Files
clang-p2996/lldb/source/Plugins/Process/Windows/ProcessWindows.cpp
Zachary Turner 172d37d3b9 Create a process launcher abstraction.
This implements Host::LaunchProcess for windows, and in doing so
does some minor refactor to move towards a more modular process
launching design.

The original motivation for this is that launching processes on
windows needs some very windows specific code, which would live
most appropriately in source/Host/windows somewhere.  However,
there is already some common code that all platforms use when
launching a process before delegating to the platform specific
stuff, which lives in source/Host/common/Host.cpp which would
be nice to reuse without duplicating.

This commonality has been abstracted into MonitoringProcessLauncher,
a class which abstracts out the notion of launching a process using
an arbitrary algorithm, and then monitoring it for state changes.

The windows specific launching code lives in ProcessLauncherWindows,
and the posix specific launching code lives in ProcessLauncherPosix.
When launching a process MonitoringProcessLauncher is created, and
then an appropriate delegate launcher is created and given to the
MonitoringProcessLauncher.

Reviewed by: Greg Clayton
Differential Revision: http://reviews.llvm.org/D5781

llvm-svn: 219731
2014-10-14 21:55:08 +00:00

189 lines
4.1 KiB
C++

//===-- ProcessWindows.cpp --------------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
// Windows includes
#include "lldb/Host/windows/windows.h"
// C++ Includes
// Other libraries and framework includes
#include "lldb/Core/Module.h"
#include "lldb/Core/PluginManager.h"
#include "lldb/Core/State.h"
#include "lldb/Host/Host.h"
#include "lldb/Host/HostProcess.h"
#include "lldb/Host/windows/ProcessLauncherWindows.h"
#include "lldb/Symbol/ObjectFile.h"
#include "lldb/Target/DynamicLoader.h"
#include "lldb/Target/FileAction.h"
#include "lldb/Target/Target.h"
#include "ProcessWindows.h"
using namespace lldb;
using namespace lldb_private;
//------------------------------------------------------------------------------
// Static functions.
ProcessSP
ProcessWindows::CreateInstance(Target &target, Listener &listener, const FileSpec *)
{
return ProcessSP(new ProcessWindows(target, listener));
}
void
ProcessWindows::Initialize()
{
static bool g_initialized = false;
if (!g_initialized)
{
g_initialized = true;
PluginManager::RegisterPlugin(GetPluginNameStatic(),
GetPluginDescriptionStatic(),
CreateInstance);
}
}
//------------------------------------------------------------------------------
// Constructors and destructors.
ProcessWindows::ProcessWindows(Target& target, Listener &listener)
: lldb_private::Process(target, listener)
{
}
void
ProcessWindows::Terminate()
{
}
lldb_private::ConstString
ProcessWindows::GetPluginNameStatic()
{
static ConstString g_name("windows");
return g_name;
}
const char *
ProcessWindows::GetPluginDescriptionStatic()
{
return "Process plugin for Windows";
}
bool
ProcessWindows::UpdateThreadList(ThreadList &old_thread_list, ThreadList &new_thread_list)
{
new_thread_list = old_thread_list;
return new_thread_list.GetSize(false) > 0;
}
Error
ProcessWindows::DoLaunch(Module *exe_module,
ProcessLaunchInfo &launch_info)
{
Error error;
ProcessLauncherWindows launcher;
HostProcess process = launcher.LaunchProcess(launch_info, error);
launch_info.SetProcessID(process.GetProcessId());
return error;
}
Error
ProcessWindows::DoResume()
{
Error error;
return error;
}
//------------------------------------------------------------------------------
// ProcessInterface protocol.
lldb_private::ConstString
ProcessWindows::GetPluginName()
{
return GetPluginNameStatic();
}
uint32_t
ProcessWindows::GetPluginVersion()
{
return 1;
}
void
ProcessWindows::GetPluginCommandHelp(const char *command, Stream *strm)
{
}
Error
ProcessWindows::ExecutePluginCommand(Args &command, Stream *strm)
{
return Error(1, eErrorTypeGeneric);
}
Log *
ProcessWindows::EnablePluginLogging(Stream *strm, Args &command)
{
return NULL;
}
Error
ProcessWindows::DoDetach(bool keep_stopped)
{
Error error;
error.SetErrorString("Detaching from processes is not currently supported on Windows.");
return error;
}
Error
ProcessWindows::DoDestroy()
{
Error error;
error.SetErrorString("Destroying processes is not currently supported on Windows.");
return error;
}
void
ProcessWindows::RefreshStateAfterStop()
{
}
bool
ProcessWindows::IsAlive()
{
return false;
}
size_t
ProcessWindows::DoReadMemory(lldb::addr_t vm_addr,
void *buf,
size_t size,
Error &error)
{
return 0;
}
bool
ProcessWindows::CanDebug(Target &target, bool plugin_specified_by_name)
{
if (plugin_specified_by_name)
return true;
// For now we are just making sure the file exists for a given module
ModuleSP exe_module_sp(target.GetExecutableModule());
if (exe_module_sp.get())
return exe_module_sp->GetFileSpec().Exists();
return false;
}