This patch adds initial support for a pointer diff based runtime check scheme for vectorization. This scheme requires fewer computations and checks than the existing full overlap checking, if it is applicable. The main idea is to only check if source and sink of a dependency are far enough apart so the accesses won't overlap in the vector loop. To do so, it is sufficient to compute the difference and compare it to the `VF * UF * AccessSize`. It is sufficient to check `(Sink - Src) <u VF * UF * AccessSize` to rule out a backwards dependence in the vector loop with the given VF and UF. If Src >=u Sink, there is not dependence preventing vectorization, hence the overflow should not matter and using the ULT should be sufficient. Note that the initial version is restricted in multiple ways: 1. Pointers must only either be read or written, by a single instruction (this allows re-constructing source/sink for dependences with the available information) 2. Source and sink pointers must be add-recs, with matching steps 3. The step must be a constant. 3. abs(step) == AccessSize. Most of those restrictions can be relaxed in the future. See https://github.com/llvm/llvm-project/issues/53590. Reviewed By: dmgreen Differential Revision: https://reviews.llvm.org/D119078
101 lines
6.4 KiB
LLVM
101 lines
6.4 KiB
LLVM
; RUN: opt -S -loop-vectorize -instcombine -force-vector-interleave=1 -force-vector-width=4 -force-target-supports-scalable-vectors=true -scalable-vectorization=on < %s | FileCheck %s --check-prefix=CHECKUF1
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; RUN: opt -S -loop-vectorize -instcombine -force-vector-interleave=2 -force-vector-width=4 -force-target-supports-scalable-vectors=true -scalable-vectorization=on < %s | FileCheck %s --check-prefix=CHECKUF2
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; CHECKUF1: for.body.preheader:
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; CHECKUF1-DAG: %wide.trip.count = zext i32 %N to i64
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; CHECKUF1-DAG: %[[VSCALE:.*]] = call i64 @llvm.vscale.i64()
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; CHECKUF1-DAG: %[[VSCALEX4:.*]] = shl i64 %[[VSCALE]], 2
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; CHECKUF1-DAG: %min.iters.check = icmp ugt i64 %[[VSCALEX4]], %wide.trip.count
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; CHECKUF1: vector.ph:
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; CHECKUF1-DAG: %[[VSCALE:.*]] = call i64 @llvm.vscale.i64()
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; CHECKUF1-DAG: %[[VSCALEX4:.*]] = shl i64 %[[VSCALE]], 2
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; CHECKUF1-DAG: %n.mod.vf = urem i64 %wide.trip.count, %[[VSCALEX4]]
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; CHECKUF1: %n.vec = sub nsw i64 %wide.trip.count, %n.mod.vf
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; CHECKUF1: vector.body:
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; CHECKUF1: %index = phi i64 [ 0, %vector.ph ], [ %index.next, %vector.body ]
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; CHECKUF1: %[[IDXB:.*]] = getelementptr inbounds double, double* %b, i64 %index
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; CHECKUF1: %[[IDXB_CAST:.*]] = bitcast double* %[[IDXB]] to <vscale x 4 x double>*
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; CHECKUF1: %wide.load = load <vscale x 4 x double>, <vscale x 4 x double>* %[[IDXB_CAST]], align 8
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; CHECKUF1: %[[FADD:.*]] = fadd <vscale x 4 x double> %wide.load, shufflevector (<vscale x 4 x double> insertelement (<vscale x 4 x double> poison, double 1.000000e+00, i32 0), <vscale x 4 x double> poison, <vscale x 4 x i32> zeroinitializer)
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; CHECKUF1: %[[IDXA:.*]] = getelementptr inbounds double, double* %a, i64 %index
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; CHECKUF1: %[[IDXA_CAST:.*]] = bitcast double* %[[IDXA]] to <vscale x 4 x double>*
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; CHECKUF1: store <vscale x 4 x double> %[[FADD]], <vscale x 4 x double>* %[[IDXA_CAST]], align 8
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; CHECKUF1: %[[VSCALE:.*]] = call i64 @llvm.vscale.i64()
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; CHECKUF1: %[[VSCALEX4:.*]] = shl i64 %[[VSCALE]], 2
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; CHECKUF1: %index.next = add nuw i64 %index, %[[VSCALEX4]]
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; CHECKUF1: %[[CMP:.*]] = icmp eq i64 %index.next, %n.vec
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; CHECKUF1: br i1 %[[CMP]], label %middle.block, label %vector.body, !llvm.loop !0
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; For an interleave factor of 2, vscale is scaled by 8 instead of 4 (and thus shifted left by 3 instead of 2).
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; There is also the increment for the next iteration, e.g. instead of indexing IDXB, it indexes at IDXB + vscale * 4.
