platform status -- gets status information for the selected platform platform create <platform-name> -- creates a new instance of a remote platform platform list -- list all available platforms platform select -- select a platform instance as the current platform (not working yet) When using "platform create" it will create a remote platform and make it the selected platform. For instances for iPhone OS debugging on Mac OS X one can do: (lldb) platform create remote-ios --sdk-version=4.0 Remote platform: iOS platform SDK version: 4.0 SDK path: "/Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0" Not connected to a remote device. (lldb) file ~/Documents/a.out Current executable set to '~/Documents/a.out' (armv6). (lldb) image list [ 0] /Volumes/work/gclayton/Documents/devb/attach/a.out [ 1] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/dyld [ 2] /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.0/Symbols/usr/lib/libSystem.B.dylib Note that this is all happening prior to running _or_ connecting to a remote platform. Once connected to a remote platform the OS version might change which means we will need to update our dependecies. Also once we run, we will need to match up the actualy binaries with the actualy UUID's to files in the SDK, or download and cache them locally. This is just the start of the remote platforms, but this modification is the first iteration in getting the platforms really doing something. llvm-svn: 127934
570 lines
15 KiB
C++
570 lines
15 KiB
C++
//===-- Breakpoint.cpp ------------------------------------------*- C++ -*-===//
|
|
//
|
|
// The LLVM Compiler Infrastructure
|
|
//
|
|
// This file is distributed under the University of Illinois Open Source
|
|
// License. See LICENSE.TXT for details.
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
|
|
// C Includes
|
|
// C++ Includes
|
|
// Other libraries and framework includes
|
|
// Project includes
|
|
|
|
#include "lldb/Core/Address.h"
|
|
#include "lldb/Breakpoint/Breakpoint.h"
|
|
#include "lldb/Breakpoint/BreakpointLocation.h"
|
|
#include "lldb/Breakpoint/BreakpointLocationCollection.h"
|
|
#include "lldb/Breakpoint/BreakpointResolver.h"
|
|
#include "lldb/Breakpoint/BreakpointResolverFileLine.h"
|
|
#include "lldb/Core/Log.h"
|
|
#include "lldb/Core/ModuleList.h"
|
|
#include "lldb/Core/SearchFilter.h"
|
|
#include "lldb/Core/Stream.h"
|
|
#include "lldb/Core/StreamString.h"
|
|
#include "lldb/Symbol/SymbolContext.h"
|
|
#include "lldb/Target/Target.h"
|
|
#include "lldb/Target/ThreadSpec.h"
|
|
#include "lldb/lldb-private-log.h"
|
|
#include "llvm/Support/Casting.h"
|
|
|
|
using namespace lldb;
|
|
using namespace lldb_private;
|
|
using namespace llvm;
|
|
|
|
const ConstString &
|
|
Breakpoint::GetEventIdentifier ()
|
|
{
|
|
static ConstString g_identifier("event-identifier.breakpoint.changed");
|
|
return g_identifier;
|
|
}
|
|
|
|
//----------------------------------------------------------------------
|
|
// Breakpoint constructor
|
|
//----------------------------------------------------------------------
|
|
Breakpoint::Breakpoint(Target &target, SearchFilterSP &filter_sp, BreakpointResolverSP &resolver_sp) :
|
|
m_target (target),
|
|
m_filter_sp (filter_sp),
|
|
m_resolver_sp (resolver_sp),
|
|
m_options (),
|
|
m_locations ()
|
|
{
|
|
}
|
|
|
|
//----------------------------------------------------------------------
|
|
// Destructor
|
|
//----------------------------------------------------------------------
|
|
Breakpoint::~Breakpoint()
|
|
{
|
|
}
|
|
|
|
bool
|
|
