Improve performance when parsing symbol tables in mach-o files.
Some larger projects were loading quite slowly with the current LLDB on macOS and macOS simulator builds. I did some instrument traces and found 3 main culprits: - a LLDB timer that was put into a function that was called too often - a std::set that was keeping track of the address of symbols that were already added - a unnamed function generator in ObjectFile that was going slow due to allocations In order to see this in action I ran the latest LLDB on a large application with many frameworks using the following method: (lldb) script import time; start_time = time.perf_counter() (lldb) file Large.app (lldb) script print(time.perf_counter() - start_time) I first range "sudo purge" to clear the system file caches to simulate a cold startup of the debugger, followed by two iterations with warm file caches. Prior to this fix I was seeing the following timings: 17.68 (cold) 14.56 (warm 1) 14.52 (warm 2) After this fix I was seeing: 11.32 (cold) 8.43 (warm 1) 8.49 (warm 2) Differential Revision: https://reviews.llvm.org/D103504
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@@ -440,8 +440,6 @@ CompUnitSP Module::GetCompileUnitAtIndex(size_t index) {
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bool Module::ResolveFileAddress(lldb::addr_t vm_addr, Address &so_addr) {
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std::lock_guard<std::recursive_mutex> guard(m_mutex);
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LLDB_SCOPED_TIMERF("Module::ResolveFileAddress (vm_addr = 0x%" PRIx64 ")",
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vm_addr);
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SectionList *section_list = GetSectionList();
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if (section_list)
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return so_addr.ResolveAddressUsingFileSections(vm_addr, section_list);
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