Files
clang-p2996/lldb/source/Breakpoint/BreakpointLocation.cpp
Jason Molenda c73a3f16f8 [lldb] [mostly NFC] Large WP foundation: WatchpointResources (#68845)
This patch is rearranging code a bit to add WatchpointResources to
Process. A WatchpointResource is meant to represent a hardware
watchpoint register in the inferior process. It has an address, a size,
a type, and a list of Watchpoints that are using this
WatchpointResource.

This current patch doesn't add any of the features of
WatchpointResources that make them interesting -- a user asking to watch
a 24 byte object could watch this with three 8 byte WatchpointResources.
Or a Watchpoint on 1 byte at 0x1002 and a second watchpoint on 1 byte at
0x1003, these must both be served by a single WatchpointResource on that
doubleword at 0x1000 on a 64-bit target, if two hardware watchpoint
registers were used to track these separately, one of them may not be
hit. Or if you have one Watchpoint on a variable with a condition set,
and another Watchpoint on that same variable with a command defined or
different condition, or ignorecount, both of those Watchpoints need to
evaluate their criteria/commands when their WatchpointResource has been
hit.

There's a bit of code movement to rearrange things in the direction I'll
need for implementing this feature, so I want to start with reviewing &
landing this mostly NFC patch and we can focus on the algorithmic
choices about how WatchpointResources are shared and handled as they're
triggeed, separately.

This patch also stops printing "Watchpoint <n> hit: old value: <x>, new
vlaue: <y>" for Read watchpoints. I could make an argument for print
"Watchpoint <n> hit: current value <x>" but the current output doesn't
make any sense, and the user can print the value if they are
particularly interested. Read watchpoints are used primarily to
understand what code is reading a variable.

This patch adds more fallbacks for how to print the objects being
watched if we have types, instead of assuming they are all integral
values, so a struct will print its elements. As large watchpoints are
added, we'll be doing a lot more of those.

To track the WatchpointSP in the WatchpointResources, I changed the
internal API which took a WatchpointSP and devolved it to a Watchpoint*,
which meant touching several different Process files. I removed the
watchpoint code in ProcessKDP which only reported that watchpoints
aren't supported, the base class does that already.

I haven't yet changed how we receive a watchpoint to identify the
WatchpointResource responsible for the trigger, and identify all
Watchpoints that are using this Resource to evaluate their conditions
etc. This is the same work that a BreakpointSite needs to do when it has
been tiggered, where multiple Breakpoints may be at the same address.

There is not yet any printing of the Resources that a Watchpoint is
implemented in terms of ("watchpoint list", or
SBWatchpoint::GetDescription).

"watchpoint set var" and "watchpoint set expression" take a size
argument which was previously 1, 2, 4, or 8 (an enum). I've changed this
to an unsigned int. Most hardware implementations can only watch 1, 2,
4, 8 byte ranges, but with Resources we'll allow a user to ask for
different sized watchpoints and set them in hardware-expressble terms
soon.

I've annotated areas where I know there is work still needed with
LWP_TODO that I'll be working on once this is landed.

I've tested this on aarch64 macOS, aarch64 Linux, and Intel macOS.

https://discourse.llvm.org/t/rfc-large-watchpoint-support-in-lldb/72116
(cherry picked from commit fc6b72523f)
2023-11-30 14:59:10 -08:00

