Because Host::RunShellCommand runs commands through $SHELL there is an opportunity for this to fail spectacularly on systems that use custom shells with odd behaviors. This patch makes these situations easier to debug by at least logging the result of the failed xcrun invocation. It also doesn't run xcrun through a shell any more. rdar://102389438 Differential Revision: https://reviews.llvm.org/D138060
690 lines
24 KiB
C++
690 lines
24 KiB
C++
//===-- PlatformAppleSimulator.cpp ----------------------------------------===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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#include "PlatformAppleSimulator.h"
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#if defined(__APPLE__)
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#include <dlfcn.h>
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#endif
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#include "lldb/Core/Debugger.h"
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#include "lldb/Core/Module.h"
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#include "lldb/Core/PluginManager.h"
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#include "lldb/Host/HostInfo.h"
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#include "lldb/Host/PseudoTerminal.h"
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#include "lldb/Target/Process.h"
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#include "lldb/Utility/LLDBAssert.h"
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#include "lldb/Utility/LLDBLog.h"
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#include "lldb/Utility/Log.h"
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#include "lldb/Utility/Status.h"
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#include "lldb/Utility/StreamString.h"
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#include "llvm/Support/Threading.h"
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#include <mutex>
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#include <thread>
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using namespace lldb;
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using namespace lldb_private;
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#if !defined(__APPLE__)
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#define UNSUPPORTED_ERROR ("Apple simulators aren't supported on this platform")
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#endif
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/// Default Constructor
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PlatformAppleSimulator::PlatformAppleSimulator(
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const char *class_name, const char *description, ConstString plugin_name,
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llvm::Triple::OSType preferred_os,
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llvm::SmallVector<llvm::StringRef, 4> supported_triples,
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llvm::StringRef sdk, lldb_private::XcodeSDK::Type sdk_type,
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CoreSimulatorSupport::DeviceType::ProductFamilyID kind)
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: PlatformDarwin(true), m_class_name(class_name),
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m_description(description), m_plugin_name(plugin_name), m_kind(kind),
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m_os_type(preferred_os), m_supported_triples(supported_triples),
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m_sdk(sdk), m_sdk_type(sdk_type) {}
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/// Destructor.
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///
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/// The destructor is virtual since this class is designed to be
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/// inherited from by the plug-in instance.
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PlatformAppleSimulator::~PlatformAppleSimulator() = default;
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lldb_private::Status PlatformAppleSimulator::LaunchProcess(
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lldb_private::ProcessLaunchInfo &launch_info) {
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#if defined(__APPLE__)
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LoadCoreSimulator();
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CoreSimulatorSupport::Device device(GetSimulatorDevice());
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if (device.GetState() != CoreSimulatorSupport::Device::State::Booted) {
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Status boot_err;
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device.Boot(boot_err);
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if (boot_err.Fail())
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return boot_err;
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}
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auto spawned = device.Spawn(launch_info);
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if (spawned) {
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launch_info.SetProcessID(spawned.GetPID());
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return Status();
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} else
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return spawned.GetError();
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#else
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Status err;
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err.SetErrorString(UNSUPPORTED_ERROR);
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return err;
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#endif
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}
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void PlatformAppleSimulator::GetStatus(Stream &strm) {
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Platform::GetStatus(strm);
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if (!m_sdk.empty())
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strm << " SDK Path: \"" << m_sdk << "\"\n";
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else
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strm << " SDK Path: error: unable to locate SDK\n";
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#if defined(__APPLE__)
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// This will get called by subclasses, so just output status on the current
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// simulator
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PlatformAppleSimulator::LoadCoreSimulator();
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std::string developer_dir = HostInfo::GetXcodeDeveloperDirectory().GetPath();
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CoreSimulatorSupport::DeviceSet devices =
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CoreSimulatorSupport::DeviceSet::GetAvailableDevices(
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developer_dir.c_str());
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const size_t num_devices = devices.GetNumDevices();
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if (num_devices) {
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strm.Printf("Available devices:\n");
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for (size_t i = 0; i < num_devices; ++i) {
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CoreSimulatorSupport::Device device = devices.GetDeviceAtIndex(i);
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strm << " " << device.GetUDID() << ": " << device.GetName() << "\n";
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}
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if (m_device.has_value() && m_device->operator bool()) {
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strm << "Current device: " << m_device->GetUDID() << ": "
