This commit does three things: (a) introduces a new notification model for adding/removing/changing modules to a ModuleList, and applies it to the Target's ModuleList, so that we make sure to always trigger the right set of actions whenever modules come and go in a target. Certain spots in the code still need to "manually" notify the Target for several reasons, so this is a work in progress (b) adds a new capability to the Platforms: locating a scripting resources associated to a module. A scripting resource is a Python file that can load commands, formatters, ... and any other action of interest corresponding to the loading of a module. At the moment, this is only implemented on Mac OS X and only for files inside .dSYM bundles - the next step is going to be letting the frameworks themselves hold their scripting resources. Implementors of platforms for other systems are free to implement "the right thing" for their own worlds (c) hooking up items (a) and (b) so that targets auto-load the scripting resources as the corresponding modules get loaded in a target. This has a few caveats at the moment: - the user needs to manually add the .py file to the dSYM (soon, it will also work in the framework itself) - if two modules with the same name show up during the lifetime of an LLDB session, the second one won't be able to load its scripting resource, but will otherwise work just fine llvm-svn: 167569
212 lines
6.3 KiB
C++
212 lines
6.3 KiB
C++
//===-- DynamicLoaderStatic.cpp ---------------------------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#include "lldb/Core/Module.h"
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#include "lldb/Core/PluginManager.h"
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#include "lldb/Core/Section.h"
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#include "lldb/Symbol/ObjectFile.h"
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#include "lldb/Target/Target.h"
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#include "DynamicLoaderStatic.h"
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using namespace lldb;
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using namespace lldb_private;
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//----------------------------------------------------------------------
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// Create an instance of this class. This function is filled into
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// the plugin info class that gets handed out by the plugin factory and
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// allows the lldb to instantiate an instance of this class.
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//----------------------------------------------------------------------
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DynamicLoader *
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DynamicLoaderStatic::CreateInstance (Process* process, bool force)
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{
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bool create = force;
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if (!create)
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{
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const llvm::Triple &triple_ref = process->GetTarget().GetArchitecture().GetTriple();
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const llvm::Triple::OSType os_type = triple_ref.getOS();
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if ((os_type == llvm::Triple::UnknownOS))
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create = true;
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}
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if (!create)
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{
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Module *exe_module = process->GetTarget().GetExecutableModulePointer();
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if (exe_module)
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{
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ObjectFile *object_file = exe_module->GetObjectFile();
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if (object_file)
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{
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create = (object_file->GetStrata() == ObjectFile::eStrataRawImage);
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}
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}
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}
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if (create)
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return new DynamicLoaderStatic (process);
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return NULL;
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}
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//----------------------------------------------------------------------
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// Constructor
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//----------------------------------------------------------------------
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DynamicLoaderStatic::DynamicLoaderStatic (Process* process) :
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DynamicLoader(process)
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{
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}
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//----------------------------------------------------------------------
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// Destructor
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//----------------------------------------------------------------------
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DynamicLoaderStatic::~DynamicLoaderStatic()
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{
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}
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//------------------------------------------------------------------
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/// Called after attaching a process.
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///
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/// Allow DynamicLoader plug-ins to execute some code after
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/// attaching to a process.
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//------------------------------------------------------------------
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void
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DynamicLoaderStatic::DidAttach ()
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{
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LoadAllImagesAtFileAddresses();
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}
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//------------------------------------------------------------------
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/// Called after attaching a process.
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///
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/// Allow DynamicLoader plug-ins to execute some code after
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/// attaching to a process.
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//------------------------------------------------------------------
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void
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DynamicLoaderStatic::DidLaunch ()
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{
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LoadAllImagesAtFileAddresses();
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}
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void
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DynamicLoaderStatic::LoadAllImagesAtFileAddresses ()
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{
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const ModuleList &module_list = m_process->GetTarget().GetImages();
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ModuleList loaded_module_list;
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Mutex::Locker mutex_locker(module_list.GetMutex());
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const size_t num_modules = module_list.GetSize();
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for (uint32_t idx = 0; idx < num_modules; ++idx)
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{
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ModuleSP module_sp (module_list.GetModuleAtIndexUnlocked (idx));
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if (module_sp)
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{
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bool changed = false;
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ObjectFile *image_object_file = module_sp->GetObjectFile();
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if (image_object_file)
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{
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SectionList *section_list = image_object_file->GetSectionList ();
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if (section_list)
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{
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// All sections listed in the dyld image info structure will all
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// either be fixed up already, or they will all be off by a single
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// slide amount that is determined by finding the first segment
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// that is at file offset zero which also has bytes (a file size
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// that is greater than zero) in the object file.
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// Determine the slide amount (if any)
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const size_t num_sections = section_list->GetSize();
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size_t sect_idx = 0;
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for (sect_idx = 0; sect_idx < num_sections; ++sect_idx)
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{
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// Iterate through the object file sections to find the
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// first section that starts of file offset zero and that
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// has bytes in the file...
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SectionSP section_sp (section_list->GetSectionAtIndex (sect_idx));
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if (section_sp)
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{
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if (m_process->GetTarget().GetSectionLoadList().SetSectionLoadAddress (section_sp, section_sp->GetFileAddress()))
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changed = true;
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}
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}
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}
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}
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if (changed)
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loaded_module_list.AppendIfNeeded (module_sp);
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}
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}
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m_process->GetTarget().ModulesDidLoad (loaded_module_list);
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}
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ThreadPlanSP
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DynamicLoaderStatic::GetStepThroughTrampolinePlan (Thread &thread, bool stop_others)
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{
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return ThreadPlanSP();
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}
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Error
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DynamicLoaderStatic::CanLoadImage ()
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{
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Error error;
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error.SetErrorString ("can't load images on with a static debug session");
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return error;
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}
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void
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DynamicLoaderStatic::Initialize()
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{
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PluginManager::RegisterPlugin (GetPluginNameStatic(),
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GetPluginDescriptionStatic(),
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CreateInstance);
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}
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void
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DynamicLoaderStatic::Terminate()
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{
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PluginManager::UnregisterPlugin (CreateInstance);
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}
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const char *
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DynamicLoaderStatic::GetPluginNameStatic()
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{
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return "dynamic-loader.static";
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}
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const char *
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DynamicLoaderStatic::GetPluginDescriptionStatic()
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{
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return "Dynamic loader plug-in that will load any images at the static addresses contained in each image.";
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}
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//------------------------------------------------------------------
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// PluginInterface protocol
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//------------------------------------------------------------------
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const char *
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DynamicLoaderStatic::GetPluginName()
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{
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return "DynamicLoaderStatic";
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}
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const char *
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DynamicLoaderStatic::GetShortPluginName()
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{
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return GetPluginNameStatic();
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}
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uint32_t
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DynamicLoaderStatic::GetPluginVersion()
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{
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return 1;
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}
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