_CxxFrameHandler3 calls terminate if a cleanup action throws, regardless of what bits you put in the xdata tables. There's no need to model this in the IR, since we just have to take it out later. llvm-svn: 234448
194 lines
6.8 KiB
C++
194 lines
6.8 KiB
C++
// RUN: %clang_cc1 -emit-llvm %s -o - -triple=i386-pc-win32 -mconstructor-aliases -fexceptions -fcxx-exceptions -fno-rtti | FileCheck -check-prefix WIN32 %s
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struct A {
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A();
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~A();
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int a;
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};
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A getA();
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int TakesTwo(A a, A b);
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void HasEHCleanup() {
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TakesTwo(getA(), getA());
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}
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// With exceptions, we need to clean up at least one of these temporaries.
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// WIN32-LABEL: define void @"\01?HasEHCleanup@@YAXXZ"() {{.*}} {
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// WIN32: %[[base:.*]] = call i8* @llvm.stacksave()
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// If this call throws, we have to restore the stack.
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// WIN32: invoke void @"\01?getA@@YA?AUA@@XZ"(%struct.A* sret %{{.*}})
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// If this call throws, we have to cleanup the first temporary.
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// WIN32: invoke void @"\01?getA@@YA?AUA@@XZ"(%struct.A* sret %{{.*}})
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// If this call throws, we have to cleanup the stacksave.
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// WIN32: invoke i32 @"\01?TakesTwo@@YAHUA@@0@Z"
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// WIN32: call void @llvm.stackrestore(i8* %[[base]])
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// WIN32: ret void
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//
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// There should be one dtor call for unwinding from the second getA.
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// WIN32: invoke x86_thiscallcc void @"\01??1A@@QAE@XZ"
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// WIN32-NOT: @"\01??1A@@QAE@XZ"
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// WIN32: call void @llvm.stackrestore
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// WIN32: }
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void TakeRef(const A &a);
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int HasDeactivatedCleanups() {
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return TakesTwo((TakeRef(A()), A()), (TakeRef(A()), A()));
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}
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// WIN32-LABEL: define i32 @"\01?HasDeactivatedCleanups@@YAHXZ"() {{.*}} {
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// WIN32: %[[isactive:.*]] = alloca i1
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// WIN32: call i8* @llvm.stacksave()
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// WIN32: %[[argmem:.*]] = alloca inalloca [[argmem_ty:<{ %struct.A, %struct.A }>]]
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// WIN32: %[[arg1:.*]] = getelementptr inbounds [[argmem_ty]], [[argmem_ty]]* %[[argmem]], i32 0, i32 1
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// WIN32: invoke x86_thiscallcc %struct.A* @"\01??0A@@QAE@XZ"
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// WIN32: invoke void @"\01?TakeRef@@YAXABUA@@@Z"
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//
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// WIN32: invoke x86_thiscallcc %struct.A* @"\01??0A@@QAE@XZ"(%struct.A* %[[arg1]])
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// WIN32: store i1 true, i1* %[[isactive]]
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//
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// WIN32: %[[arg0:.*]] = getelementptr inbounds [[argmem_ty]], [[argmem_ty]]* %[[argmem]], i32 0, i32 0
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// WIN32: invoke x86_thiscallcc %struct.A* @"\01??0A@@QAE@XZ"
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// WIN32: invoke void @"\01?TakeRef@@YAXABUA@@@Z"
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// WIN32: invoke x86_thiscallcc %struct.A* @"\01??0A@@QAE@XZ"
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// WIN32: store i1 false, i1* %[[isactive]]
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//
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// WIN32: invoke i32 @"\01?TakesTwo@@YAHUA@@0@Z"([[argmem_ty]]* inalloca %[[argmem]])
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// WIN32: call void @llvm.stackrestore
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// Destroy the two const ref temporaries.
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// WIN32: invoke x86_thiscallcc void @"\01??1A@@QAE@XZ"
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// WIN32: invoke x86_thiscallcc void @"\01??1A@@QAE@XZ"
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// WIN32: ret i32
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//
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// Conditionally destroy arg1.
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// WIN32: %[[cond:.*]] = load i1, i1* %[[isactive]]
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// WIN32: br i1 %[[cond]]
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// WIN32: invoke x86_thiscallcc void @"\01??1A@@QAE@XZ"(%struct.A* %[[arg1]])
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// WIN32: }
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// Test putting the cleanups inside a conditional.
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int CouldThrow();
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int HasConditionalCleanup(bool cond) {
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return (cond ? TakesTwo(A(), A()) : CouldThrow());
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}
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// WIN32-LABEL: define i32 @"\01?HasConditionalCleanup@@YAH_N@Z"(i1 zeroext %{{.*}}) {{.*}} {
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// WIN32: store i1 false
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// WIN32: br i1
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// WIN32: call i8* @llvm.stacksave()
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// WIN32: invoke x86_thiscallcc %struct.A* @"\01??0A@@QAE@XZ"(%struct.A* %{{.*}})
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// WIN32: store i1 true
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// WIN32: invoke x86_thiscallcc %struct.A* @"\01??0A@@QAE@XZ"(%struct.A* %{{.*}})
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// WIN32: invoke i32 @"\01?TakesTwo@@YAHUA@@0@Z"
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// WIN32: call void @llvm.stackrestore
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//
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// WIN32: call i32 @"\01?CouldThrow@@YAHXZ"()
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//
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// Only one dtor in the invoke for arg1
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// WIN32: invoke x86_thiscallcc void @"\01??1A@@QAE@XZ"({{.*}})
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// WIN32-NOT: invoke x86_thiscallcc void @"\01??1A@@QAE@XZ"
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// WIN32: call void @llvm.stackrestore
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// WIN32: }
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// Now test both.
