Files
clang-p2996/llvm/test/CodeGen/AMDGPU/GlobalISel/bswap.ll
Jay Foad 3eb2281bc0 [AMDGPU] Aggressively fold immediates in SIFoldOperands
Previously SIFoldOperands::foldInstOperand would only fold a
non-inlinable immediate into a single user, so as not to increase code
size by adding the same 32-bit literal operand to many instructions.

This patch removes that restriction, so that a non-inlinable immediate
will be folded into any number of users. The rationale is:
- It reduces the number of registers used for holding constant values,
  which might increase occupancy. (On the other hand, many of these
  registers are SGPRs which no longer affect occupancy on GFX10+.)
- It reduces ALU stalls between the instruction that loads a constant
  into a register, and the instruction that uses it.
- The above benefits are expected to outweigh any increase in code size.

Differential Revision: https://reviews.llvm.org/D114643
2022-05-18 10:19:35 +01:00

664 lines
23 KiB
LLVM

; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc -global-isel -mtriple=amdgcn-amd-amdpal -mcpu=hawaii -o - %s | FileCheck -check-prefix=GFX7 %s
; RUN: llc -global-isel -mtriple=amdgcn-amd-amdpal -mcpu=fiji -o - %s | FileCheck -check-prefix=GFX8 %s
; RUN: llc -global-isel -mtriple=amdgcn-amd-amdpal -mcpu=gfx900 -o - %s | FileCheck -check-prefix=GFX9 %s
; RUN: llc -global-isel -mtriple=amdgcn-amd-amdpal -mcpu=gfx1010 -o - %s | FileCheck -check-prefix=GFX10 %s
define amdgpu_ps i32 @s_bswap_i32(i32 inreg %src) {
; GFX7-LABEL: s_bswap_i32:
; GFX7: ; %bb.0:
; GFX7-NEXT: v_alignbit_b32 v0, s0, s0, 8
; GFX7-NEXT: v_alignbit_b32 v1, s0, s0, 24
; GFX7-NEXT: s_mov_b32 s0, 0xff00ff
; GFX7-NEXT: v_bfi_b32 v0, s0, v1, v0
; GFX7-NEXT: v_readfirstlane_b32 s0, v0
; GFX7-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: s_bswap_i32:
; GFX8: ; %bb.0:
; GFX8-NEXT: v_mov_b32_e32 v0, s0
; GFX8-NEXT: s_mov_b32 s0, 0x10203
; GFX8-NEXT: v_perm_b32 v0, 0, v0, s0
; GFX8-NEXT: v_readfirstlane_b32 s0, v0
; GFX8-NEXT: ; return to shader part epilog
;
; GFX9-LABEL: s_bswap_i32:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_mov_b32_e32 v0, s0
; GFX9-NEXT: s_mov_b32 s0, 0x10203
; GFX9-NEXT: v_perm_b32 v0, 0, v0, s0
; GFX9-NEXT: v_readfirstlane_b32 s0, v0
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: s_bswap_i32:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_perm_b32 v0, 0, s0, 0x10203
; GFX10-NEXT: v_readfirstlane_b32 s0, v0
; GFX10-NEXT: ; return to shader part epilog
%bswap = call i32 @llvm.bswap.i32(i32 %src)
ret i32 %bswap
}
define i32 @v_bswap_i32(i32 %src) {
; GFX7-LABEL: v_bswap_i32:
; GFX7: ; %bb.0:
; GFX7-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX7-NEXT: v_alignbit_b32 v1, v0, v0, 8
; GFX7-NEXT: v_alignbit_b32 v0, v0, v0, 24
; GFX7-NEXT: s_mov_b32 s4, 0xff00ff
