Files
clang-p2996/llvm/test/Transforms/LoopVectorize/RISCV/interleaved-accesses.ll
Florian Hahn a5891fa4d2 [VPlan] Initial modeling of VF * UF as VPValue. (#74761)
This patch starts initial modeling of VF * UF in VPlan.
Initially, introduce a dedicated VFxUF VPValue, which is then
populated during VPlan::prepareToExecute. Initially, the VF * UF
applies only to the main vector loop region. Once we extend the
scope of VPlan in the future, we may want to associate different VFxUFs
with different vector loop regions (e.g. the epilogue vector loop)

This allows explicitly parameterizing recipes that rely on the
VF * UF, like the canonical induction increment. At the moment, this
mainly helps to avoid generating some duplicated calls to vscale with
scalable vectors. It should also allow using EVL as induction increments
explicitly in D99750. Referring to VF * UF is also needed in other
places that we plan to migrate to VPlan, like the minimum trip count
check during skeleton creation.

The first version creates the value for VF * UF directly in
prepareToExecute to limit the scope of the patch. A follow-on patch will
model VF * UF computation explicitly in VPlan using recipes.

Moved from Phabricator (https://reviews.llvm.org/D157322)
2023-12-08 18:30:30 +00:00

689 lines
44 KiB
LLVM

; NOTE: Assertions have been autogenerated by utils/update_test_checks.py
; RUN: opt < %s -passes=loop-vectorize -mtriple=riscv64 -mattr=+v -S | FileCheck %s
define void @load_store_factor2_i32(ptr %p) {
; CHECK-LABEL: @load_store_factor2_i32(
; CHECK-NEXT: entry:
; CHECK-NEXT: br i1 false, label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
; CHECK: vector.ph:
; CHECK-NEXT: br label [[VECTOR_BODY:%.*]]
; CHECK: vector.body:
; CHECK-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
; CHECK-NEXT: [[TMP0:%.*]] = add i64 [[INDEX]], 0
; CHECK-NEXT: [[TMP1:%.*]] = shl i64 [[TMP0]], 1
; CHECK-NEXT: [[TMP2:%.*]] = getelementptr i32, ptr [[P:%.*]], i64 [[TMP1]]
; CHECK-NEXT: [[TMP3:%.*]] = getelementptr i32, ptr [[TMP2]], i32 0
; CHECK-NEXT: [[WIDE_VEC:%.*]] = load <16 x i32>, ptr [[TMP3]], align 4
; CHECK-NEXT: [[STRIDED_VEC:%.*]] = shufflevector <16 x i32> [[WIDE_VEC]], <16 x i32> poison, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14>
; CHECK-NEXT: [[STRIDED_VEC1:%.*]] = shufflevector <16 x i32> [[WIDE_VEC]], <16 x i32> poison, <8 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15>
; CHECK-NEXT: [[TMP4:%.*]] = add <8 x i32> [[STRIDED_VEC]], <i32 1, i32 1, i32 1, i32 1, i32 1, i32 1, i32 1, i32 1>
; CHECK-NEXT: [[TMP5:%.*]] = add i64 [[TMP1]], 1
; CHECK-NEXT: [[TMP6:%.*]] = getelementptr i32, ptr [[P]], i64 [[TMP5]]
; CHECK-NEXT: [[TMP7:%.*]] = add <8 x i32> [[STRIDED_VEC1]], <i32 2, i32 2, i32 2, i32 2, i32 2, i32 2, i32 2, i32 2>
