Start of #83882
- `Builtins.td` - add the `hlsl` `all` elementwise builtin.
- `CGBuiltin.cpp` - Show a use case for CGHLSLUtils via an `all`
intrinsic codegen.
- `CGHLSLRuntime.cpp` - move `thread_id` to use CGHLSLUtils.
- `CGHLSLRuntime.h` - Create a macro to help pick the right intrinsic
for the backend.
- `hlsl_intrinsics.h` - Add the `all` api.
- `SemaChecking.cpp` - Add `all` builtin type checking
- `IntrinsicsDirectX.td` - Add the `all` `dx` intrinsic
- `IntrinsicsSPIRV.td` - Add the `all` `spv` intrinsic
Work still needed:
- `SPIRVInstructionSelector.cpp` - Add an implementation of `OpAll` for
`spv_all` intrinsic
HLSL constant sized array function parameters do not decay to pointers.
Instead constant sized array types are preserved as unique types for
overload resolution, template instantiation and name mangling.
This implements the change by adding a new `ArrayParameterType` which
represents a non-decaying `ConstantArrayType`. The new type behaves the
same as `ConstantArrayType` except that it does not decay to a pointer.
Values of `ConstantArrayType` in HLSL decay during overload resolution
via a new `HLSLArrayRValue` cast to `ArrayParameterType`.
`ArrayParamterType` values are passed indirectly by-value to functions
in IR generation resulting in callee generated memcpy instructions.
The behavior of HLSL function calls is documented in the [draft language
specification](https://microsoft.github.io/hlsl-specs/specs/hlsl.pdf)
under the Expr.Post.Call heading.
Additionally the design of this implementation approach is documented in
[Clang's
documentation](https://clang.llvm.org/docs/HLSL/FunctionCalls.html)
Resolves#70123
Previously, the clang compiler with the dxc driver would accept the
-enable-16bit-types flag without checking to see if the required
conditions are met for proper processing of the flag.
Specifically, -enable-16bit-types requires a shader model of at least
6.2 and an HLSL version of at least 2021.
This PR adds a validation check for these other options having the
required values, and emits an error if these constraints are not met.
Fixes#57876
---------
Co-authored-by: Damyan Pepper <damyanp@microsoft.com>
Co-authored-by: Chris B <cbieneman@microsoft.com>
HLSL has wave operations and other kind of function which required the
control flow to either be converged, or respect certain constraints as
where and how to re-converge.
At the HLSL level, the convergence are mostly obvious: the control flow
is expected to re-converge at the end of a scope.
Once translated to IR, HLSL scopes disapear. This means we need a way to
communicate convergence restrictions down to the backend.
For this, the SPIR-V backend uses convergence intrinsics. So this commit
adds some code to generate convergence intrinsics when required.
---------
Signed-off-by: Nathan Gauër <brioche@google.com>
completes #86187
- fix hlsl_intrinsic to cover the correct cases
- move to using `__builtin_elementwise_sqrt`
- add lowering of `Intrinsic::sqrt` to dxilop 24.
Completes #83626
- `CGBuiltin.cpp` - modify `getDotProductIntrinsic` to be able to emit
`dot2`, `dot3`, and `dot4` intrinsics based on element count
- `IntrinsicsDirectX.td` - for floating point add `dot2`, `dot3`, and
`dot4` inntrinsics -`DXIL.td` add dxilop intrinsic lowering for `dot2`,
`dot3`, & `dot4`.
- `DXILOpLowering.cpp` - add vector arg flattening for dot product.
- `DXILOpBuilder.h` - modify `createDXILOpCall` to take a smallVector
instead of an iterator
- `DXILOpBuilder.cpp` - modify `createDXILOpCall` by moving the small
vector up to the calling function in `DXILOpLowering.cpp`.
- Moving one function up gives us access to the `CallInst` and
`Function` which were needed to distinguish the dot product intrinsics
and get the operands without using the iterator.
this implements part 1 of 2 for #83626
- `CGBuiltin.cpp` - modified to have seperate cases for signed and
unsigned integers.
- `SemaChecking.cpp` - modified to prevent the generation of a double
dot product intrinsic if the builtin were to be called directly.