; GFX7-NEXT: v_bfi_b32 v0, s4, v0, v1
; GFX7-NEXT: s_setpc_b64 s[30:31]
;
; GFX8-LABEL: v_bswap_i32:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX8-NEXT: s_mov_b32 s4, 0x10203
; GFX8-NEXT: v_perm_b32 v0, 0, v0, s4
; GFX8-NEXT: s_setpc_b64 s[30:31]
;
; GFX9-LABEL: v_bswap_i32:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT: s_mov_b32 s4, 0x10203
; GFX9-NEXT: v_perm_b32 v0, 0, v0, s4
; GFX9-NEXT: s_setpc_b64 s[30:31]
;
; GFX10-LABEL: v_bswap_i32:
; GFX10: ; %bb.0:
; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX10-NEXT: s_waitcnt_vscnt null, 0x0
; GFX10-NEXT: v_perm_b32 v0, 0, v0, 0x10203
; GFX10-NEXT: s_setpc_b64 s[30:31]
%bswap = call i32 @llvm.bswap.i32(i32 %src)
ret i32 %bswap
}
define amdgpu_ps <2 x i32> @s_bswap_v2i32(<2 x i32> inreg %src) {
; GFX7-LABEL: s_bswap_v2i32:
; GFX7: ; %bb.0:
; GFX7-NEXT: v_alignbit_b32 v0, s0, s0, 8
; GFX7-NEXT: v_alignbit_b32 v1, s0, s0, 24
; GFX7-NEXT: s_mov_b32 s0, 0xff00ff
; GFX7-NEXT: v_bfi_b32 v0, s0, v1, v0
; GFX7-NEXT: v_alignbit_b32 v1, s1, s1, 8
; GFX7-NEXT: v_alignbit_b32 v2, s1, s1, 24
; GFX7-NEXT: v_bfi_b32 v1, s0, v2, v1
; GFX7-NEXT: v_readfirstlane_b32 s0, v0
; GFX7-NEXT: v_readfirstlane_b32 s1, v1
; GFX7-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: s_bswap_v2i32:
; GFX8: ; %bb.0:
; GFX8-NEXT: v_mov_b32_e32 v0, s0
; GFX8-NEXT: s_mov_b32 s0, 0x10203
; GFX8-NEXT: v_mov_b32_e32 v1, s1
; GFX8-NEXT: v_perm_b32 v0, 0, v0, s0
; GFX8-NEXT: v_perm_b32 v1, 0, v1, s0
; GFX8-NEXT: v_readfirstlane_b32 s0, v0
; GFX8-NEXT: v_readfirstlane_b32 s1, v1
; GFX8-NEXT: ; return to shader part epilog
;
; GFX9-LABEL: s_bswap_v2i32:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_mov_b32_e32 v0, s0
; GFX9-NEXT: s_mov_b32 s0, 0x10203
; GFX9-NEXT: v_mov_b32_e32 v1, s1
; GFX9-NEXT: v_perm_b32 v0, 0, v0, s0
; GFX9-NEXT: v_perm_b32 v1, 0, v1, s0
; GFX9-NEXT: v_readfirstlane_b32 s0, v0
; GFX9-NEXT: v_readfirstlane_b32 s1, v1
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: s_bswap_v2i32:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_perm_b32 v0, 0, s0, 0x10203
; GFX10-NEXT: v_perm_b32 v1, 0, s1, 0x10203
; GFX10-NEXT: v_readfirstlane_b32 s0, v0
; GFX10-NEXT: v_readfirstlane_b32 s1, v1
; GFX10-NEXT: ; return to shader part epilog
%bswap = call <2 x i32> @llvm.bswap.v2i32(<2 x i32> %src)
ret <2 x i32> %bswap
}
define <2 x i32> @v_bswap_v2i32(<2 x i32> %src) {
; GFX7-LABEL: v_bswap_v2i32:
; GFX7: ; %bb.0:
; GFX7-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX7-NEXT: v_alignbit_b32 v2, v0, v0, 8
; GFX7-NEXT: v_alignbit_b32 v0, v0, v0, 24
; GFX7-NEXT: s_mov_b32 s4, 0xff00ff
; GFX7-NEXT: v_bfi_b32 v0, s4, v0, v2
; GFX7-NEXT: v_alignbit_b32 v2, v1, v1, 8
; GFX7-NEXT: v_alignbit_b32 v1, v1, v1, 24
; GFX7-NEXT: v_bfi_b32 v1, s4, v1, v2
; GFX7-NEXT: s_setpc_b64 s[30:31]
;
