; NOTE: Assertions have been autogenerated by utils/update_test_checks.py UTC_ARGS: --version 5 ; RUN: opt -passes=sandbox-vectorizer -sbvec-vec-reg-bits=1024 -sbvec-allow-non-pow2 -sbvec-passes="bottom-up-vec<>" %s -S | FileCheck %s define void @store_load(ptr %ptr) { ; CHECK-LABEL: define void @store_load( ; CHECK-SAME: ptr [[PTR:%.*]]) { ; CHECK-NEXT: [[PTR0:%.*]] = getelementptr float, ptr [[PTR]], i32 0 ; CHECK-NEXT: [[PTR1:%.*]] = getelementptr float, ptr [[PTR]], i32 1 ; CHECK-NEXT: [[VECL:%.*]] = load <2 x float>, ptr [[PTR0]], align 4 ; CHECK-NEXT: store <2 x float> [[VECL]], ptr [[PTR0]], align 4 ; CHECK-NEXT: ret void ; %ptr0 = getelementptr float, ptr %ptr, i32 0 %ptr1 = getelementptr float, ptr %ptr, i32 1 %ld0 = load float, ptr %ptr0 %ld1 = load float, ptr %ptr1 store float %ld0, ptr %ptr0 store float %ld1, ptr %ptr1 ret void } define void @store_fpext_load(ptr %ptr) { ; CHECK-LABEL: define void @store_fpext_load( ; CHECK-SAME: ptr [[PTR:%.*]]) { ; CHECK-NEXT: [[PTR0:%.*]] = getelementptr float, ptr [[PTR]], i32 0 ; CHECK-NEXT: [[PTR1:%.*]] = getelementptr float, ptr [[PTR]], i32 1 ; CHECK-NEXT: [[PTRD0:%.*]] = getelementptr double, ptr [[PTR]], i32 0 ; CHECK-NEXT: [[PTRD1:%.*]] = getelementptr double, ptr [[PTR]], i32 1 ; CHECK-NEXT: [[VECL:%.*]] = load <2 x float>, ptr [[PTR0]], align 4 ; CHECK-NEXT: [[VCAST:%.*]] = fpext <2 x float> [[VECL]] to <2 x double> ; CHECK-NEXT: store <2 x double> [[VCAST]], ptr [[PTRD0]], align 8 ; CHECK-NEXT: ret void ; %ptr0 = getelementptr float, ptr %ptr, i32 0 %ptr1 = getelementptr float, ptr %ptr, i32 1 %ptrd0 = getelementptr double, ptr %ptr, i32 0 %ptrd1 = getelementptr double, ptr %ptr, i32 1 %ld0 = load float, ptr %ptr0 %ld1 = load float, ptr %ptr1 %fpext0 = fpext float %ld0 to double %fpext1 = fpext float %ld1 to double store double %fpext0, ptr %ptrd0 store double %fpext1, ptr %ptrd1 ret void } define void @store_fcmp_zext_load(ptr %ptr) { ; CHECK-LABEL: define void @store_fcmp_zext_load( ; CHECK-SAME: ptr [[PTR:%.*]]) { ; CHECK-NEXT: [[PTR0:%.*]] = getelementptr float, ptr [[PTR]], i32 0 ; CHECK-NEXT: [[PTR1:%.*]] = getelementptr float, ptr [[PTR]], i32 1 ; CHECK-NEXT: [[PTRB0:%.*]] = getelementptr i32, ptr [[PTR]], i32 0 ; CHECK-NEXT: [[PTRB1:%.*]] = getelementptr i32, ptr [[PTR]], i32 1 ; CHECK-NEXT: [[VECL1:%.*]] = load <2 x float>, ptr [[PTR0]], align 4 ; CHECK-NEXT: [[VECL:%.*]] = load <2 x float>, ptr [[PTR0]], align 4 ; CHECK-NEXT: [[VCMP:%.*]] = fcmp ogt <2 x float> [[VECL]], [[VECL1]] ; CHECK-NEXT: [[VCAST:%.