These are hardcoded strings that are already present in the data section of the binary, no need to immediately place them in the ConstString StringPools. Lots of code still calls `GetBroadcasterClass` and places the return value into a ConstString. Changing that would be a good follow-up. Additionally, calls to these functions are still wrapped in ConstStrings at the SBAPI layer. This is because we must guarantee the lifetime of all strings handed out publicly.
377 lines
12 KiB
C++
377 lines
12 KiB
C++
//===-- ThreadedCommunication.cpp -----------------------------------------===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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#include "lldb/Core/ThreadedCommunication.h"
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#include "lldb/Host/ThreadLauncher.h"
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#include "lldb/Utility/Connection.h"
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#include "lldb/Utility/ConstString.h"
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#include "lldb/Utility/Event.h"
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#include "lldb/Utility/LLDBLog.h"
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#include "lldb/Utility/Listener.h"
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#include "lldb/Utility/Log.h"
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#include "lldb/Utility/Status.h"
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#include "llvm/Support/Compiler.h"
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#include <algorithm>
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#include <chrono>
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#include <cstring>
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#include <memory>
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#include <shared_mutex>
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#include <cerrno>
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#include <cinttypes>
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#include <cstdio>
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using namespace lldb;
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using namespace lldb_private;
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llvm::StringRef ThreadedCommunication::GetStaticBroadcasterClass() {
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static constexpr llvm::StringLiteral class_name("lldb.communication");
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return class_name;
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}
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ThreadedCommunication::ThreadedCommunication(const char *name)
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: Communication(), Broadcaster(nullptr, name), m_read_thread_enabled(false),
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m_read_thread_did_exit(false), m_bytes(), m_bytes_mutex(),
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m_synchronize_mutex(), m_callback(nullptr), m_callback_baton(nullptr) {
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LLDB_LOG(GetLog(LLDBLog::Object | LLDBLog::Communication),
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"{0} ThreadedCommunication::ThreadedCommunication (name = {1})",
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this, name);
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SetEventName(eBroadcastBitDisconnected, "disconnected");
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SetEventName(eBroadcastBitReadThreadGotBytes, "got bytes");
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SetEventName(eBroadcastBitReadThreadDidExit, "read thread did exit");
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SetEventName(eBroadcastBitReadThreadShouldExit, "read thread should exit");
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SetEventName(eBroadcastBitPacketAvailable, "packet available");
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SetEventName(eBroadcastBitNoMorePendingInput, "no more pending input");
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CheckInWithManager();
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}
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ThreadedCommunication::~ThreadedCommunication() {
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LLDB_LOG(GetLog(LLDBLog::Object | LLDBLog::Communication),
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"{0} ThreadedCommunication::~ThreadedCommunication (name = {1})",
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this, GetBroadcasterName());
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}
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void ThreadedCommunication::Clear() {
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SetReadThreadBytesReceivedCallback(nullptr, nullptr);
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StopReadThread(nullptr);
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Communication::Clear();
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}
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ConnectionStatus ThreadedCommunication::Disconnect(Status *error_ptr) {
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assert((!m_read_thread_enabled || m_read_thread_did_exit) &&
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"Disconnecting while the read thread is running is racy!");
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return Communication::Disconnect(error_ptr);
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}
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size_t ThreadedCommunication::Read(void *dst, size_t dst_len,
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const Timeout<std::micro> &timeout,
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ConnectionStatus &status,
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Status *error_ptr) {
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Log *log = GetLog(LLDBLog::Communication);
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LLDB_LOG(
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log,
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"this = {0}, dst = {1}, dst_len = {2}, timeout = {3}, connection = {4}",
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this, dst, dst_len, timeout, m_connection_sp.get());
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if (m_read_thread_enabled) {
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// We have a dedicated read thread that is getting data for us
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size_t cached_bytes = GetCachedBytes(dst, dst_len);
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if (cached_bytes > 0) {
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status = eConnectionStatusSuccess;
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return cached_bytes;
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}
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if (timeout && timeout->count() == 0) {
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if (error_ptr)
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error_ptr->SetErrorString("Timed out.");
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status = eConnectionStatusTimedOut;
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return 0;
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}
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if (!m_connection_sp) {
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if (error_ptr)
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error_ptr->SetErrorString("Invalid connection.");
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status = eConnectionStatusNoConnection;
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return 0;
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}
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// No data yet, we have to start listening.
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ListenerSP listener_sp(
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Listener::MakeListener("ThreadedCommunication::Read"));
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listener_sp->StartListeningForEvents(
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this, eBroadcastBitReadThreadGotBytes | eBroadcastBitReadThreadDidExit);
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// Re-check for data, as it might have arrived while we were setting up our
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// listener.
