// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.0-compute -emit-llvm -disable-llvm-passes %s -o - | FileCheck %s --check-prefixes=CHECK,NOINLINE // RUN: %clang_cc1 -triple dxil-pc-shadermodel6.0-compute -emit-llvm -O0 %s -o - | FileCheck %s --check-prefixes=CHECK,INLINE int i; __attribute__((constructor)) void call_me_first(void) { i = 12; } __attribute__((constructor)) void then_call_me(void) { i = 13; } __attribute__((destructor)) void call_me_last(void) { i = 0; } [numthreads(1,1,1)] void main(unsigned GI : SV_GroupIndex) {} // Make sure global variable for ctors/dtors removed. // CHECK-NOT:@llvm.global_ctors // CHECK-NOT:@llvm.global_dtors // CHECK: define void @main() // CHECK-NEXT: entry: // Verify function constructors are emitted // NOINLINE-NEXT: call void @_Z13call_me_firstv() // NOINLINE-NEXT: call void @_Z12then_call_mev() // NOINLINE-NEXT: %0 = call i32 @llvm.dx.flattened.thread.id.in.group() // NOINLINE-NEXT: call void @_Z4mainj(i32 %0) // NOINLINE-NEXT: call void @_Z12call_me_lastv( // NOINLINE-NEXT: ret void // Verify constructor calls are inlined when AlwaysInline is run // INLINE-NEXT: alloca // INLINE-NEXT: store i32 12 // INLINE-NEXT: store i32 13 // INLINE-NEXT: %0 = call i32 @llvm.dx.flattened.thread.id.in.group() // INLINE-NEXT: store i32 % // INLINE-NEXT: store i32 0 // INLINE: ret void