- `IntrinsicsDirectX.td` creation of the signed and unsigned dot
intrinsics needed for instruction expansion.
- `DXILIntrinsicExpansion.cpp` - handle instruction expansion cases for
integer dot product.
This change implements lowering for #70076, #70100, #70072, & #70102
`CGBuiltin.cpp` - - simplify `lerp` intrinsic
`IntrinsicsDirectX.td` - simplify `lerp` intrinsic
`SemaChecking.cpp` - remove unnecessary check
`DXILIntrinsicExpansion.*` - add intrinsic to instruction expansion
cases
`DXILOpLowering.cpp` - make sure `DXILIntrinsicExpansion` happens first
`DirectX.h` - changes to support new pass
`DirectXTargetMachine.cpp` - changes to support new pass
Why `any`, and `lerp` as instruction expansion just for DXIL?
- SPIR-V there is an
[OpAny](https://registry.khronos.org/SPIR-V/specs/unified1/SPIRV.html#OpAny)
- SPIR-V has a GLSL lerp extension via
[Fmix](https://registry.khronos.org/SPIR-V/specs/1.0/GLSL.std.450.html#FMix)
Why `exp` instruction expansion?
- We have an `exp2` opcode and `exp` reuses that opcode. So instruction
expansion is a convenient way to do preprocessing.
- Further SPIR-V has a GLSL exp extension via
[Exp](https://registry.khronos.org/SPIR-V/specs/1.0/GLSL.std.450.html#Exp)
and
[Exp2](https://registry.khronos.org/SPIR-V/specs/1.0/GLSL.std.450.html#Exp2)
Why `rcp` as instruction expansion?
This one is a bit of the odd man out and might have to move to
`cgbuiltins` when we better understand SPIRV requirements. However I
included it because it seems like [fast math mode has an AllowRecip
flag](https://registry.khronos.org/SPIR-V/specs/unified1/SPIRV.html#_fp_fast_math_mode)
which lets you compute the reciprocal without performing the division.
We don't have that in DXIL so thought to include it.
This change implements part 1 of 2 for #70095
- `hlsl_intrinsics.h` - add the `isinf` api
- `Builtins.td` - add an hlsl builtin for `isinf`.
- `CGBuiltin.cpp` add the ir generation for `isinf` intrinsic.
- `SemaChecking.cpp` - add a non-math elementwise checks because this is
a bool return.
- `IntrinsicsDirectX.td` - add an `isinf` intrinsic.
`DXIL.td` lowering is left, but changes need to be made there before we
can support this case.
This change implements #70074
- `hlsl_intrinsics.h` - add the `rsqrt` api
- `DXIL.td` add the llvm intrinsic to DXIL op lowering map.
- `Builtins.td` - add an hlsl builtin for rsqrt.
- `CGBuiltin.cpp` add the ir generation for the rsqrt intrinsic.
- `SemaChecking.cpp` - reuse the one arg float only checks.
- `IntrinsicsDirectX.td` -add an `rsqrt` intrinsic.
This PR implements the frontend for llvm#70100
This PR is part 1 of 2.
Part 2 requires an intrinsic to instructions lowering.
- `Builtins.td` - add an `rcp` builtin
- `CGBuiltin.cpp` - add the builtin to intrinsic lowering
- `hlsl_intrinsics.h` - add the `rcp` api
- `SemaChecking.cpp` - reuse frac's sema checks
- `IntrinsicsDirectX.td` - add the llvm intrinsic
This PR implements the frontend for #70076
This PR is part 1 of 2.
Part 2 requires an intrinsic to instructions lowering.
- `Builtins.td` - add an `any` builtin
- `CGBuiltin.cpp` add the builtin to intrinsic lowering
- `hlsl_basic_types.h` -add the `bool` vectors since that is an input
for any
- `hlsl_intrinsics.h` - add the `any` api
- `SemaChecking.cpp` - addy `any` builtin checking
- `IntrinsicsDirectX.td` - add the llvm intrinsic
This change implements: #70072
- `hlsl_intrinsics.h` - add the `exp` api
- `DXIL.td` - add the llvm intrinsic to DXIL opcode lowering mapping.