*]] = zext <2 x i1> [[VCMP]] to <2 x i32> ; CHECK-NEXT: store <2 x i32> [[VCAST]], ptr [[PTRB0]], align 4 ; CHECK-NEXT: ret void ; %ptr0 = getelementptr float, ptr %ptr, i32 0 %ptr1 = getelementptr float, ptr %ptr, i32 1 %ptrb0 = getelementptr i32, ptr %ptr, i32 0 %ptrb1 = getelementptr i32, ptr %ptr, i32 1 %ldB0 = load float, ptr %ptr0 %ldB1 = load float, ptr %ptr1 %ldA0 = load float, ptr %ptr0 %ldA1 = load float, ptr %ptr1 %fcmp0 = fcmp ogt float %ldA0, %ldB0 %fcmp1 = fcmp ogt float %ldA1, %ldB1 %zext0 = zext i1 %fcmp0 to i32 %zext1 = zext i1 %fcmp1 to i32 store i32 %zext0, ptr %ptrb0 store i32 %zext1, ptr %ptrb1 ret void } define void @store_fadd_load(ptr %ptr) { ; CHECK-LABEL: define void @store_fadd_load( ; CHECK-SAME: ptr [[PTR:%.*]]) { ; CHECK-NEXT: [[PTR0:%.*]] = getelementptr float, ptr [[PTR]], i32 0 ; CHECK-NEXT: [[PTR1:%.*]] = getelementptr float, ptr [[PTR]], i32 1 ; CHECK-NEXT: [[VECL:%.*]] = load <2 x float>, ptr [[PTR0]], align 4 ; CHECK-NEXT: [[VECL1:%.*]] = load <2 x float>, ptr [[PTR0]], align 4 ; CHECK-NEXT: [[VEC:%.*]] = fadd <2 x float> [[VECL]], [[VECL1]] ; CHECK-NEXT: store <2 x float> [[VEC]], ptr [[PTR0]], align 4 ; CHECK-NEXT: ret void ; %ptr0 = getelementptr float, ptr %ptr, i32 0 %ptr1 = getelementptr float, ptr %ptr, i32 1 %ldA0 = load float, ptr %ptr0 %ldA1 = load float, ptr %ptr1 %ldB0 = load float, ptr %ptr0 %ldB1 = load float, ptr %ptr1 %fadd0 = fadd float %ldA0, %ldB0 %fadd1 = fadd float %ldA1, %ldB1 store float %fadd0, ptr %ptr0 store float %fadd1, ptr %ptr1 ret void } define void @store_fneg_load(ptr %ptr) { ; CHECK-LABEL: define void @store_fneg_load( ; CHECK-SAME: ptr [[PTR:%.*]]) { ; CHECK-NEXT: [[PTR0:%.*]] = getelementptr float, ptr [[PTR]], i32 0 ; CHECK-NEXT: [[PTR1:%.*]] = getelementptr float, ptr [[PTR]], i32 1 ; CHECK-NEXT: [[VECL:%.*]] = load <2 x float>, ptr [[PTR0]], align 4 ; CHECK-NEXT: [[VEC:%.*]] = fneg <2 x float> [[VECL]] ; CHECK-NEXT: store <2 x float> [[VEC]], ptr [[PTR0]], align 4 ; CHECK-NEXT: ret void ; %ptr0 = getelementptr float, ptr %ptr, i32 0 %ptr1 = getelementptr float, ptr %ptr, i32 1 %ld0 = load float, ptr %ptr0 %ld1 = load float, ptr %ptr1 %fneg0 = fneg float %ld0 %fneg1 = fneg float %ld1 store float %fneg0, ptr %ptr0 store float %fneg1, ptr %ptr1 ret void } define float @scalars_with_external_uses_not_dead(ptr %ptr) { ; CHECK-LABEL: define float @scalars_with_external_uses_not_dead( ; CHECK-SAME: ptr [[PTR:%.*]]) { ; CHECK-NEXT: [[PTR0:%.*]] = getelementptr float, ptr [[PTR]], i32 0 ; CHECK-NEXT: [[PTR1:%.*]] = getelementptr float, ptr [[PTR]], i32 1 ; CHECK-NEXT: [[LD0:%.*]] = load float, ptr [[PTR0]], align 4 ; CHECK-NEXT: [[LD1:%.*]] = load float, ptr [[PTR1]], align 4 ; CHECK-NEXT: [[VECL:%.*]] = load <2 x float>, ptr [[PTR0]], align 4 ; CHECK-NEXT: store <2 x float> [[VECL]], ptr [[PTR0]], align 4 ; CHECK-NEXT: [[USER:%.*]] = fneg float [[LD1]] ; CHECK-NEXT: ret float [[LD0]] ; %ptr0 = getelementptr float, ptr %ptr, i32 0 %ptr1 = getelementptr float, ptr %ptr, i32 1 %ld0 = load float, ptr %ptr0 %ld1 = load float, ptr %ptr1 store float %ld0, ptr %ptr0 store float %ld1, ptr %ptr1 %user = fneg float %ld1 ret float %ld0 } define void @pack_scalars(ptr %ptr, ptr %ptr2) { ; CHECK-LABEL: define void @pack_scalars( ; CHECK-SAME: ptr [[PTR:%.