; GFX8-LABEL: v_bswap_v2i32:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX8-NEXT: s_mov_b32 s4, 0x10203
; GFX8-NEXT: v_perm_b32 v0, 0, v0, s4
; GFX8-NEXT: v_perm_b32 v1, 0, v1, s4
; GFX8-NEXT: s_setpc_b64 s[30:31]
;
; GFX9-LABEL: v_bswap_v2i32:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT: s_mov_b32 s4, 0x10203
; GFX9-NEXT: v_perm_b32 v0, 0, v0, s4
; GFX9-NEXT: v_perm_b32 v1, 0, v1, s4
; GFX9-NEXT: s_setpc_b64 s[30:31]
;
; GFX10-LABEL: v_bswap_v2i32:
; GFX10: ; %bb.0:
; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX10-NEXT: s_waitcnt_vscnt null, 0x0
; GFX10-NEXT: v_perm_b32 v0, 0, v0, 0x10203
; GFX10-NEXT: v_perm_b32 v1, 0, v1, 0x10203
; GFX10-NEXT: s_setpc_b64 s[30:31]
%bswap = call <2 x i32> @llvm.bswap.v2i32(<2 x i32> %src)
ret <2 x i32> %bswap
}
define amdgpu_ps i64 @s_bswap_i64(i64 inreg %src) {
; GFX7-LABEL: s_bswap_i64:
; GFX7: ; %bb.0:
; GFX7-NEXT: v_alignbit_b32 v0, s1, s1, 8
; GFX7-NEXT: v_alignbit_b32 v1, s1, s1, 24
; GFX7-NEXT: s_mov_b32 s1, 0xff00ff
; GFX7-NEXT: v_bfi_b32 v0, s1, v1, v0
; GFX7-NEXT: v_alignbit_b32 v1, s0, s0, 8
; GFX7-NEXT: v_alignbit_b32 v2, s0, s0, 24
; GFX7-NEXT: v_bfi_b32 v1, s1, v2, v1
; GFX7-NEXT: v_readfirstlane_b32 s0, v0
; GFX7-NEXT: v_readfirstlane_b32 s1, v1
; GFX7-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: s_bswap_i64:
; GFX8: ; %bb.0:
; GFX8-NEXT: v_mov_b32_e32 v0, s1
; GFX8-NEXT: s_mov_b32 s1, 0x10203
; GFX8-NEXT: v_mov_b32_e32 v1, s0
; GFX8-NEXT: v_perm_b32 v0, 0, v0, s1
; GFX8-NEXT: v_perm_b32 v1, 0, v1, s1
; GFX8-NEXT: v_readfirstlane_b32 s0, v0
; GFX8-NEXT: v_readfirstlane_b32 s1, v1
; GFX8-NEXT: ; return to shader part epilog
;
; GFX9-LABEL: s_bswap_i64:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_mov_b32_e32 v0, s1
; GFX9-NEXT: s_mov_b32 s1, 0x10203
; GFX9-NEXT: v_mov_b32_e32 v1, s0
; GFX9-NEXT: v_perm_b32 v0, 0, v0, s1
; GFX9-NEXT: v_perm_b32 v1, 0, v1, s1
; GFX9-NEXT: v_readfirstlane_b32 s0, v0
; GFX9-NEXT: v_readfirstlane_b32 s1, v1
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: s_bswap_i64:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_perm_b32 v0, 0, s1, 0x10203
; GFX10-NEXT: v_perm_b32 v1, 0, s0, 0x10203
; GFX10-NEXT: v_readfirstlane_b32 s0, v0
; GFX10-NEXT: v_readfirstlane_b32 s1, v1
; GFX10-NEXT: ; return to shader part epilog
%bswap = call i64 @llvm.bswap.i64(i64 %src)
ret i64 %bswap
}
define i64 @v_bswap_i64(i64 %src) {
; GFX7-LABEL: v_bswap_i64:
; GFX7: ; %bb.0:
; GFX7-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX7-NEXT: v_alignbit_b32 v2, v1, v1, 8
; GFX7-NEXT: v_alignbit_b32 v1, v1, v1, 24
; GFX7-NEXT: s_mov_b32 s4, 0xff00ff
; GFX7-NEXT: v_bfi_b32 v2, s4, v1, v2
; GFX7-NEXT: v_alignbit_b32 v1, v0, v0, 8
; GFX7-NEXT: v_alignbit_b32 v0, v0, v0, 24
; GFX7-NEXT: v_bfi_b32 v1, s4, v0, v1
; GFX7-NEXT: v_mov_b32_e32 v0, v2
; GFX7-NEXT: s_setpc_b64 s[30:31]
;
