Originally the idea was that we would queue requests to a master thread that would dispatch them to other slave threads each responsible for debugging an individual process. This might make some scenarios more scalable and responsive, but for now it seems to be unwarranted complexity for no observable benefit. llvm-svn: 221561
262 lines
5.5 KiB
C++
262 lines
5.5 KiB
C++
//===-- ProcessWindows.cpp --------------------------------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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// Windows includes
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#include "lldb/Host/windows/windows.h"
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// C++ Includes
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#include <vector>
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// Other libraries and framework includes
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#include "lldb/Core/Module.h"
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#include "lldb/Core/PluginManager.h"
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#include "lldb/Core/State.h"
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#include "lldb/Host/Host.h"
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#include "lldb/Host/HostProcess.h"
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#include "lldb/Host/MonitoringProcessLauncher.h"
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#include "lldb/Host/ThreadLauncher.h"
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#include "lldb/Host/windows/ProcessLauncherWindows.h"
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#include "lldb/Symbol/ObjectFile.h"
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#include "lldb/Target/DynamicLoader.h"
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#include "lldb/Target/FileAction.h"
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#include "lldb/Target/Target.h"
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#include "DebuggerThread.h"
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#include "LocalDebugDelegate.h"
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#include "ProcessMessages.h"
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#include "ProcessWindows.h"
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using namespace lldb;
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using namespace lldb_private;
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//------------------------------------------------------------------------------
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// Static functions.
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ProcessSP
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ProcessWindows::CreateInstance(Target &target, Listener &listener, const FileSpec *)
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{
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return ProcessSP(new ProcessWindows(target, listener));
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}
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void
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ProcessWindows::Initialize()
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{
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static bool g_initialized = false;
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if (!g_initialized)
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{
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g_initialized = true;
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PluginManager::RegisterPlugin(GetPluginNameStatic(),
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GetPluginDescriptionStatic(),
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CreateInstance);
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}
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}
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//------------------------------------------------------------------------------
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// Constructors and destructors.
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ProcessWindows::ProcessWindows(Target& target, Listener &listener)
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: lldb_private::Process(target, listener)
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{
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}
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ProcessWindows::~ProcessWindows()
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{
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}
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void
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ProcessWindows::Terminate()
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{
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}
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lldb_private::ConstString
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ProcessWindows::GetPluginNameStatic()
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{
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static ConstString g_name("windows");
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return g_name;
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}
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const char *
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ProcessWindows::GetPluginDescriptionStatic()
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{
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return "Process plugin for Windows";
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}
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bool
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ProcessWindows::UpdateThreadList(ThreadList &old_thread_list, ThreadList &new_thread_list)
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{
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new_thread_list = old_thread_list;
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return new_thread_list.GetSize(false) > 0;
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}
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Error
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ProcessWindows::DoLaunch(Module *exe_module,
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ProcessLaunchInfo &launch_info)
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{
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Error result;
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HostProcess process;
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SetPrivateState(eStateLaunching);
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if (launch_info.GetFlags().Test(eLaunchFlagDebug))
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{
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DebugDelegateSP delegate(new LocalDebugDelegate(shared_from_this()));
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m_debugger.reset(new DebuggerThread(delegate));
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process = m_debugger->DebugLaunch(launch_info);
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}
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else
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return Host::LaunchProcess(launch_info);
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if (!result.Success())
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return result;
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launch_info.SetProcessID(process.GetProcessId());
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SetID(process.GetProcessId());
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return result;
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}
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Error
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ProcessWindows::DoResume()
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{
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Error error;
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return error;
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}
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//------------------------------------------------------------------------------
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// ProcessInterface protocol.
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lldb_private::ConstString
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ProcessWindows::GetPluginName()
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{
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return GetPluginNameStatic();
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}
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uint32_t
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ProcessWindows::GetPluginVersion()
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{
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return 1;
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}
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void
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ProcessWindows::GetPluginCommandHelp(const char *command, Stream *strm)
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{
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}
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Error
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ProcessWindows::ExecutePluginCommand(Args &command, Stream *strm)
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{
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return Error(1, eErrorTypeGeneric);
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}
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Log *
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ProcessWindows::EnablePluginLogging(Stream *strm, Args &command)
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{
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return NULL;
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}
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Error
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ProcessWindows::DoDetach(bool keep_stopped)
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{
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Error error;
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error.SetErrorString("Detaching from processes is not currently supported on Windows.");
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return error;
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}
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Error
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ProcessWindows::DoDestroy()
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{
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Error error;
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error.SetErrorString("Destroying processes is not currently supported on Windows.");
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return error;
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}
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void
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ProcessWindows::RefreshStateAfterStop()
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{
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}
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bool
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ProcessWindows::IsAlive()
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{
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return false;
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}
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size_t
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ProcessWindows::DoReadMemory(lldb::addr_t vm_addr,
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void *buf,
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size_t size,
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Error &error)
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{
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return 0;
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}
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bool
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ProcessWindows::CanDebug(Target &target, bool plugin_specified_by_name)
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{
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if (plugin_specified_by_name)
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return true;
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// For now we are just making sure the file exists for a given module
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ModuleSP exe_module_sp(target.GetExecutableModule());
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if (exe_module_sp.get())
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return exe_module_sp->GetFileSpec().Exists();
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return false;
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}
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void
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ProcessWindows::OnProcessLaunched(const ProcessMessageCreateProcess &message)
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{
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}
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void
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ProcessWindows::OnExitProcess(const ProcessMessageExitProcess &message)
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{
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SetProcessExitStatus(nullptr, GetID(), true, 0, message.GetExitCode());
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}
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void
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ProcessWindows::OnDebuggerConnected(const ProcessMessageDebuggerConnected &message)
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{
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}
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void
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ProcessWindows::OnDebugException(const ProcessMessageException &message)
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{
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}
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void
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ProcessWindows::OnCreateThread(const ProcessMessageCreateThread &message)
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{
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}
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void
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ProcessWindows::OnExitThread(const ProcessMessageExitThread &message)
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{
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}
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void
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ProcessWindows::OnLoadDll(const ProcessMessageLoadDll &message)
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{
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}
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void
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ProcessWindows::OnUnloadDll(const ProcessMessageUnloadDll &message)
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{
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}
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void
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ProcessWindows::OnDebugString(const ProcessMessageDebugString &message)
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{
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}
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void
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ProcessWindows::OnDebuggerError(const ProcessMessageDebuggerError &message)
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{
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}
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