<rdar://problem/15906684>
The way in which we were determining whether a python module had already been imported in the current session stopped working due to the IOHandler changes As a result, importing in a new debug session a module which had been imported in a previous session did not work This commit restores that functionality by checking for the module's presence in the session dictionary (which should be more correct anyway) llvm-svn: 201623
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@@ -2278,7 +2278,6 @@ ScriptInterpreterPython::LoadScriptingModule (const char* pathname,
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command_stream.Clear();
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command_stream.Printf("sys.modules.__contains__('%s')",basename.c_str());
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bool does_contain = false;
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int refcount = 0;
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// this call will succeed if the module was ever imported in any Debugger in the lifetime of the process
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// in which this LLDB framework is living
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bool was_imported_globally = (ExecuteOneLineWithReturn(command_stream.GetData(),
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@@ -2288,10 +2287,7 @@ ScriptInterpreterPython::LoadScriptingModule (const char* pathname,
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// this call will fail if the module was not imported in this Debugger before
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command_stream.Clear();
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command_stream.Printf("sys.getrefcount(%s)",basename.c_str());
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bool was_imported_locally = (ExecuteOneLineWithReturn(command_stream.GetData(),
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ScriptInterpreterPython::eScriptReturnTypeInt,
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&refcount,
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ScriptInterpreter::ExecuteScriptOptions().SetEnableIO(false).SetSetLLDBGlobals(false)) && refcount > 0);
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bool was_imported_locally = !(GetSessionDictionary().GetItemForKey(basename.c_str()).IsNULLOrNone());
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bool was_imported = (was_imported_globally || was_imported_locally);
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