; GFX8-LABEL: v_bswap_i64:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX8-NEXT: s_mov_b32 s4, 0x10203
; GFX8-NEXT: v_perm_b32 v2, 0, v1, s4
; GFX8-NEXT: v_perm_b32 v1, 0, v0, s4
; GFX8-NEXT: v_mov_b32_e32 v0, v2
; GFX8-NEXT: s_setpc_b64 s[30:31]
;
; GFX9-LABEL: v_bswap_i64:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT: s_mov_b32 s4, 0x10203
; GFX9-NEXT: v_perm_b32 v2, 0, v1, s4
; GFX9-NEXT: v_perm_b32 v1, 0, v0, s4
; GFX9-NEXT: v_mov_b32_e32 v0, v2
; GFX9-NEXT: s_setpc_b64 s[30:31]
;
; GFX10-LABEL: v_bswap_i64:
; GFX10: ; %bb.0:
; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX10-NEXT: s_waitcnt_vscnt null, 0x0
; GFX10-NEXT: v_perm_b32 v2, 0, v1, 0x10203
; GFX10-NEXT: v_perm_b32 v1, 0, v0, 0x10203
; GFX10-NEXT: v_mov_b32_e32 v0, v2
; GFX10-NEXT: s_setpc_b64 s[30:31]
%bswap = call i64 @llvm.bswap.i64(i64 %src)
ret i64 %bswap
}
define amdgpu_ps <2 x i64> @s_bswap_v2i64(<2 x i64> inreg %src) {
; GFX7-LABEL: s_bswap_v2i64:
; GFX7: ; %bb.0:
; GFX7-NEXT: v_alignbit_b32 v0, s1, s1, 8
; GFX7-NEXT: v_alignbit_b32 v1, s1, s1, 24
; GFX7-NEXT: s_mov_b32 s1, 0xff00ff
; GFX7-NEXT: v_bfi_b32 v0, s1, v1, v0
; GFX7-NEXT: v_alignbit_b32 v1, s0, s0, 8
; GFX7-NEXT: v_alignbit_b32 v2, s0, s0, 24
; GFX7-NEXT: v_bfi_b32 v1, s1, v2, v1
; GFX7-NEXT: v_alignbit_b32 v2, s3, s3, 8
; GFX7-NEXT: v_alignbit_b32 v3, s3, s3, 24
; GFX7-NEXT: v_bfi_b32 v2, s1, v3, v2
; GFX7-NEXT: v_alignbit_b32 v3, s2, s2, 8
; GFX7-NEXT: v_alignbit_b32 v4, s2, s2, 24
; GFX7-NEXT: v_bfi_b32 v3, s1, v4, v3
; GFX7-NEXT: v_readfirstlane_b32 s0, v0
; GFX7-NEXT: v_readfirstlane_b32 s1, v1
; GFX7-NEXT: v_readfirstlane_b32 s2, v2
; GFX7-NEXT: v_readfirstlane_b32 s3, v3
; GFX7-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: s_bswap_v2i64:
; GFX8: ; %bb.0:
; GFX8-NEXT: v_mov_b32_e32 v0, s1
; GFX8-NEXT: s_mov_b32 s1, 0x10203
; GFX8-NEXT: v_mov_b32_e32 v1, s0
; GFX8-NEXT: v_mov_b32_e32 v2, s3
; GFX8-NEXT: v_mov_b32_e32 v3, s2
; GFX8-NEXT: v_perm_b32 v0, 0, v0, s1
; GFX8-NEXT: v_perm_b32 v1, 0, v1, s1
; GFX8-NEXT: v_perm_b32 v2, 0, v2, s1
; GFX8-NEXT: v_perm_b32 v3, 0, v3, s1
; GFX8-NEXT: v_readfirstlane_b32 s0, v0
; GFX8-NEXT: v_readfirstlane_b32 s1, v1
; GFX8-NEXT: v_readfirstlane_b32 s2, v2
; GFX8-NEXT: v_readfirstlane_b32 s3, v3
; GFX8-NEXT: ; return to shader part epilog
;
; GFX9-LABEL: s_bswap_v2i64:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_mov_b32_e32 v0, s1
; GFX9-NEXT: s_mov_b32 s1, 0x10203
; GFX9-NEXT: v_mov_b32_e32 v1, s0
; GFX9-NEXT: v_mov_b32_e32 v2, s3
; GFX9-NEXT: v_mov_b32_e32 v3, s2
; GFX9-NEXT: v_perm_b32 v0, 0, v0, s1
; GFX9-NEXT: v_perm_b32 v1, 0, v1, s1
; GFX9-NEXT: v_perm_b32 v2, 0, v2, s1
; GFX9-NEXT: v_perm_b32 v3, 0, v3, s1
; GFX9-NEXT: v_readfirstlane_b32 s0, v0
; GFX9-NEXT: v_readfirstlane_b32 s1, v1
; GFX9-NEXT: v_readfirstlane_b32 s2, v2
; GFX9-NEXT: v_readfirstlane_b32 s3, v3