Breakpoint::IsInternal () const
|
|
{
|
|
return LLDB_BREAK_ID_IS_INTERNAL(m_bid);
|
|
}
|
|
|
|
|
|
|
|
Target&
|
|
Breakpoint::GetTarget ()
|
|
{
|
|
return m_target;
|
|
}
|
|
|
|
const Target&
|
|
Breakpoint::GetTarget () const
|
|
{
|
|
return m_target;
|
|
}
|
|
|
|
BreakpointLocationSP
|
|
Breakpoint::AddLocation (const Address &addr, bool *new_location)
|
|
{
|
|
if (new_location)
|
|
*new_location = false;
|
|
BreakpointLocationSP bp_loc_sp (m_locations.FindByAddress(addr));
|
|
if (!bp_loc_sp)
|
|
{
|
|
bp_loc_sp = m_locations.Create (*this, addr);
|
|
if (bp_loc_sp)
|
|
{
|
|
bp_loc_sp->ResolveBreakpointSite();
|
|
|
|
if (new_location)
|
|
*new_location = true;
|
|
}
|
|
}
|
|
return bp_loc_sp;
|
|
}
|
|
|
|
BreakpointLocationSP
|
|
Breakpoint::FindLocationByAddress (const Address &addr)
|
|
{
|
|
return m_locations.FindByAddress(addr);
|
|
}
|
|
|
|
break_id_t
|
|
Breakpoint::FindLocationIDByAddress (const Address &addr)
|
|
{
|
|
return m_locations.FindIDByAddress(addr);
|
|
}
|
|
|
|
BreakpointLocationSP
|
|
Breakpoint::FindLocationByID (break_id_t bp_loc_id)
|
|
{
|
|
return m_locations.FindByID(bp_loc_id);
|
|
}
|
|
|
|
BreakpointLocationSP
|
|
Breakpoint::GetLocationAtIndex (uint32_t index)
|
|
{
|
|
return m_locations.GetByIndex(index);
|
|
}
|
|
|
|
BreakpointLocationSP
|
|
Breakpoint::GetLocationSP (BreakpointLocation *bp_loc_ptr)
|
|
{
|
|
return m_locations.FindByID(bp_loc_ptr->GetID());
|
|
}
|
|
|
|
|
|
// For each of the overall options we need to decide how they propagate to
|
|
// the location options. This will determine the precedence of options on
|
|
// the breakpoint vrs. its locations.
|
|
|
|
// Disable at the breakpoint level should override the location settings.
|
|
// That way you can conveniently turn off a whole breakpoint without messing
|
|
// up the individual settings.
|
|
|
|
void
|
|
Breakpoint::SetEnabled (bool enable)
|
|
{
|
|
m_options.SetEnabled(enable);
|
|
if (enable)
|
|
m_locations.ResolveAllBreakpointSites();
|
|
else
|
|
m_locations.ClearAllBreakpointSites();
|
|
}
|
|
|
|
bool
|
|
Breakpoint::IsEnabled ()
|
|
{
|
|
return m_options.IsEnabled();
|
|
}
|
|
|
|
void
|
|
Breakpoint::SetIgnoreCount (uint32_t n)
|
|
{
|
|
m_options.SetIgnoreCount(n);
|
|
}
|
|
|
|
uint32_t
|
|
Breakpoint::GetIgnoreCount () const
|
|
{
|
|
return m_options.GetIgnoreCount();
|
|
}
|
|
|
|
uint32_t
|
|
Breakpoint::GetHitCount () const
|
|
{
|
|
return m_locations.GetHitCount();
|
|
}
|
|
|
|
void
|
|
Breakpoint::SetThreadID (lldb::tid_t thread_id)
|
|
{
|
|
m_options.GetThreadSpec()->SetTID(thread_id);
|
|
}
|
|
|
|
lldb::tid_t
|
|
Breakpoint::GetThreadID ()
|
|
{
|
|
if (m_options.GetThreadSpec() == NULL)
|
|
return LLDB_INVALID_THREAD_ID;
|
|
else
|
|
return m_options.GetThreadSpec()->GetTID();
|
|
}
|
|
|
|
void
|
|
Breakpoint::SetCondition (const char *condition)
|
|
{
|
|
m_options.SetCondition (condition);
|
|
}
|
|
|
|
ThreadPlan *
|
|
Breakpoint::GetThreadPlanToTestCondition (ExecutionContext &exe_ctx, lldb::BreakpointLocationSP loc_sp, Stream &error)
|
|
{
|
|
return m_options.GetThreadPlanToTestCondition (exe_ctx, loc_sp, error);
|
|
}
|
|
|
|
const char *
|
|
Breakpoint::GetConditionText ()
|
|
{
|
|
return m_options.GetConditionText();
|
|
}
|
|
|
|
// This function is used when "baton" doesn't need to be freed
|
|
void
|
|
Breakpoint::SetCallback (BreakpointHitCallback callback, void *baton, bool is_synchronous)
|
|
{
|
|
// The default "Baton" class will keep a copy of "baton" and won't free
|
|
// or delete it when it goes goes out of scope.
