For AMDGPU, vectors with elements < 32 bits should be indexed in
32-bit elements and the desired bits extracted from there. For
elements > 64-bits, these should be reduce to 64/32 elements to enable
the normal dynamic indexing paths.
In the dynamic index cases, this produces shorter code most of the
time. This does immediately regress the constant index cases, but this
should be fixed once we have the most basic of shift combines.
The element size > 64 case is pretty much ported from the exisiting
DAG implementation for extract element promote. The increasing element
size case is new.
I still think it's highly questionable that we have two intrinsics
with identical behavior and only vary by the name of the libcall used
if it happens to be lowered that way, but try to reduce the feature
delta between SDAG and GlobalISel for recently added intrinsics. I'm
not sure which opcode should be considered the canonical one, but
lower roundeven back to round.
These aren't implemented and we're still relying on the AtomicExpand
pass, but mark these as lower to eliminate a few of the few remaining
no rules defined cases.
We don't really need these asserts. The LegalizerInfo is also
overly-aggressivly constructed, even when not in use. It needs to not
assert on dummy targets that have manually specified, unrelated
features.
Widen or narrow a type to a type with the same scalar size as
another. This can be used to force G_PTR_ADD/G_PTRMASK's scalar
operand to match the bitwidth of the pointer type. Use this to
disallow narrower types for G_PTRMASK.
Add support in LegalizerHelper for lowering G_SADDSAT etc. either
using add/subtract-with-overflow or using max/min instructions.
Enable this lowering for AMDGPU so it can be tested. The legalization
rules are still approximate and skips out on using the clamp bit to
treat these as legal, which has never been used before. This also
doesn't yet try to deal with expanding SALU cases.
Add narrowScalarFor action.
Add narrow scalar for typeIndex == 0 for G_FPTOSI/G_FPTOUI.
Legalize using narrowScalarFor as s16->s32 G_FPTOSI/G_FPTOUI
followed by s32->s64 G_SEXT/G_ZEXT.
Differential Revision: https://reviews.llvm.org/D84010
Add widenScalar for TypeIdx == 0 for G_SITOFP/G_UITOFP.
Legailize, using widenScalar, as s64->s32 G_SITOFP/G_UITOFP
followed by s32->s16 G_FPTRUNC.
Differential Revision: https://reviews.llvm.org/D83880
This avoids many instances of failing to legalize a vector truncstore
of <4 x s8> to 2 bytes. We don't perfectly handle every truncstore
yet, largely because the given set of legalization actions can't
actually differentiate between changing the result type and changing
the memory type.
This function is deceptive at best: it doesn't return what you'd expect.
If you have an arbitrary GlobalValue and you want to determine the
alignment of that pointer, Value::getPointerAlignment() returns the
correct value. If you want the actual declared alignment of a function
or variable, GlobalObject::getAlignment() returns that.
This patch switches all the users of GlobalValue::getAlignment to an
appropriate alternative.
Differential Revision: https://reviews.llvm.org/D80368
This was passing in all the parameters needed to construct a
LegalizerHelper in the custom legalization, when it's simpler to just
pass in the existing helper.
This is slightly more annoying to use in the common case where you
don't need the legalizer helper, but we could add back the common
parameters back in addition to the helper.
I didn't propagate this to all the internal target changes that this
logically implies, but did update a sample one for
legalizeMinNumMaxNum.
This is in preparation for moving AMDGPU load/store legalization
entirely into custom lowering. The current set of legalization actions
is really constraining and not really capable of expressing all the
actions needed to legalize loads/stores. In particular there's no way
to express when the memory access itself needs to change size vs. the
result type. There's also a lot of redundancy since the same
split/widen actions need to be applied in both vector and scalar
cases. All of the sub-cases logically belong as steps in the legalizer
helper, but it will be easier to consider everything at once in custom
lowering.
The logic is written for what loads/stores should be selectable. There
are a set of cases that should be selectable, but due to missing MVTs
and/or selection patterns, will fail to select. I think eventually
load/store select patterns should ignore the type and only look at the
value size, but until that happens, bitcast these to equivalent i32
vectors.
This was implicitly assuming the branch instruction was the next after
the pseudo. It's possible for another non-terminator instruction to be
inserted between the intrinsic and the branch, so adjust the insertion
point. Fixes a non-terminator after terminator verifier error (which
without the verifier, manifested itself as an infinite loop in
analyzeBranch much later on).
The baffling thing is this passed the OpenCL conformance test for
32-bit integer divisions, but only failed in the 32-bit path of
BypassSlowDivisions for the 64-bit tests.
This was promoting booleans to i32 to perform a comparison against
them to feed to a select condition. Just use the booleans
directly. This produces the same final code, since the combiner is
unable to undo the mess this creates. I untangled this logic when I
ported this code to GlobalISel, so port the cleanups back.
It was annoying enough that every custom lowering needed to set the
insert point, but this was made worse since now these all needed to be
updated to setInstrAndDebugLoc. Consolidate these so every
legalization action has the right insert position by default.
This should fix dropping debug info in every custom AMDGPU
legalization.
The current set is an incomprehensible mess riddled with ordering
hacks for various limitations in the legalizer at the time of writing,
many of which have been fixed. This takes a very small step in
correcting this.
The core first change is to start checking for fully legal cases
first, rather than trying to figure out all of the actions that could
need to be performed. It's recommended to check the legal cases first
for faster legality checks in the common case. This still has a table
listing some common cases, but it needs measuring whether this really
helps or not.
More significantly, stop trying to allow any arbitrary type with a
legal bitwidth as a legal memory type, and start using the bitcast
legalize action for them. Allowing loads of these weird vector types
produced new burdens we don't need for handling all of the
legalization artifacts. Unlike the SelectionDAG handling, this is
still not casting 64 or 16-bit element vectors to 32-bit
vectors. These cases should still be handled by increasing/decreasing
the number of 16-bit elements. This is primarily to fix 8-bit element
vectors.
Another change is to stop trying to handle the load-widening based on
a higher alignment. We should still do this, but the way it was
handled wasn't really correct. We really need to modify the MMO's size
at the same time, and not just increase the result type. The
LegalizerHelper does not do this, and I think this would really
require a separate WidenMemory action (or to add a memory action
payload to the LegalizeMutation). These will now fail to legalize.
The structure of the legalizer rules makes writing concise rules here
difficult. It would be easier if the same function could answer the
query the query, and report the action to perform at the same
time. Instead these two are split into distinct predicate and action
functions. This is mostly tolerable for other cases, but the
load/store rules get pretty complicated so it's difficult to keep two
versions of these functions in sync.
Tweak a few constant expressions involving numbers::pi etc to avoid
rounding errors. NFCI though it's possible some of these will now be
more accurate in the last bit.