This renames the LLDB error class to Status, as discussed on the lldb-dev mailing list. A change of this magnitude cannot easily be done without find and replace, but that has potential to catch unwanted occurrences of common strings such as "Error". Every effort was made to find all the obvious things such as the word "Error" appearing in a string, etc, but it's possible there are still some lingering occurences left around. Hopefully nothing too serious. llvm-svn: 302872
77 lines
2.2 KiB
C++
77 lines
2.2 KiB
C++
//===-- DynamicLoaderWindowsDYLD.cpp --------------------------------*- C++
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//-*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#include "DynamicLoaderWindowsDYLD.h"
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#include "lldb/Core/PluginManager.h"
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#include "lldb/Target/Process.h"
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#include "lldb/Target/Target.h"
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#include "llvm/ADT/Triple.h"
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using namespace lldb;
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using namespace lldb_private;
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DynamicLoaderWindowsDYLD::DynamicLoaderWindowsDYLD(Process *process)
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: DynamicLoader(process) {}
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DynamicLoaderWindowsDYLD::~DynamicLoaderWindowsDYLD() {}
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void DynamicLoaderWindowsDYLD::Initialize() {
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PluginManager::RegisterPlugin(GetPluginNameStatic(),
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GetPluginDescriptionStatic(), CreateInstance);
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}
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void DynamicLoaderWindowsDYLD::Terminate() {}
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ConstString DynamicLoaderWindowsDYLD::GetPluginNameStatic() {
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static ConstString g_plugin_name("windows-dyld");
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return g_plugin_name;
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}
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const char *DynamicLoaderWindowsDYLD::GetPluginDescriptionStatic() {
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return "Dynamic loader plug-in that watches for shared library "
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"loads/unloads in Windows processes.";
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}
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DynamicLoader *DynamicLoaderWindowsDYLD::CreateInstance(Process *process,
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bool force) {
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bool should_create = force;
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if (!should_create) {
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const llvm::Triple &triple_ref =
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process->GetTarget().GetArchitecture().GetTriple();
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if (triple_ref.getOS() == llvm::Triple::Win32)
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should_create = true;
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}
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if (should_create)
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return new DynamicLoaderWindowsDYLD(process);
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return nullptr;
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}
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void DynamicLoaderWindowsDYLD::DidAttach() {}
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void DynamicLoaderWindowsDYLD::DidLaunch() {}
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Status DynamicLoaderWindowsDYLD::CanLoadImage() { return Status(); }
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ConstString DynamicLoaderWindowsDYLD::GetPluginName() {
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return GetPluginNameStatic();
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}
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uint32_t DynamicLoaderWindowsDYLD::GetPluginVersion() { return 1; }
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ThreadPlanSP
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DynamicLoaderWindowsDYLD::GetStepThroughTrampolinePlan(Thread &thread,
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bool stop) {
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return ThreadPlanSP();
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}
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