|
|
m_options.SetCallback(callback, BatonSP (new Baton(baton)), is_synchronous);
|
|
}
|
|
|
|
// This function is used when a baton needs to be freed and therefore is
|
|
// contained in a "Baton" subclass.
|
|
void
|
|
Breakpoint::SetCallback (BreakpointHitCallback callback, const BatonSP &callback_baton_sp, bool is_synchronous)
|
|
{
|
|
m_options.SetCallback(callback, callback_baton_sp, is_synchronous);
|
|
}
|
|
|
|
void
|
|
Breakpoint::ClearCallback ()
|
|
{
|
|
m_options.ClearCallback ();
|
|
}
|
|
|
|
bool
|
|
Breakpoint::InvokeCallback (StoppointCallbackContext *context, break_id_t bp_loc_id)
|
|
{
|
|
return m_options.InvokeCallback (context, GetID(), bp_loc_id);
|
|
}
|
|
|
|
BreakpointOptions *
|
|
Breakpoint::GetOptions ()
|
|
{
|
|
return &m_options;
|
|
}
|
|
|
|
void
|
|
Breakpoint::ResolveBreakpoint ()
|
|
{
|
|
if (m_resolver_sp)
|
|
m_resolver_sp->ResolveBreakpoint(*m_filter_sp);
|
|
}
|
|
|
|
void
|
|
Breakpoint::ResolveBreakpointInModules (ModuleList &module_list)
|
|
{
|
|
if (m_resolver_sp)
|
|
m_resolver_sp->ResolveBreakpointInModules(*m_filter_sp, module_list);
|
|
}
|
|
|
|
void
|
|
Breakpoint::ClearAllBreakpointSites ()
|
|
{
|
|
m_locations.ClearAllBreakpointSites();
|
|
}
|
|
|
|
//----------------------------------------------------------------------
|
|
// ModulesChanged: Pass in a list of new modules, and
|
|
//----------------------------------------------------------------------
|
|
|
|
void
|
|
Breakpoint::ModulesChanged (ModuleList &module_list, bool load)
|
|
{
|
|
if (load)
|
|
{
|
|
// The logic for handling new modules is:
|
|
// 1) If the filter rejects this module, then skip it.
|
|
// 2) Run through the current location list and if there are any locations
|
|
// for that module, we mark the module as "seen" and we don't try to re-resolve
|
|
// breakpoint locations for that module.
|
|
// However, we do add breakpoint sites to these locations if needed.
|
|
// 3) If we don't see this module in our breakpoint location list, call ResolveInModules.
|
|
|
|
ModuleList new_modules; // We'll stuff the "unseen" modules in this list, and then resolve
|
|
// them after the locations pass. Have to do it this way because
|
|
// resolving breakpoints will add new locations potentially.
|
|
|
|
const size_t num_locs = m_locations.GetSize();
|
|
|
|
for (size_t i = 0; i < module_list.GetSize(); i++)
|
|
{
|
|
bool seen = false;
|
|
ModuleSP module_sp (module_list.GetModuleAtIndex (i));
|
|
if (!m_filter_sp->ModulePasses (module_sp))
|
|
continue;
|
|
|
|
for (size_t loc_idx = 0; loc_idx < num_locs; loc_idx++)
|
|
{
|
|
BreakpointLocationSP break_loc = m_locations.GetByIndex(loc_idx);
|
|
if (!break_loc->IsEnabled())
|
|
continue;
|
|
const Section *section = break_loc->GetAddress().GetSection();
|
|
if (section == NULL || section->GetModule() == module_sp.get())
|
|
{
|
|
if (!seen)
|
|
seen = true;
|
|
|
|
if (!break_loc->ResolveBreakpointSite())
|
|
{
|
|
LogSP log (lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_BREAKPOINTS));
|
|
if (log)
|
|
log->Printf ("Warning: could not set breakpoint site for breakpoint location %d of breakpoint %d.\n",
|
|
break_loc->GetID(), GetID());
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!seen)
|
|
new_modules.AppendIfNeeded (module_sp);
|
|
|
|
}
|
|
if (new_modules.GetSize() > 0)
|
|
{
|
|
ResolveBreakpointInModules(new_modules);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Go through the currently set locations and if any have breakpoints in
|
|
// the module list, then remove their breakpoint sites.