; CHECK-NEXT: [[TMP8:%.*]] = getelementptr i32, ptr [[TMP6]], i32 -1
; CHECK-NEXT: [[TMP9:%.*]] = shufflevector <8 x i32> [[TMP4]], <8 x i32> [[TMP7]], <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 12, i32 13, i32 14, i32 15>
; CHECK-NEXT: [[INTERLEAVED_VEC:%.*]] = shufflevector <16 x i32> [[TMP9]], <16 x i32> poison, <16 x i32> <i32 0, i32 8, i32 1, i32 9, i32 2, i32 10, i32 3, i32 11, i32 4, i32 12, i32 5, i32 13, i32 6, i32 14, i32 7, i32 15>
; CHECK-NEXT: store <16 x i32> [[INTERLEAVED_VEC]], ptr [[TMP8]], align 4
; CHECK-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], 8
; CHECK-NEXT: [[TMP10:%.*]] = icmp eq i64 [[INDEX_NEXT]], 1024
; CHECK-NEXT: br i1 [[TMP10]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP0:![0-9]+]]
; CHECK: middle.block:
; CHECK-NEXT: br i1 true, label [[EXIT:%.*]], label [[SCALAR_PH]]
; CHECK: scalar.ph:
; CHECK-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ 1024, [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ]
; CHECK-NEXT: br label [[LOOP:%.*]]
; CHECK: loop:
; CHECK-NEXT: [[I:%.*]] = phi i64 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[NEXTI:%.*]], [[LOOP]] ]
; CHECK-NEXT: [[OFFSET0:%.*]] = shl i64 [[I]], 1
; CHECK-NEXT: [[Q0:%.*]] = getelementptr i32, ptr [[P]], i64 [[OFFSET0]]
; CHECK-NEXT: [[X0:%.*]] = load i32, ptr [[Q0]], align 4
; CHECK-NEXT: [[Y0:%.*]] = add i32 [[X0]], 1
; CHECK-NEXT: store i32 [[Y0]], ptr [[Q0]], align 4
; CHECK-NEXT: [[OFFSET1:%.*]] = add i64 [[OFFSET0]], 1
; CHECK-NEXT: [[Q1:%.*]] = getelementptr i32, ptr [[P]], i64 [[OFFSET1]]
; CHECK-NEXT: [[X1:%.*]] = load i32, ptr [[Q1]], align 4
; CHECK-NEXT: [[Y1:%.*]] = add i32 [[X1]], 2
; CHECK-NEXT: store i32 [[Y1]], ptr [[Q1]], align 4
; CHECK-NEXT: [[NEXTI]] = add i64 [[I]], 1
; CHECK-NEXT: [[DONE:%.*]] = icmp eq i64 [[NEXTI]], 1024
; CHECK-NEXT: br i1 [[DONE]], label [[EXIT]], label [[LOOP]], !llvm.loop [[LOOP3:![0-9]+]]
; CHECK: exit:
; CHECK-NEXT: ret void
;
entry:
br label %loop
loop:
%i = phi i64 [0, %entry], [%nexti, %loop]
%offset0 = shl i64 %i, 1
%q0 = getelementptr i32, ptr %p, i64 %offset0
%x0 = load i32, ptr %q0
%y0 = add i32 %x0, 1
store i32 %y0, ptr %q0
%offset1 = add i64 %offset0, 1
%q1 = getelementptr i32, ptr %p, i64 %offset1
%x1 = load i32, ptr %q1
%y1 = add i32 %x1, 2
store i32 %y1, ptr %q1
%nexti = add i64 %i, 1
%done = icmp eq i64 %nexti, 1024
br i1 %done, label %exit, label %loop
exit:
ret void
}
define void @load_store_factor2_i64(ptr %p) {
; CHECK-LABEL: @load_store_factor2_i64(
; CHECK-NEXT: entry:
; CHECK-NEXT: br i1 false, label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
; CHECK: vector.ph:
; CHECK-NEXT: br label [[VECTOR_BODY:%.*]]
; CHECK: vector.body:
; CHECK-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