- This change reuses llvm's existing intrinsic
`__builtin_elementwise_exp` \ `int_exp` & `__builtin_elementwise_exp2` \
`int_exp2`
- This PR is part 1 of 2.
- Part 2 requires an intrinsic to instructions lowering.
Part2 will expand `int_exp` to
```
A = Builder.CreateFMul(log2eConst, val);
int_exp2(A)
```
just like we do in
[TranslateExp](https://github.com/microsoft/DirectXShaderCompiler/blob/main/lib/HLSL/HLOperationLower.cpp#L2220C1-L2236C2)
This change implements #83736
The dot product lowering needs a tertiary multipy add operation. DXIL
has three mad opcodes for `fmad`(46), `imad`(48), and `umad`(49). Dot
product in DXIL only uses `imad`\ `umad`, but for completeness and
because the hlsl `mad` intrinsic requires it `fmad` was also included.
Two new intrinsics were needed to be created to complete this change.
the `fmad` case already supported by llvm via `fmuladd` intrinsic.
- `hlsl_intrinsics.h` - exposed mad api call.
- `Builtins.td` - exposed a `mad` builtin.
- `Sema.h` - make `tertiary` calls check for float types optional.
- `CGBuiltin.cpp` - pick the intrinsic for singed\unsigned & float also
reuse `int_fmuladd`.
- `SemaChecking.cpp` - type checks for `__builtin_hlsl_mad`.
- `IntrinsicsDirectX.td` create the two new intrinsics for
`imad`\`umad`/
- `DXIL.td` - create the llvm intrinsic to `DXIL` opcode mapping.
---------
Co-authored-by: Farzon Lotfi <farzon@farzon.com>
Add SPIR-V backend support for the HLSL SV_DispatchThreadID semantic
attribute, which is lowered to a @llvm.dx.thread.id intrinsic in LLVM
IR. In the SPIR-V backend, this is now correctly translated to a
`GlobalInvocationId` builtin variable.
Fixes#82534
hlsl_intrinsics.h - add the round api
DXIL.td add the llvm intrinsic to DXIL lowering mapping
This change reuses llvm's existing intrinsic
`__builtin_elementwise_round`\ `int_round`
This change implements: #70077
This PR brings best practices mentioned to me on other prs and adds them
to the existing builtin tests.
Note to reviewers: I put this up in two commits because the clang-format
changes is making it hard to tell what actually changed.
use the first commit to check for correctness.
This change implements the frontend for #70099
Builtins.td - add the frac builtin
CGBuiltin.cpp - add the builtin to DirectX intrinsic mapping
hlsl_intrinsics.h - add the frac api
SemaChecking.cpp - add type checks for builtin
IntrinsicsDirectX.td - add the frac intrinsic
The backend changes for this are going to be very simple:
f309a0eb55
They were not included because llvm/lib/Target/DirectX/DXIL.td is going
through a major refactor.
This is the start of implementing the lerp intrinsic
https://learn.microsoft.com/en-us/windows/win32/direct3dhlsl/dx-graphics-hlsl-lerp
Builtins.td - defines the builtin
hlsl_intrinsics.h - defines the lerp api
DiagnosticSemaKinds.td - needed a new error to be inclusive for more
than two operands.
CGBuiltin.cpp - add the lerp intrinsic lowering
SemaChecking.cpp - type checks for lerp builtin
IntrinsicsDirectX.td - define the lerp intrinsic
this change implements the first half of #70102
Co-authored-by: Xiang Li <python3kgae@outlook.com>
This change implements https://github.com/llvm/llvm-project/issues/70073
HLSL has a dot intrinsic defined here:
https://learn.microsoft.com/en-us/windows/win32/direct3dhlsl/dx-graphics-hlsl-dot
The intrinsic itself is defined as a HLSL_LANG LangBuiltin in
Builtins.td.
This is used to associate all the dot product typdef defined
hlsl_intrinsics.h
with a single intrinsic check in CGBuiltin.cpp & SemaChecking.cpp.
In IntrinsicsDirectX.td we define the llvmIR for the dot product.
A few goals were in mind for this IR. First it should operate on only
vectors. Second the return type should be the vector element type. Third
the second parameter vector should be of the same size as the first
parameter. Finally `a dot b` should be the same as `b dot a`.
