Files
clang-p2996/lldb/source/Plugins/Platform/Windows/PlatformWindows.cpp
Pavel Labath 62930e57eb Add Utility/Environment class for handling... environments
Summary:
There was some confusion in the code about how to represent process
environment. Most of the code (ab)used the Args class for this purpose,
but some of it used a more basic StringList class instead. In either
case, the fact that the underlying abstraction did not provide primitive
operations for the typical environment operations meant that even a
simple operation like checking for an environment variable value was
several lines of code.

This patch adds a separate Environment class, which is essentialy a
llvm::StringMap<std::string> in disguise. To standard StringMap
functionality, it adds a couple of new functions, which are specific to
the environment use case:
- (most important) envp conversion for passing into execve() and likes.
  Instead of trying to maintain a constantly up-to-date envp view, it
  provides a function which creates a envp view on demand, with the
  expectation that this will be called as the very last thing before
  handing the value to the system function.
- insert(StringRef KeyEqValue) - splits KeyEqValue into (key, value)
  pair and inserts it into the environment map.
- compose(value_type KeyValue) - takes a map entry and converts in back
  into "KEY=VALUE" representation.

With this interface most of the environment-manipulating code becomes
one-liners. The only tricky part was maintaining compatibility in
SBLaunchInfo, which expects that the environment entries are accessible
by index and that the returned const char* is backed by the launch info
object (random access into maps is hard and the map stores the entry in
a deconstructed form, so we cannot just return a .c_str() value). To
solve this, I have the SBLaunchInfo convert the environment into the
"envp" form, and use it to answer the environment queries. Extra code is
added to make sure the envp version is always in sync.

(This also improves the layering situation as Args was in the Interpreter module
whereas Environment is in Utility.)