*]], ptr [[PTR2:%.*]]) { ; CHECK-NEXT: [[PTR0:%.*]] = getelementptr float, ptr [[PTR]], i32 0 ; CHECK-NEXT: [[PTR1:%.*]] = getelementptr float, ptr [[PTR]], i32 1 ; CHECK-NEXT: [[LD0:%.*]] = load float, ptr [[PTR0]], align 4 ; CHECK-NEXT: [[LD1:%.*]] = load float, ptr [[PTR2]], align 4 ; CHECK-NEXT: [[PACK:%.*]] = insertelement <2 x float> poison, float [[LD0]], i32 0 ; CHECK-NEXT: [[PACK1:%.*]] = insertelement <2 x float> [[PACK]], float [[LD1]], i32 1 ; CHECK-NEXT: store <2 x float> [[PACK1]], ptr [[PTR0]], align 4 ; CHECK-NEXT: ret void ; %ptr0 = getelementptr float, ptr %ptr, i32 0 %ptr1 = getelementptr float, ptr %ptr, i32 1 %ld0 = load float, ptr %ptr0 %ld1 = load float, ptr %ptr2 store float %ld0, ptr %ptr0 store float %ld1, ptr %ptr1 ret void } declare void @foo() define void @cant_vectorize_seeds(ptr %ptr) { ; CHECK-LABEL: define void @cant_vectorize_seeds( ; CHECK-SAME: ptr [[PTR:%.*]]) { ; CHECK-NEXT: [[PTR0:%.*]] = getelementptr float, ptr [[PTR]], i32 0 ; CHECK-NEXT: [[PTR1:%.*]] = getelementptr float, ptr [[PTR]], i32 1 ; CHECK-NEXT: [[LD0:%.*]] = load float, ptr [[PTR0]], align 4 ; CHECK-NEXT: [[LD1:%.*]] = load float, ptr [[PTR1]], align 4 ; CHECK-NEXT: store float [[LD1]], ptr [[PTR1]], align 4 ; CHECK-NEXT: call void @foo() ; CHECK-NEXT: store float [[LD1]], ptr [[PTR1]], align 4 ; CHECK-NEXT: ret void ; %ptr0 = getelementptr float, ptr %ptr, i32 0 %ptr1 = getelementptr float, ptr %ptr, i32 1 %ld0 = load float, ptr %ptr0 %ld1 = load float, ptr %ptr1 store float %ld1, ptr %ptr1 call void @foo() ; This call blocks scheduling of the store seeds. store float %ld1, ptr %ptr1 ret void } define void @pack_vectors(ptr %ptr, ptr %ptr2) { ; CHECK-LABEL: define void @pack_vectors( ; CHECK-SAME: ptr [[PTR:%.*]], ptr [[PTR2:%.*]]) { ; CHECK-NEXT: [[PTR0:%.*]] = getelementptr <2 x float>, ptr [[PTR]], i32 0 ; CHECK-NEXT: [[PTR1:%.*]] = getelementptr float, ptr [[PTR]], i32 2 ; CHECK-NEXT: [[LD0:%.*]] = load <2 x float>, ptr [[PTR0]], align 8 ; CHECK-NEXT: [[LD1:%.*]] = load float, ptr [[PTR2]], align 4 ; CHECK-NEXT: [[VPACK:%.*]] = extractelement <2 x float> [[LD0]], i32 0 ; CHECK-NEXT: [[VPACK1:%.*]] = insertelement <3 x float> poison, float [[VPACK]], i32 0 ; CHECK-NEXT: [[VPACK2:%.*]] = extractelement <2 x float> [[LD0]], i32 1 ; CHECK-NEXT: [[VPACK3:%.*]] = insertelement <3 x float> [[VPACK1]], float [[VPACK2]], i32 1 ; CHECK-NEXT: [[PACK:%.*]] = insertelement <3 x float> [[VPACK3]], float [[LD1]], i32 2 ; CHECK-NEXT: store <3 x float> [[PACK]], ptr [[PTR0]], align 8 ; CHECK-NEXT: ret void ; %ptr0 = getelementptr <2 x float>, ptr %ptr, i32 0 %ptr1 = getelementptr float, ptr %ptr, i32 2 %ld0 = load <2 x float>, ptr %ptr0 %ld1 = load float, ptr %ptr2 store <2 x float> %ld0, ptr %ptr0 store float %ld1, ptr %ptr1 ret void }