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cached_bytes = GetCachedBytes(dst, dst_len);
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if (cached_bytes > 0) {
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status = eConnectionStatusSuccess;
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return cached_bytes;
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}
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EventSP event_sp;
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// Explicitly check for the thread exit, for the same reason.
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if (m_read_thread_did_exit) {
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// We've missed the event, lets just conjure one up.
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event_sp = std::make_shared<Event>(eBroadcastBitReadThreadDidExit);
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} else {
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if (!listener_sp->GetEvent(event_sp, timeout)) {
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if (error_ptr)
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error_ptr->SetErrorString("Timed out.");
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status = eConnectionStatusTimedOut;
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return 0;
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}
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}
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const uint32_t event_type = event_sp->GetType();
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if (event_type & eBroadcastBitReadThreadGotBytes) {
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return GetCachedBytes(dst, dst_len);
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}
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if (event_type & eBroadcastBitReadThreadDidExit) {
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// If the thread exited of its own accord, it either means it
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// hit an end-of-file condition or an error.
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status = m_pass_status;
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if (error_ptr)
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*error_ptr = std::move(m_pass_error);
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if (GetCloseOnEOF())
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Disconnect(nullptr);
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return 0;
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}
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llvm_unreachable("Got unexpected event type!");
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}
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// We aren't using a read thread, just read the data synchronously in this
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// thread.
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return Communication::Read(dst, dst_len, timeout, status, error_ptr);
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}
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bool ThreadedCommunication::StartReadThread(Status *error_ptr) {
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std::lock_guard<std::mutex> lock(m_read_thread_mutex);
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if (error_ptr)
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error_ptr->Clear();
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if (m_read_thread.IsJoinable())
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return true;
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LLDB_LOG(GetLog(LLDBLog::Communication),
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"{0} ThreadedCommunication::StartReadThread ()", this);
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const std::string thread_name =
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llvm::formatv("<lldb.comm.{0}>", GetBroadcasterName());
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m_read_thread_enabled = true;
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m_read_thread_did_exit = false;
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auto maybe_thread = ThreadLauncher::LaunchThread(
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thread_name, [this] { return ReadThread(); });
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if (maybe_thread) {
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m_read_thread = *maybe_thread;
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} else {
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if (error_ptr)
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*error_ptr = Status(maybe_thread.takeError());
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else {
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LLDB_LOG_ERROR(GetLog(LLDBLog::Host), maybe_thread.takeError(),
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"failed to launch host thread: {0}");
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}
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}
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if (!m_read_thread.IsJoinable())
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m_read_thread_enabled = false;
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return m_read_thread_enabled;
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}
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bool ThreadedCommunication::StopReadThread(Status *error_ptr) {
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std::lock_guard<std::mutex> lock(m_read_thread_mutex);
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if (!m_read_thread.IsJoinable())
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return true;
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LLDB_LOG(GetLog(LLDBLog::Communication),
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"{0} ThreadedCommunication::StopReadThread ()", this);
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m_read_thread_enabled = false;
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BroadcastEvent(eBroadcastBitReadThreadShouldExit, nullptr);
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Status error = m_read_thread.Join(nullptr);
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return error.Success();
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}
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bool ThreadedCommunication::JoinReadThread(Status *error_ptr) {
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std::lock_guard<std::mutex> lock(m_read_thread_mutex);
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if (!m_read_thread.IsJoinable())
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return true;
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Status error = m_read_thread.Join(nullptr);
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return error.Success();
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}
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size_t ThreadedCommunication::GetCachedBytes(void *dst, size_t dst_len) {
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std::lock_guard<std::recursive_mutex> guard(m_bytes_mutex);
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if (!m_bytes.empty()) {
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// If DST is nullptr and we have a thread, then return the number of bytes
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// that are available so the caller can call again
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if (dst == nullptr)
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return m_bytes.size();
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const size_t len = std::min<size_t>(dst_len, m_bytes.size());
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::memcpy(dst, m_bytes.c_str(), len);
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m_bytes.erase(m_bytes.begin(), m_bytes.begin() + len);
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return len;
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}
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return 0;
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}
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void ThreadedCommunication::AppendBytesToCache(const uint8_t *bytes, size_t len,
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bool broadcast,
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ConnectionStatus status) {
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LLDB_LOG(GetLog(LLDBLog::Communication),
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"{0} ThreadedCommunication::AppendBytesToCache (src = {1}, src_len "
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"= {2}, "
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"broadcast = {3})",
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this, bytes, (uint64_t)len, broadcast);
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if ((bytes == nullptr || len == 0) &&
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(status != lldb::eConnectionStatusEndOfFile))
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return;
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if (m_callback) {
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// If the user registered a callback, then call it and do not broadcast