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int HasConditionalDeactivatedCleanups(bool cond) {
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return (cond ? TakesTwo((TakeRef(A()), A()), (TakeRef(A()), A())) : CouldThrow());
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}
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// WIN32-LABEL: define i32 @"\01?HasConditionalDeactivatedCleanups@@YAH_N@Z"{{.*}} {
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// WIN32: alloca i1
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// WIN32: %[[arg1_cond:.*]] = alloca i1
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// Start all four cleanups as deactivated.
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// WIN32: store i1 false
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// WIN32: store i1 false
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// WIN32: store i1 false
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// WIN32: store i1 false
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// WIN32: br i1
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// True condition.
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// WIN32: invoke x86_thiscallcc %struct.A* @"\01??0A@@QAE@XZ"
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// WIN32: store i1 true
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// WIN32: invoke void @"\01?TakeRef@@YAXABUA@@@Z"
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// WIN32: invoke x86_thiscallcc %struct.A* @"\01??0A@@QAE@XZ"
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// WIN32: store i1 true, i1* %[[arg1_cond]]
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// WIN32: invoke x86_thiscallcc %struct.A* @"\01??0A@@QAE@XZ"
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// WIN32: store i1 true
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// WIN32: invoke void @"\01?TakeRef@@YAXABUA@@@Z"
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// WIN32: invoke x86_thiscallcc %struct.A* @"\01??0A@@QAE@XZ"
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// WIN32: store i1 true
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// WIN32: store i1 false, i1* %[[arg1_cond]]
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// WIN32: invoke i32 @"\01?TakesTwo@@YAHUA@@0@Z"
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// False condition.
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// WIN32: invoke i32 @"\01?CouldThrow@@YAHXZ"()
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// Two normal cleanups for TakeRef args.
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// WIN32: invoke x86_thiscallcc void @"\01??1A@@QAE@XZ"
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// WIN32: invoke x86_thiscallcc void @"\01??1A@@QAE@XZ"
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// WIN32: ret i32
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//
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// Somewhere in the landing pad soup, we conditionally destroy arg1.
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// WIN32: %[[isactive:.*]] = load i1, i1* %[[arg1_cond]]
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// WIN32: br i1 %[[isactive]]
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// WIN32: invoke x86_thiscallcc void @"\01??1A@@QAE@XZ"
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// WIN32: }
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namespace crash_on_partial_destroy {
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struct A {
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virtual ~A();
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};
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struct B : virtual A {
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// Has an implicit destructor.
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};
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struct C : B {
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C();
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};
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void foo();
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// We used to crash when emitting this.
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C::C() { foo(); }
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// Verify that we don't bother with a vbtable lookup when adjusting the this
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// pointer to call a base destructor from a constructor while unwinding.
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// WIN32-LABEL: define {{.*}} @"\01??0C@crash_on_partial_destroy@@QAE@XZ"{{.*}} {
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// WIN32: landingpad
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//
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// We shouldn't do any vbptr loads, just constant GEPs.
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// WIN32-NOT: load
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// WIN32: getelementptr i8, i8* %{{.*}}, i32 4
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// WIN32-NOT: load
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// WIN32: bitcast i8* %{{.*}} to %"struct.crash_on_partial_destroy::B"*
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// WIN32: invoke x86_thiscallcc void @"\01??1B@crash_on_partial_destroy@@UAE@XZ"
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//
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// WIN32-NOT: load
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// WIN32: bitcast %"struct.crash_on_partial_destroy::C"* %{{.*}} to i8*
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// WIN32-NOT: load
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// WIN32: getelementptr inbounds i8, i8* %{{.*}}, i64 4
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// WIN32-NOT: load
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// WIN32: bitcast i8* %{{.*}} to %"struct.crash_on_partial_destroy::A"*
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// WIN32: call x86_thiscallcc void @"\01??1A@crash_on_partial_destroy@@UAE@XZ"
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// WIN32: }
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}
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namespace dont_call_terminate {
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struct C {
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~C();
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};
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void g();
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void f() {
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C c;
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g();
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}
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// WIN32-LABEL: define void @"\01?f@dont_call_terminate@@YAXXZ"()
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// WIN32: invoke void @"\01?g@dont_call_terminate@@YAXXZ"()
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// WIN32-NEXT: to label %[[cont:[^ ]*]] unwind label %[[lpad:[^ ]*]]
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//
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// WIN32: [[cont]]
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// WIN32: call x86_thiscallcc void @"\01??1C@dont_call_terminate@@QAE@XZ"({{.*}})
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//
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// WIN32: [[lpad]]
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// WIN32-NEXT: landingpad
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// WIN32-NEXT: cleanup
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// WIN32: call x86_thiscallcc void @"\01??1C@dont_call_terminate@@QAE@XZ"({{.*}})
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}
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