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<< m_device->GetName();
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if (m_device->GetState() == CoreSimulatorSupport::Device::State::Booted) {
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strm << " state = booted";
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}
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strm << "\nType \"platform connect <ARG>\" where <ARG> is a device "
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"UDID or a device name to disconnect and connect to a "
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"different device.\n";
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} else {
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strm << "No current device is selected, \"platform connect <ARG>\" "
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"where <ARG> is a device UDID or a device name to connect to "
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"a specific device.\n";
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}
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} else {
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strm << "No devices are available.\n";
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}
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#else
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strm << UNSUPPORTED_ERROR;
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#endif
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}
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Status PlatformAppleSimulator::ConnectRemote(Args &args) {
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#if defined(__APPLE__)
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Status error;
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if (args.GetArgumentCount() == 1) {
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if (m_device)
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DisconnectRemote();
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PlatformAppleSimulator::LoadCoreSimulator();
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const char *arg_cstr = args.GetArgumentAtIndex(0);
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if (arg_cstr) {
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std::string arg_str(arg_cstr);
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std::string developer_dir = HostInfo::GetXcodeDeveloperDirectory().GetPath();
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CoreSimulatorSupport::DeviceSet devices =
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CoreSimulatorSupport::DeviceSet::GetAvailableDevices(
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developer_dir.c_str());
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devices.ForEach(
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[this, &arg_str](const CoreSimulatorSupport::Device &device) -> bool {
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if (arg_str == device.GetUDID() || arg_str == device.GetName()) {
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m_device = device;
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return false; // Stop iterating
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} else {
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return true; // Keep iterating
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}
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});
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if (!m_device)
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error.SetErrorStringWithFormat(
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"no device with UDID or name '%s' was found", arg_cstr);
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}
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} else {
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error.SetErrorString("this command take a single UDID argument of the "
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"device you want to connect to.");
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}
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return error;
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#else
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Status err;
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err.SetErrorString(UNSUPPORTED_ERROR);
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return err;
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#endif
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}
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Status PlatformAppleSimulator::DisconnectRemote() {
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#if defined(__APPLE__)
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m_device.reset();
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return Status();
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#else
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Status err;
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err.SetErrorString(UNSUPPORTED_ERROR);
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return err;
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#endif
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}
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lldb::ProcessSP
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PlatformAppleSimulator::DebugProcess(ProcessLaunchInfo &launch_info,
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Debugger &debugger, Target &target,
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Status &error) {
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#if defined(__APPLE__)
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ProcessSP process_sp;
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// Make sure we stop at the entry point
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launch_info.GetFlags().Set(eLaunchFlagDebug);
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// We always launch the process we are going to debug in a separate process
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// group, since then we can handle ^C interrupts ourselves w/o having to
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// worry about the target getting them as well.
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launch_info.SetLaunchInSeparateProcessGroup(true);
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error = LaunchProcess(launch_info);
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if (error.Success()) {
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if (launch_info.GetProcessID() != LLDB_INVALID_PROCESS_ID) {
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ProcessAttachInfo attach_info(launch_info);
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process_sp = Attach(attach_info, debugger, &target, error);
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if (process_sp) {
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launch_info.SetHijackListener(attach_info.GetHijackListener());
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// Since we attached to the process, it will think it needs to detach
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// if the process object just goes away without an explicit call to
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// Process::Kill() or Process::Detach(), so let it know to kill the
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// process if this happens.
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process_sp->SetShouldDetach(false);
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// If we didn't have any file actions, the pseudo terminal might have
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// been used where the secondary side was given as the file to open for
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// stdin/out/err after we have already opened the primary so we can
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// read/write stdin/out/err.