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m_callback(m_callback_baton, bytes, len);
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} else if (bytes != nullptr && len > 0) {
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std::lock_guard<std::recursive_mutex> guard(m_bytes_mutex);
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m_bytes.append((const char *)bytes, len);
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if (broadcast)
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BroadcastEventIfUnique(eBroadcastBitReadThreadGotBytes);
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}
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}
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bool ThreadedCommunication::ReadThreadIsRunning() {
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return m_read_thread_enabled;
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}
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lldb::thread_result_t ThreadedCommunication::ReadThread() {
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Log *log = GetLog(LLDBLog::Communication);
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LLDB_LOG(log, "Communication({0}) thread starting...", this);
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uint8_t buf[1024];
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Status error;
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ConnectionStatus status = eConnectionStatusSuccess;
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bool done = false;
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bool disconnect = false;
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while (!done && m_read_thread_enabled) {
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size_t bytes_read = ReadFromConnection(
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buf, sizeof(buf), std::chrono::seconds(5), status, &error);
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if (bytes_read > 0 || status == eConnectionStatusEndOfFile)
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AppendBytesToCache(buf, bytes_read, true, status);
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switch (status) {
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case eConnectionStatusSuccess:
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break;
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case eConnectionStatusEndOfFile:
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done = true;
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disconnect = GetCloseOnEOF();
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break;
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case eConnectionStatusError: // Check GetError() for details
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if (error.GetType() == eErrorTypePOSIX && error.GetError() == EIO) {
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// EIO on a pipe is usually caused by remote shutdown
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disconnect = GetCloseOnEOF();
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done = true;
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}
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if (error.Fail())
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LLDB_LOG(log, "error: {0}, status = {1}", error,
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ThreadedCommunication::ConnectionStatusAsString(status));
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break;
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case eConnectionStatusInterrupted: // Synchronization signal from
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// SynchronizeWithReadThread()
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// The connection returns eConnectionStatusInterrupted only when there is
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// no input pending to be read, so we can signal that.
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BroadcastEvent(eBroadcastBitNoMorePendingInput);
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break;
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case eConnectionStatusNoConnection: // No connection
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case eConnectionStatusLostConnection: // Lost connection while connected to
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// a valid connection
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done = true;
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[[fallthrough]];
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case eConnectionStatusTimedOut: // Request timed out
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if (error.Fail())
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LLDB_LOG(log, "error: {0}, status = {1}", error,
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ThreadedCommunication::ConnectionStatusAsString(status));
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break;
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}
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}
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m_pass_status = status;
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m_pass_error = std::move(error);
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LLDB_LOG(log, "Communication({0}) thread exiting...", this);
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// Start shutting down. We need to do this in a very specific order to ensure
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// we don't race with threads wanting to read/synchronize with us.
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// First, we signal our intent to exit. This ensures no new thread start
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// waiting on events from us.
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m_read_thread_did_exit = true;
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// Unblock any existing thread waiting for the synchronization signal.
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BroadcastEvent(eBroadcastBitNoMorePendingInput);
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{
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// Wait for the synchronization thread to finish...
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std::lock_guard<std::mutex> guard(m_synchronize_mutex);
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// ... and disconnect.
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if (disconnect)
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Disconnect();
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}
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// Finally, unblock any readers waiting for us to exit.
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BroadcastEvent(eBroadcastBitReadThreadDidExit);
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return {};
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}
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void ThreadedCommunication::SetReadThreadBytesReceivedCallback(
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ReadThreadBytesReceived callback, void *callback_baton) {
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m_callback = callback;
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m_callback_baton = callback_baton;
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}
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void ThreadedCommunication::SynchronizeWithReadThread() {
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// Only one thread can do the synchronization dance at a time.
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std::lock_guard<std::mutex> guard(m_synchronize_mutex);
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// First start listening for the synchronization event.
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ListenerSP listener_sp(Listener::MakeListener(
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"ThreadedCommunication::SyncronizeWithReadThread"));
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listener_sp->StartListeningForEvents(this, eBroadcastBitNoMorePendingInput);
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// If the thread is not running, there is no point in synchronizing.
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if (!m_read_thread_enabled || m_read_thread_did_exit)
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return;
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// Notify the read thread.
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m_connection_sp->InterruptRead();
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// Wait for the synchronization event.
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EventSP event_sp;
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listener_sp->GetEvent(event_sp, std::nullopt);
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}
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void ThreadedCommunication::SetConnection(
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std::unique_ptr<Connection> connection) {
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StopReadThread(nullptr);
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Communication::SetConnection(std::move(connection));
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}
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