Reviewers: zturner, davide, jingham, clayborg

Subscribers: emaste, lldb-commits, mgorny

Differential Revision: https://reviews.llvm.org/D41359

llvm-svn: 322174
2018-01-10 11:57:31 +00:00

608 lines
19 KiB
C++

//===-- PlatformWindows.cpp -------------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#include "PlatformWindows.h"
// C Includes
#include <stdio.h>
#if defined(_WIN32)
#include "lldb/Host/windows/windows.h"
#include <winsock2.h>
#endif
// C++ Includes
// Other libraries and framework includes
// Project includes
#include "lldb/Breakpoint/BreakpointLocation.h"
#include "lldb/Breakpoint/BreakpointSite.h"
#include "lldb/Core/Debugger.h"
#include "lldb/Core/Module.h"
#include "lldb/Core/ModuleSpec.h"
#include "lldb/Core/PluginManager.h"
#include "lldb/Host/HostInfo.h"
#include "lldb/Target/Process.h"
#include "lldb/Utility/Status.h"
using namespace lldb;
using namespace lldb_private;
static uint32_t g_initialize_count = 0;
namespace {
class SupportedArchList {
public:
SupportedArchList() {
AddArch(ArchSpec("i686-pc-windows"));
AddArch(HostInfo::GetArchitecture(HostInfo::eArchKindDefault));
AddArch(HostInfo::GetArchitecture(HostInfo::eArchKind32));
AddArch(HostInfo::GetArchitecture(HostInfo::eArchKind64));
AddArch(ArchSpec("i386-pc-windows"));
}
size_t Count() const { return m_archs.size(); }
const ArchSpec &operator[](int idx) { return m_archs[idx]; }
private:
void AddArch(const ArchSpec &spec) {
auto iter = std::find_if(
m_archs.begin(), m_archs.end(),
[spec](const ArchSpec &rhs) { return spec.IsExactMatch(rhs); });
if (iter != m_archs.end())
return;
if (spec.IsValid())
m_archs.push_back(spec);
}
std::vector<ArchSpec> m_archs;
};
} // anonymous namespace
PlatformSP PlatformWindows::CreateInstance(bool force,
const lldb_private::ArchSpec *arch) {
// The only time we create an instance is when we are creating a remote
// windows platform
const bool is_host = false;
bool create = force;
if (create == false && arch && arch->IsValid()) {
const llvm::Triple &triple = arch->GetTriple();
switch (triple.getVendor()) {
case llvm::Triple::PC:
create = true;
break;
case llvm::Triple::UnknownArch:
create = !arch->TripleVendorWasSpecified();
break;
default:
break;
}
if (create) {
switch (triple.getOS()) {
case llvm::Triple::Win32:
break;
case llvm::Triple::UnknownOS:
create = arch->TripleOSWasSpecified();
break;
default:
create = false;
break;
}
}
}
if (create)
return PlatformSP(new PlatformWindows(is_host));
return PlatformSP();
}
lldb_private::ConstString PlatformWindows::GetPluginNameStatic(bool is_host) {
if (is_host) {
static ConstString g_host_name(Platform::GetHostPlatformName());
return g_host_name;
} else {
static ConstString g_remote_name("remote-windows");
return g_remote_name;
}
}
const char *PlatformWindows::GetPluginDescriptionStatic(bool is_host) {
return is_host ? "Local Windows user platform plug-in."
: "Remote Windows user platform plug-in.";
}
lldb_private::ConstString PlatformWindows::GetPluginName() {
return GetPluginNameStatic(IsHost());
}
void PlatformWindows::Initialize() {
Platform::Initialize();
if (g_initialize_count++ == 0) {
#if defined(_WIN32)
WSADATA dummy;
WSAStartup(MAKEWORD(2, 2), &dummy);
// Force a host flag to true for the default platform object.
PlatformSP default_platform_sp(new PlatformWindows(true));
default_platform_sp->SetSystemArchitecture(HostInfo::GetArchitecture());
Platform::SetHostPlatform(default_platform_sp);
#endif
PluginManager::RegisterPlugin(
PlatformWindows::GetPluginNameStatic(false),
PlatformWindows::GetPluginDescriptionStatic(false),
PlatformWindows::CreateInstance);
}
}
void PlatformWindows::Terminate(void) {
if (g_initialize_count > 0) {
if (--g_initialize_count == 0) {
#ifdef _WIN32
WSACleanup();
#endif
PluginManager::UnregisterPlugin(PlatformWindows::CreateInstance);
}
}
Platform::Terminate();
}
//------------------------------------------------------------------
/// Default Constructor
//------------------------------------------------------------------
PlatformWindows::PlatformWindows(bool is_host) : Platform(is_host) {}
//------------------------------------------------------------------
/// Destructor.