668 lines
22 KiB
C++

//===-- BreakpointLocation.cpp --------------------------------------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#include "lldb/Breakpoint/BreakpointLocation.h"
#include "lldb/Breakpoint/BreakpointID.h"
#include "lldb/Breakpoint/StoppointCallbackContext.h"
#include "lldb/Core/Debugger.h"
#include "lldb/Core/Module.h"
#include "lldb/Core/ValueObject.h"
#include "lldb/Expression/DiagnosticManager.h"
#include "lldb/Expression/ExpressionVariable.h"
#include "lldb/Expression/UserExpression.h"
#include "lldb/Symbol/CompileUnit.h"
#include "lldb/Symbol/Symbol.h"
#include "lldb/Symbol/TypeSystem.h"
#include "lldb/Target/Process.h"
#include "lldb/Target/Target.h"
#include "lldb/Target/Thread.h"
#include "lldb/Target/ThreadSpec.h"
#include "lldb/Utility/LLDBLog.h"
#include "lldb/Utility/Log.h"
#include "lldb/Utility/StreamString.h"
using namespace lldb;
using namespace lldb_private;
BreakpointLocation::BreakpointLocation(break_id_t loc_id, Breakpoint &owner,
const Address &addr, lldb::tid_t tid,
bool hardware, bool check_for_resolver)
: m_being_created(true), m_should_resolve_indirect_functions(false),
m_is_reexported(false), m_is_indirect(false), m_address(addr),
m_owner(owner), m_condition_hash(0), m_loc_id(loc_id), m_hit_counter() {
if (check_for_resolver) {
Symbol *symbol = m_address.CalculateSymbolContextSymbol();
if (symbol && symbol->IsIndirect()) {
SetShouldResolveIndirectFunctions(true);
}
}
SetThreadID(tid);
m_being_created = false;
}
BreakpointLocation::~BreakpointLocation() { ClearBreakpointSite(); }
lldb::addr_t BreakpointLocation::GetLoadAddress() const {
return m_address.GetOpcodeLoadAddress(&m_owner.GetTarget());
}
const BreakpointOptions &BreakpointLocation::GetOptionsSpecifyingKind(
BreakpointOptions::OptionKind kind) const {
if (m_options_up && m_options_up->IsOptionSet(kind))
return *m_options_up;
else
return m_owner.GetOptions();
}
Address &BreakpointLocation::GetAddress() { return m_address; }
Breakpoint &BreakpointLocation::GetBreakpoint() { return m_owner; }
Target &BreakpointLocation::GetTarget() { return m_owner.GetTarget(); }
bool BreakpointLocation::IsEnabled() const {
if (!m_owner.IsEnabled())
return false;
else if (m_options_up != nullptr)
return m_options_up->IsEnabled();
else
return true;
}
void BreakpointLocation::SetEnabled(bool enabled) {
GetLocationOptions().SetEnabled(enabled);
if (enabled) {
ResolveBreakpointSite();
} else {
ClearBreakpointSite();
}
SendBreakpointLocationChangedEvent(enabled ? eBreakpointEventTypeEnabled
: eBreakpointEventTypeDisabled);
}
bool BreakpointLocation::IsAutoContinue() const {
if (m_options_up &&
m_options_up->IsOptionSet(BreakpointOptions::eAutoContinue))
return m_options_up->IsAutoContinue();
else
return m_owner.IsAutoContinue();
}
void BreakpointLocation::SetAutoContinue(bool auto_continue) {
GetLocationOptions().SetAutoContinue(auto_continue);
SendBreakpointLocationChangedEvent(eBreakpointEventTypeAutoContinueChanged);
}
void BreakpointLocation::SetThreadID(lldb::tid_t thread_id) {
if (thread_id != LLDB_INVALID_THREAD_ID)
GetLocationOptions().SetThreadID(thread_id);
else {
// If we're resetting this to an invalid thread id, then don't make an
// options pointer just to do that.
if (m_options_up != nullptr)
m_options_up->SetThreadID(thread_id);
}
SendBreakpointLocationChangedEvent(eBreakpointEventTypeThreadChanged);
}
lldb::tid_t BreakpointLocation::GetThreadID() {
const ThreadSpec *thread_spec =
GetOptionsSpecifyingKind(BreakpointOptions::eThreadSpec)
.GetThreadSpecNoCreate();
if (thread_spec)
return thread_spec->GetTID();
else
return LLDB_INVALID_THREAD_ID;
}
void BreakpointLocation::SetThreadIndex(uint32_t index) {
if (index != 0)
GetLocationOptions().GetThreadSpec()->SetIndex(index);
else {
// If we're resetting this to an invalid thread id, then don't make an