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int pty_fd = launch_info.GetPTY().ReleasePrimaryFileDescriptor();
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if (pty_fd != PseudoTerminal::invalid_fd) {
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process_sp->SetSTDIOFileDescriptor(pty_fd);
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}
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}
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}
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}
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return process_sp;
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#else
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return ProcessSP();
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#endif
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}
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FileSpec PlatformAppleSimulator::GetCoreSimulatorPath() {
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#if defined(__APPLE__)
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std::lock_guard<std::mutex> guard(m_core_sim_path_mutex);
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if (!m_core_simulator_framework_path.has_value()) {
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m_core_simulator_framework_path =
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FileSpec("/Library/Developer/PrivateFrameworks/CoreSimulator.framework/"
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"CoreSimulator");
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FileSystem::Instance().Resolve(*m_core_simulator_framework_path);
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}
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return m_core_simulator_framework_path.value();
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#else
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return FileSpec();
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#endif
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}
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void PlatformAppleSimulator::LoadCoreSimulator() {
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#if defined(__APPLE__)
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static llvm::once_flag g_load_core_sim_flag;
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llvm::call_once(g_load_core_sim_flag, [this] {
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const std::string core_sim_path(GetCoreSimulatorPath().GetPath());
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if (core_sim_path.size())
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dlopen(core_sim_path.c_str(), RTLD_LAZY);
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});
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#endif
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}
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#if defined(__APPLE__)
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CoreSimulatorSupport::Device PlatformAppleSimulator::GetSimulatorDevice() {
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if (!m_device.has_value()) {
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const CoreSimulatorSupport::DeviceType::ProductFamilyID dev_id = m_kind;
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std::string developer_dir =
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HostInfo::GetXcodeDeveloperDirectory().GetPath();
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m_device = CoreSimulatorSupport::DeviceSet::GetAvailableDevices(
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developer_dir.c_str())
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.GetFanciest(dev_id);
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}
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if (m_device.has_value())
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return m_device.value();
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else
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return CoreSimulatorSupport::Device();
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}
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#endif
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std::vector<ArchSpec> PlatformAppleSimulator::GetSupportedArchitectures(
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const ArchSpec &process_host_arch) {
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std::vector<ArchSpec> result(m_supported_triples.size());
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llvm::transform(m_supported_triples, result.begin(),
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[](llvm::StringRef triple) { return ArchSpec(triple); });
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return result;
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}
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static llvm::StringRef GetXcodeSDKDir(std::string preferred,
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std::string secondary) {
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llvm::StringRef sdk;
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auto get_sdk = [&](std::string sdk) -> llvm::StringRef {
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auto sdk_path_or_err = HostInfo::GetXcodeSDKPath(XcodeSDK(std::move(sdk)));
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if (!sdk_path_or_err) {
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Debugger::ReportError("Error while searching for Xcode SDK: " +
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toString(sdk_path_or_err.takeError()));
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return {};
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}
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return *sdk_path_or_err;
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};
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sdk = get_sdk(preferred);
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if (sdk.empty())
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sdk = get_sdk(secondary);
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return sdk;
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}
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PlatformSP PlatformAppleSimulator::CreateInstance(
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const char *class_name, const char *description, ConstString plugin_name,
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llvm::SmallVector<llvm::Triple::ArchType, 4> supported_arch,
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llvm::Triple::OSType preferred_os,
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llvm::SmallVector<llvm::Triple::OSType, 4> supported_os,
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llvm::SmallVector<llvm::StringRef, 4> supported_triples,
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std::string sdk_name_preferred, std::string sdk_name_secondary,
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lldb_private::XcodeSDK::Type sdk_type,
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CoreSimulatorSupport::DeviceType::ProductFamilyID kind, bool force,
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const ArchSpec *arch) {
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Log *log = GetLog(LLDBLog::Platform);
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if (log) {
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const char *arch_name;
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if (arch && arch->GetArchitectureName())
