Files
clang-p2996/llvm/test/CodeGen/AMDGPU/llvm.amdgcn.image.sample.cd.dim.ll
Fangrui Song 9e9907f1cf [AMDGPU,test] Change llc -march= to -mtriple= (#75982)
Similar to 806761a762.

For IR files without a target triple, -mtriple= specifies the full
target triple while -march= merely sets the architecture part of the
default target triple, leaving a target triple which may not make sense,
e.g. amdgpu-apple-darwin.

Therefore, -march= is error-prone and not recommended for tests without
a target triple. The issue has been benign as we recognize
$unknown-apple-darwin as ELF instead of rejecting it outrightly.

This patch changes AMDGPU tests to not rely on the default
OS/environment components. Tests that need fixes are not changed:

```
  LLVM :: CodeGen/AMDGPU/fabs.f64.ll
  LLVM :: CodeGen/AMDGPU/fabs.ll
  LLVM :: CodeGen/AMDGPU/floor.ll
  LLVM :: CodeGen/AMDGPU/fneg-fabs.f64.ll
  LLVM :: CodeGen/AMDGPU/fneg-fabs.ll
  LLVM :: CodeGen/AMDGPU/r600-infinite-loop-bug-while-reorganizing-vector.ll
  LLVM :: CodeGen/AMDGPU/schedule-if-2.ll
```
2024-01-16 21:54:58 -08:00