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: s_bswap_v2i64:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_perm_b32 v0, 0, s1, 0x10203
; GFX10-NEXT: v_perm_b32 v1, 0, s0, 0x10203
; GFX10-NEXT: v_perm_b32 v2, 0, s3, 0x10203
; GFX10-NEXT: v_perm_b32 v3, 0, s2, 0x10203
; GFX10-NEXT: v_readfirstlane_b32 s0, v0
; GFX10-NEXT: v_readfirstlane_b32 s1, v1
; GFX10-NEXT: v_readfirstlane_b32 s2, v2
; GFX10-NEXT: v_readfirstlane_b32 s3, v3
; GFX10-NEXT: ; return to shader part epilog
%bswap = call <2 x i64> @llvm.bswap.v2i64(<2 x i64> %src)
ret <2 x i64> %bswap
}
define <2 x i64> @v_bswap_v2i64(<2 x i64> %src) {
; GFX7-LABEL: v_bswap_v2i64:
; GFX7: ; %bb.0:
; GFX7-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX7-NEXT: v_alignbit_b32 v4, v1, v1, 8
; GFX7-NEXT: v_alignbit_b32 v1, v1, v1, 24
; GFX7-NEXT: s_mov_b32 s4, 0xff00ff
; GFX7-NEXT: v_bfi_b32 v4, s4, v1, v4
; GFX7-NEXT: v_alignbit_b32 v1, v0, v0, 8
; GFX7-NEXT: v_alignbit_b32 v0, v0, v0, 24
; GFX7-NEXT: v_bfi_b32 v1, s4, v0, v1
; GFX7-NEXT: v_alignbit_b32 v0, v3, v3, 8
; GFX7-NEXT: v_alignbit_b32 v3, v3, v3, 24
; GFX7-NEXT: v_bfi_b32 v5, s4, v3, v0
; GFX7-NEXT: v_alignbit_b32 v0, v2, v2, 8
; GFX7-NEXT: v_alignbit_b32 v2, v2, v2, 24
; GFX7-NEXT: v_bfi_b32 v3, s4, v2, v0
; GFX7-NEXT: v_mov_b32_e32 v0, v4
; GFX7-NEXT: v_mov_b32_e32 v2, v5
; GFX7-NEXT: s_setpc_b64 s[30:31]
;
; GFX8-LABEL: v_bswap_v2i64:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX8-NEXT: s_mov_b32 s4, 0x10203
; GFX8-NEXT: v_perm_b32 v4, 0, v1, s4
; GFX8-NEXT: v_perm_b32 v5, 0, v3, s4
; GFX8-NEXT: v_perm_b32 v1, 0, v0, s4
; GFX8-NEXT: v_perm_b32 v3, 0, v2, s4
; GFX8-NEXT: v_mov_b32_e32 v0, v4
; GFX8-NEXT: v_mov_b32_e32 v2, v5
; GFX8-NEXT: s_setpc_b64 s[30:31]
;
; GFX9-LABEL: v_bswap_v2i64:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT: s_mov_b32 s4, 0x10203
; GFX9-NEXT: v_perm_b32 v4, 0, v1, s4
; GFX9-NEXT: v_perm_b32 v5, 0, v3, s4
; GFX9-NEXT: v_perm_b32 v1, 0, v0, s4
; GFX9-NEXT: v_perm_b32 v3, 0, v2, s4
; GFX9-NEXT: v_mov_b32_e32 v0, v4
; GFX9-NEXT: v_mov_b32_e32 v2, v5
; GFX9-NEXT: s_setpc_b64 s[30:31]
;
; GFX10-LABEL: v_bswap_v2i64:
; GFX10: ; %bb.0:
; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX10-NEXT: s_waitcnt_vscnt null, 0x0
; GFX10-NEXT: v_perm_b32 v4, 0, v1, 0x10203
; GFX10-NEXT: v_perm_b32 v5, 0, v3, 0x10203
; GFX10-NEXT: v_perm_b32 v1, 0, v0, 0x10203
; GFX10-NEXT: v_perm_b32 v3, 0, v2, 0x10203
; GFX10-NEXT: v_mov_b32_e32 v0, v4
; GFX10-NEXT: v_mov_b32_e32 v2, v5
; GFX10-NEXT: s_setpc_b64 s[30:31]
%bswap = call <2 x i64> @llvm.bswap.v2i64(<2 x i64> %src)
ret <2 x i64> %bswap
}
define amdgpu_ps i16 @s_bswap_i16(i16 inreg %src) {
; GFX7-LABEL: s_bswap_i16:
; GFX7: ; %bb.0:
; GFX7-NEXT: s_lshl_b32 s1, s0, 8
; GFX7-NEXT: s_bfe_u32 s0, s0, 0x80008
; GFX7-NEXT: s_or_b32 s0, s0, s1
