Files
clang-p2996/clang/lib/Analysis/ConstructionContext.cpp
Artem Dergachev 4068481bdb [CFG] NFC: Refactor ConstructionContext into a finite set of cases.
ConstructionContext is moved into a separate translation unit and is separated
into multiple classes. The "old" "raw" ConstructionContext is renamed into
ConstructionContextLayer - which corresponds to the idea of building the context
gradually layer-by-layer, but it isn't easy to use in the clients. Once
CXXConstructExpr is reached, layers that we've gathered so far are transformed
into the actual, "new-style" "flat" ConstructionContext, which is put into the
CFGConstructor element and has no layers whatsoever (until it actually needs
them, eg. aggregate initialization). The new-style ConstructionContext is
instead presented as a variety of sub-classes that enumerate different ways of
constructing an object in C++. There are 5 of these supported for now,
which is around a half of what needs to be supported.

The layer-by-layer buildup process is still a little bit weird, but it hides
all the weirdness in one place, that sounds like a good thing.

Differential Revision: https://reviews.llvm.org/D43533

llvm-svn: 326238
2018-02-27 20:03:35 +00:00

93 lines
3.9 KiB
C++

//===- ConstructionContext.cpp - CFG constructor information --------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines the ConstructionContext class and its sub-classes,
// which represent various different ways of constructing C++ objects
// with the additional information the users may want to know about
// the constructor.
//
//===----------------------------------------------------------------------===//
#include "clang/Analysis/ConstructionContext.h"
using namespace clang;
const ConstructionContextLayer *
ConstructionContextLayer::create(BumpVectorContext &C, TriggerTy Trigger,
const ConstructionContextLayer *Parent) {
ConstructionContextLayer *CC =
C.getAllocator().Allocate<ConstructionContextLayer>();
return new (CC) ConstructionContextLayer(Trigger, Parent);
}
bool ConstructionContextLayer::isStrictlyMoreSpecificThan(
const ConstructionContextLayer *Other) const {
const ConstructionContextLayer *Self = this;
while (true) {
if (!Other)
return Self;
if (!Self || !Self->isSameLayer(Other))
return false;
Self = Self->getParent();
Other = Other->getParent();
}
llvm_unreachable("The above loop can only be terminated via return!");
}
const ConstructionContext *ConstructionContext::createFromLayers(
BumpVectorContext &C, const ConstructionContextLayer *TopLayer) {
// Before this point all we've had was a stockpile of arbitrary layers.
// Now validate that it is shaped as one of the finite amount of expected
// patterns.
if (const Stmt *S = TopLayer->getTriggerStmt()) {
if (const auto *DS = dyn_cast<DeclStmt>(S)) {
assert(TopLayer->isLast());
auto *CC =
C.getAllocator().Allocate<SimpleVariableConstructionContext>();
return new (CC) SimpleVariableConstructionContext(DS);
} else if (const auto *NE = dyn_cast<CXXNewExpr>(S)) {
assert(TopLayer->isLast());
auto *CC =
C.getAllocator().Allocate<NewAllocatedObjectConstructionContext>();
return new (CC) NewAllocatedObjectConstructionContext(NE);
} else if (const auto *BTE = dyn_cast<CXXBindTemporaryExpr>(S)) {
const MaterializeTemporaryExpr *MTE = nullptr;
assert(BTE->getType().getCanonicalType()
->getAsCXXRecordDecl()->hasNonTrivialDestructor());
// For temporaries with destructors, there may or may not be
// lifetime extension on the parent layer.
if (const ConstructionContextLayer *ParentLayer = TopLayer->getParent()) {
assert(ParentLayer->isLast());
MTE = cast<MaterializeTemporaryExpr>(ParentLayer->getTriggerStmt());
}
auto *CC =
C.getAllocator().Allocate<TemporaryObjectConstructionContext>();
return new (CC) TemporaryObjectConstructionContext(BTE, MTE);
} else if (const auto *MTE = dyn_cast<MaterializeTemporaryExpr>(S)) {
assert(MTE->getType().getCanonicalType()
->getAsCXXRecordDecl()->hasTrivialDestructor());
assert(TopLayer->isLast());
auto *CC =
C.getAllocator().Allocate<TemporaryObjectConstructionContext>();
return new (CC) TemporaryObjectConstructionContext(nullptr, MTE);
} else if (const auto *RS = dyn_cast<ReturnStmt>(S)) {
assert(TopLayer->isLast());
auto *CC =
C.getAllocator().Allocate<ReturnedValueConstructionContext>();
return new (CC) ReturnedValueConstructionContext(RS);
}
} else if (const CXXCtorInitializer *I = TopLayer->getTriggerInit()) {
assert(TopLayer->isLast());
auto *CC =
C.getAllocator().Allocate<ConstructorInitializerConstructionContext>();
return new (CC) ConstructorInitializerConstructionContext(I);
}
llvm_unreachable("Unexpected construction context!");
}