All the code required to generate the language bindings for Python and Lua lives under scripts, even though the majority of this code aren't scripts at all, and surrounded by scripts that are totally unrelated. I've reorganized these files and moved everything related to the language bindings into a new top-level directory named bindings. This makes the corresponding files self contained and much more discoverable. Differential revision: https://reviews.llvm.org/D72437
75 lines
1.5 KiB
C++
75 lines
1.5 KiB
C++
//===-- SWIG Interface for SBQueue.h -----------------------------*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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namespace lldb {
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class SBQueue
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{
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public:
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SBQueue ();
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SBQueue (const lldb::QueueSP& queue_sp);
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~SBQueue();
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bool
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IsValid() const;
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explicit operator bool() const;
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void
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Clear ();
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lldb::SBProcess
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GetProcess ();
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%feature("autodoc", "
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Returns an lldb::queue_id_t type unique identifier number for this
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queue that will not be used by any other queue during this process'
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execution. These ID numbers often start at 1 with the first
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system-created queues and increment from there.")
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GetQueueID;
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lldb::queue_id_t
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GetQueueID () const;
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const char *
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GetName () const;
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%feature("autodoc", "
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Returns an lldb::QueueKind enumerated value (e.g. eQueueKindUnknown,
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eQueueKindSerial, eQueueKindConcurrent) describing the type of this
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queue.")
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GetKind();
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lldb::QueueKind
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GetKind();
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uint32_t
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GetIndexID () const;
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uint32_t
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GetNumThreads ();
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lldb::SBThread
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GetThreadAtIndex (uint32_t);
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uint32_t
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GetNumPendingItems ();
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lldb::SBQueueItem
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GetPendingItemAtIndex (uint32_t);
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uint32_t
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GetNumRunningItems ();
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};
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} // namespace lldb
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