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arch_name = arch->GetArchitectureName();
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else
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arch_name = "<null>";
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const char *triple_cstr =
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arch ? arch->GetTriple().getTriple().c_str() : "<null>";
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LLDB_LOGF(log, "%s::%s(force=%s, arch={%s,%s})", class_name, __FUNCTION__,
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force ? "true" : "false", arch_name, triple_cstr);
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}
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bool create = force;
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if (!create && arch && arch->IsValid()) {
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if (std::count(supported_arch.begin(), supported_arch.end(),
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arch->GetMachine())) {
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const llvm::Triple &triple = arch->GetTriple();
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switch (triple.getVendor()) {
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case llvm::Triple::Apple:
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create = true;
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break;
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#if defined(__APPLE__)
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// Only accept "unknown" for the vendor if the host is Apple and if
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// "unknown" wasn't specified (it was just returned because it was NOT
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// specified)
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case llvm::Triple::UnknownVendor:
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create = !arch->TripleVendorWasSpecified();
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break;
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#endif
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default:
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break;
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}
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if (create) {
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if (llvm::is_contained(supported_os, triple.getOS()))
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create = true;
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#if defined(__APPLE__)
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// Only accept "unknown" for the OS if the host is Apple and it
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// "unknown" wasn't specified (it was just returned because it was NOT
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// specified)
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else if (triple.getOS() == llvm::Triple::UnknownOS)
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create = !arch->TripleOSWasSpecified();
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#endif
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else
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create = false;
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}
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}
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}
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if (create) {
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LLDB_LOGF(log, "%s::%s() creating platform", class_name, __FUNCTION__);
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llvm::StringRef sdk =
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GetXcodeSDKDir(sdk_name_preferred, sdk_name_secondary);
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return PlatformSP(new PlatformAppleSimulator(
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class_name, description, plugin_name, preferred_os, supported_triples,
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sdk, sdk_type, kind));
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}
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LLDB_LOGF(log, "%s::%s() aborting creation of platform", class_name,
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__FUNCTION__);
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return PlatformSP();
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}
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Status PlatformAppleSimulator::ResolveExecutable(
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const ModuleSpec &module_spec, lldb::ModuleSP &exe_module_sp,
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const FileSpecList *module_search_paths_ptr) {
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Status error;
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// Nothing special to do here, just use the actual file and architecture
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ModuleSpec resolved_module_spec(module_spec);
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// If we have "ls" as the exe_file, resolve the executable loation based on
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// the current path variables
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// TODO: resolve bare executables in the Platform SDK
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// if (!resolved_exe_file.Exists())
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// resolved_exe_file.ResolveExecutableLocation ();
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// Resolve any executable within a bundle on MacOSX
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// TODO: verify that this handles shallow bundles, if not then implement one
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// ourselves
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Host::ResolveExecutableInBundle(resolved_module_spec.GetFileSpec());
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if (FileSystem::Instance().Exists(resolved_module_spec.GetFileSpec())) {
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if (resolved_module_spec.GetArchitecture().IsValid()) {
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error = ModuleList::GetSharedModule(resolved_module_spec, exe_module_sp,
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NULL, NULL, NULL);
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if (exe_module_sp && exe_module_sp->GetObjectFile())
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return error;
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exe_module_sp.reset();
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}
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// No valid architecture was specified or the exact ARM slice wasn't found
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// so ask the platform for the architectures that we should be using (in
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// the correct order) and see if we can find a match that way
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StreamString arch_names;
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llvm::ListSeparator LS;
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ArchSpec platform_arch;
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for (const ArchSpec &arch : GetSupportedArchitectures({})) {
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resolved_module_spec.GetArchitecture() = arch;
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// Only match x86 with x86 and x86_64 with x86_64...