; CHECK-NEXT: [[TMP0:%.*]] = add i64 [[INDEX]], 0
; CHECK-NEXT: [[TMP1:%.*]] = shl i64 [[TMP0]], 1
; CHECK-NEXT: [[TMP2:%.*]] = getelementptr i64, ptr [[P:%.*]], i64 [[TMP1]]
; CHECK-NEXT: [[TMP3:%.*]] = getelementptr i64, ptr [[TMP2]], i32 0
; CHECK-NEXT: [[WIDE_VEC:%.*]] = load <8 x i64>, ptr [[TMP3]], align 8
; CHECK-NEXT: [[STRIDED_VEC:%.*]] = shufflevector <8 x i64> [[WIDE_VEC]], <8 x i64> poison, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
; CHECK-NEXT: [[STRIDED_VEC1:%.*]] = shufflevector <8 x i64> [[WIDE_VEC]], <8 x i64> poison, <4 x i32> <i32 1, i32 3, i32 5, i32 7>
; CHECK-NEXT: [[TMP4:%.*]] = add <4 x i64> [[STRIDED_VEC]], <i64 1, i64 1, i64 1, i64 1>
; CHECK-NEXT: [[TMP5:%.*]] = add i64 [[TMP1]], 1
; CHECK-NEXT: [[TMP6:%.*]] = getelementptr i64, ptr [[P]], i64 [[TMP5]]
; CHECK-NEXT: [[TMP7:%.*]] = add <4 x i64> [[STRIDED_VEC1]], <i64 2, i64 2, i64 2, i64 2>
; CHECK-NEXT: [[TMP8:%.*]] = getelementptr i64, ptr [[TMP6]], i32 -1
; CHECK-NEXT: [[TMP9:%.*]] = shufflevector <4 x i64> [[TMP4]], <4 x i64> [[TMP7]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
; CHECK-NEXT: [[INTERLEAVED_VEC:%.*]] = shufflevector <8 x i64> [[TMP9]], <8 x i64> poison, <8 x i32> <i32 0, i32 4, i32 1, i32 5, i32 2, i32 6, i32 3, i32 7>
; CHECK-NEXT: store <8 x i64> [[INTERLEAVED_VEC]], ptr [[TMP8]], align 8
; CHECK-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], 4
; CHECK-NEXT: [[TMP10:%.*]] = icmp eq i64 [[INDEX_NEXT]], 1024
; CHECK-NEXT: br i1 [[TMP10]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP4:![0-9]+]]
; CHECK: middle.block:
; CHECK-NEXT: br i1 true, label [[EXIT:%.*]], label [[SCALAR_PH]]
; CHECK: scalar.ph:
; CHECK-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ 1024, [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ]
; CHECK-NEXT: br label [[LOOP:%.*]]
; CHECK: loop:
; CHECK-NEXT: [[I:%.*]] = phi i64 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[NEXTI:%.*]], [[LOOP]] ]
; CHECK-NEXT: [[OFFSET0:%.*]] = shl i64 [[I]], 1
; CHECK-NEXT: [[Q0:%.*]] = getelementptr i64, ptr [[P]], i64 [[OFFSET0]]
; CHECK-NEXT: [[X0:%.*]] = load i64, ptr [[Q0]], align 8
; CHECK-NEXT: [[Y0:%.*]] = add i64 [[X0]], 1
; CHECK-NEXT: store i64 [[Y0]], ptr [[Q0]], align 8
; CHECK-NEXT: [[OFFSET1:%.*]] = add i64 [[OFFSET0]], 1
; CHECK-NEXT: [[Q1:%.*]] = getelementptr i64, ptr [[P]], i64 [[OFFSET1]]
; CHECK-NEXT: [[X1:%.*]] = load i64, ptr [[Q1]], align 8
; CHECK-NEXT: [[Y1:%.*]] = add i64 [[X1]], 2
; CHECK-NEXT: store i64 [[Y1]], ptr [[Q1]], align 8
; CHECK-NEXT: [[NEXTI]] = add i64 [[I]], 1
; CHECK-NEXT: [[DONE:%.*]] = icmp eq i64 [[NEXTI]], 1024
; CHECK-NEXT: br i1 [[DONE]], label [[EXIT]], label [[LOOP]], !llvm.loop [[LOOP5:![0-9]+]]
; CHECK: exit:
; CHECK-NEXT: ret void