///
/// The destructor is virtual since this class is designed to be
/// inherited from by the plug-in instance.
//------------------------------------------------------------------
PlatformWindows::~PlatformWindows() = default;
bool PlatformWindows::GetModuleSpec(const FileSpec &module_file_spec,
const ArchSpec &arch,
ModuleSpec &module_spec) {
if (m_remote_platform_sp)
return m_remote_platform_sp->GetModuleSpec(module_file_spec, arch,
module_spec);
return Platform::GetModuleSpec(module_file_spec, arch, module_spec);
}
Status PlatformWindows::ResolveExecutable(
const ModuleSpec &ms, lldb::ModuleSP &exe_module_sp,
const FileSpecList *module_search_paths_ptr) {
Status error;
// Nothing special to do here, just use the actual file and architecture
char exe_path[PATH_MAX];
ModuleSpec resolved_module_spec(ms);
if (IsHost()) {
// if we cant resolve the executable loation based on the current path
// variables
if (!resolved_module_spec.GetFileSpec().Exists()) {
resolved_module_spec.GetFileSpec().GetPath(exe_path, sizeof(exe_path));
resolved_module_spec.GetFileSpec().SetFile(exe_path, true);
}
if (!resolved_module_spec.GetFileSpec().Exists())
resolved_module_spec.GetFileSpec().ResolveExecutableLocation();
if (resolved_module_spec.GetFileSpec().Exists())
error.Clear();
else {
ms.GetFileSpec().GetPath(exe_path, sizeof(exe_path));
error.SetErrorStringWithFormat("unable to find executable for '%s'",
exe_path);
}
} else {
if (m_remote_platform_sp) {
error = GetCachedExecutable(resolved_module_spec, exe_module_sp, nullptr,
*m_remote_platform_sp);
} else {
// We may connect to a process and use the provided executable (Don't use
// local $PATH).
if (resolved_module_spec.GetFileSpec().Exists())
error.Clear();
else
error.SetErrorStringWithFormat("the platform is not currently "
"connected, and '%s' doesn't exist in "
"the system root.",
exe_path);
}
}
if (error.Success()) {
if (resolved_module_spec.GetArchitecture().IsValid()) {
error = ModuleList::GetSharedModule(resolved_module_spec, exe_module_sp,
nullptr, nullptr, nullptr);
if (!exe_module_sp || exe_module_sp->GetObjectFile() == nullptr) {
exe_module_sp.reset();
error.SetErrorStringWithFormat(
"'%s' doesn't contain the architecture %s",
resolved_module_spec.GetFileSpec().GetPath().c_str(),
resolved_module_spec.GetArchitecture().GetArchitectureName());
}
} else {
// No valid architecture was specified, ask the platform for
// the architectures that we should be using (in the correct order)
// and see if we can find a match that way
StreamString arch_names;
for (uint32_t idx = 0; GetSupportedArchitectureAtIndex(
idx, resolved_module_spec.GetArchitecture());
++idx) {
error = ModuleList::GetSharedModule(resolved_module_spec, exe_module_sp,
nullptr, nullptr, nullptr);
// Did we find an executable using one of the
if (error.Success()) {
if (exe_module_sp && exe_module_sp->GetObjectFile())
break;
else
error.SetErrorToGenericError();
}
if (idx > 0)
arch_names.PutCString(", ");
arch_names.PutCString(
resolved_module_spec.GetArchitecture().GetArchitectureName());
}
if (error.Fail() || !exe_module_sp) {
if (resolved_module_spec.GetFileSpec().Readable()) {
error.SetErrorStringWithFormat(
"'%s' doesn't contain any '%s' platform architectures: %s",
resolved_module_spec.GetFileSpec().GetPath().c_str(),
GetPluginName().GetCString(), arch_names.GetData());
} else {
error.SetErrorStringWithFormat(
"'%s' is not readable",
resolved_module_spec.GetFileSpec().GetPath().c_str());
}
}
}
}
return error;
}
bool PlatformWindows::GetRemoteOSVersion() {
if (m_remote_platform_sp)
return m_remote_platform_sp->GetOSVersion(
m_major_os_version, m_minor_os_version, m_update_os_version);
return false;
}
bool PlatformWindows::GetRemoteOSBuildString(std::string &s) {
if (m_remote_platform_sp)
return m_remote_platform_sp->GetRemoteOSBuildString(s);
s.clear();
return false;
}
bool PlatformWindows::GetRemoteOSKernelDescription(std::string &s) {
if (m_remote_platform_sp)
return m_remote_platform_sp->GetRemoteOSKernelDescription(s);
s.clear();
return false;
}
// Remote Platform subclasses need to override this function
ArchSpec PlatformWindows::GetRemoteSystemArchitecture() {