In CGBuiltin.cpp hlsl has built on top of existing clang intrinsics via
EmitBuiltinExpr. Dot
product though is language specific intrinsic and so is guarded behind
getLangOpts().HLSL.
The call chain looks like this: EmitBuiltinExpr -> EmitHLSLBuiltinExp
EmitHLSLBuiltinExp dot product intrinsics makes a destinction
between vectors and scalars. This is because HLSL supports dot product
on scalars which simplifies down to multiply.
Sema.h & SemaChecking.cpp saw the addition of
CheckHLSLBuiltinFunctionCall, a language specific semantic validation
that can be expanded for other hlsl specific intrinsics.
Fixes#70073
HLSL supports vector truncation and element conversions as part of
standard conversion sequences. The vector truncation conversion is a C++
second conversion in the conversion sequence. If a vector truncation is
in a conversion sequence an element conversion may occur after it before
the standard C++ third conversion.
Vector element conversions can be boolean conversions, floating point or
integral conversions or promotions.
[HLSL Draft
Specification](https://microsoft.github.io/hlsl-specs/specs/hlsl.pdf)
---------
Co-authored-by: Aaron Ballman <aaron@aaronballman.com>
We previously made an implmenetation error when adding `half` overloads
for HLSL library functionalitly. The `half` type is always defined in
HLSL and `half` intrinsics should not be conditionally included.
When native 16-bit types are disabled `half` is a unique 32-bit float
type with lesser promotion rank than `float`.
Fixes#81049
Add a SPIR-V target-specific intrinsic for creating handles, which is
used for lowering HLSL resources types like RWBuffer.
`llvm/lib/TargetParser/Triple.cpp`: SPIR-V intrinsics use "spv" as the
target prefix, not "spirv". As far as I can tell, this is the first one
that is used via the `CGBuiltin` codepath, which relies on
`getArchTypePrefix`, so I've corrected it here.
`clang/lib/Basic/Targets/SPIR.h`: When records are laid out in the
lowering from AST to IR, they were incorrectly offset because these
Pointer attributes were defaulting to 32.
Related to #81036
Set the writable and dead_on_unwind attributes for sret arguments. These
indicate that the argument points to writable memory (and it's legal to
introduce spurious writes to it on entry to the function) and that the
argument memory will not be used if the call unwinds.
This enables additional MemCpyOpt/DSE/LICM optimizations.
When constructing vectors from elements, use poison instead of
undef as the base value. These literals always initialize all
elements (padding the remainder with zero), so that the choice
of base value does not affect semantics.
Rather than shepherding a type name all the way to the backend as a
string and attempting to parse it, get the element type out of the AST
and store that in the resource annotation metadata directly.
Pull Request: https://github.com/llvm/llvm-project/pull/75674
Define HLSL's RasterizerOrderedBuffer resource type through the
external sema source. This doesn't fully work as is, but defining it
allows us to exercise the ROV logic in the DirectX backend from HLSL
rather than having to manually edit metadata, so it's useful for
further testing and development.
Pull Request: https://github.com/llvm/llvm-project/pull/74897
HLSL supports vector swizzles on scalars by implicitly converting the
scalar to a single-element vector. This syntax is a convienent way to
initialize vectors based on filling a scalar value.
There are two parts of this change. The first part in the Lexer splits
numeric constant tokens when a `.x` or `.r` suffix is encountered. This
splitting is a bit hacky but allows the numeric constant to be parsed
separately from the vector element expression. There is an ambiguity
here with the `r` suffix used by fixed point types, however fixed point
types aren't supported in HLSL so this should not cause any exposable
problems (a separate issue has been filed to track validating language
options for HLSL: #67689).
The second part of this change is in Sema::LookupMemberExpr. For HLSL,
if the base type is a scalar, we implicit cast the scalar to a
one-element vector then call back to perform the vector lookup.
Fixes#56658 and #67511
The goal of this change is to clean up some of the code surrounding
HLSL using CXXThisExpr as a non-pointer l-value. This change cleans up
a bunch of assumptions and inconsistencies around how the type of
`this` is handled through the AST and code generation.
This change is be mostly NFC for HLSL, and completely NFC for other
language modes.