; GFX7-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: s_bswap_i16:
; GFX8: ; %bb.0:
; GFX8-NEXT: v_mov_b32_e32 v0, s0
; GFX8-NEXT: s_mov_b32 s0, 0xc0c0001
; GFX8-NEXT: v_perm_b32 v0, 0, v0, s0
; GFX8-NEXT: v_readfirstlane_b32 s0, v0
; GFX8-NEXT: ; return to shader part epilog
;
; GFX9-LABEL: s_bswap_i16:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_mov_b32_e32 v0, s0
; GFX9-NEXT: s_mov_b32 s0, 0xc0c0001
; GFX9-NEXT: v_perm_b32 v0, 0, v0, s0
; GFX9-NEXT: v_readfirstlane_b32 s0, v0
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: s_bswap_i16:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_perm_b32 v0, 0, s0, 0xc0c0001
; GFX10-NEXT: v_readfirstlane_b32 s0, v0
; GFX10-NEXT: ; return to shader part epilog
%bswap = call i16 @llvm.bswap.i16(i16 %src)
ret i16 %bswap
}
define i16 @v_bswap_i16(i16 %src) {
; GFX7-LABEL: v_bswap_i16:
; GFX7: ; %bb.0:
; GFX7-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX7-NEXT: v_lshlrev_b32_e32 v1, 8, v0
; GFX7-NEXT: v_bfe_u32 v0, v0, 8, 8
; GFX7-NEXT: v_or_b32_e32 v0, v0, v1
; GFX7-NEXT: s_setpc_b64 s[30:31]
;
; GFX8-LABEL: v_bswap_i16:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX8-NEXT: s_mov_b32 s4, 0xc0c0001
; GFX8-NEXT: v_perm_b32 v0, 0, v0, s4
; GFX8-NEXT: s_setpc_b64 s[30:31]
;
; GFX9-LABEL: v_bswap_i16:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT: s_mov_b32 s4, 0xc0c0001
; GFX9-NEXT: v_perm_b32 v0, 0, v0, s4
; GFX9-NEXT: s_setpc_b64 s[30:31]
;
; GFX10-LABEL: v_bswap_i16:
; GFX10: ; %bb.0:
; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX10-NEXT: s_waitcnt_vscnt null, 0x0
; GFX10-NEXT: v_perm_b32 v0, 0, v0, 0xc0c0001
; GFX10-NEXT: s_setpc_b64 s[30:31]
%bswap = call i16 @llvm.bswap.i16(i16 %src)
ret i16 %bswap
}
define amdgpu_ps i32 @s_bswap_v2i16(<2 x i16> inreg %src) {
; GFX7-LABEL: s_bswap_v2i16:
; GFX7: ; %bb.0:
; GFX7-NEXT: s_lshl_b32 s2, s0, 8
; GFX7-NEXT: s_bfe_u32 s0, s0, 0x80008
; GFX7-NEXT: s_or_b32 s0, s0, s2
; GFX7-NEXT: s_lshl_b32 s2, s1, 8
; GFX7-NEXT: s_bfe_u32 s1, s1, 0x80008
; GFX7-NEXT: s_or_b32 s1, s1, s2
; GFX7-NEXT: s_bfe_u32 s1, s1, 0x100000
; GFX7-NEXT: s_bfe_u32 s0, s0, 0x100000
; GFX7-NEXT: s_lshl_b32 s1, s1, 16
; GFX7-NEXT: s_or_b32 s0, s0, s1
; GFX7-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: s_bswap_v2i16:
; GFX8: ; %bb.0:
; GFX8-NEXT: v_mov_b32_e32 v0, s0
; GFX8-NEXT: s_mov_b32 s0, 0x2030001
; GFX8-NEXT: v_perm_b32 v0, 0, v0, s0
; GFX8-NEXT: v_readfirstlane_b32 s0, v0
; GFX8-NEXT: ; return to shader part epilog
;
; GFX9-LABEL: s_bswap_v2i16:
; GFX9: ; %bb.0:
; GFX9-NEXT: v_mov_b32_e32 v0, s0
; GFX9-NEXT: s_mov_b32 s0, 0x2030001
; GFX9-NEXT: v_perm_b32 v0, 0, v0, s0
; GFX9-NEXT: v_readfirstlane_b32 s0, v0
; GFX9-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: s_bswap_v2i16:
; GFX10: ; %bb.0:
; GFX10-NEXT: v_perm_b32 v0, 0, s0, 0x2030001
