Files
clang-p2996/lld/Common/Filesystem.cpp
Rui Ueyama 136d27ab4d [Coding style change][lld] Rename variables for non-ELF ports
This patch does the same thing as r365595 to other subdirectories,
which completes the naming style change for the entire lld directory.

With this, the naming style conversion is complete for lld.

Differential Revision: https://reviews.llvm.org/D64473

llvm-svn: 365730
2019-07-11 05:40:30 +00:00

100 lines
3.5 KiB
C++

//===- Filesystem.cpp -----------------------------------------------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// This file contains a few utility functions to handle files.
//
//===----------------------------------------------------------------------===//
#include "lld/Common/Filesystem.h"
#include "lld/Common/Threads.h"
#include "llvm/Config/llvm-config.h"
#include "llvm/Support/FileOutputBuffer.h"
#include "llvm/Support/FileSystem.h"
#if LLVM_ON_UNIX
#include <unistd.h>
#endif
#include <thread>
using namespace llvm;
using namespace lld;
// Removes a given file asynchronously. This is a performance hack,
// so remove this when operating systems are improved.
//
// On Linux (and probably on other Unix-like systems), unlink(2) is a
// noticeably slow system call. As of 2016, unlink takes 250
// milliseconds to remove a 1 GB file on ext4 filesystem on my machine.
//
// To create a new result file, we first remove existing file. So, if
// you repeatedly link a 1 GB program in a regular compile-link-debug
// cycle, every cycle wastes 250 milliseconds only to remove a file.
// Since LLD can link a 1 GB binary in about 5 seconds, that waste
// actually counts.
//
// This function spawns a background thread to remove the file.
// The calling thread returns almost immediately.
void lld::unlinkAsync(StringRef path) {
// Removing a file is async on windows.
#if defined(_WIN32)
sys::fs::remove(Path);
#else
if (!threadsEnabled || !sys::fs::exists(path) ||
!sys::fs::is_regular_file(path))
return;
// We cannot just remove path from a different thread because we are now going
// to create path as a new file.
// Instead we open the file and unlink it on this thread. The unlink is fast
// since the open fd guarantees that it is not removing the last reference.
int fd;
std::error_code ec = sys::fs::openFileForRead(path, fd);
sys::fs::remove(path);
if (ec)
return;
// close and therefore remove TempPath in background.
std::mutex m;
std::condition_variable cv;
bool started = false;
std::thread([&, fd] {
{
std::lock_guard<std::mutex> l(m);
started = true;
cv.notify_all();
}
::close(fd);
}).detach();
// GLIBC 2.26 and earlier have race condition that crashes an entire process
// if the main thread calls exit(2) while other thread is starting up.
std::unique_lock<std::mutex> l(m);
cv.wait(l, [&] { return started; });
#endif
}
// Simulate file creation to see if Path is writable.
//
// Determining whether a file is writable or not is amazingly hard,
// and after all the only reliable way of doing that is to actually
// create a file. But we don't want to do that in this function
// because LLD shouldn't update any file if it will end in a failure.
// We also don't want to reimplement heuristics to determine if a
// file is writable. So we'll let FileOutputBuffer do the work.
//
// FileOutputBuffer doesn't touch a desitnation file until commit()
// is called. We use that class without calling commit() to predict
// if the given file is writable.
std::error_code lld::tryCreateFile(StringRef path) {
if (path.empty())
return std::error_code();
if (path == "-")
return std::error_code();
return errorToErrorCode(FileOutputBuffer::create(path, 1).takeError());
}