Rewrote the SLP-vectorization as a whole-function vectorization pass. It is now able to vectorize chains across multiple basic blocks. It still does not vectorize PHIs, but this should be easy to do now that we scan the entire function. I removed the support for extracting values from trees. We are now able to vectorize more programs, but there are some serious regressions in many workloads (such as flops-6 and mandel-2). llvm-svn: 184647
48 lines
1.4 KiB
LLVM
48 lines
1.4 KiB
LLVM
; RUN: opt < %s -basicaa -slp-vectorizer -dce -S -mtriple=x86_64-apple-macosx10.8.0 -mcpu=corei7-avx | FileCheck %s
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target datalayout = "e-p:64:64:64-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64:64:64-v64:64:64-v128:128:128-a0:0:64-s0:64:64-f80:128:128-n8:16:32:64-S128"
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target triple = "x86_64-apple-macosx10.7.0"
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;int foo (int *A, int n) {
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; A[0] += n * 5 + 7;
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; A[1] += n * 5 + 8;
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; A[2] += n * 5 + 9;
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; A[3] += n * 5 + 10;
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; A[4] += n * 5 + 11;
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;}
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;CHECK: @foo
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;CHECK: insertelement <4 x i32>
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;CHECK: load <4 x i32>
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;CHECK: add <4 x i32>
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;CHECK: store <4 x i32>
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;CHECK: ret
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define i32 @foo(i32* nocapture %A, i32 %n) {
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%1 = mul nsw i32 %n, 5
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%2 = add nsw i32 %1, 7
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%3 = load i32* %A, align 4
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%4 = add nsw i32 %2, %3
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store i32 %4, i32* %A, align 4
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%5 = add nsw i32 %1, 8
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%6 = getelementptr inbounds i32* %A, i64 1
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%7 = load i32* %6, align 4
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%8 = add nsw i32 %5, %7
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store i32 %8, i32* %6, align 4
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%9 = add nsw i32 %1, 9
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%10 = getelementptr inbounds i32* %A, i64 2
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%11 = load i32* %10, align 4
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%12 = add nsw i32 %9, %11
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store i32 %12, i32* %10, align 4
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%13 = add nsw i32 %1, 10
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%14 = getelementptr inbounds i32* %A, i64 3
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%15 = load i32* %14, align 4
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%16 = add nsw i32 %13, %15
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store i32 %16, i32* %14, align 4
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%17 = add nsw i32 %1, 11
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%18 = getelementptr inbounds i32* %A, i64 4
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%19 = load i32* %18, align 4
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%20 = add nsw i32 %17, %19
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store i32 %20, i32* %18, align 4
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ret i32 undef
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}
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