; GFX10-NEXT: v_readfirstlane_b32 s0, v0
; GFX10-NEXT: ; return to shader part epilog
%bswap = call <2 x i16> @llvm.bswap.v2i16(<2 x i16> %src)
%cast = bitcast <2 x i16> %bswap to i32
ret i32 %cast
}
define i32 @v_bswap_i16_zext_to_i32(i16 %src) {
; GFX7-LABEL: v_bswap_i16_zext_to_i32:
; GFX7: ; %bb.0:
; GFX7-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX7-NEXT: v_lshlrev_b32_e32 v1, 8, v0
; GFX7-NEXT: v_bfe_u32 v0, v0, 8, 8
; GFX7-NEXT: v_or_b32_e32 v0, v0, v1
; GFX7-NEXT: v_bfe_u32 v0, v0, 0, 16
; GFX7-NEXT: s_setpc_b64 s[30:31]
;
; GFX8-LABEL: v_bswap_i16_zext_to_i32:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX8-NEXT: s_mov_b32 s4, 0xc0c0001
; GFX8-NEXT: v_perm_b32 v0, 0, v0, s4
; GFX8-NEXT: s_setpc_b64 s[30:31]
;
; GFX9-LABEL: v_bswap_i16_zext_to_i32:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT: s_mov_b32 s4, 0xc0c0001
; GFX9-NEXT: v_perm_b32 v0, 0, v0, s4
; GFX9-NEXT: s_setpc_b64 s[30:31]
;
; GFX10-LABEL: v_bswap_i16_zext_to_i32:
; GFX10: ; %bb.0:
; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX10-NEXT: s_waitcnt_vscnt null, 0x0
; GFX10-NEXT: v_perm_b32 v0, 0, v0, 0xc0c0001
; GFX10-NEXT: s_setpc_b64 s[30:31]
%bswap = call i16 @llvm.bswap.i16(i16 %src)
%zext = zext i16 %bswap to i32
ret i32 %zext
}
define i32 @v_bswap_i16_sext_to_i32(i16 %src) {
; GFX7-LABEL: v_bswap_i16_sext_to_i32:
; GFX7: ; %bb.0:
; GFX7-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX7-NEXT: v_lshlrev_b32_e32 v1, 8, v0
; GFX7-NEXT: v_bfe_u32 v0, v0, 8, 8
; GFX7-NEXT: v_or_b32_e32 v0, v0, v1
; GFX7-NEXT: v_bfe_i32 v0, v0, 0, 16
; GFX7-NEXT: s_setpc_b64 s[30:31]
;
; GFX8-LABEL: v_bswap_i16_sext_to_i32:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX8-NEXT: s_mov_b32 s4, 0xc0c0001
; GFX8-NEXT: v_perm_b32 v0, 0, v0, s4
; GFX8-NEXT: v_bfe_i32 v0, v0, 0, 16
; GFX8-NEXT: s_setpc_b64 s[30:31]
;
; GFX9-LABEL: v_bswap_i16_sext_to_i32:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT: s_mov_b32 s4, 0xc0c0001
; GFX9-NEXT: v_perm_b32 v0, 0, v0, s4
; GFX9-NEXT: v_bfe_i32 v0, v0, 0, 16
; GFX9-NEXT: s_setpc_b64 s[30:31]
;
; GFX10-LABEL: v_bswap_i16_sext_to_i32:
; GFX10: ; %bb.0:
; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX10-NEXT: s_waitcnt_vscnt null, 0x0
; GFX10-NEXT: v_perm_b32 v0, 0, v0, 0xc0c0001
; GFX10-NEXT: v_bfe_i32 v0, v0, 0, 16
; GFX10-NEXT: s_setpc_b64 s[30:31]
%bswap = call i16 @llvm.bswap.i16(i16 %src)
%zext = sext i16 %bswap to i32
ret i32 %zext
}
define <2 x i16> @v_bswap_v2i16(<2 x i16> %src) {
; GFX7-LABEL: v_bswap_v2i16:
; GFX7: ; %bb.0:
; GFX7-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX7-NEXT: v_lshlrev_b32_e32 v2, 8, v0
; GFX7-NEXT: v_bfe_u32 v0, v0, 8, 8
; GFX7-NEXT: v_or_b32_e32 v0, v0, v2
; GFX7-NEXT: v_lshlrev_b32_e32 v2, 8, v1
; GFX7-NEXT: v_bfe_u32 v1, v1, 8, 8
; GFX7-NEXT: v_or_b32_e32 v1, v1, v2