;
entry:
br label %loop
loop:
%i = phi i64 [0, %entry], [%nexti, %loop]
%offset0 = shl i64 %i, 1
%q0 = getelementptr i64, ptr %p, i64 %offset0
%x0 = load i64, ptr %q0
%y0 = add i64 %x0, 1
store i64 %y0, ptr %q0
%offset1 = add i64 %offset0, 1
%q1 = getelementptr i64, ptr %p, i64 %offset1
%x1 = load i64, ptr %q1
%y1 = add i64 %x1, 2
store i64 %y1, ptr %q1
%nexti = add i64 %i, 1
%done = icmp eq i64 %nexti, 1024
br i1 %done, label %exit, label %loop
exit:
ret void
}
define void @load_store_factor3_i32(ptr %p) {
; CHECK-LABEL: @load_store_factor3_i32(
; CHECK-NEXT: entry:
; CHECK-NEXT: br i1 false, label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
; CHECK: vector.ph:
; CHECK-NEXT: br label [[VECTOR_BODY:%.*]]
; CHECK: vector.body:
; CHECK-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
; CHECK-NEXT: [[TMP0:%.*]] = add i64 [[INDEX]], 0
; CHECK-NEXT: [[TMP1:%.*]] = mul i64 [[TMP0]], 3
; CHECK-NEXT: [[TMP2:%.*]] = getelementptr i32, ptr [[P:%.*]], i64 [[TMP1]]
; CHECK-NEXT: [[TMP3:%.*]] = getelementptr i32, ptr [[TMP2]], i32 0
; CHECK-NEXT: [[WIDE_VEC:%.*]] = load <6 x i32>, ptr [[TMP3]], align 4
; CHECK-NEXT: [[STRIDED_VEC:%.*]] = shufflevector <6 x i32> [[WIDE_VEC]], <6 x i32> poison, <2 x i32> <i32 0, i32 3>
; CHECK-NEXT: [[STRIDED_VEC1:%.*]] = shufflevector <6 x i32> [[WIDE_VEC]], <6 x i32> poison, <2 x i32> <i32 1, i32 4>
; CHECK-NEXT: [[STRIDED_VEC2:%.*]] = shufflevector <6 x i32> [[WIDE_VEC]], <6 x i32> poison, <2 x i32> <i32 2, i32 5>
; CHECK-NEXT: [[TMP4:%.*]] = add <2 x i32> [[STRIDED_VEC]], <i32 1, i32 1>
; CHECK-NEXT: [[TMP5:%.*]] = add i64 [[TMP1]], 1
; CHECK-NEXT: [[TMP6:%.*]] = add <2 x i32> [[STRIDED_VEC1]], <i32 2, i32 2>
; CHECK-NEXT: [[TMP7:%.*]] = add i64 [[TMP5]], 1
; CHECK-NEXT: [[TMP8:%.*]] = getelementptr i32, ptr [[P]], i64 [[TMP7]]
; CHECK-NEXT: [[TMP9:%.*]] = add <2 x i32> [[STRIDED_VEC2]], <i32 3, i32 3>
; CHECK-NEXT: [[TMP10:%.*]] = getelementptr i32, ptr [[TMP8]], i32 -2
; CHECK-NEXT: [[TMP11:%.*]] = shufflevector <2 x i32> [[TMP4]], <2 x i32> [[TMP6]], <4 x i32> <i32 0, i32 1, i32 2, i32 3>
; CHECK-NEXT: [[TMP12:%.*]] = shufflevector <2 x i32> [[TMP9]], <2 x i32> poison, <4 x i32> <i32 0, i32 1, i32 poison, i32 poison>
; CHECK-NEXT: [[TMP13:%.*]] = shufflevector <4 x i32> [[TMP11]], <4 x i32> [[TMP12]], <6 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5>
; CHECK-NEXT: [[INTERLEAVED_VEC:%.*]] = shufflevector <6 x i32> [[TMP13]], <6 x i32> poison, <6 x i32> <i32 0, i32 2, i32 4, i32 1, i32 3, i32 5>
; CHECK-NEXT: store <6 x i32> [[INTERLEAVED_VEC]], ptr [[TMP10]], align 4
; CHECK-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], 2
; CHECK-NEXT: [[TMP14:%.*]] = icmp eq i64 [[INDEX_NEXT]], 1024
; CHECK-NEXT: br i1 [[TMP14]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP6:![0-9]+]]