// options pointer just to do that.
if (m_options_up != nullptr)
m_options_up->GetThreadSpec()->SetIndex(index);
}
SendBreakpointLocationChangedEvent(eBreakpointEventTypeThreadChanged);
}
uint32_t BreakpointLocation::GetThreadIndex() const {
const ThreadSpec *thread_spec =
GetOptionsSpecifyingKind(BreakpointOptions::eThreadSpec)
.GetThreadSpecNoCreate();
if (thread_spec)
return thread_spec->GetIndex();
else
return 0;
}
void BreakpointLocation::SetThreadName(const char *thread_name) {
if (thread_name != nullptr)
GetLocationOptions().GetThreadSpec()->SetName(thread_name);
else {
// If we're resetting this to an invalid thread id, then don't make an
// options pointer just to do that.
if (m_options_up != nullptr)
m_options_up->GetThreadSpec()->SetName(thread_name);
}
SendBreakpointLocationChangedEvent(eBreakpointEventTypeThreadChanged);
}
const char *BreakpointLocation::GetThreadName() const {
const ThreadSpec *thread_spec =
GetOptionsSpecifyingKind(BreakpointOptions::eThreadSpec)
.GetThreadSpecNoCreate();
if (thread_spec)
return thread_spec->GetName();
else
return nullptr;
}
void BreakpointLocation::SetQueueName(const char *queue_name) {
if (queue_name != nullptr)
GetLocationOptions().GetThreadSpec()->SetQueueName(queue_name);
else {
// If we're resetting this to an invalid thread id, then don't make an
// options pointer just to do that.
if (m_options_up != nullptr)
m_options_up->GetThreadSpec()->SetQueueName(queue_name);
}
SendBreakpointLocationChangedEvent(eBreakpointEventTypeThreadChanged);
}
const char *BreakpointLocation::GetQueueName() const {
const ThreadSpec *thread_spec =
GetOptionsSpecifyingKind(BreakpointOptions::eThreadSpec)
.GetThreadSpecNoCreate();
if (thread_spec)
return thread_spec->GetQueueName();
else
return nullptr;
}
bool BreakpointLocation::InvokeCallback(StoppointCallbackContext *context) {
if (m_options_up != nullptr && m_options_up->HasCallback())
return m_options_up->InvokeCallback(context, m_owner.GetID(), GetID());
else
return m_owner.InvokeCallback(context, GetID());
}
bool BreakpointLocation::IsCallbackSynchronous() {
if (m_options_up != nullptr && m_options_up->HasCallback())
return m_options_up->IsCallbackSynchronous();
else
return m_owner.GetOptions().IsCallbackSynchronous();
}
void BreakpointLocation::SetCallback(BreakpointHitCallback callback,
void *baton, bool is_synchronous) {
// The default "Baton" class will keep a copy of "baton" and won't free or
// delete it when it goes out of scope.
GetLocationOptions().SetCallback(
callback, std::make_shared<UntypedBaton>(baton), is_synchronous);
SendBreakpointLocationChangedEvent(eBreakpointEventTypeCommandChanged);
}
void BreakpointLocation::SetCallback(BreakpointHitCallback callback,
const BatonSP &baton_sp,
bool is_synchronous) {
GetLocationOptions().SetCallback(callback, baton_sp, is_synchronous);
SendBreakpointLocationChangedEvent(eBreakpointEventTypeCommandChanged);
}
void BreakpointLocation::ClearCallback() {
GetLocationOptions().ClearCallback();
}
void BreakpointLocation::SetCondition(const char *condition) {
GetLocationOptions().SetCondition(condition);
SendBreakpointLocationChangedEvent(eBreakpointEventTypeConditionChanged);
}
const char *BreakpointLocation::GetConditionText(size_t *hash) const {
return GetOptionsSpecifyingKind(BreakpointOptions::eCondition)
.GetConditionText(hash);
}
bool BreakpointLocation::ConditionSaysStop(ExecutionContext &exe_ctx,
Status &error) {
Log *log = GetLog(LLDBLog::Breakpoints);
std::lock_guard<std::mutex> guard(m_condition_mutex);
size_t condition_hash;
const char *condition_text = GetConditionText(&condition_hash);
if (!condition_text) {
m_user_expression_sp.reset();
return false;
}
error.Clear();
DiagnosticManager diagnostics;
if (condition_hash != m_condition_hash || !m_user_expression_sp ||
!m_user_expression_sp->IsParseCacheable() ||
