Summary: This commit is somewhat NFC-ish today as the environment of triples is not considered when comparing s if one of them is not set (I plan to change that). We have made simulator triples unambiguous these days, but the simulator platforms still advertise triples without the environment. This wasn't an issue when the sims ran only on a very different architecure than the real device, but this has changed with Apple Silicon. This patch simplifies the way GetSupportedArchitectureAtIndex is implemented for the sim platforms and adds the environment. It also trivially adds support for Apple Silicon to those platforms. Reviewers: aprantl Subscribers: lldb-commits
350 lines
12 KiB
C++
350 lines
12 KiB
C++
//===-- PlatformiOSSimulator.cpp ------------------------------------------===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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#include "PlatformiOSSimulator.h"
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#include "lldb/Breakpoint/BreakpointLocation.h"
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#include "lldb/Core/Module.h"
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#include "lldb/Core/ModuleList.h"
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#include "lldb/Core/ModuleSpec.h"
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#include "lldb/Core/PluginManager.h"
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#include "lldb/Host/Host.h"
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#include "lldb/Host/HostInfo.h"
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#include "lldb/Target/Target.h"
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#include "lldb/Utility/ArchSpec.h"
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#include "lldb/Utility/FileSpec.h"
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#include "lldb/Utility/Log.h"
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#include "lldb/Utility/ProcessInfo.h"
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#include "lldb/Utility/Status.h"
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#include "lldb/Utility/StreamString.h"
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#include "llvm/Support/FileSystem.h"
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using namespace lldb;
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using namespace lldb_private;
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namespace lldb_private {
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class Process;
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}
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// Static Variables
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static uint32_t g_initialize_count = 0;
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// Static Functions
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void PlatformiOSSimulator::Initialize() {
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PlatformAppleSimulator::Initialize();
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if (g_initialize_count++ == 0) {
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PluginManager::RegisterPlugin(PlatformiOSSimulator::GetPluginNameStatic(),
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PlatformiOSSimulator::GetDescriptionStatic(),
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PlatformiOSSimulator::CreateInstance);
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}
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}
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void PlatformiOSSimulator::Terminate() {
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if (g_initialize_count > 0) {
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if (--g_initialize_count == 0) {
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PluginManager::UnregisterPlugin(PlatformiOSSimulator::CreateInstance);
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}
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}
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PlatformAppleSimulator::Terminate();
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}
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PlatformSP PlatformiOSSimulator::CreateInstance(bool force,
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const ArchSpec *arch) {
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Log *log(GetLogIfAllCategoriesSet(LIBLLDB_LOG_PLATFORM));
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if (log) {
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const char *arch_name;
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if (arch && arch->GetArchitectureName())
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arch_name = arch->GetArchitectureName();
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else
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arch_name = "<null>";
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const char *triple_cstr =
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arch ? arch->GetTriple().getTriple().c_str() : "<null>";
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LLDB_LOGF(log, "PlatformiOSSimulator::%s(force=%s, arch={%s,%s})",
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__FUNCTION__, force ? "true" : "false", arch_name, triple_cstr);
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}
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bool create = force;
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if (!create && arch && arch->IsValid()) {
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switch (arch->GetMachine()) {
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case llvm::Triple::aarch64:
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case llvm::Triple::x86_64:
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case llvm::Triple::x86: {
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const llvm::Triple &triple = arch->GetTriple();
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switch (triple.getVendor()) {
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case llvm::Triple::Apple:
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create = true;
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break;
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#if defined(__APPLE__)
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// Only accept "unknown" for the vendor if the host is Apple and it
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// "unknown" wasn't specified (it was just returned because it was NOT
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// specified)
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case llvm::Triple::UnknownVendor:
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create = !arch->TripleVendorWasSpecified();
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break;
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#endif
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default:
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break;
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}
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if (create) {
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switch (triple.getOS()) {
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case llvm::Triple::Darwin: // Deprecated, but still support Darwin for
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// historical reasons
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case llvm::Triple::MacOSX:
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case llvm::Triple::IOS: // IOS is not used for simulator triples, but
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// accept it just in case
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break;
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#if defined(__APPLE__)
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// Only accept "unknown" for the OS if the host is Apple and it
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// "unknown" wasn't specified (it was just returned because it was NOT
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// specified)
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case llvm::Triple::UnknownOS:
