According to the spec, RestartRequest has an optional "arguments" field, which is a RestartArguments object. RestartArguments has its own optional "arguments" field, which is a (LaunchRequestArguments | AttachRequestArguments) object. So we need to to the "arguments" lookup twice to get to the actual launch arguments. Differential Revision: https://reviews.llvm.org/D150392
117 lines
4.3 KiB
Python
117 lines
4.3 KiB
Python
"""
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Test lldb-vscode RestartRequest.
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"""
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from lldbsuite.test.decorators import *
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from lldbsuite.test.lldbtest import line_number
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import lldbvscode_testcase
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class TestVSCode_restart(lldbvscode_testcase.VSCodeTestCaseBase):
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@skipIfWindows
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@skipIfRemote
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def test_basic_functionality(self):
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'''
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Tests the basic restarting functionality: set two breakpoints in
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sequence, restart at the second, check that we hit the first one.
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'''
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line_A = line_number('main.c', '// breakpoint A')
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line_B = line_number('main.c', '// breakpoint B')
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program = self.getBuildArtifact("a.out")
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self.build_and_launch(program)
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[bp_A, bp_B] = self.set_source_breakpoints('main.c', [line_A, line_B])
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# Verify we hit A, then B.
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self.vscode.request_configurationDone()
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self.verify_breakpoint_hit([bp_A])
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self.vscode.request_continue()
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self.verify_breakpoint_hit([bp_B])
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# Make sure i has been modified from its initial value of 0.
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self.assertEquals(int(self.vscode.get_local_variable_value('i')),
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1234, 'i != 1234 after hitting breakpoint B')
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# Restart then check we stop back at A and program state has been reset.
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self.vscode.request_restart()
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self.verify_breakpoint_hit([bp_A])
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self.assertEquals(int(self.vscode.get_local_variable_value('i')),
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0, 'i != 0 after hitting breakpoint A on restart')
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@skipIfWindows
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@skipIfRemote
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def test_stopOnEntry(self):
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'''
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Check that the stopOnEntry setting is still honored after a restart.
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'''
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program = self.getBuildArtifact("a.out")
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self.build_and_launch(program, stopOnEntry=True)
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[bp_main] = self.set_function_breakpoints(['main'])
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self.vscode.request_configurationDone()
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# Once the "configuration done" event is sent, we should get a stopped
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# event immediately because of stopOnEntry.
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stopped_events = self.vscode.wait_for_stopped()
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for stopped_event in stopped_events:
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if 'body' in stopped_event:
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body = stopped_event['body']
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if 'reason' in body:
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reason = body['reason']
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self.assertNotEqual(
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reason, 'breakpoint',
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'verify stop isn\'t "main" breakpoint')
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# Then, if we continue, we should hit the breakpoint at main.
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self.vscode.request_continue()
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self.verify_breakpoint_hit([bp_main])
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# Restart and check that we still get a stopped event before reaching
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# main.
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self.vscode.request_restart()
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stopped_events = self.vscode.wait_for_stopped()
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for stopped_event in stopped_events:
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if 'body' in stopped_event:
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body = stopped_event['body']
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if 'reason' in body:
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reason = body['reason']
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self.assertNotEqual(
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reason, 'breakpoint',
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'verify stop after restart isn\'t "main" breakpoint')
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@skipIfWindows
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@skipIfRemote
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def test_arguments(self):
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'''
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Tests that lldb-vscode will use updated launch arguments included
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with a restart request.
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'''
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line_A = line_number('main.c', '// breakpoint A')
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program = self.getBuildArtifact("a.out")
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self.build_and_launch(program)
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[bp_A] = self.set_source_breakpoints('main.c', [line_A])
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# Verify we hit A, then B.
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self.vscode.request_configurationDone()
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self.verify_breakpoint_hit([bp_A])
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# We don't set any arguments in the initial launch request, so argc
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# should be 1.
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self.assertEquals(int(self.vscode.get_local_variable_value('argc')),
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1, 'argc != 1 before restart')
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# Restart with some extra 'args' and check that the new argc reflects
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# the updated launch config.
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self.vscode.request_restart(restartArguments={
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'arguments': {
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'program': program,
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'args': ['a', 'b', 'c', 'd'],
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}
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})
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self.verify_breakpoint_hit([bp_A])
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self.assertEquals(int(self.vscode.get_local_variable_value('argc')),
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5, 'argc != 5 after restart')
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