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; CHECKUF2: for.body.preheader:
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; CHECKUF2-DAG: %wide.trip.count = zext i32 %N to i64
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; CHECKUF2-DAG: %[[VSCALE:.*]] = call i64 @llvm.vscale.i64()
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; CHECKUF2-DAG: %[[VSCALEX8:.*]] = shl i64 %[[VSCALE]], 3
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; CHECKUF2-DAG: %min.iters.check = icmp ugt i64 %[[VSCALEX8]], %wide.trip.count
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; CHECKUF2: vector.ph:
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; CHECKUF2-DAG: %[[VSCALE:.*]] = call i64 @llvm.vscale.i64()
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; CHECKUF2-DAG: %[[VSCALEX8:.*]] = shl i64 %[[VSCALE]], 3
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; CHECKUF2-DAG: %n.mod.vf = urem i64 %wide.trip.count, %[[VSCALEX8]]
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; CHECKUF2: %n.vec = sub nsw i64 %wide.trip.count, %n.mod.vf
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; CHECKUF2: vector.body:
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; CHECKUF2: %index = phi i64 [ 0, %vector.ph ], [ %index.next, %vector.body ]
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; CHECKUF2: %[[IDXB:.*]] = getelementptr inbounds double, double* %b, i64 %index
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; CHECKUF2: %[[IDXB_CAST:.*]] = bitcast double* %[[IDXB]] to <vscale x 4 x double>*
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; CHECKUF2: %wide.load = load <vscale x 4 x double>, <vscale x 4 x double>* %[[IDXB_CAST]], align 8
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; CHECKUF2: %[[VSCALE:.*]] = call i32 @llvm.vscale.i32()
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; CHECKUF2: %[[VSCALE2:.*]] = shl i32 %[[VSCALE]], 2
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; CHECKUF2: %[[VSCALE2_EXT:.*]] = sext i32 %[[VSCALE2]] to i64
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; CHECKUF2: %[[IDXB_NEXT:.*]] = getelementptr inbounds double, double* %[[IDXB]], i64 %[[VSCALE2_EXT]]
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; CHECKUF2: %[[IDXB_NEXT_CAST:.*]] = bitcast double* %[[IDXB_NEXT]] to <vscale x 4 x double>*
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; CHECKUF2: %wide.load{{[0-9]+}} = load <vscale x 4 x double>, <vscale x 4 x double>* %[[IDXB_NEXT_CAST]], align 8
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; CHECKUF2: %[[FADD:.*]] = fadd <vscale x 4 x double> %wide.load, shufflevector (<vscale x 4 x double> insertelement (<vscale x 4 x double> poison, double 1.000000e+00, i32 0), <vscale x 4 x double> poison, <vscale x 4 x i32> zeroinitializer)
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; CHECKUF2: %[[FADD_NEXT:.*]] = fadd <vscale x 4 x double> %wide.load{{[0-9]+}}, shufflevector (<vscale x 4 x double> insertelement (<vscale x 4 x double> poison, double 1.000000e+00, i32 0), <vscale x 4 x double> poison, <vscale x 4 x i32> zeroinitializer)
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; CHECKUF2: %[[IDXA:.*]] = getelementptr inbounds double, double* %a, i64 %index
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; CHECKUF2: %[[IDXA_CAST:.*]] = bitcast double* %[[IDXA]] to <vscale x 4 x double>*
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; CHECKUF2: store <vscale x 4 x double> %[[FADD]], <vscale x 4 x double>* %[[IDXA_CAST]], align 8
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; CHECKUF2: %[[VSCALE:.*]] = call i32 @llvm.vscale.i32()
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; CHECKUF2: %[[VSCALE2:.*]] = shl i32 %[[VSCALE]], 2
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; CHECKUF2: %[[VSCALE2_EXT:.*]] = sext i32 %[[VSCALE2]] to i64
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; CHECKUF2: %[[IDXA_NEXT:.*]] = getelementptr inbounds double, double* %[[IDXA]], i64 %[[VSCALE2_EXT]]
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; CHECKUF2: %[[IDXA_NEXT_CAST:.*]] = bitcast double* %[[IDXA_NEXT]] to <vscale x 4 x double>*
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; CHECKUF2: store <vscale x 4 x double> %[[FADD_NEXT]], <vscale x 4 x double>* %[[IDXA_NEXT_CAST]], align 8
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; CHECKUF2: %[[VSCALE:.*]] = call i64 @llvm.vscale.i64()
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; CHECKUF2: %[[VSCALEX8:.*]] = shl i64 %[[VSCALE]], 3
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; CHECKUF2: %index.next = add nuw i64 %index, %[[VSCALEX8]]
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; CHECKUF2: %[[CMP:.*]] = icmp eq i64 %index.next, %n.vec
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; CHECKUF2: br i1 %[[CMP]], label %middle.block, label %vector.body, !llvm.loop !0
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define void @loop(i32 %N, double* nocapture %a, double* nocapture readonly %b) {
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entry:
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%cmp7 = icmp sgt i32 %N, 0
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br i1 %cmp7, label %for.body.preheader, label %for.cond.cleanup
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for.body.preheader: ; preds = %entry
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%wide.trip.count = zext i32 %N to i64
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br label %for.body
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for.cond.cleanup: ; preds = %for.body, %entry
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ret void
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for.body: ; preds = %for.body.preheader, %for.body
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%indvars.iv = phi i64 [ 0, %for.body.preheader ], [ %indvars.iv.next, %for.body ]
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%arrayidx = getelementptr inbounds double, double* %b, i64 %indvars.iv
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%0 = load double, double* %arrayidx, align 8
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%add = fadd double %0, 1.000000e+00
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%arrayidx2 = getelementptr inbounds double, double* %a, i64 %indvars.iv
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store double %add, double* %arrayidx2, align 8
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%indvars.iv.next = add nuw nsw i64 %indvars.iv, 1
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%exitcond.not = icmp eq i64 %indvars.iv.next, %wide.trip.count
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br i1 %exitcond.not, label %for.cond.cleanup, label %for.body, !llvm.loop !1
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}
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!1 = distinct !{!1, !2}
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!2 = !{!"llvm.loop.vectorize.scalable.enable", i1 true}
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