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create = !arch->TripleOSWasSpecified();
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break;
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#endif
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default:
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create = false;
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break;
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}
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}
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} break;
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default:
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break;
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}
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}
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if (create) {
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LLDB_LOGF(log, "PlatformiOSSimulator::%s() creating platform",
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__FUNCTION__);
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return PlatformSP(new PlatformiOSSimulator());
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}
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LLDB_LOGF(log, "PlatformiOSSimulator::%s() aborting creation of platform",
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__FUNCTION__);
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return PlatformSP();
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}
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lldb_private::ConstString PlatformiOSSimulator::GetPluginNameStatic() {
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static ConstString g_name("ios-simulator");
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return g_name;
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}
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const char *PlatformiOSSimulator::GetDescriptionStatic() {
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return "iOS simulator platform plug-in.";
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}
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/// Default Constructor
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PlatformiOSSimulator::PlatformiOSSimulator()
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: PlatformAppleSimulator(
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CoreSimulatorSupport::DeviceType::ProductFamilyID::iPhone) {
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#ifdef __APPLE__
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#if __arm64__
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static const llvm::StringRef supported_triples[] = {
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"arm64e-apple-ios-simulator",
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"arm64-apple-ios-simulator",
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"x86_64-apple-ios-simulator",
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"x86_64h-apple-ios-simulator",
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};
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#else
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static const llvm::StringRef supported_triples[] = {
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"x86_64h-apple-ios-simulator",
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"x86_64-apple-ios-simulator",
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"i386-apple-ios-simulator",
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};
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#endif
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m_supported_triples = supported_triples;
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#endif
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}
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/// Destructor.
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///
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/// The destructor is virtual since this class is designed to be
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/// inherited from by the plug-in instance.
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PlatformiOSSimulator::~PlatformiOSSimulator() {}
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void PlatformiOSSimulator::GetStatus(Stream &strm) {
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Platform::GetStatus(strm);
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llvm::StringRef sdk_directory = GetSDKDirectoryAsCString();
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if (!sdk_directory.empty())
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strm.Printf(" SDK Path: \"%s\"\n", sdk_directory.str().c_str());
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else
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strm.PutCString(" SDK Path: error: unable to locate SDK\n");
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PlatformAppleSimulator::GetStatus(strm);
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}
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Status PlatformiOSSimulator::ResolveExecutable(
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const ModuleSpec &module_spec, lldb::ModuleSP &exe_module_sp,
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const FileSpecList *module_search_paths_ptr) {
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Status error;
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// Nothing special to do here, just use the actual file and architecture
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ModuleSpec resolved_module_spec(module_spec);
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// If we have "ls" as the exe_file, resolve the executable loation based on
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// the current path variables
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// TODO: resolve bare executables in the Platform SDK
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// if (!resolved_exe_file.Exists())
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// resolved_exe_file.ResolveExecutableLocation ();
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// Resolve any executable within a bundle on MacOSX
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// TODO: verify that this handles shallow bundles, if not then implement one
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// ourselves
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Host::ResolveExecutableInBundle(resolved_module_spec.GetFileSpec());
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if (FileSystem::Instance().Exists(resolved_module_spec.GetFileSpec())) {
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if (resolved_module_spec.GetArchitecture().IsValid()) {
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error = ModuleList::GetSharedModule(resolved_module_spec, exe_module_sp,
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NULL, NULL, NULL);
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if (exe_module_sp && exe_module_sp->GetObjectFile())
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return error;
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exe_module_sp.reset();
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}
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// No valid architecture was specified or the exact ARM slice wasn't found
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// so ask the platform for the architectures that we should be using (in
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// the correct order) and see if we can find a match that way
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StreamString arch_names;
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ArchSpec platform_arch;
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for (uint32_t idx = 0; GetSupportedArchitectureAtIndex(
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idx, resolved_module_spec.GetArchitecture());
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++idx) {
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// Only match x86 with x86 and x86_64 with x86_64...
