To allow us to select a different platform based on where the process is running, plumb the process host architecture through platform selection. This patch is in preparation for D121444 which needs this functionality to tell apart iOS binaries running on Apple Silicon vs on a remote iOS device. Differential revision: https://reviews.llvm.org/D121484
158 lines
4.5 KiB
C++
158 lines
4.5 KiB
C++
//===-- PlatformRemoteiOS.cpp ---------------------------------------------===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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#include "PlatformRemoteiOS.h"
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#include "lldb/Breakpoint/BreakpointLocation.h"
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#include "lldb/Core/Module.h"
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#include "lldb/Core/ModuleList.h"
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#include "lldb/Core/ModuleSpec.h"
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#include "lldb/Core/PluginManager.h"
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#include "lldb/Host/Host.h"
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#include "lldb/Target/Process.h"
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#include "lldb/Target/Target.h"
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#include "lldb/Utility/ArchSpec.h"
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#include "lldb/Utility/FileSpec.h"
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#include "lldb/Utility/LLDBLog.h"
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#include "lldb/Utility/Log.h"
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#include "lldb/Utility/Status.h"
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#include "lldb/Utility/StreamString.h"
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using namespace lldb;
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using namespace lldb_private;
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LLDB_PLUGIN_DEFINE(PlatformRemoteiOS)
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// Static Variables
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static uint32_t g_initialize_count = 0;
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// Static Functions
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void PlatformRemoteiOS::Initialize() {
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PlatformDarwin::Initialize();
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if (g_initialize_count++ == 0) {
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PluginManager::RegisterPlugin(PlatformRemoteiOS::GetPluginNameStatic(),
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PlatformRemoteiOS::GetDescriptionStatic(),
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PlatformRemoteiOS::CreateInstance);
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}
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}
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void PlatformRemoteiOS::Terminate() {
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if (g_initialize_count > 0) {
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if (--g_initialize_count == 0) {
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PluginManager::UnregisterPlugin(PlatformRemoteiOS::CreateInstance);
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}
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}
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PlatformDarwin::Terminate();
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}
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PlatformSP PlatformRemoteiOS::CreateInstance(bool force, const ArchSpec *arch) {
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Log *log = GetLog(LLDBLog::Platform);
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if (log) {
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const char *arch_name;
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if (arch && arch->GetArchitectureName())
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arch_name = arch->GetArchitectureName();
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else
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arch_name = "<null>";
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const char *triple_cstr =
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arch ? arch->GetTriple().getTriple().c_str() : "<null>";
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LLDB_LOGF(log, "PlatformRemoteiOS::%s(force=%s, arch={%s,%s})",
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__FUNCTION__, force ? "true" : "false", arch_name, triple_cstr);
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}
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bool create = force;
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if (!create && arch && arch->IsValid()) {
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switch (arch->GetMachine()) {
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case llvm::Triple::arm:
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case llvm::Triple::aarch64:
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case llvm::Triple::thumb: {
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const llvm::Triple &triple = arch->GetTriple();
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llvm::Triple::VendorType vendor = triple.getVendor();
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switch (vendor) {
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case llvm::Triple::Apple:
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create = true;
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break;
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#if defined(__APPLE__)
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// Only accept "unknown" for the vendor if the host is Apple and
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// "unknown" wasn't specified (it was just returned because it was NOT
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// specified)
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case llvm::Triple::UnknownVendor:
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create = !arch->TripleVendorWasSpecified();
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break;
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#endif
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default:
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break;
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}
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if (create) {
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switch (triple.getOS()) {
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case llvm::Triple::Darwin: // Deprecated, but still support Darwin for
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// historical reasons
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case llvm::Triple::IOS: // This is the right triple value for iOS
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// debugging
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break;
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default:
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create = false;
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break;
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}
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}
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} break;
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default:
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break;
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}
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}
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if (create) {
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if (log)
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LLDB_LOGF(log, "PlatformRemoteiOS::%s() creating platform", __FUNCTION__);
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return lldb::PlatformSP(new PlatformRemoteiOS());
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}
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if (log)
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LLDB_LOGF(log, "PlatformRemoteiOS::%s() aborting creation of platform",
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__FUNCTION__);
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return lldb::PlatformSP();
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}
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llvm::StringRef PlatformRemoteiOS::GetDescriptionStatic() {
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return "Remote iOS platform plug-in.";
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}
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/// Default Constructor
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PlatformRemoteiOS::PlatformRemoteiOS()
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: PlatformRemoteDarwinDevice() {}
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std::vector<ArchSpec> PlatformRemoteiOS::GetSupportedArchitectures(
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const ArchSpec &process_host_arch) {
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std::vector<ArchSpec> result;
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ARMGetSupportedArchitectures(result, llvm::Triple::IOS);
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return result;
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}
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bool PlatformRemoteiOS::CheckLocalSharedCache() const {
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// You can run iPhone and iPad apps on Mac with Apple Silicon. At the
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// platform level there's no way to distinguish them from remote iOS
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// applications. Make sure we still read from our own shared cache.
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return true;
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}
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llvm::StringRef PlatformRemoteiOS::GetDeviceSupportDirectoryName() {
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return "iOS DeviceSupport";
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}
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llvm::StringRef PlatformRemoteiOS::GetPlatformName() {
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return "iPhoneOS.platform";
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}
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