Fix hang in global static initialization

Differential Revision: http://reviews.llvm.org/D15092

llvm-svn: 254338
This commit is contained in:
Adrian McCarthy
2015-11-30 22:18:43 +00:00
parent a94e6e7eb0
commit fe06b5ad04

View File

@@ -182,7 +182,7 @@ struct RenderScriptRuntime::Element
empirical_type<uint32_t> array_size; // Number of items in array, only needed for strucrs
ConstString type_name; // Name of type, only needed for structs
static const ConstString FallbackStructName; // Print this as the type name of a struct Element
static const ConstString &GetFallbackStructName(); // Print this as the type name of a struct Element
// If we can't resolve the actual struct name
};
@@ -250,7 +250,13 @@ struct RenderScriptRuntime::AllocationDetails
}
};
const ConstString RenderScriptRuntime::Element::FallbackStructName("struct");
const ConstString &
RenderScriptRuntime::Element::GetFallbackStructName()
{
static const ConstString FallbackStructName("struct");
return FallbackStructName;
}
unsigned int RenderScriptRuntime::AllocationDetails::ID = 1;
@@ -1629,7 +1635,7 @@ RenderScriptRuntime::FindStructTypeName(Element& elem, StackFrame* frame_ptr)
if (!elem.type_name.IsEmpty()) // Name already set
return;
else
elem.type_name = Element::FallbackStructName; // Default type name if we don't succeed
elem.type_name = Element::GetFallbackStructName(); // Default type name if we don't succeed
// Find all the global variables from the script rs modules
VariableList variable_list;
@@ -2428,7 +2434,7 @@ RenderScriptRuntime::DumpAllocation(Stream &strm, StackFrame* frame_ptr, const u
{
strm.Printf("\n(%u, %u, %u) = ", x, y, z);
if ((type == Element::RS_TYPE_NONE) && (alloc->element.children.size() > 0) &&
(alloc->element.type_name != Element::FallbackStructName))
(alloc->element.type_name != Element::GetFallbackStructName()))
{
// Here we are dumping an Element of struct type.
// This is done using expression evaluation with the name of the struct type and pointer to element.