!m_user_expression_sp->MatchesContext(exe_ctx)) {
LanguageType language = eLanguageTypeUnknown;
// See if we can figure out the language from the frame, otherwise use the
// default language:
CompileUnit *comp_unit = m_address.CalculateSymbolContextCompileUnit();
if (comp_unit)
language = comp_unit->GetLanguage();
m_user_expression_sp.reset(GetTarget().GetUserExpressionForLanguage(
condition_text, llvm::StringRef(), language, Expression::eResultTypeAny,
EvaluateExpressionOptions(), nullptr, error));
if (error.Fail()) {
LLDB_LOGF(log, "Error getting condition expression: %s.",
error.AsCString());
m_user_expression_sp.reset();
return true;
}
if (!m_user_expression_sp->Parse(diagnostics, exe_ctx,
eExecutionPolicyOnlyWhenNeeded, true,
false)) {
error.SetErrorStringWithFormat(
"Couldn't parse conditional expression:\n%s",
diagnostics.GetString().c_str());
m_user_expression_sp.reset();
return true;
}
m_condition_hash = condition_hash;
}
// We need to make sure the user sees any parse errors in their condition, so
// we'll hook the constructor errors up to the debugger's Async I/O.
ValueObjectSP result_value_sp;
EvaluateExpressionOptions options;
options.SetUnwindOnError(true);
options.SetIgnoreBreakpoints(true);
options.SetTryAllThreads(true);
options.SetSuppressPersistentResult(
true); // Don't generate a user variable for condition expressions.
Status expr_error;
diagnostics.Clear();
ExpressionVariableSP result_variable_sp;
ExpressionResults result_code = m_user_expression_sp->Execute(
diagnostics, exe_ctx, options, m_user_expression_sp, result_variable_sp);
bool ret;
if (result_code == eExpressionCompleted) {
if (!result_variable_sp) {
error.SetErrorString("Expression did not return a result");
return false;
}
result_value_sp = result_variable_sp->GetValueObject();
if (result_value_sp) {
ret = result_value_sp->IsLogicalTrue(error);
if (log) {
if (error.Success()) {
LLDB_LOGF(log, "Condition successfully evaluated, result is %s.\n",
ret ? "true" : "false");
} else {
error.SetErrorString(
"Failed to get an integer result from the expression");
ret = false;
}
}
} else {
ret = false;
error.SetErrorString("Failed to get any result from the expression");
}
} else {
ret = false;
error.SetErrorStringWithFormat("Couldn't execute expression:\n%s",
diagnostics.GetString().c_str());
}
return ret;
}
uint32_t BreakpointLocation::GetIgnoreCount() const {
return GetOptionsSpecifyingKind(BreakpointOptions::eIgnoreCount)
.GetIgnoreCount();
}
void BreakpointLocation::SetIgnoreCount(uint32_t n) {
GetLocationOptions().SetIgnoreCount(n);
SendBreakpointLocationChangedEvent(eBreakpointEventTypeIgnoreChanged);
}
void BreakpointLocation::DecrementIgnoreCount() {
if (m_options_up != nullptr) {
uint32_t loc_ignore = m_options_up->GetIgnoreCount();
if (loc_ignore != 0)
m_options_up->SetIgnoreCount(loc_ignore - 1);
}
}
bool BreakpointLocation::IgnoreCountShouldStop() {
uint32_t owner_ignore = GetBreakpoint().GetIgnoreCount();
uint32_t loc_ignore = 0;
if (m_options_up != nullptr)
loc_ignore = m_options_up->GetIgnoreCount();
if (loc_ignore != 0 || owner_ignore != 0) {
m_owner.DecrementIgnoreCount();
DecrementIgnoreCount(); // Have to decrement our owners' ignore count,
// since it won't get a chance to.
return false;
}
return true;
}
BreakpointOptions &BreakpointLocation::GetLocationOptions() {
// If we make the copy we don't copy the callbacks because that is
// potentially expensive and we don't want to do that for the simple case
// where someone is just disabling the location.
if (m_options_up == nullptr)
m_options_up = std::make_unique<BreakpointOptions>(false);
return *m_options_up;
}
bool BreakpointLocation::ValidForThisThread(Thread &thread) {
return thread.MatchesSpec(
GetOptionsSpecifyingKind(BreakpointOptions::eThreadSpec)
.GetThreadSpecNoCreate());
}
// RETURNS - true if we should stop at this breakpoint, false if we