|
|
// FIXME: Think about this... Maybe it's better to delete the locations?
|
|
// Are we sure that on load-unload-reload the module pointer will remain
|
|
// the same? Or do we need to do an equality on modules that is an
|
|
// "equivalence"???
|
|
|
|
for (size_t i = 0; i < module_list.GetSize(); i++)
|
|
{
|
|
ModuleSP module_sp (module_list.GetModuleAtIndex (i));
|
|
if (m_filter_sp->ModulePasses (module_sp))
|
|
{
|
|
const size_t num_locs = m_locations.GetSize();
|
|
for (size_t loc_idx = 0; loc_idx < num_locs; ++loc_idx)
|
|
{
|
|
BreakpointLocationSP break_loc = m_locations.GetByIndex(loc_idx);
|
|
const Section *section = break_loc->GetAddress().GetSection();
|
|
if (section && section->GetModule() == module_sp.get())
|
|
{
|
|
// Remove this breakpoint since the shared library is
|
|
// unloaded, but keep the breakpoint location around
|
|
// so we always get complete hit count and breakpoint
|
|
// lifetime info
|
|
break_loc->ClearBreakpointSite();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
Breakpoint::Dump (Stream *)
|
|
{
|
|
}
|
|
|
|
size_t
|
|
Breakpoint::GetNumResolvedLocations() const
|
|
{
|
|
// Return the number of breakpoints that are actually resolved and set
|
|
// down in the inferior process.
|
|
return m_locations.GetNumResolvedLocations();
|
|
}
|
|
|
|
size_t
|
|
Breakpoint::GetNumLocations() const
|
|
{
|
|
return m_locations.GetSize();
|
|
}
|
|
|
|
void
|
|
Breakpoint::GetDescription (Stream *s, lldb::DescriptionLevel level, bool show_locations)
|
|
{
|
|
assert (s != NULL);
|
|
s->Printf("%i: ", GetID());
|
|
GetResolverDescription (s);
|
|
GetFilterDescription (s);
|
|
|
|
const size_t num_locations = GetNumLocations ();
|
|
const size_t num_resolved_locations = GetNumResolvedLocations ();
|
|
|
|
switch (level)
|
|
{
|
|
case lldb::eDescriptionLevelBrief:
|
|
case lldb::eDescriptionLevelFull:
|
|
if (num_locations > 0)
|
|
{
|
|
s->Printf(", locations = %zu", num_locations);
|
|
if (num_resolved_locations > 0)
|
|
s->Printf(", resolved = %zu", num_resolved_locations);
|
|
}
|
|
else
|
|
{
|
|
s->Printf(", locations = 0 (pending)");
|
|
}
|
|
|
|
GetOptions()->GetDescription(s, level);
|
|
|
|
if (level == lldb::eDescriptionLevelFull)
|
|
{
|
|
s->IndentLess();
|
|
s->EOL();
|
|
}
|
|
break;
|
|
|
|
case lldb::eDescriptionLevelVerbose:
|
|
// Verbose mode does a debug dump of the breakpoint
|
|
Dump (s);
|
|
s->EOL ();
|
|
//s->Indent();
|
|
GetOptions()->GetDescription(s, level);
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (show_locations)
|
|
{
|
|
s->IndentMore();
|
|
for (size_t i = 0; i < num_locations; ++i)
|
|
{
|
|
BreakpointLocation *loc = GetLocationAtIndex(i).get();
|
|
loc->GetDescription(s, level);
|
|
s->EOL();
|
|
}
|
|
s->IndentLess();
|
|
}
|
|
}
|
|
|
|
Breakpoint::BreakpointEventData::BreakpointEventData (BreakpointEventType sub_type,
|
|
BreakpointSP &new_breakpoint_sp) :
|
|
EventData (),
|
|
m_breakpoint_event (sub_type),
|
|
m_new_breakpoint_sp (new_breakpoint_sp)
|
|
{
|
|
}
|
|
|
|
Breakpoint::BreakpointEventData::~BreakpointEventData ()
|
|
{
|
|
}
|
|
|
|
const ConstString &
|
|