if (m_remote_platform_sp)
return m_remote_platform_sp->GetRemoteSystemArchitecture();
return ArchSpec();
}
const char *PlatformWindows::GetHostname() {
if (IsHost())
return Platform::GetHostname();
if (m_remote_platform_sp)
return m_remote_platform_sp->GetHostname();
return nullptr;
}
bool PlatformWindows::IsConnected() const {
if (IsHost())
return true;
else if (m_remote_platform_sp)
return m_remote_platform_sp->IsConnected();
return false;
}
Status PlatformWindows::ConnectRemote(Args &args) {
Status error;
if (IsHost()) {
error.SetErrorStringWithFormat(
"can't connect to the host platform '%s', always connected",
GetPluginName().AsCString());
} else {
if (!m_remote_platform_sp)
m_remote_platform_sp =
Platform::Create(ConstString("remote-gdb-server"), error);
if (m_remote_platform_sp) {
if (error.Success()) {
if (m_remote_platform_sp) {
error = m_remote_platform_sp->ConnectRemote(args);
} else {
error.SetErrorString(
"\"platform connect\" takes a single argument: <connect-url>");
}
}
} else
error.SetErrorString("failed to create a 'remote-gdb-server' platform");
if (error.Fail())
m_remote_platform_sp.reset();
}
return error;
}
Status PlatformWindows::DisconnectRemote() {
Status error;
if (IsHost()) {
error.SetErrorStringWithFormat(
"can't disconnect from the host platform '%s', always connected",
GetPluginName().AsCString());
} else {
if (m_remote_platform_sp)
error = m_remote_platform_sp->DisconnectRemote();
else
error.SetErrorString("the platform is not currently connected");
}
return error;
}
bool PlatformWindows::GetProcessInfo(lldb::pid_t pid,
ProcessInstanceInfo &process_info) {
bool success = false;
if (IsHost()) {
success = Platform::GetProcessInfo(pid, process_info);
} else if (m_remote_platform_sp) {
success = m_remote_platform_sp->GetProcessInfo(pid, process_info);
}
return success;
}
uint32_t
PlatformWindows::FindProcesses(const ProcessInstanceInfoMatch &match_info,
ProcessInstanceInfoList &process_infos) {
uint32_t match_count = 0;
if (IsHost()) {
// Let the base class figure out the host details
match_count = Platform::FindProcesses(match_info, process_infos);
} else {
// If we are remote, we can only return results if we are connected
if (m_remote_platform_sp)
match_count =
m_remote_platform_sp->FindProcesses(match_info, process_infos);
}
return match_count;
}
Status PlatformWindows::LaunchProcess(ProcessLaunchInfo &launch_info) {
Status error;
if (IsHost()) {
error = Platform::LaunchProcess(launch_info);
} else {
if (m_remote_platform_sp)
error = m_remote_platform_sp->LaunchProcess(launch_info);
else
error.SetErrorString("the platform is not currently connected");
}
return error;
}
ProcessSP PlatformWindows::DebugProcess(ProcessLaunchInfo &launch_info,
Debugger &debugger, Target *target,
Status &error) {
// Windows has special considerations that must be followed when launching or
// attaching to a process. The
// key requirement is that when launching or attaching to a process, you must
// do it from the same the thread
// that will go into a permanent loop which will then receive debug events
// from the process. In particular,
// this means we can't use any of LLDB's generic mechanisms to do it for us,
// because it doesn't have the
// special knowledge required for setting up the background thread or passing
// the right flags.
//
// Another problem is that that LLDB's standard model for debugging a process
// is to first launch it, have
// it stop at the entry point, and then attach to it. In Windows this doesn't
// quite work, you have to
// specify as an argument to CreateProcess() that you're going to debug the
// process. So we override DebugProcess
// here to handle this. Launch operations go directly to the process plugin,
// and attach operations almost go
// directly to the process plugin (but we hijack the events first). In
// essence, we encapsulate all the logic
// of Launching and Attaching in the process plugin, and
// PlatformWindows::DebugProcess is just a pass-through
// to get to the process plugin.
if (launch_info.GetProcessID() != LLDB_INVALID_PROCESS_ID) {
// This is a process attach. Don't need to launch anything.