; GFX7-NEXT: s_setpc_b64 s[30:31]
;
; GFX8-LABEL: v_bswap_v2i16:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX8-NEXT: s_mov_b32 s4, 0x2030001
; GFX8-NEXT: v_perm_b32 v0, 0, v0, s4
; GFX8-NEXT: s_setpc_b64 s[30:31]
;
; GFX9-LABEL: v_bswap_v2i16:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT: s_mov_b32 s4, 0x2030001
; GFX9-NEXT: v_perm_b32 v0, 0, v0, s4
; GFX9-NEXT: s_setpc_b64 s[30:31]
;
; GFX10-LABEL: v_bswap_v2i16:
; GFX10: ; %bb.0:
; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX10-NEXT: s_waitcnt_vscnt null, 0x0
; GFX10-NEXT: v_perm_b32 v0, 0, v0, 0x2030001
; GFX10-NEXT: s_setpc_b64 s[30:31]
%bswap = call <2 x i16> @llvm.bswap.v2i16(<2 x i16> %src)
ret <2 x i16> %bswap
}
; FIXME
; define <3 x i16> @v_bswap_v3i16(<3 x i16> %src) {
; %bswap = call <3 x i16> @llvm.bswap.v3i16(<3 x i16> %ext.src)
; ret <3 x i16> %bswap
; }
define i64 @v_bswap_i48(i64 %src) {
; GFX7-LABEL: v_bswap_i48:
; GFX7: ; %bb.0:
; GFX7-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX7-NEXT: v_alignbit_b32 v2, v1, v1, 8
; GFX7-NEXT: v_alignbit_b32 v1, v1, v1, 24
; GFX7-NEXT: s_mov_b32 s4, 0xff00ff
; GFX7-NEXT: v_bfi_b32 v1, s4, v1, v2
; GFX7-NEXT: v_alignbit_b32 v2, v0, v0, 8
; GFX7-NEXT: v_alignbit_b32 v0, v0, v0, 24
; GFX7-NEXT: v_bfi_b32 v2, s4, v0, v2
; GFX7-NEXT: v_lshr_b64 v[0:1], v[1:2], 16
; GFX7-NEXT: s_setpc_b64 s[30:31]
;
; GFX8-LABEL: v_bswap_i48:
; GFX8: ; %bb.0:
; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX8-NEXT: s_mov_b32 s4, 0x10203
; GFX8-NEXT: v_perm_b32 v1, 0, v1, s4
; GFX8-NEXT: v_perm_b32 v2, 0, v0, s4
; GFX8-NEXT: v_lshrrev_b64 v[0:1], 16, v[1:2]
; GFX8-NEXT: s_setpc_b64 s[30:31]
;
; GFX9-LABEL: v_bswap_i48:
; GFX9: ; %bb.0:
; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX9-NEXT: s_mov_b32 s4, 0x10203
; GFX9-NEXT: v_perm_b32 v1, 0, v1, s4
; GFX9-NEXT: v_perm_b32 v2, 0, v0, s4
; GFX9-NEXT: v_lshrrev_b64 v[0:1], 16, v[1:2]
; GFX9-NEXT: s_setpc_b64 s[30:31]
;
; GFX10-LABEL: v_bswap_i48:
; GFX10: ; %bb.0:
; GFX10-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; GFX10-NEXT: s_waitcnt_vscnt null, 0x0
; GFX10-NEXT: v_perm_b32 v1, 0, v1, 0x10203
; GFX10-NEXT: v_perm_b32 v2, 0, v0, 0x10203
; GFX10-NEXT: v_lshrrev_b64 v[0:1], 16, v[1:2]
; GFX10-NEXT: s_setpc_b64 s[30:31]
%trunc = trunc i64 %src to i48
%bswap = call i48 @llvm.bswap.i48(i48 %trunc)
%zext = zext i48 %bswap to i64
ret i64 %zext
}
declare i16 @llvm.bswap.i16(i16) #1
declare <2 x i16> @llvm.bswap.v2i16(<2 x i16>) #1
declare <3 x i16> @llvm.bswap.v3i16(<3 x i16>) #1
declare i32 @llvm.bswap.i32(i32) #1
declare <2 x i32> @llvm.bswap.v2i32(<2 x i32>) #1
declare i64 @llvm.bswap.i64(i64) #1
declare <2 x i64> @llvm.bswap.v2i64(<2 x i64>) #1
declare i48 @llvm.bswap.i48(i48) #1
attributes #0 = { convergent nounwind readnone }
attributes #1 = { nounwind readnone speculatable willreturn }