Files
clang-p2996/lldb/source/API/SBQueue.cpp
Jason Molenda 2fd83355a8 Change the Mac OS X SystemRuntime plugin from using the placeholder
libldi library to collect extended backtrace information; switch
to the libBacktraceRecording library and its APIs.  Complete the
work of adding QueueItems to Queues and allow for the QueueItems
to be interrogated about their extended backtraces in turn.

There's still cleanup and documentation to do on this code but the
code is functional and I it's a good time to get the work-in-progress 
checked in.  
<rdar://problem/15314027> 

llvm-svn: 200822
2014-02-05 05:44:54 +00:00

369 lines
9.3 KiB
C++

//===-- SBQueue.cpp ---------------------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#include "lldb/lldb-python.h"
#include "lldb/API/SBQueue.h"
#include "lldb/API/SBProcess.h"
#include "lldb/API/SBThread.h"
#include "lldb/Core/Log.h"
#include "lldb/Target/Process.h"
#include "lldb/Target/Queue.h"
#include "lldb/Target/QueueItem.h"
#include "lldb/Target/Thread.h"
using namespace lldb;
using namespace lldb_private;
namespace lldb_private
{
class QueueImpl
{
public:
QueueImpl () :
m_queue_wp(),
m_threads(),
m_thread_list_fetched(false),
m_pending_items(),
m_pending_items_fetched(false)
{
}
QueueImpl (const lldb::QueueSP &queue_sp) :
m_queue_wp(),
m_threads(),
m_thread_list_fetched(false),
m_pending_items(),
m_pending_items_fetched(false)
{
m_queue_wp = queue_sp;
}
QueueImpl (const QueueImpl &rhs)
{
if (&rhs == this)
return;
m_queue_wp = rhs.m_queue_wp;
m_threads = rhs.m_threads;
m_thread_list_fetched = rhs.m_thread_list_fetched;
m_pending_items = rhs.m_pending_items;
m_pending_items_fetched = rhs.m_pending_items_fetched;
}
~QueueImpl ()
{
}
bool
IsValid ()
{
return m_queue_wp.lock() != NULL;
}
void
Clear ()
{
m_queue_wp.reset();
m_thread_list_fetched = false;
m_threads.clear();
m_pending_items_fetched = false;
m_pending_items.clear();
}
void
SetQueue (const lldb::QueueSP &queue_sp)
{
Clear();
m_queue_wp = queue_sp;
}
lldb::queue_id_t
GetQueueID () const
{
lldb::queue_id_t result = LLDB_INVALID_QUEUE_ID;
lldb::QueueSP queue_sp = m_queue_wp.lock();
if (queue_sp)
{
result = queue_sp->GetID();
}
Log *log(lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_API));
if (log)
log->Printf ("SBQueue(%p)::GetQueueID () => 0x%" PRIx64, this, result);
return result;
}
uint32_t
GetIndexID () const
{
uint32_t result = LLDB_INVALID_INDEX32;
lldb::QueueSP queue_sp = m_queue_wp.lock();
if (queue_sp)
{
result = queue_sp->GetIndexID();
}
Log *log(lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_API));
if (log)
log->Printf ("SBQueueImpl(%p)::GetIndexID () => %d", this, result);
return result;
}
const char *
GetName () const
{
const char *name = NULL;
lldb::QueueSP queue_sp = m_queue_wp.lock ();
if (queue_sp.get())
{
name = queue_sp->GetName();
}
Log *log(lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_API));
if (log)
log->Printf ("SBQueueImpl(%p)::GetName () => %s", this, name ? name : "NULL");
return name;
}
void
FetchThreads ()
{
if (m_thread_list_fetched == false)
{
lldb::QueueSP queue_sp = m_queue_wp.lock();
if (queue_sp)
{
Process::StopLocker stop_locker;
if (stop_locker.TryLock (&queue_sp->GetProcess()->GetRunLock()))
{
const std::vector<ThreadSP> thread_list(queue_sp->GetThreads());
m_thread_list_fetched = true;
const uint32_t num_threads = thread_list.size();