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if (!module_spec.GetArchitecture().IsValid() ||
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module_spec.GetArchitecture().GetCore() ==
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resolved_module_spec.GetArchitecture().GetCore()) {
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error = ModuleList::GetSharedModule(resolved_module_spec, exe_module_sp,
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NULL, NULL, NULL);
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// Did we find an executable using one of the
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if (error.Success()) {
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if (exe_module_sp && exe_module_sp->GetObjectFile())
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break;
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else
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error.SetErrorToGenericError();
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}
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arch_names << LS << platform_arch.GetArchitectureName();
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}
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}
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if (error.Fail() || !exe_module_sp) {
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if (FileSystem::Instance().Readable(resolved_module_spec.GetFileSpec())) {
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error.SetErrorStringWithFormatv(
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"'{0}' doesn't contain any '{1}' platform architectures: {2}",
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resolved_module_spec.GetFileSpec(), GetPluginName(),
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arch_names.GetString());
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} else {
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error.SetErrorStringWithFormat(
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"'%s' is not readable",
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resolved_module_spec.GetFileSpec().GetPath().c_str());
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}
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}
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} else {
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error.SetErrorStringWithFormat("'%s' does not exist",
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module_spec.GetFileSpec().GetPath().c_str());
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}
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return error;
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}
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Status PlatformAppleSimulator::GetSymbolFile(const FileSpec &platform_file,
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const UUID *uuid_ptr,
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FileSpec &local_file) {
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Status error;
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char platform_file_path[PATH_MAX];
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if (platform_file.GetPath(platform_file_path, sizeof(platform_file_path))) {
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char resolved_path[PATH_MAX];
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if (!m_sdk.empty()) {
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::snprintf(resolved_path, sizeof(resolved_path), "%s/%s",
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m_sdk.str().c_str(), platform_file_path);
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// First try in the SDK and see if the file is in there
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local_file.SetFile(resolved_path, FileSpec::Style::native);
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FileSystem::Instance().Resolve(local_file);
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if (FileSystem::Instance().Exists(local_file))
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return error;
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// Else fall back to the actual path itself
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local_file.SetFile(platform_file_path, FileSpec::Style::native);
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FileSystem::Instance().Resolve(local_file);
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if (FileSystem::Instance().Exists(local_file))
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return error;
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}
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error.SetErrorStringWithFormatv(
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"unable to locate a platform file for '{0}' in platform '{1}'",
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platform_file_path, GetPluginName());
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} else {
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error.SetErrorString("invalid platform file argument");
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}
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return error;
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}
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Status PlatformAppleSimulator::GetSharedModule(
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const ModuleSpec &module_spec, Process *process, ModuleSP &module_sp,
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const FileSpecList *module_search_paths_ptr,
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llvm::SmallVectorImpl<lldb::ModuleSP> *old_modules, bool *did_create_ptr) {
|
|
// For iOS/tvOS/watchOS, the SDK files are all cached locally on the
|
|
// host system. So first we ask for the file in the cached SDK, then
|
|
// we attempt to get a shared module for the right architecture with
|
|
// the right UUID.
|
|
Status error;
|
|
ModuleSpec platform_module_spec(module_spec);
|
|
const FileSpec &platform_file = module_spec.GetFileSpec();
|
|
error = GetSymbolFile(platform_file, module_spec.GetUUIDPtr(),
|
|
platform_module_spec.GetFileSpec());
|
|
if (error.Success()) {
|
|
error = ResolveExecutable(platform_module_spec, module_sp,
|
|
module_search_paths_ptr);
|
|
} else {
|
|
const bool always_create = false;
|
|
error = ModuleList::GetSharedModule(module_spec, module_sp,
|
|
module_search_paths_ptr, old_modules,
|
|
did_create_ptr, always_create);
|
|
}
|
|
if (module_sp)
|
|
module_sp->SetPlatformFileSpec(platform_file);
|
|
|
|
return error;
|
|
}
|
|
|
|
uint32_t PlatformAppleSimulator::FindProcesses(
|
|
const ProcessInstanceInfoMatch &match_info,
|
|
ProcessInstanceInfoList &process_infos) {
|
|
ProcessInstanceInfoList all_osx_process_infos;
|
|
// First we get all OSX processes
|
|
const uint32_t n = Host::FindProcesses(match_info, all_osx_process_infos);
|
|
|
|
// Now we filter them down to only the matching triples.
