Improve performance when parsing symbol tables in mach-o files.
Some larger projects were loading quite slowly with the current LLDB on macOS and macOS simulator builds. I did some instrument traces and found 3 main culprits: - a LLDB timer that was put into a function that was called too often - a std::set that was keeping track of the address of symbols that were already added - a unnamed function generator in ObjectFile that was going slow due to allocations In order to see this in action I ran the latest LLDB on a large application with many frameworks using the following method: (lldb) script import time; start_time = time.perf_counter() (lldb) file Large.app (lldb) script print(time.perf_counter() - start_time) I first range "sudo purge" to clear the system file caches to simulate a cold startup of the debugger, followed by two iterations with warm file caches. Prior to this fix I was seeing the following timings: 17.68 (cold) 14.56 (warm 1) 14.52 (warm 2) After this fix I was seeing: 11.32 (cold) 8.43 (warm 1) 8.49 (warm 2) Differential Revision: https://reviews.llvm.org/D103504
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@@ -617,11 +617,13 @@ ObjectFile::GetSymbolTypeFromName(llvm::StringRef name,
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}
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ConstString ObjectFile::GetNextSyntheticSymbolName() {
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StreamString ss;
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llvm::SmallString<256> name;
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llvm::raw_svector_ostream os(name);
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ConstString file_name = GetModule()->GetFileSpec().GetFilename();
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ss.Printf("___lldb_unnamed_symbol%u$$%s", ++m_synthetic_symbol_idx,
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file_name.GetCString());
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return ConstString(ss.GetString());
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++m_synthetic_symbol_idx;
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os << "___lldb_unnamed_symbol" << m_synthetic_symbol_idx << "$$"
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<< file_name.GetStringRef();
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return ConstString(os.str());
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}
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std::vector<ObjectFile::LoadableData>
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