ProcessAttachInfo attach_info(launch_info);
return Attach(attach_info, debugger, target, error);
} else {
ProcessSP process_sp =
target->CreateProcess(launch_info.GetListenerForProcess(debugger),
launch_info.GetProcessPluginName(), nullptr);
// We need to launch and attach to the process.
launch_info.GetFlags().Set(eLaunchFlagDebug);
if (process_sp)
error = process_sp->Launch(launch_info);
return process_sp;
}
}
lldb::ProcessSP PlatformWindows::Attach(ProcessAttachInfo &attach_info,
Debugger &debugger, Target *target,
Status &error) {
error.Clear();
lldb::ProcessSP process_sp;
if (!IsHost()) {
if (m_remote_platform_sp)
process_sp =
m_remote_platform_sp->Attach(attach_info, debugger, target, error);
else
error.SetErrorString("the platform is not currently connected");
return process_sp;
}
if (target == nullptr) {
TargetSP new_target_sp;
FileSpec emptyFileSpec;
ArchSpec emptyArchSpec;
error = debugger.GetTargetList().CreateTarget(debugger, "", "", false,
nullptr, new_target_sp);
target = new_target_sp.get();
}
if (!target || error.Fail())
return process_sp;
debugger.GetTargetList().SetSelectedTarget(target);
const char *plugin_name = attach_info.GetProcessPluginName();
process_sp = target->CreateProcess(
attach_info.GetListenerForProcess(debugger), plugin_name, nullptr);
process_sp->HijackProcessEvents(attach_info.GetHijackListener());
if (process_sp)
error = process_sp->Attach(attach_info);
return process_sp;
}
const char *PlatformWindows::GetUserName(uint32_t uid) {
// Check the cache in Platform in case we have already looked this uid up
const char *user_name = Platform::GetUserName(uid);
if (user_name)
return user_name;
if (IsRemote() && m_remote_platform_sp)
return m_remote_platform_sp->GetUserName(uid);
return nullptr;
}
const char *PlatformWindows::GetGroupName(uint32_t gid) {
const char *group_name = Platform::GetGroupName(gid);
if (group_name)
return group_name;
if (IsRemote() && m_remote_platform_sp)
return m_remote_platform_sp->GetGroupName(gid);
return nullptr;
}
Status PlatformWindows::GetFileWithUUID(const FileSpec &platform_file,
const UUID *uuid_ptr,
FileSpec &local_file) {
if (IsRemote()) {
if (m_remote_platform_sp)
return m_remote_platform_sp->GetFileWithUUID(platform_file, uuid_ptr,
local_file);
}
// Default to the local case
local_file = platform_file;
return Status();
}
Status PlatformWindows::GetSharedModule(
const ModuleSpec &module_spec, Process *process, ModuleSP &module_sp,
const FileSpecList *module_search_paths_ptr, ModuleSP *old_module_sp_ptr,
bool *did_create_ptr) {
Status error;
module_sp.reset();
if (IsRemote()) {
// If we have a remote platform always, let it try and locate
// the shared module first.
if (m_remote_platform_sp) {
error = m_remote_platform_sp->GetSharedModule(
module_spec, process, module_sp, module_search_paths_ptr,
old_module_sp_ptr, did_create_ptr);
}
}
if (!module_sp) {
// Fall back to the local platform and find the file locally
error = Platform::GetSharedModule(module_spec, process, module_sp,
module_search_paths_ptr,
old_module_sp_ptr, did_create_ptr);
}
if (module_sp)
module_sp->SetPlatformFileSpec(module_spec.GetFileSpec());
return error;
}
bool PlatformWindows::GetSupportedArchitectureAtIndex(uint32_t idx,
ArchSpec &arch) {
static SupportedArchList architectures;
if (idx >= architectures.Count())
return false;
arch = architectures[idx];
return true;
}
void PlatformWindows::GetStatus(Stream &strm) {
Platform::GetStatus(strm);
#ifdef _WIN32
uint32_t major;
uint32_t minor;
uint32_t update;
if (!HostInfo::GetOSVersion(major, minor, update)) {
strm << "Windows";
return;
}
strm << "Host: Windows " << major << '.' << minor << " Build: " << update
<< '\n';
#endif
}
bool PlatformWindows::CanDebugProcess() { return true; }
Environment PlatformWindows::GetEnvironment() {
if (IsRemote()) {
if (m_remote_platform_sp)
return m_remote_platform_sp->GetEnvironment();
return Environment();
}
return Host::GetEnvironment();
}
ConstString PlatformWindows::GetFullNameForDylib(ConstString basename) {
if (basename.IsEmpty())
return basename;
StreamString stream;
stream.Printf("%s.dll", basename.GetCString());
return ConstString(stream.GetString());
}