In my last DAP patch (#123837), we piped the DAP update message into the update event. However, we had the title embedded into the update message. This makes sense for progress Start, but makes the update message look pretty wonky.  Instead, we only use the title when it's the first message, removing the duplicate title problem. 
67 lines
3.6 KiB
OpenEdge ABL
67 lines
3.6 KiB
OpenEdge ABL
%feature("docstring",
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"A Progress indicator helper class.
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Any potentially long running sections of code in LLDB should report
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progress so that clients are aware of delays that might appear during
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debugging. Delays commonly include indexing debug information, parsing
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symbol tables for object files, downloading symbols from remote
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repositories, and many more things.
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The Progress class helps make sure that progress is correctly reported
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and will always send an initial progress update, updates when
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Progress::Increment() is called, and also will make sure that a progress
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completed update is reported even if the user doesn't explicitly cause one
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to be sent.
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Progress can either be deterministic, incrementing up to a known total or non-deterministic
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with an unbounded total. Deterministic is better if you know the items of work in advance, but non-deterministic
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exposes a way to update a user during a long running process that work is taking place.
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For all progresses the details provided in the constructor will be sent until an increment detail
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is provided. This detail will also continue to be broadcasted on any subsequent update that doesn't
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specify a new detail. Some implementations differ on throttling updates and this behavior differs primarily
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if the progress is deterministic or non-deterministic. For DAP, non-deterministic update messages have a higher
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throttling rate than deterministic ones.
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Below are examples in Python for deterministic and non-deterministic progresses.
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deterministic_progress1 = lldb.SBProgress('Deterministic Progress', 'Detail', 3, lldb.SBDebugger)
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for i in range(3):
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deterministic_progress1.Increment(1, f'Update {i}')
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# The call to Finalize() is a no-op as we already incremented the right amount of
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# times and caused the end event to be sent.
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deterministic_progress1.Finalize()
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deterministic_progress2 = lldb.SBProgress('Deterministic Progress', 'Detail', 10, lldb.SBDebugger)
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for i in range(3):
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deterministic_progress2.Increment(1, f'Update {i}')
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# Cause the progress end event to be sent even if we didn't increment the right
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# number of times. Real world examples would be in a try-finally block to ensure
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# progress clean-up.
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deterministic_progress2.Finalize()
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If you don't call Finalize() when the progress is not done, the progress object will eventually get
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garbage collected by the Python runtime, the end event will eventually get sent, but it is best not to
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rely on the garbage collection when using lldb.SBProgress.
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Non-deterministic progresses behave the same, but omit the total in the constructor.
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non_deterministic_progress = lldb.SBProgress('Non deterministic progress, 'Detail', lldb.SBDebugger)
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for i in range(10):
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non_deterministic_progress.Increment(1)
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# Explicitly send a progressEnd, otherwise this will be sent
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# when the python runtime cleans up this object.
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non_deterministic_progress.Finalize()
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") lldb::SBProgress;
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%feature("docstring",
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"Finalize the SBProgress, which will cause a progress end event to be emitted. This
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happens automatically when the SBProcess object is destroyed, but can be done explicitly
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with Finalize to avoid having to rely on the language semantics for destruction.
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Note once finalized, no further increments will be processed.") lldb::SBProgress::Finalize;
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%feature("docstring",
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"Increment the progress by a given number of units, optionally with a message. Not all progress events are guaraunteed
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to be sent, but incrementing to the total will always guarauntee a progress end event being sent.") lldb::SBProcess::Increment;
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