|
|
for (uint32_t i = 0; i < n; ++i) {
|
|
const ProcessInstanceInfo &proc_info = all_osx_process_infos[i];
|
|
const llvm::Triple &triple = proc_info.GetArchitecture().GetTriple();
|
|
if (triple.getOS() == m_os_type &&
|
|
triple.getEnvironment() == llvm::Triple::Simulator) {
|
|
process_infos.push_back(proc_info);
|
|
}
|
|
}
|
|
return process_infos.size();
|
|
}
|
|
|
|
/// Whether to skip creating a simulator platform.
|
|
static bool shouldSkipSimulatorPlatform(bool force, const ArchSpec *arch) {
|
|
// If the arch is known not to specify a simulator environment, skip creating
|
|
// the simulator platform (we can create it later if there's a matching arch).
|
|
// This avoids very slow xcrun queries for non-simulator archs (the slowness
|
|
// is due to xcrun not caching negative queries (rdar://74882205)).
|
|
return !force && arch && arch->IsValid() &&
|
|
!arch->TripleEnvironmentWasSpecified();
|
|
}
|
|
|
|
static const char *g_ios_plugin_name = "ios-simulator";
|
|
static const char *g_ios_description = "iPhone simulator platform plug-in.";
|
|
|
|
/// IPhone Simulator Plugin.
|
|
struct PlatformiOSSimulator {
|
|
static void Initialize() {
|
|
PluginManager::RegisterPlugin(g_ios_plugin_name, g_ios_description,
|
|
PlatformiOSSimulator::CreateInstance);
|
|
}
|
|
|
|
static void Terminate() {
|
|
PluginManager::UnregisterPlugin(PlatformiOSSimulator::CreateInstance);
|
|
}
|
|
|
|
static PlatformSP CreateInstance(bool force, const ArchSpec *arch) {
|
|
if (shouldSkipSimulatorPlatform(force, arch))
|
|
return nullptr;
|
|
|
|
return PlatformAppleSimulator::CreateInstance(
|
|
"PlatformiOSSimulator", g_ios_description,
|
|
ConstString(g_ios_plugin_name),
|
|
{llvm::Triple::aarch64, llvm::Triple::x86_64, llvm::Triple::x86},
|
|
llvm::Triple::IOS,
|
|
{// Deprecated, but still support Darwin for historical reasons.
|
|
llvm::Triple::Darwin, llvm::Triple::MacOSX,
|
|
// IOS is not used for simulator triples, but accept it just in
|
|
// case.
|
|
llvm::Triple::IOS},
|
|
{
|
|
#ifdef __APPLE__
|
|
#if __arm64__
|
|
"arm64e-apple-ios-simulator", "arm64-apple-ios-simulator",
|
|
"x86_64-apple-ios-simulator", "x86_64h-apple-ios-simulator",
|
|
#else
|
|
"x86_64h-apple-ios-simulator", "x86_64-apple-ios-simulator",
|
|
"i386-apple-ios-simulator",
|
|
#endif
|
|
#endif
|
|
},
|
|
"iPhoneSimulator.Internal.sdk", "iPhoneSimulator.sdk",
|
|
XcodeSDK::Type::iPhoneSimulator,
|
|
CoreSimulatorSupport::DeviceType::ProductFamilyID::iPhone, force, arch);
|
|
}
|
|
};
|
|
|
|
static const char *g_tvos_plugin_name = "tvos-simulator";
|
|
static const char *g_tvos_description = "tvOS simulator platform plug-in.";
|
|
|
|
/// Apple TV Simulator Plugin.