This change introduces a new member to query for the this object's type
and seeks to clarify the normal usages of the this type.
With the introudction of HLSL to clang, CXXThisExpr may now be an
l-value and behave like a reference type rather than C++'s normal
method of it being an r-value of pointer type.
With this change there are now three ways in which a caller might need
to query the type of `this`:
* The type of the `CXXThisExpr`
* The type of the object `this` referrs to
* The type of the implicit (or explicit) `this` argument
This change codifies those three ways you may need to query
respectively as:
* CXXMethodDecl::getThisType()
* CXXMethodDecl::getThisObjectType()
* CXXMethodDecl::getThisArgType()
This change then revisits all uses of `getThisType()`, and in cases
where the only use was to resolve the pointee type, it replaces the
call with `getThisObjectType()`. In other cases it evaluates whether
the desired returned type is the type of the `this` expr, or the type
of the `this` function argument. The `this` expr type is used for
creating additional expr AST nodes and for member lookup, while the
argument type is used mostly for code generation.
Additionally some cases that used `getThisType` in simple queries could
be substituted for `getThisObjectType`. Since `getThisType` is
implemented in terms of `getThisObjectType` calling the later should be
more efficient if the former isn't needed.
Reviewed By: aaron.ballman, bogner
Differential Revision: https://reviews.llvm.org/D159247
This moves the sema checking of the entrypoint sensitive HLSL
attributes all into one place. This ended up being kind of large for a
couple of reasons:
- I had to move the call to CheckHLSLEntryPoint later in
ActOnFunctionDeclarator so that we do this after redeclarations and
have access to all of the attributes.
- We need to transfer the target shader stage onto the specified entry
point before doing the checking.
- I removed "library" from the HLSLShader attribute value enum and
just go through a string to convert from the triple - the other way
was confusing and brittle.
Differential Revision: https://reviews.llvm.org/D158803
This is an ongoing series of commits that are reformatting our
Python code.
Reformatting is done with `black`.
If you end up having problems merging this commit because you
have made changes to a python file, the best way to handle that
is to run git checkout --ours <yourfile> and then reformat it
with black.
If you run into any problems, post to discourse about it and
we will try to help.
RFC Thread below:
https://discourse.llvm.org/t/rfc-document-and-standardize-python-code-style
Reviewed By: MatzeB
Differential Revision: https://reviews.llvm.org/D150761
This change exposes the floor library function for HLSL,
excluding long, int, and long long doubles.
Floor is supported for all scalar, vector, and matrix types.
Long and long long double support is missing in this patch because those types
don't exist in HLSL. Int is missing because the floor function only works on floating type arguments.
The full documentation of the HLSL floor function is available here:
https://docs.microsoft.com/en-us/windows/win32/direct3dhlsl/dx-graphics-hlsl-floor
Reviewed By: beanz
Differential Revision: https://reviews.llvm.org/D139137
This change exposes the sin library function for HLSL,
excluding long, int, and long long doubles.
Sin is supported for all scalar, vector, and matrix types.
Long and long long double support is missing in this patch because those types
don't exist in HLSL. Int is missing because the sin function only works on floating type arguments.
The full documentation of the HLSL sin function is available here:
https://docs.microsoft.com/en-us/windows/win32/direct3dhlsl/dx-graphics-hlsl-sin
Reviewed By: python3kgae
Differential Revision: https://reviews.llvm.org/D138161
This change exposes the cos library function for HLSL,
excluding long, int, and long long doubles.
Cos is supported for all scalar, vector, and matrix types.
Long and long long double support is missing in this patch because those types
don't exist in HLSL. Int is missing because the cos function only works on floating type arguments.
The full documentation of the HLSL cos function is available here:
https://docs.microsoft.com/en-us/windows/win32/direct3dhlsl/dx-graphics-hlsl-cos
Reviewed By: python3kgae
Differential Revision: https://reviews.llvm.org/D134921
This change makes `this` a reference instead of a pointer in
HLSL. HLSL does not have the `->` operator, and accesses through `this`
are with the `.` syntax.
Tests were added and altered to make sure
the AST accurately reflects the types.
Reviewed By: aaron.ballman
Differential Revision: https://reviews.llvm.org/D135721