Files
clang-p2996/llvm/test/Transforms/SLPVectorizer/X86/buildvector-shuffle.ll
Alexey Bataev 2ac5ebedea [SLP]Do not emit extract elements for insertelements users, replace with shuffles directly.
SLP vectorizer emits extracts for externally used vectorized scalars and
estimates the cost for each such extract. But in many cases these
scalars are input for insertelement instructions, forming buildvector,
and instead of extractelement/insertelement pair we can emit/cost
estimate shuffle(s) cost and generate series of shuffles, which can be
further optimized.

Tested using test-suite (+SPEC2017), the tests passed, SLP was able to
generate/vectorize more instructions in many cases and it allowed to reduce
number of re-vectorization attempts (where we could try to vectorize
buildector insertelements again and again).

Differential Revision: https://reviews.llvm.org/D107966
2022-05-23 07:06:45 -07:00

89 lines
3.9 KiB
LLVM

; NOTE: Assertions have been autogenerated by utils/update_test_checks.py
; RUN: opt -S -slp-vectorizer -mtriple=x86_64-unknown-linux-gnu < %s | FileCheck %s
define void @b() {
; CHECK-LABEL: @b(
; CHECK-NEXT: entry:
; CHECK-NEXT: [[TMP0:%.*]] = insertelement <4 x float> poison, float 0x7FF8000000000000, i32 0
; CHECK-NEXT: [[TMP1:%.*]] = shufflevector <4 x float> [[TMP0]], <4 x float> <float 0xFFF8000000000000, float 0xFFF8000000000000, float undef, float undef>, <4 x i32> <i32 0, i32 4, i32 5, i32 3>
; CHECK-NEXT: [[TMP2:%.*]] = insertelement <4 x float> [[TMP1]], float 0x7FF8000000000000, i32 3
; CHECK-NEXT: [[TMP3:%.*]] = call <4 x float> @llvm.fmuladd.v4f32(<4 x float> [[TMP2]], <4 x float> zeroinitializer, <4 x float> zeroinitializer)
; CHECK-NEXT: [[TMP4:%.*]] = fmul <4 x float> [[TMP3]], <float undef, float undef, float undef, float 2.000000e+00>
; CHECK-NEXT: [[TMP5:%.*]] = fdiv <4 x float> [[TMP4]], zeroinitializer
; CHECK-NEXT: store <4 x float> [[TMP5]], ptr undef, align 4
; CHECK-NEXT: ret void
;
entry:
%mul = fmul float undef, 2.000000e+00
%i = tail call float @llvm.fmuladd.f32(float %mul, float 0.000000e+00, float 0.000000e+00)
%mul2 = fmul float undef, %i
%add = fadd float undef, 1.000000e+00
%neg = fneg float %add
%i1 = tail call float @llvm.fmuladd.f32(float %neg, float 0.000000e+00, float 0.000000e+00)
%mul4 = fmul float undef, %i1
%neg7 = fneg float %mul
%i2 = tail call float @llvm.fmuladd.f32(float %neg7, float 0.000000e+00, float 0.000000e+00)
%mul8 = fmul float undef, %i2
%i3 = tail call float @llvm.fmuladd.f32(float %add, float 0.000000e+00, float 0.000000e+00)
%mul11 = fmul float %i3, 2.000000e+00
%div = fdiv float %mul2, 0.000000e+00
store float %div, ptr undef, align 4
%div12 = fdiv float %mul4, 0.000000e+00
%arrayidx13 = getelementptr inbounds float, ptr undef, i64 1
store float %div12, ptr %arrayidx13, align 4
%div14 = fdiv float %mul8, 0.000000e+00
%arrayidx15 = getelementptr inbounds float, ptr undef, i64 2
store float %div14, ptr %arrayidx15, align 4
%div16 = fdiv float %mul11, 0.000000e+00
%arrayidx17 = getelementptr inbounds float, ptr undef, i64 3
store float %div16, ptr %arrayidx17, align 4
ret void
}
declare float @llvm.fmuladd.f32(float, float, float)
define void @test(float %a) {
; CHECK-LABEL: @test(
; CHECK-NEXT: entry:
; CHECK-NEXT: [[TMP0:%.*]] = insertelement <2 x float> poison, float [[A:%.*]], i32 0
; CHECK-NEXT: [[TMP1:%.*]] = insertelement <2 x float> [[TMP0]], float [[A]], i32 1
; CHECK-NEXT: br label [[LOOP:%.*]]
; CHECK: loop:
; CHECK-NEXT: [[TMP2:%.*]] = fadd <2 x float> zeroinitializer, [[TMP1]]
; CHECK-NEXT: [[TMP3:%.*]] = shufflevector <2 x float> [[TMP2]], <2 x float> poison, <2 x i32> zeroinitializer
; CHECK-NEXT: br label [[LOOP]]
;
entry:
br label %loop
loop:
%add.i157 = fadd float 0.000000e+00, %a
%add23.i = fadd float 0.000000e+00, %a
%insert = insertelement <2 x float> zeroinitializer, float %add.i157, i64 0
%insert.i = insertelement <2 x float> %insert, float %add23.i, i64 1
%agg = insertelement <2 x float> %insert.i, float %add.i157, i64 1
br label %loop
}
define internal void @test1() {
; CHECK-LABEL: @test1(
; CHECK-NEXT: entry:
; CHECK-NEXT: br label [[LOOP:%.*]]
; CHECK: loop:
; CHECK-NEXT: [[DOTSROA_025_4_VEC_INSERT_US_I:%.*]] = insertelement <2 x float> zeroinitializer, float 0.000000e+00, i64 0
; CHECK-NEXT: br label [[LOOP]]
;
entry:
br label %loop
loop:
%0 = fadd float 0.000000e+00, 0.000000e+00
%1 = fadd float 0.000000e+00, 0.000000e+00
%2 = fadd float %0, 0.000000e+00
%3 = fadd float %1, 0.000000e+00
%.sroa.3.8.vec.insert.i.us.i = insertelement <2 x float> zeroinitializer, float %2, i64 0
%.sroa.3.12.vec.insert.i.us.i = insertelement <2 x float> %.sroa.3.8.vec.insert.i.us.i, float %3, i64 1
%.sroa.025.4.vec.insert.us.i = insertelement <2 x float> %.sroa.3.12.vec.insert.i.us.i, float %0, i64 0
br label %loop
}