179 lines
9.3 KiB
LLVM

; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc -mtriple=amdgcn -mcpu=verde -verify-machineinstrs < %s | FileCheck -check-prefixes=VERDE %s
; RUN: llc -mtriple=amdgcn -mcpu=gfx900 -verify-machineinstrs < %s | FileCheck -check-prefixes=GFX6789 %s
; RUN: llc -mtriple=amdgcn -mcpu=gfx1010 -verify-machineinstrs < %s | FileCheck -check-prefixes=GFX10 %s
define amdgpu_ps <4 x float> @sample_cd_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %dsdh, float %dsdv, float %s) {
; VERDE-LABEL: sample_cd_1d:
; VERDE: ; %bb.0: ; %main_body
; VERDE-NEXT: image_sample_cd v[0:3], v[0:2], s[0:7], s[8:11] dmask:0xf
; VERDE-NEXT: s_waitcnt vmcnt(0)
; VERDE-NEXT: ; return to shader part epilog
;
; GFX6789-LABEL: sample_cd_1d:
; GFX6789: ; %bb.0: ; %main_body
; GFX6789-NEXT: image_sample_cd v[0:3], v[0:2], s[0:7], s[8:11] dmask:0xf
; GFX6789-NEXT: s_waitcnt vmcnt(0)
; GFX6789-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: sample_cd_1d:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: image_sample_cd v[0:3], v[0:2], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
main_body:
%v = call <4 x float> @llvm.amdgcn.image.sample.cd.1d.v4f32.f32.f32(i32 15, float %dsdh, float %dsdv, float %s, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
ret <4 x float> %v
}
define amdgpu_ps <4 x float> @sample_cd_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %dsdh, float %dtdh, float %dsdv, float %dtdv, float %s, float %t) {
; VERDE-LABEL: sample_cd_2d:
; VERDE: ; %bb.0: ; %main_body
; VERDE-NEXT: image_sample_cd v[0:3], v[0:5], s[0:7], s[8:11] dmask:0xf
; VERDE-NEXT: s_waitcnt vmcnt(0)
; VERDE-NEXT: ; return to shader part epilog
;
; GFX6789-LABEL: sample_cd_2d:
; GFX6789: ; %bb.0: ; %main_body
; GFX6789-NEXT: image_sample_cd v[0:3], v[0:5], s[0:7], s[8:11] dmask:0xf
; GFX6789-NEXT: s_waitcnt vmcnt(0)
; GFX6789-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: sample_cd_2d:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: image_sample_cd v[0:3], v[0:5], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
main_body:
%v = call <4 x float> @llvm.amdgcn.image.sample.cd.2d.v4f32.f32.f32(i32 15, float %dsdh, float %dtdh, float %dsdv, float %dtdv, float %s, float %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
ret <4 x float> %v
}
define amdgpu_ps <4 x float> @sample_c_cd_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, float %dsdh, float %dsdv, float %s) {
; VERDE-LABEL: sample_c_cd_1d:
; VERDE: ; %bb.0: ; %main_body
; VERDE-NEXT: image_sample_c_cd v[0:3], v[0:3], s[0:7], s[8:11] dmask:0xf
; VERDE-NEXT: s_waitcnt vmcnt(0)
; VERDE-NEXT: ; return to shader part epilog
;
; GFX6789-LABEL: sample_c_cd_1d:
; GFX6789: ; %bb.0: ; %main_body
; GFX6789-NEXT: image_sample_c_cd v[0:3], v[0:3], s[0:7], s[8:11] dmask:0xf
; GFX6789-NEXT: s_waitcnt vmcnt(0)
; GFX6789-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: sample_c_cd_1d:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: image_sample_c_cd v[0:3], v[0:3], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
main_body:
%v = call <4 x float> @llvm.amdgcn.image.sample.c.cd.1d.v4f32.f32.f32(i32 15, float %zcompare, float %dsdh, float %dsdv, float %s, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
ret <4 x float> %v
}
define amdgpu_ps <4 x float> @sample_c_cd_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, float %dsdh, float %dtdh, float %dsdv, float %dtdv, float %s, float %t) {
; VERDE-LABEL: sample_c_cd_2d:
; VERDE: ; %bb.0: ; %main_body
; VERDE-NEXT: image_sample_c_cd v[0:3], v[0:6], s[0:7], s[8:11] dmask:0xf
; VERDE-NEXT: s_waitcnt vmcnt(0)
; VERDE-NEXT: ; return to shader part epilog
;
; GFX6789-LABEL: sample_c_cd_2d:
; GFX6789: ; %bb.0: ; %main_body
; GFX6789-NEXT: image_sample_c_cd v[0:3], v[0:6], s[0:7], s[8:11] dmask:0xf
; GFX6789-NEXT: s_waitcnt vmcnt(0)
; GFX6789-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: sample_c_cd_2d:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: image_sample_c_cd v[0:3], v[0:6], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
main_body:
%v = call <4 x float> @llvm.amdgcn.image.sample.c.cd.2d.v4f32.f32.f32(i32 15, float %zcompare, float %dsdh, float %dtdh, float %dsdv, float %dtdv, float %s, float %t, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
ret <4 x float> %v
}