|
|
struct PlatformAppleTVSimulator {
|
|
static void Initialize() {
|
|
PluginManager::RegisterPlugin(g_tvos_plugin_name, g_tvos_description,
|
|
PlatformAppleTVSimulator::CreateInstance);
|
|
}
|
|
|
|
static void Terminate() {
|
|
PluginManager::UnregisterPlugin(PlatformAppleTVSimulator::CreateInstance);
|
|
}
|
|
|
|
static PlatformSP CreateInstance(bool force, const ArchSpec *arch) {
|
|
if (shouldSkipSimulatorPlatform(force, arch))
|
|
return nullptr;
|
|
return PlatformAppleSimulator::CreateInstance(
|
|
"PlatformAppleTVSimulator", g_tvos_description,
|
|
ConstString(g_tvos_plugin_name),
|
|
{llvm::Triple::aarch64, llvm::Triple::x86_64}, llvm::Triple::TvOS,
|
|
{llvm::Triple::TvOS},
|
|
{
|
|
#ifdef __APPLE__
|
|
#if __arm64__
|
|
"arm64e-apple-tvos-simulator", "arm64-apple-tvos-simulator",
|
|
"x86_64h-apple-tvos-simulator", "x86_64-apple-tvos-simulator",
|
|
#else
|
|
"x86_64h-apple-tvos-simulator", "x86_64-apple-tvos-simulator",
|
|
#endif
|
|
#endif
|
|
},
|
|
"AppleTVSimulator.Internal.sdk", "AppleTVSimulator.sdk",
|
|
XcodeSDK::Type::AppleTVSimulator,
|
|
CoreSimulatorSupport::DeviceType::ProductFamilyID::appleTV, force,
|
|
arch);
|
|
}
|
|
};
|
|
|
|
|
|
static const char *g_watchos_plugin_name = "watchos-simulator";
|
|
static const char *g_watchos_description =
|
|
"Apple Watch simulator platform plug-in.";
|
|
|
|
/// Apple Watch Simulator Plugin.
|
|
struct PlatformAppleWatchSimulator {
|
|
static void Initialize() {
|
|
PluginManager::RegisterPlugin(g_watchos_plugin_name, g_watchos_description,
|
|
PlatformAppleWatchSimulator::CreateInstance);
|
|
}
|
|
|
|
static void Terminate() {
|
|
PluginManager::UnregisterPlugin(
|
|
PlatformAppleWatchSimulator::CreateInstance);
|
|
}
|
|
|
|
static PlatformSP CreateInstance(bool force, const ArchSpec *arch) {
|
|
if (shouldSkipSimulatorPlatform(force, arch))
|
|
return nullptr;
|
|
return PlatformAppleSimulator::CreateInstance(
|
|
"PlatformAppleWatchSimulator", g_watchos_description,
|
|
ConstString(g_watchos_plugin_name),
|
|
{llvm::Triple::aarch64, llvm::Triple::x86_64, llvm::Triple::x86},
|
|
llvm::Triple::WatchOS, {llvm::Triple::WatchOS},
|
|
{
|
|
#ifdef __APPLE__
|
|
#if __arm64__
|
|
"arm64e-apple-watchos-simulator", "arm64-apple-watchos-simulator",
|
|
#else
|
|
"x86_64-apple-watchos-simulator", "x86_64h-apple-watchos-simulator",
|
|
"i386-apple-watchos-simulator",
|
|
#endif
|
|
#endif
|
|
},
|
|
"WatchSimulator.Internal.sdk", "WatchSimulator.sdk",
|
|
XcodeSDK::Type::WatchSimulator,
|
|
CoreSimulatorSupport::DeviceType::ProductFamilyID::appleWatch, force,
|
|
arch);
|
|
}
|
|
};
|
|
|
|
|
|
static unsigned g_initialize_count = 0;
|
|
|
|
// Static Functions
|
|
void PlatformAppleSimulator::Initialize() {
|
|
if (g_initialize_count++ == 0) {
|
|
PlatformDarwin::Initialize();
|
|
PlatformiOSSimulator::Initialize();
|
|
PlatformAppleTVSimulator::Initialize();
|
|
PlatformAppleWatchSimulator::Initialize();
|
|
}
|
|
}
|
|
|
|
void PlatformAppleSimulator::Terminate() {
|
|
if (g_initialize_count > 0)
|
|
if (--g_initialize_count == 0) {
|
|
PlatformAppleWatchSimulator::Terminate();
|
|
PlatformAppleTVSimulator::Terminate();
|
|
PlatformiOSSimulator::Terminate();
|
|
PlatformDarwin::Terminate();
|
|
}
|
|
}
|
|
|