWS_LOG_EXCEPTION,
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"HandleExceptionEvent encountered %s chance exception 0x%lx on "
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"thread 0x%lx",
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first_chance ? "first" : "second",
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info.ExceptionRecord.ExceptionCode, thread_id);
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LLDB_LOG(log, "encountered {0} chance exception {1:x} on thread {2:x}",
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first_chance ? "first" : "second",
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info.ExceptionRecord.ExceptionCode, thread_id);
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ExceptionResult result =
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m_debug_delegate->OnDebugException(first_chance, *m_active_exception);
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m_exception_pred.SetValue(result, eBroadcastNever);
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WINLOG_IFANY(WINDOWS_LOG_EVENT | WINDOWS_LOG_EXCEPTION,
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"DebuggerThread::HandleExceptionEvent waiting for ExceptionPred "
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"!= BreakInDebugger");
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LLDB_LOG(log, "waiting for ExceptionPred != BreakInDebugger");
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m_exception_pred.WaitForValueNotEqualTo(ExceptionResult::BreakInDebugger,
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result);
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WINLOG_IFANY(WINDOWS_LOG_EVENT | WINDOWS_LOG_EXCEPTION,
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"DebuggerThread::HandleExceptionEvent got ExceptionPred = %u",
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m_exception_pred.GetValue());
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LLDB_LOG(log, "got ExceptionPred = {0}", (int)m_exception_pred.GetValue());
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return result;
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}
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DWORD
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DebuggerThread::HandleCreateThreadEvent(const CREATE_THREAD_DEBUG_INFO &info,
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DWORD thread_id) {
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WINLOG_IFANY(WINDOWS_LOG_EVENT | WINDOWS_LOG_THREAD,
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"HandleCreateThreadEvent Thread 0x%lx spawned in process %llu",
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thread_id, m_process.GetProcessId());
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Log *log =
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ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_THREAD);
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LLDB_LOG(log, "Thread {0:x} spawned in process {1}", thread_id,
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m_process.GetProcessId());
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HostThread thread(info.hThread);
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thread.GetNativeThread().SetOwnsHandle(false);
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m_debug_delegate->OnCreateThread(thread);
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@@ -424,10 +396,11 @@ DebuggerThread::HandleCreateThreadEvent(const CREATE_THREAD_DEBUG_INFO &info,
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DWORD
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DebuggerThread::HandleCreateProcessEvent(const CREATE_PROCESS_DEBUG_INFO &info,
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DWORD thread_id) {
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Log *log =
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ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_PROCESS);
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uint32_t process_id = ::GetProcessId(info.hProcess);
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WINLOG_IFANY(WINDOWS_LOG_EVENT | WINDOWS_LOG_PROCESS,
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"HandleCreateProcessEvent process %u spawned", process_id);
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LLDB_LOG(log, "process {0} spawned", process_id);
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std::string thread_name;
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llvm::raw_string_ostream name_stream(thread_name);
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@@ -452,10 +425,10 @@ DebuggerThread::HandleCreateProcessEvent(const CREATE_PROCESS_DEBUG_INFO &info,
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DWORD
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DebuggerThread::HandleExitThreadEvent(const EXIT_THREAD_DEBUG_INFO &info,
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DWORD thread_id) {
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WINLOG_IFANY(
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WINDOWS_LOG_EVENT | WINDOWS_LOG_THREAD,
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"HandleExitThreadEvent Thread %lu exited with code %lu in process %llu",
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thread_id, info.dwExitCode, m_process.GetProcessId());
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Log *log =
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ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_THREAD);
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LLDB_LOG(log, "Thread {0} exited with code {1} in process {2}", thread_id,
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info.dwExitCode, m_process.GetProcessId());
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m_debug_delegate->OnExitThread(thread_id, info.dwExitCode);
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return DBG_CONTINUE;
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}
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@@ -463,9 +436,10 @@ DebuggerThread::HandleExitThreadEvent(const EXIT_THREAD_DEBUG_INFO &info,
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DWORD
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DebuggerThread::HandleExitProcessEvent(const EXIT_PROCESS_DEBUG_INFO &info,
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DWORD thread_id) {
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WINLOG_IFANY(WINDOWS_LOG_EVENT | WINDOWS_LOG_THREAD,
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"HandleExitProcessEvent process %llu exited with code %lu",
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m_process.GetProcessId(), info.dwExitCode);
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Log *log =
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ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_THREAD);
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LLDB_LOG(log, "process {0} exited with code {1}", m_process.GetProcessId(),
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info.dwExitCode);
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m_debug_delegate->OnExitProcess(info.dwExitCode);
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@@ -476,11 +450,11 @@ DebuggerThread::HandleExitProcessEvent(const EXIT_PROCESS_DEBUG_INFO &info,
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DWORD
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DebuggerThread::HandleLoadDllEvent(const LOAD_DLL_DEBUG_INFO &info,
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DWORD thread_id) {
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Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT);
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if (info.hFile == nullptr) {
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// Not sure what this is, so just ignore it.