// should continue. Note, we don't check the thread spec for the breakpoint
// here, since if the breakpoint is not for this thread, then the event won't
// even get reported, so the check is redundant.
bool BreakpointLocation::ShouldStop(StoppointCallbackContext *context) {
bool should_stop = true;
Log *log = GetLog(LLDBLog::Breakpoints);
// Do this first, if a location is disabled, it shouldn't increment its hit
// count.
if (!IsEnabled())
return false;
// We only run synchronous callbacks in ShouldStop:
context->is_synchronous = true;
should_stop = InvokeCallback(context);
if (log) {
StreamString s;
GetDescription(&s, lldb::eDescriptionLevelVerbose);
LLDB_LOGF(log, "Hit breakpoint location: %s, %s.\n", s.GetData(),
should_stop ? "stopping" : "continuing");
}
return should_stop;
}
void BreakpointLocation::BumpHitCount() {
if (IsEnabled()) {
// Step our hit count, and also step the hit count of the owner.
m_hit_counter.Increment();
m_owner.m_hit_counter.Increment();
}
}
void BreakpointLocation::UndoBumpHitCount() {
if (IsEnabled()) {
// Step our hit count, and also step the hit count of the owner.
m_hit_counter.Decrement();
m_owner.m_hit_counter.Decrement();
}
}
bool BreakpointLocation::IsResolved() const {
return m_bp_site_sp.get() != nullptr;
}
lldb::BreakpointSiteSP BreakpointLocation::GetBreakpointSite() const {
return m_bp_site_sp;
}
bool BreakpointLocation::ResolveBreakpointSite() {
if (m_bp_site_sp)
return true;
Process *process = m_owner.GetTarget().GetProcessSP().get();
if (process == nullptr)
return false;
lldb::break_id_t new_id =
process->CreateBreakpointSite(shared_from_this(), m_owner.IsHardware());
if (new_id == LLDB_INVALID_BREAK_ID) {
Log *log = GetLog(LLDBLog::Breakpoints);
if (log)
log->Warning("Failed to add breakpoint site at 0x%" PRIx64,
m_address.GetOpcodeLoadAddress(&m_owner.GetTarget()));
}
return IsResolved();
}
bool BreakpointLocation::SetBreakpointSite(BreakpointSiteSP &bp_site_sp) {
m_bp_site_sp = bp_site_sp;
SendBreakpointLocationChangedEvent(eBreakpointEventTypeLocationsResolved);
return true;
}
bool BreakpointLocation::ClearBreakpointSite() {
if (m_bp_site_sp.get()) {
ProcessSP process_sp(m_owner.GetTarget().GetProcessSP());
// If the process exists, get it to remove the owner, it will remove the
// physical implementation of the breakpoint as well if there are no more
// owners. Otherwise just remove this owner.
if (process_sp)
process_sp->RemoveConstituentFromBreakpointSite(GetBreakpoint().GetID(),
GetID(), m_bp_site_sp);
else
m_bp_site_sp->RemoveConstituent(GetBreakpoint().GetID(), GetID());
m_bp_site_sp.reset();
return true;
}
return false;
}
void BreakpointLocation::GetDescription(Stream *s,
lldb::DescriptionLevel level) {
SymbolContext sc;
// If the description level is "initial" then the breakpoint is printing out
// our initial state, and we should let it decide how it wants to print our
// label.
if (level != eDescriptionLevelInitial) {
s->Indent();
BreakpointID::GetCanonicalReference(s, m_owner.GetID(), GetID());
}
if (level == lldb::eDescriptionLevelBrief)
return;
if (level != eDescriptionLevelInitial)
s->PutCString(": ");
if (level == lldb::eDescriptionLevelVerbose)
s->IndentMore();
if (m_address.IsSectionOffset()) {
m_address.CalculateSymbolContext(&sc);
if (level == lldb::eDescriptionLevelFull ||
level == eDescriptionLevelInitial) {
if (IsReExported())
s->PutCString("re-exported target = ");
else
s->PutCString("where = ");
sc.DumpStopContext(s, m_owner.GetTarget().GetProcessSP().get(), m_address,
false, true, false, true, true);
} else {
if (sc.module_sp) {
s->EOL();
s->Indent("module = ");
sc.module_sp->GetFileSpec().Dump(s->AsRawOstream());
}
if (sc.comp_unit != nullptr) {
s->EOL();
s->Indent("compile unit = ");
sc.comp_unit->GetPrimaryFile().GetFilename().Dump(s);
if (sc.function != nullptr) {
s->EOL();
