//===-- TargetThreadWindows.cpp----------------------------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// #include "TargetThreadWindows.h" #include "ProcessWindows.h" #include "lldb/Host/HostNativeThreadBase.h" #include "lldb/Host/windows/HostThreadWindows.h" #include "lldb/Host/windows/windows.h" using namespace lldb; using namespace lldb_private; TargetThreadWindows::TargetThreadWindows(ProcessWindows &process, const HostThread &thread) : Thread(process, ((HostThreadWindows &)thread.GetNativeThread()).GetThreadId()) , m_host_thread(thread) { } TargetThreadWindows::~TargetThreadWindows() { DestroyThread(); } void TargetThreadWindows::RefreshStateAfterStop() { } void TargetThreadWindows::WillResume(lldb::StateType resume_state) { } void TargetThreadWindows::DidStop() { } RegisterContextSP TargetThreadWindows::GetRegisterContext() { return RegisterContextSP(); } RegisterContextSP TargetThreadWindows::CreateRegisterContextForFrame(StackFrame *frame) { return RegisterContextSP(); } bool TargetThreadWindows::CalculateStopInfo() { return false; } bool TargetThreadWindows::DoResume() { StateType resume_state = GetResumeState(); StateType current_state = GetState(); if (resume_state == current_state) return true; bool success = false; DWORD suspend_count = 0; switch (resume_state) { case eStateRunning: SetState(resume_state); do { suspend_count = ::ResumeThread(m_host_thread.GetNativeThread().GetSystemHandle()); } while (suspend_count > 1 && suspend_count != (DWORD)-1); success = (suspend_count != (DWORD)-1); break; case eStateStopped: case eStateSuspended: if (current_state != eStateStopped && current_state != eStateSuspended) { suspend_count = SuspendThread(m_host_thread.GetNativeThread().GetSystemHandle()); success = (suspend_count != (DWORD)-1); } break; default: success = false; } return success; }