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WINWARN_IFALL(WINDOWS_LOG_EVENT, "Inferior %llu - HandleLoadDllEvent has "
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"a NULL file handle, returning...",
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m_process.GetProcessId());
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LLDB_LOG(log, "Warning: Inferior {0} has a NULL file handle, returning...",
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m_process.GetProcessId());
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return DBG_CONTINUE;
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}
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@@ -502,16 +476,15 @@ DebuggerThread::HandleLoadDllEvent(const LOAD_DLL_DEBUG_INFO &info,
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ModuleSpec module_spec(file_spec);
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lldb::addr_t load_addr = reinterpret_cast<lldb::addr_t>(info.lpBaseOfDll);
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WINLOG_IFALL(WINDOWS_LOG_EVENT, "Inferior %I64u - HandleLoadDllEvent DLL "
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"'%s' loaded at address 0x%p...",
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m_process.GetProcessId(), path, info.lpBaseOfDll);
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LLDB_LOG(log, "Inferior {0} - DLL '{1}' loaded at address {2:x}...",
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m_process.GetProcessId(), path, info.lpBaseOfDll);
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m_debug_delegate->OnLoadDll(module_spec, load_addr);
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} else {
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WINERR_IFALL(WINDOWS_LOG_EVENT, "Inferior %llu - HandleLoadDllEvent Error "
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"%lu occurred calling "
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"GetFinalPathNameByHandle",
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m_process.GetProcessId(), ::GetLastError());
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LLDB_LOG(
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log,
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"Inferior {0} - Error {1} occurred calling GetFinalPathNameByHandle",
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m_process.GetProcessId(), ::GetLastError());
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}
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// Windows does not automatically close info.hFile, so we need to do it.
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::CloseHandle(info.hFile);
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@@ -521,9 +494,9 @@ DebuggerThread::HandleLoadDllEvent(const LOAD_DLL_DEBUG_INFO &info,
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DWORD
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DebuggerThread::HandleUnloadDllEvent(const UNLOAD_DLL_DEBUG_INFO &info,
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DWORD thread_id) {
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WINLOG_IFALL(WINDOWS_LOG_EVENT,
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"HandleUnloadDllEvent process %llu unloading DLL at addr 0x%p.",
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m_process.GetProcessId(), info.lpBaseOfDll);
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Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT);
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LLDB_LOG(log, "process {0} unloading DLL at addr {1:x}.",
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m_process.GetProcessId(), info.lpBaseOfDll);
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m_debug_delegate->OnUnloadDll(
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reinterpret_cast<lldb::addr_t>(info.lpBaseOfDll));
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@@ -538,9 +511,9 @@ DebuggerThread::HandleODSEvent(const OUTPUT_DEBUG_STRING_INFO &info,
|
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DWORD
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DebuggerThread::HandleRipEvent(const RIP_INFO &info, DWORD thread_id) {
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WINERR_IFALL(WINDOWS_LOG_EVENT, "HandleRipEvent encountered error %lu "
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"(type=%lu) in process %llu thread %lu",
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info.dwError, info.dwType, m_process.GetProcessId(), thread_id);
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Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT);
|
||||
LLDB_LOG(log, "encountered error {0} (type={1}) in process {2} thread {3}",
|
||||
info.dwError, info.dwType, m_process.GetProcessId(), thread_id);
|
||||
|
||||
Error error(info.dwError, eErrorTypeWin32);
|
||||
m_debug_delegate->OnDebuggerError(error, info.dwType);
|
||||
|
||||
Reference in New Issue
Block a user