s->Indent("function = ");
s->PutCString(sc.function->GetName().AsCString("<unknown>"));
}
if (sc.line_entry.line > 0) {
s->EOL();
s->Indent("location = ");
sc.line_entry.DumpStopContext(s, true);
}
} else {
// If we don't have a comp unit, see if we have a symbol we can print.
if (sc.symbol) {
s->EOL();
if (IsReExported())
s->Indent("re-exported target = ");
else
s->Indent("symbol = ");
s->PutCString(sc.symbol->GetName().AsCString("<unknown>"));
}
}
}
}
if (level == lldb::eDescriptionLevelVerbose) {
s->EOL();
s->Indent();
}
if (m_address.IsSectionOffset() &&
(level == eDescriptionLevelFull || level == eDescriptionLevelInitial))
s->Printf(", ");
s->Printf("address = ");
ExecutionContextScope *exe_scope = nullptr;
Target *target = &m_owner.GetTarget();
if (target)
exe_scope = target->GetProcessSP().get();
if (exe_scope == nullptr)
exe_scope = target;
if (level == eDescriptionLevelInitial)
m_address.Dump(s, exe_scope, Address::DumpStyleLoadAddress,
Address::DumpStyleFileAddress);
else
m_address.Dump(s, exe_scope, Address::DumpStyleLoadAddress,
Address::DumpStyleModuleWithFileAddress);
if (IsIndirect() && m_bp_site_sp) {
Address resolved_address;
resolved_address.SetLoadAddress(m_bp_site_sp->GetLoadAddress(), target);
Symbol *resolved_symbol = resolved_address.CalculateSymbolContextSymbol();
if (resolved_symbol) {
if (level == eDescriptionLevelFull || level == eDescriptionLevelInitial)
s->Printf(", ");
else if (level == lldb::eDescriptionLevelVerbose) {
s->EOL();
s->Indent();
}
s->Printf("indirect target = %s",
resolved_symbol->GetName().GetCString());
}
}
bool is_resolved = IsResolved();
bool is_hardware = is_resolved && m_bp_site_sp->IsHardware();
if (level == lldb::eDescriptionLevelVerbose) {
s->EOL();
s->Indent();
s->Printf("resolved = %s\n", is_resolved ? "true" : "false");
s->Indent();
s->Printf("hardware = %s\n", is_hardware ? "true" : "false");
s->Indent();
s->Printf("hit count = %-4u\n", GetHitCount());
if (m_options_up) {
s->Indent();
m_options_up->GetDescription(s, level);
s->EOL();
}
s->IndentLess();
} else if (level != eDescriptionLevelInitial) {
s->Printf(", %sresolved, %shit count = %u ", (is_resolved ? "" : "un"),
(is_hardware ? "hardware, " : ""), GetHitCount());
if (m_options_up) {
m_options_up->GetDescription(s, level);
}
}
}
void BreakpointLocation::Dump(Stream *s) const {
if (s == nullptr)
return;
bool is_resolved = IsResolved();
bool is_hardware = is_resolved && m_bp_site_sp->IsHardware();
lldb::tid_t tid = GetOptionsSpecifyingKind(BreakpointOptions::eThreadSpec)
.GetThreadSpecNoCreate()
->GetTID();
s->Printf("BreakpointLocation %u: tid = %4.4" PRIx64
" load addr = 0x%8.8" PRIx64 " state = %s type = %s breakpoint "
"hit_count = %-4u ignore_count = %-4u",
GetID(), tid,
(uint64_t)m_address.GetOpcodeLoadAddress(&m_owner.GetTarget()),
(m_options_up ? m_options_up->IsEnabled() : m_owner.IsEnabled())
? "enabled "
: "disabled",
is_hardware ? "hardware" : "software", GetHitCount(),
GetOptionsSpecifyingKind(BreakpointOptions::eIgnoreCount)
.GetIgnoreCount());
}
void BreakpointLocation::SendBreakpointLocationChangedEvent(
lldb::BreakpointEventType eventKind) {
if (!m_being_created && !m_owner.IsInternal() &&
m_owner.GetTarget().EventTypeHasListeners(
Target::eBroadcastBitBreakpointChanged)) {
Breakpoint::BreakpointEventData *data = new Breakpoint::BreakpointEventData(
eventKind, m_owner.shared_from_this());
data->GetBreakpointLocationCollection().Add(shared_from_this());
m_owner.GetTarget().BroadcastEvent(Target::eBroadcastBitBreakpointChanged,
data);
}
}
void BreakpointLocation::SwapLocation(BreakpointLocationSP swap_from) {
m_address = swap_from->m_address;
m_should_resolve_indirect_functions =
swap_from->m_should_resolve_indirect_functions;
m_is_reexported = swap_from->m_is_reexported;
m_is_indirect = swap_from->m_is_indirect;
m_user_expression_sp.reset();
}