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if (!module_spec.GetArchitecture().IsValid() ||
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module_spec.GetArchitecture().GetCore() ==
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resolved_module_spec.GetArchitecture().GetCore()) {
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error = ModuleList::GetSharedModule(resolved_module_spec, exe_module_sp,
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NULL, NULL, NULL);
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// Did we find an executable using one of the
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if (error.Success()) {
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if (exe_module_sp && exe_module_sp->GetObjectFile())
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break;
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else
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error.SetErrorToGenericError();
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}
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if (idx > 0)
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arch_names.PutCString(", ");
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arch_names.PutCString(platform_arch.GetArchitectureName());
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}
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}
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if (error.Fail() || !exe_module_sp) {
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if (FileSystem::Instance().Readable(resolved_module_spec.GetFileSpec())) {
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error.SetErrorStringWithFormat(
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"'%s' doesn't contain any '%s' platform architectures: %s",
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resolved_module_spec.GetFileSpec().GetPath().c_str(),
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GetPluginName().GetCString(), arch_names.GetString().str().c_str());
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} else {
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error.SetErrorStringWithFormat(
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"'%s' is not readable",
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resolved_module_spec.GetFileSpec().GetPath().c_str());
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}
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}
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} else {
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error.SetErrorStringWithFormat("'%s' does not exist",
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module_spec.GetFileSpec().GetPath().c_str());
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}
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return error;
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}
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llvm::StringRef PlatformiOSSimulator::GetSDKDirectoryAsCString() {
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llvm::StringRef sdk;
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sdk = HostInfo::GetXcodeSDKPath(XcodeSDK("iPhoneSimulator.Internal.sdk"));
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if (sdk.empty())
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sdk = HostInfo::GetXcodeSDKPath(XcodeSDK("iPhoneSimulator.sdk"));
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return sdk;
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}
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Status PlatformiOSSimulator::GetSymbolFile(const FileSpec &platform_file,
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const UUID *uuid_ptr,
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FileSpec &local_file) {
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Status error;
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char platform_file_path[PATH_MAX];
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if (platform_file.GetPath(platform_file_path, sizeof(platform_file_path))) {
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char resolved_path[PATH_MAX];
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llvm::StringRef sdk_dir = GetSDKDirectoryAsCString();
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if (!sdk_dir.empty()) {
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::snprintf(resolved_path, sizeof(resolved_path), "%s/%s",
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sdk_dir.str().c_str(), platform_file_path);
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// First try in the SDK and see if the file is in there
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local_file.SetFile(resolved_path, FileSpec::Style::native);
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FileSystem::Instance().Resolve(local_file);
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if (FileSystem::Instance().Exists(local_file))
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return error;
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// Else fall back to the actual path itself
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local_file.SetFile(platform_file_path, FileSpec::Style::native);
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FileSystem::Instance().Resolve(local_file);
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if (FileSystem::Instance().Exists(local_file))
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return error;
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}
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error.SetErrorStringWithFormat(
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"unable to locate a platform file for '%s' in platform '%s'",
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platform_file_path, GetPluginName().GetCString());
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} else {
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error.SetErrorString("invalid platform file argument");
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}
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return error;
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}
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Status PlatformiOSSimulator::GetSharedModule(
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const ModuleSpec &module_spec, Process *process, ModuleSP &module_sp,
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const FileSpecList *module_search_paths_ptr, ModuleSP *old_module_sp_ptr,
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bool *did_create_ptr) {
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// For iOS, the SDK files are all cached locally on the host system. So first
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// we ask for the file in the cached SDK, then we attempt to get a shared
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// module for the right architecture with the right UUID.
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Status error;
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ModuleSpec platform_module_spec(module_spec);
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const FileSpec &platform_file = module_spec.GetFileSpec();
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error = GetSymbolFile(platform_file, module_spec.GetUUIDPtr(),
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platform_module_spec.GetFileSpec());
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if (error.Success()) {
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error = ResolveExecutable(platform_module_spec, module_sp,
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module_search_paths_ptr);
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} else {
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const bool always_create = false;
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error = ModuleList::GetSharedModule(
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module_spec, module_sp, module_search_paths_ptr, old_module_sp_ptr,
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did_create_ptr, always_create);
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}
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if (module_sp)
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module_sp->SetPlatformFileSpec(platform_file);
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return error;
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}
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uint32_t
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PlatformiOSSimulator::FindProcesses(const ProcessInstanceInfoMatch &match_info,
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ProcessInstanceInfoList &process_infos) {
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ProcessInstanceInfoList all_osx_process_infos;
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// First we get all OSX processes
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const uint32_t n = Host::FindProcesses(match_info, all_osx_process_infos);
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// Now we filter them down to only the iOS triples
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for (uint32_t i = 0; i < n; ++i) {
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const ProcessInstanceInfo &proc_info = all_osx_process_infos[i];
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if (proc_info.GetArchitecture().GetTriple().getOS() == llvm::Triple::IOS) {
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process_infos.push_back(proc_info);
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}
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}
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return process_infos.size();
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}
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