Breakpoint::BreakpointEventData::GetFlavorString ()
|
|
{
|
|
static ConstString g_flavor ("Breakpoint::BreakpointEventData");
|
|
return g_flavor;
|
|
}
|
|
|
|
const ConstString &
|
|
Breakpoint::BreakpointEventData::GetFlavor () const
|
|
{
|
|
return BreakpointEventData::GetFlavorString ();
|
|
}
|
|
|
|
|
|
BreakpointSP &
|
|
Breakpoint::BreakpointEventData::GetBreakpoint ()
|
|
{
|
|
return m_new_breakpoint_sp;
|
|
}
|
|
|
|
BreakpointEventType
|
|
Breakpoint::BreakpointEventData::GetBreakpointEventType () const
|
|
{
|
|
return m_breakpoint_event;
|
|
}
|
|
|
|
void
|
|
Breakpoint::BreakpointEventData::Dump (Stream *s) const
|
|
{
|
|
}
|
|
|
|
Breakpoint::BreakpointEventData *
|
|
Breakpoint::BreakpointEventData::GetEventDataFromEvent (const EventSP &event_sp)
|
|
{
|
|
if (event_sp)
|
|
{
|
|
EventData *event_data = event_sp->GetData();
|
|
if (event_data && event_data->GetFlavor() == BreakpointEventData::GetFlavorString())
|
|
return static_cast <BreakpointEventData *> (event_sp->GetData());
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
BreakpointEventType
|
|
Breakpoint::BreakpointEventData::GetBreakpointEventTypeFromEvent (const EventSP &event_sp)
|
|
{
|
|
BreakpointEventData *data = GetEventDataFromEvent (event_sp);
|
|
|
|
if (data == NULL)
|
|
return eBreakpointEventTypeInvalidType;
|
|
else
|
|
return data->GetBreakpointEventType();
|
|
}
|
|
|
|
BreakpointSP
|
|
Breakpoint::BreakpointEventData::GetBreakpointFromEvent (const EventSP &event_sp)
|
|
{
|
|
BreakpointSP bp_sp;
|
|
|
|
BreakpointEventData *data = GetEventDataFromEvent (event_sp);
|
|
if (data)
|
|
bp_sp = data->GetBreakpoint();
|
|
|
|
return bp_sp;
|
|
}
|
|
|
|
lldb::BreakpointLocationSP
|
|
Breakpoint::BreakpointEventData::GetBreakpointLocationAtIndexFromEvent (const lldb::EventSP &event_sp, uint32_t bp_loc_idx)
|
|
{
|
|
lldb::BreakpointLocationSP bp_loc_sp;
|
|
|
|
BreakpointEventData *data = GetEventDataFromEvent (event_sp);
|
|
if (data)
|
|
{
|
|
Breakpoint *bp = data->GetBreakpoint().get();
|
|
if (bp)
|
|
bp_loc_sp = bp->GetLocationAtIndex(bp_loc_idx);
|
|
}
|
|
|
|
return bp_loc_sp;
|
|
}
|
|
|
|
|
|
void
|
|
Breakpoint::GetResolverDescription (Stream *s)
|
|
{
|
|
if (m_resolver_sp)
|
|
m_resolver_sp->GetDescription (s);
|
|
}
|
|
|
|
|
|
bool
|
|
Breakpoint::GetMatchingFileLine (const ConstString &filename, uint32_t line_number, BreakpointLocationCollection &loc_coll)
|
|
{
|
|
// TODO: To be correct, this method needs to fill the breakpoint location collection
|
|
// with the location IDs which match the filename and line_number.
|
|
//
|
|
|
|
if (m_resolver_sp)
|
|
{
|
|
BreakpointResolverFileLine *resolverFileLine = dyn_cast<BreakpointResolverFileLine>(m_resolver_sp.get());
|
|
if (resolverFileLine &&
|
|
resolverFileLine->m_file_spec.GetFilename() == filename &&
|
|
resolverFileLine->m_line_number == line_number)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void
|
|
Breakpoint::GetFilterDescription (Stream *s)
|
|
{
|
|
m_filter_sp->GetDescription (s);
|
|
}
|
|
|
|
const BreakpointSP
|
|
Breakpoint::GetSP ()
|
|
{
|
|
return m_target.GetBreakpointList().FindBreakpointByID (GetID());
|
|
}
|