for (uint32_t idx = 0; idx < num_threads; ++idx)
{
ThreadSP thread_sp = thread_list[idx];
if (thread_sp && thread_sp->IsValid())
{
m_threads.push_back (thread_sp);
}
}
}
}
}
}
void
FetchItems ()
{
if (m_pending_items_fetched == false)
{
QueueSP queue_sp = m_queue_wp.lock();
if (queue_sp)
{
Process::StopLocker stop_locker;
if (stop_locker.TryLock (&queue_sp->GetProcess()->GetRunLock()))
{
const std::vector<QueueItemSP> queue_items(queue_sp->GetPendingItems());
m_pending_items_fetched = true;
const uint32_t num_pending_items = queue_items.size();
for (uint32_t idx = 0; idx < num_pending_items; ++idx)
{
QueueItemSP item = queue_items[idx];
if (item && item->IsValid())
{
m_pending_items.push_back (item);
}
}
}
}
}
}
uint32_t
GetNumThreads ()
{
uint32_t result = 0;
FetchThreads();
if (m_thread_list_fetched)
{
result = m_threads.size();
}
return result;
}
lldb::SBThread
GetThreadAtIndex (uint32_t idx)
{
FetchThreads();
SBThread sb_thread;
QueueSP queue_sp = m_queue_wp.lock();
if (queue_sp && idx < m_threads.size())
{
ProcessSP process_sp = queue_sp->GetProcess();
if (process_sp)
{
ThreadSP thread_sp = m_threads[idx].lock();
if (thread_sp)
{
sb_thread.SetThread (thread_sp);
}
}
}
return sb_thread;
}
uint32_t
GetNumPendingItems ()
{
uint32_t result = 0;
FetchItems();
if (m_pending_items_fetched)
{
result = m_pending_items.size();
}
return result;
}
lldb::SBQueueItem
GetPendingItemAtIndex (uint32_t idx)
{
SBQueueItem result;
FetchItems();
if (m_pending_items_fetched && idx < m_pending_items.size())
{
result.SetQueueItem (m_pending_items[idx]);
}
return result;
}
lldb::SBProcess
GetProcess ()
{
SBProcess result;
QueueSP queue_sp = m_queue_wp.lock();
if (queue_sp)
{
result.SetSP (queue_sp->GetProcess());
}
return result;
}
private:
lldb::QueueWP m_queue_wp;
std::vector<lldb::ThreadWP> m_threads; // threads currently executing this queue's items
bool m_thread_list_fetched; // have we tried to fetch the threads list already?
std::vector<lldb::QueueItemSP> m_pending_items; // items currently enqueued
bool m_pending_items_fetched; // have we tried to fetch the item list already?
};
}
SBQueue::SBQueue () :
m_opaque_sp (new QueueImpl())
{
}
SBQueue::SBQueue (const QueueSP& queue_sp) :
m_opaque_sp (new QueueImpl (queue_sp))
{
}
SBQueue::SBQueue (const SBQueue &rhs)
{
if (&rhs == this)
return;
m_opaque_sp = rhs.m_opaque_sp;
}
const lldb::SBQueue &
SBQueue::operator = (const lldb::SBQueue &rhs)
{
m_opaque_sp = rhs.m_opaque_sp;
return *this;
}
SBQueue::~SBQueue()
{
}
bool
SBQueue::IsValid() const
{
return m_opaque_sp->IsValid();
}
void
SBQueue::Clear ()
{
m_opaque_sp->Clear();
}
void
SBQueue::SetQueue (const QueueSP& queue_sp)
{
m_opaque_sp->SetQueue (queue_sp);
}
lldb::queue_id_t
SBQueue::GetQueueID () const
{
return m_opaque_sp->GetQueueID ();
}
uint32_t
SBQueue::GetIndexID () const
{
return m_opaque_sp->GetIndexID ();
}
const char *
SBQueue::GetName () const
{
return m_opaque_sp->GetName ();
}
uint32_t
SBQueue::GetNumThreads ()
{
return m_opaque_sp->GetNumThreads ();
}
SBThread
SBQueue::GetThreadAtIndex (uint32_t idx)
{
return m_opaque_sp->GetThreadAtIndex (idx);
}
uint32_t
SBQueue::GetNumPendingItems ()
{
return m_opaque_sp->GetNumPendingItems ();
}
SBQueueItem
SBQueue::GetPendingItemAtIndex (uint32_t idx)
{
return m_opaque_sp->GetPendingItemAtIndex (idx);
}
SBProcess
SBQueue::GetProcess ()
{
return m_opaque_sp->GetProcess();
}