Files
clang-p2996/lldb/source/Plugins/Process/Windows/DebuggerThread.cpp
Zachary Turner 1019695b38 Move the thread logic around to fit better into LLDB's process model.
Previously we were directly updating the thread list and stopping
and restarting the process every time threads were created.  With
this patch, we queue up thread launches and thread exits, resolve
these all internally, and only update the threads when we get an
UpdateThreadList call.  We now only update the private state on
an actual stop (i.e. breakpoint).

llvm-svn: 222178
2014-11-17 21:31:30 +00:00

270 lines
8.7 KiB
C++

//===-- DebuggerThread.DebuggerThread --------------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#include "DebuggerThread.h"
#include "ExceptionRecord.h"
#include "IDebugDelegate.h"
#include "lldb/Core/Error.h"
#include "lldb/Core/Log.h"
#include "lldb/Core/ModuleSpec.h"
#include "lldb/Host/FileSpec.h"
#include "lldb/Host/Predicate.h"
#include "lldb/Host/ThisThread.h"
#include "lldb/Host/ThreadLauncher.h"
#include "lldb/Host/windows/HostProcessWindows.h"
#include "lldb/Host/windows/HostThreadWindows.h"
#include "lldb/Host/windows/ProcessLauncherWindows.h"
#include "lldb/Target/ProcessLaunchInfo.h"
#include "llvm/ADT/STLExtras.h"
#include "llvm/Support/raw_ostream.h"
using namespace lldb;
using namespace lldb_private;
namespace
{
struct DebugLaunchContext
{
DebugLaunchContext(DebuggerThread *thread, const ProcessLaunchInfo &launch_info)
: m_thread(thread)
, m_launch_info(launch_info)
{
}
DebuggerThread *m_thread;
ProcessLaunchInfo m_launch_info;
};
}
DebuggerThread::DebuggerThread(DebugDelegateSP debug_delegate)
: m_debug_delegate(debug_delegate)
, m_image_file(nullptr)
{
}
DebuggerThread::~DebuggerThread()
{
}
Error
DebuggerThread::DebugLaunch(const ProcessLaunchInfo &launch_info)
{
Error error;
DebugLaunchContext *context = new DebugLaunchContext(this, launch_info);
HostThread slave_thread(ThreadLauncher::LaunchThread("lldb.plugin.process-windows.slave[?]", DebuggerThreadRoutine, context, &error));
return error;
}
lldb::thread_result_t
DebuggerThread::DebuggerThreadRoutine(void *data)
{
DebugLaunchContext *context = static_cast<DebugLaunchContext *>(data);
lldb::thread_result_t result = context->m_thread->DebuggerThreadRoutine(context->m_launch_info);
delete context;
return result;
}
lldb::thread_result_t
DebuggerThread::DebuggerThreadRoutine(const ProcessLaunchInfo &launch_info)
{
// Grab a shared_ptr reference to this so that we know it won't get deleted until after the
// thread routine has exited.
std::shared_ptr<DebuggerThread> this_ref(shared_from_this());
Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_PROCESS));
Error error;
ProcessLauncherWindows launcher;
HostProcess process(launcher.LaunchProcess(launch_info, error));
// If we couldn't create the process, notify waiters immediately. Otherwise enter the debug
// loop and wait until we get the create process debug notification. Note that if the process
// was created successfully, we can throw away the process handle we got from CreateProcess
// because Windows will give us another (potentially more useful?) handle when it sends us the
// CREATE_PROCESS_DEBUG_EVENT.
if (error.Success())
DebugLoop();
else
m_debug_delegate->OnDebuggerError(error, 0);
return 0;
}
void
DebuggerThread::ContinueAsyncException(ExceptionResult result)
{
m_exception.SetValue(result, eBroadcastAlways);
}
void
DebuggerThread::DebugLoop()
{
DEBUG_EVENT dbe = {0};
bool exit = false;
while (!exit && WaitForDebugEvent(&dbe, INFINITE))
{
DWORD continue_status = DBG_CONTINUE;
switch (dbe.dwDebugEventCode)
{
case EXCEPTION_DEBUG_EVENT:
{
ExceptionResult status = HandleExceptionEvent(dbe.u.Exception, dbe.dwThreadId);
m_exception.SetValue(status, eBroadcastNever);
m_exception.WaitForValueNotEqualTo(ExceptionResult::BreakInDebugger, status);
if (status == ExceptionResult::MaskException)
continue_status = DBG_CONTINUE;
else if (status == ExceptionResult::SendToApplication)
continue_status = DBG_EXCEPTION_NOT_HANDLED;
break;
}
case CREATE_THREAD_DEBUG_EVENT:
continue_status = HandleCreateThreadEvent(dbe.u.CreateThread, dbe.dwThreadId);
break;
case CREATE_PROCESS_DEBUG_EVENT:
continue_status = HandleCreateProcessEvent(dbe.u.CreateProcessInfo, dbe.dwThreadId);
break;
case EXIT_THREAD_DEBUG_EVENT:
continue_status = HandleExitThreadEvent(dbe.u.ExitThread, dbe.dwThreadId);
break;
case EXIT_PROCESS_DEBUG_EVENT:
continue_status = HandleExitProcessEvent(dbe.u.ExitProcess, dbe.dwThreadId);
exit = true;
break;
case LOAD_DLL_DEBUG_EVENT:
continue_status = HandleLoadDllEvent(dbe.u.LoadDll, dbe.dwThreadId);
break;
case UNLOAD_DLL_DEBUG_EVENT:
continue_status = HandleUnloadDllEvent(dbe.u.UnloadDll, dbe.dwThreadId);
break;
case OUTPUT_DEBUG_STRING_EVENT:
continue_status = HandleODSEvent(dbe.u.DebugString, dbe.dwThreadId);
break;
case RIP_EVENT:
continue_status = HandleRipEvent(dbe.u.RipInfo, dbe.dwThreadId);
if (dbe.u.RipInfo.dwType == SLE_ERROR)
exit = true;
break;
}
::ContinueDebugEvent(dbe.dwProcessId, dbe.dwThreadId, continue_status);
}
}
ExceptionResult
DebuggerThread::HandleExceptionEvent(const EXCEPTION_DEBUG_INFO &info, DWORD thread_id)
{
bool first_chance = (info.dwFirstChance != 0);
return m_debug_delegate->OnDebugException(first_chance, ExceptionRecord(info.ExceptionRecord));
}
DWORD
DebuggerThread::HandleCreateThreadEvent(const CREATE_THREAD_DEBUG_INFO &info, DWORD thread_id)
{
return DBG_CONTINUE;
}
DWORD
DebuggerThread::HandleCreateProcessEvent(const CREATE_PROCESS_DEBUG_INFO &info, DWORD thread_id)
{
std::string thread_name;
llvm::raw_string_ostream name_stream(thread_name);
name_stream << "lldb.plugin.process-windows.slave[" << m_process.GetProcessId() << "]";
name_stream.flush();
ThisThread::SetName(thread_name.c_str());
// info.hProcess and info.hThread are closed automatically by Windows when
// EXIT_PROCESS_DEBUG_EVENT is received.
m_process = HostProcess(info.hProcess);
((HostProcessWindows &)m_process.GetNativeProcess()).SetOwnsHandle(false);
m_main_thread = HostThread(info.hThread);
((HostThreadWindows &)m_main_thread.GetNativeThread()).SetOwnsHandle(false);
m_image_file = info.hFile;
lldb::addr_t load_addr = reinterpret_cast<lldb::addr_t>(info.lpBaseOfImage);
m_debug_delegate->OnDebuggerConnected(load_addr);
return DBG_CONTINUE;
}
DWORD
DebuggerThread::HandleExitThreadEvent(const EXIT_THREAD_DEBUG_INFO &info, DWORD thread_id)
{
return DBG_CONTINUE;
}
DWORD
DebuggerThread::HandleExitProcessEvent(const EXIT_PROCESS_DEBUG_INFO &info, DWORD thread_id)
{
m_debug_delegate->OnExitProcess(info.dwExitCode);
m_process = HostProcess();
m_main_thread = HostThread();
::CloseHandle(m_image_file);
m_image_file = nullptr;
return DBG_CONTINUE;
}
DWORD
DebuggerThread::HandleLoadDllEvent(const LOAD_DLL_DEBUG_INFO &info, DWORD thread_id)
{
if (info.hFile == nullptr)
{
// Not sure what this is, so just ignore it.
return DBG_CONTINUE;
}
std::vector<char> buffer(1);
DWORD required_size = GetFinalPathNameByHandle(info.hFile, &buffer[0], 0, VOLUME_NAME_DOS);
if (required_size > 0)
{
buffer.resize(required_size + 1);
required_size = GetFinalPathNameByHandle(info.hFile, &buffer[0], required_size + 1, VOLUME_NAME_DOS);
llvm::StringRef path_str(&buffer[0]);
const char *path = path_str.data();
if (path_str.startswith("\\\\?\\"))
path += 4;
FileSpec file_spec(path, false);
ModuleSpec module_spec(file_spec);
lldb::addr_t load_addr = reinterpret_cast<lldb::addr_t>(info.lpBaseOfDll);
m_debug_delegate->OnLoadDll(module_spec, load_addr);
}
else
{
// An unknown error occurred getting the path name.
}
// Windows does not automatically close info.hFile, so we need to do it.
::CloseHandle(info.hFile);
return DBG_CONTINUE;
}
DWORD
DebuggerThread::HandleUnloadDllEvent(const UNLOAD_DLL_DEBUG_INFO &info, DWORD thread_id)
{
m_debug_delegate->OnUnloadDll(reinterpret_cast<lldb::addr_t>(info.lpBaseOfDll));
return DBG_CONTINUE;
}
DWORD
DebuggerThread::HandleODSEvent(const OUTPUT_DEBUG_STRING_INFO &info, DWORD thread_id)
{
return DBG_CONTINUE;
}
DWORD
DebuggerThread::HandleRipEvent(const RIP_INFO &info, DWORD thread_id)
{
Error error(info.dwError, eErrorTypeWin32);
m_debug_delegate->OnDebuggerError(error, info.dwType);
return DBG_CONTINUE;
}