The tests in this directory all depend on the AMDGPU target being present so we can let opt infer the data layout. Reviewed By: arsenm Pull Request: https://github.com/llvm/llvm-project/pull/137924
110 lines
4.6 KiB
LLVM
110 lines
4.6 KiB
LLVM
; RUN: opt -mtriple=amdgcn-amd-amdhsa -passes=load-store-vectorizer -S -o - %s | FileCheck %s
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; RUN: opt -mtriple=amdgcn-amd-amdhsa -aa-pipeline=basic-aa -passes='function(load-store-vectorizer)' -S -o - %s | FileCheck %s
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; Check position of the inserted vector load/store. Vectorized loads should be
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; inserted at the position of the first load in the chain, and stores should be
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; inserted at the position of the last store.
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; CHECK-LABEL: @insert_load_point(
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; CHECK: %z = add i32 %x, 4
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; CHECK: load <2 x float>
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; CHECK: %w = add i32 %y, 9
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; CHECK: %foo = add i32 %z, %w
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define amdgpu_kernel void @insert_load_point(ptr addrspace(1) nocapture %a, ptr addrspace(1) nocapture %b, ptr addrspace(1) nocapture readonly %c, i64 %idx, i32 %x, i32 %y) #0 {
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entry:
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%a.idx.x = getelementptr inbounds float, ptr addrspace(1) %a, i64 %idx
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%c.idx.x = getelementptr inbounds float, ptr addrspace(1) %c, i64 %idx
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%a.idx.x.1 = getelementptr inbounds float, ptr addrspace(1) %a.idx.x, i64 1
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%c.idx.x.1 = getelementptr inbounds float, ptr addrspace(1) %c.idx.x, i64 1
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%z = add i32 %x, 4
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%ld.c = load float, ptr addrspace(1) %c.idx.x, align 4
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%w = add i32 %y, 9
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%ld.c.idx.1 = load float, ptr addrspace(1) %c.idx.x.1, align 4
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%foo = add i32 %z, %w
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store float 0.0, ptr addrspace(1) %a.idx.x, align 4
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store float 0.0, ptr addrspace(1) %a.idx.x.1, align 4
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%add = fadd float %ld.c, %ld.c.idx.1
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store float %add, ptr addrspace(1) %b, align 4
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store i32 %foo, ptr addrspace(3) null, align 4
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ret void
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}
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; CHECK-LABEL: @insert_store_point(
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; CHECK: %z = add i32 %x, 4
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; CHECK: %w = add i32 %y, 9
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; CHECK: store <2 x float>
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; CHECK: %foo = add i32 %z, %w
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define amdgpu_kernel void @insert_store_point(ptr addrspace(1) nocapture %a, ptr addrspace(1) nocapture %b, ptr addrspace(1) nocapture readonly %c, i64 %idx, i32 %x, i32 %y) #0 {
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entry:
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%a.idx.x = getelementptr inbounds float, ptr addrspace(1) %a, i64 %idx
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%c.idx.x = getelementptr inbounds float, ptr addrspace(1) %c, i64 %idx
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%a.idx.x.1 = getelementptr inbounds float, ptr addrspace(1) %a.idx.x, i64 1
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%c.idx.x.1 = getelementptr inbounds float, ptr addrspace(1) %c.idx.x, i64 1
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%ld.c = load float, ptr addrspace(1) %c.idx.x, align 4
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%ld.c.idx.1 = load float, ptr addrspace(1) %c.idx.x.1, align 4
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%z = add i32 %x, 4
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store float 0.0, ptr addrspace(1) %a.idx.x, align 4
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%w = add i32 %y, 9
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store float 0.0, ptr addrspace(1) %a.idx.x.1, align 4
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%foo = add i32 %z, %w
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%add = fadd float %ld.c, %ld.c.idx.1
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store float %add, ptr addrspace(1) %b, align 4
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store i32 %foo, ptr addrspace(3) null, align 4
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ret void
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}
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; Here we have four stores, with an aliasing load before the last one. We can
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; vectorize the first three stores as <3 x float>, but this vectorized store must
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; be inserted at the location of the third scalar store, not the fourth one.
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;
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; CHECK-LABEL: @insert_store_point_alias
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; CHECK: store <3 x float>
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; CHECK: load float, ptr addrspace(1) %a.idx.2
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; CHECK: store float
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; CHECK-SAME: %a.idx.3
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define float @insert_store_point_alias(ptr addrspace(1) nocapture %a, i64 %idx) {
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%a.idx = getelementptr inbounds float, ptr addrspace(1) %a, i64 %idx
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%a.idx.1 = getelementptr inbounds float, ptr addrspace(1) %a.idx, i64 1
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%a.idx.2 = getelementptr inbounds float, ptr addrspace(1) %a.idx.1, i64 1
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%a.idx.3 = getelementptr inbounds float, ptr addrspace(1) %a.idx.2, i64 1
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store float 0.0, ptr addrspace(1) %a.idx, align 4
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store float 0.0, ptr addrspace(1) %a.idx.1, align 4
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store float 0.0, ptr addrspace(1) %a.idx.2, align 4
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%x = load float, ptr addrspace(1) %a.idx.2, align 4
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store float 0.0, ptr addrspace(1) %a.idx.3, align 4
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ret float %x
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}
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; Here we have four stores, with an aliasing load before the last one. We can
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; vectorize three of the stores before the load, but the important thing is that
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; we *don't* sink the store to a[idx + 1] below the load.
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;
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; CHECK-LABEL: @insert_store_point_alias_ooo
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; CHECK: store <3 x float>{{.*}} %a.idx.1
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; CHECK: load float, ptr addrspace(1) %a.idx.2
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; CHECK: store float{{.*}} %a.idx
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define float @insert_store_point_alias_ooo(ptr addrspace(1) nocapture %a, i64 %idx) {
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%a.idx = getelementptr inbounds float, ptr addrspace(1) %a, i64 %idx
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%a.idx.1 = getelementptr inbounds float, ptr addrspace(1) %a.idx, i64 1
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%a.idx.2 = getelementptr inbounds float, ptr addrspace(1) %a.idx.1, i64 1
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%a.idx.3 = getelementptr inbounds float, ptr addrspace(1) %a.idx.2, i64 1
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store float 0.0, ptr addrspace(1) %a.idx.3, align 4
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store float 0.0, ptr addrspace(1) %a.idx.1, align 4
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store float 0.0, ptr addrspace(1) %a.idx.2, align 4
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%x = load float, ptr addrspace(1) %a.idx.2, align 4
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store float 0.0, ptr addrspace(1) %a.idx, align 4
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ret float %x
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}
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attributes #0 = { nounwind }
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