define amdgpu_ps <4 x float> @sample_cd_cl_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %dsdh, float %dsdv, float %s, float %clamp) {
; VERDE-LABEL: sample_cd_cl_1d:
; VERDE: ; %bb.0: ; %main_body
; VERDE-NEXT: image_sample_cd_cl v[0:3], v[0:3], s[0:7], s[8:11] dmask:0xf
; VERDE-NEXT: s_waitcnt vmcnt(0)
; VERDE-NEXT: ; return to shader part epilog
;
; GFX6789-LABEL: sample_cd_cl_1d:
; GFX6789: ; %bb.0: ; %main_body
; GFX6789-NEXT: image_sample_cd_cl v[0:3], v[0:3], s[0:7], s[8:11] dmask:0xf
; GFX6789-NEXT: s_waitcnt vmcnt(0)
; GFX6789-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: sample_cd_cl_1d:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: image_sample_cd_cl v[0:3], v[0:3], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
main_body:
%v = call <4 x float> @llvm.amdgcn.image.sample.cd.cl.1d.v4f32.f32.f32(i32 15, float %dsdh, float %dsdv, float %s, float %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
ret <4 x float> %v
}
define amdgpu_ps <4 x float> @sample_cd_cl_2d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %dsdh, float %dtdh, float %dsdv, float %dtdv, float %s, float %t, float %clamp) {
; VERDE-LABEL: sample_cd_cl_2d:
; VERDE: ; %bb.0: ; %main_body
; VERDE-NEXT: image_sample_cd_cl v[0:3], v[0:6], s[0:7], s[8:11] dmask:0xf
; VERDE-NEXT: s_waitcnt vmcnt(0)
; VERDE-NEXT: ; return to shader part epilog
;
; GFX6789-LABEL: sample_cd_cl_2d:
; GFX6789: ; %bb.0: ; %main_body
; GFX6789-NEXT: image_sample_cd_cl v[0:3], v[0:6], s[0:7], s[8:11] dmask:0xf
; GFX6789-NEXT: s_waitcnt vmcnt(0)
; GFX6789-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: sample_cd_cl_2d:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: image_sample_cd_cl v[0:3], v[0:6], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_2D
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
main_body:
%v = call <4 x float> @llvm.amdgcn.image.sample.cd.cl.2d.v4f32.f32.f32(i32 15, float %dsdh, float %dtdh, float %dsdv, float %dtdv, float %s, float %t, float %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
ret <4 x float> %v
}
define amdgpu_ps <4 x float> @sample_c_cd_cl_1d(<8 x i32> inreg %rsrc, <4 x i32> inreg %samp, float %zcompare, float %dsdh, float %dsdv, float %s, float %clamp) {
; VERDE-LABEL: sample_c_cd_cl_1d:
; VERDE: ; %bb.0: ; %main_body
; VERDE-NEXT: image_sample_c_cd_cl v[0:3], v[0:4], s[0:7], s[8:11] dmask:0xf
; VERDE-NEXT: s_waitcnt vmcnt(0)
; VERDE-NEXT: ; return to shader part epilog
;
; GFX6789-LABEL: sample_c_cd_cl_1d:
; GFX6789: ; %bb.0: ; %main_body
; GFX6789-NEXT: image_sample_c_cd_cl v[0:3], v[0:4], s[0:7], s[8:11] dmask:0xf
; GFX6789-NEXT: s_waitcnt vmcnt(0)
; GFX6789-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: sample_c_cd_cl_1d:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: image_sample_c_cd_cl v[0:3], v[0:4], s[0:7], s[8:11] dmask:0xf dim:SQ_RSRC_IMG_1D
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
main_body:
%v = call <4 x float> @llvm.amdgcn.image.sample.c.cd.cl.1d.v4f32.f32.f32(i32 15, float %zcompare, float %dsdh, float %dsdv, float %s, float %clamp, <8 x i32> %rsrc, <4 x i32> %samp, i1 0, i32 0, i32 0)
ret <4 x float> %v
}
declare <4 x float> @llvm.amdgcn.image.sample.cd.1d.v4f32.f32.f32(i32, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
declare <4 x float> @llvm.amdgcn.image.sample.cd.2d.v4f32.f32.f32(i32, float, float, float, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
declare <4 x float> @llvm.amdgcn.image.sample.c.cd.1d.v4f32.f32.f32(i32, float, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
declare <4 x float> @llvm.amdgcn.image.sample.c.cd.2d.v4f32.f32.f32(i32, float, float, float, float, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
declare <4 x float> @llvm.amdgcn.image.sample.cd.cl.1d.v4f32.f32.f32(i32, float, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
declare <4 x float> @llvm.amdgcn.image.sample.cd.cl.2d.v4f32.f32.f32(i32, float, float, float, float, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
declare <4 x float> @llvm.amdgcn.image.sample.c.cd.cl.1d.v4f32.f32.f32(i32, float, float, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
declare <4 x float> @llvm.amdgcn.image.sample.c.cd.cl.2d.v4f32.f32.f32(i32, float, float, float, float, float, float, float, float, <8 x i32>, <4 x i32>, i1, i32, i32) #1
attributes #0 = { nounwind }
attributes #1 = { nounwind readonly }
attributes #2 = { nounwind readnone }