; CHECK: middle.block:
; CHECK-NEXT: br i1 true, label [[EXIT:%.*]], label [[SCALAR_PH]]
; CHECK: scalar.ph:
; CHECK-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ 1024, [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ]
; CHECK-NEXT: br label [[LOOP:%.*]]
; CHECK: loop:
; CHECK-NEXT: [[I:%.*]] = phi i64 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[NEXTI:%.*]], [[LOOP]] ]
; CHECK-NEXT: [[OFFSET0:%.*]] = mul i64 [[I]], 3
; CHECK-NEXT: [[Q0:%.*]] = getelementptr i32, ptr [[P]], i64 [[OFFSET0]]
; CHECK-NEXT: [[X0:%.*]] = load i32, ptr [[Q0]], align 4
; CHECK-NEXT: [[Y0:%.*]] = add i32 [[X0]], 1
; CHECK-NEXT: store i32 [[Y0]], ptr [[Q0]], align 4
; CHECK-NEXT: [[OFFSET1:%.*]] = add i64 [[OFFSET0]], 1
; CHECK-NEXT: [[Q1:%.*]] = getelementptr i32, ptr [[P]], i64 [[OFFSET1]]
; CHECK-NEXT: [[X1:%.*]] = load i32, ptr [[Q1]], align 4
; CHECK-NEXT: [[Y1:%.*]] = add i32 [[X1]], 2
; CHECK-NEXT: store i32 [[Y1]], ptr [[Q1]], align 4
; CHECK-NEXT: [[OFFSET2:%.*]] = add i64 [[OFFSET1]], 1
; CHECK-NEXT: [[Q2:%.*]] = getelementptr i32, ptr [[P]], i64 [[OFFSET2]]
; CHECK-NEXT: [[X2:%.*]] = load i32, ptr [[Q2]], align 4
; CHECK-NEXT: [[Y2:%.*]] = add i32 [[X2]], 3
; CHECK-NEXT: store i32 [[Y2]], ptr [[Q2]], align 4
; CHECK-NEXT: [[NEXTI]] = add i64 [[I]], 1
; CHECK-NEXT: [[DONE:%.*]] = icmp eq i64 [[NEXTI]], 1024
; CHECK-NEXT: br i1 [[DONE]], label [[EXIT]], label [[LOOP]], !llvm.loop [[LOOP7:![0-9]+]]
; CHECK: exit:
; CHECK-NEXT: ret void
;
entry:
br label %loop
loop:
%i = phi i64 [0, %entry], [%nexti, %loop]
%offset0 = mul i64 %i, 3
%q0 = getelementptr i32, ptr %p, i64 %offset0
%x0 = load i32, ptr %q0
%y0 = add i32 %x0, 1
store i32 %y0, ptr %q0
%offset1 = add i64 %offset0, 1
%q1 = getelementptr i32, ptr %p, i64 %offset1
%x1 = load i32, ptr %q1
%y1 = add i32 %x1, 2
store i32 %y1, ptr %q1
%offset2 = add i64 %offset1, 1
%q2 = getelementptr i32, ptr %p, i64 %offset2
%x2 = load i32, ptr %q2
%y2 = add i32 %x2, 3
store i32 %y2, ptr %q2
%nexti = add i64 %i, 1
%done = icmp eq i64 %nexti, 1024
br i1 %done, label %exit, label %loop
exit:
ret void
}
define void @load_store_factor3_i64(ptr %p) {
; CHECK-LABEL: @load_store_factor3_i64(
; CHECK-NEXT: entry:
; CHECK-NEXT: [[TMP0:%.*]] = call i64 @llvm.vscale.i64()
; CHECK-NEXT: [[TMP1:%.*]] = mul i64 [[TMP0]], 2
; CHECK-NEXT: [[MIN_ITERS_CHECK:%.*]] = icmp ult i64 1024, [[TMP1]]
; CHECK-NEXT: br i1 [[MIN_ITERS_CHECK]], label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
; CHECK: vector.ph:
; CHECK-NEXT: [[TMP2:%.*]] = call i64 @llvm.vscale.i64()
; CHECK-NEXT: [[TMP3:%.*]] = mul i64 [[TMP2]], 2
; CHECK-NEXT: [[N_MOD_VF:%.*]] = urem i64 1024, [[TMP3]]
; CHECK-NEXT: [[N_VEC:%.*]] = sub i64 1024, [[N_MOD_VF]]
; CHECK-NEXT: [[TMP19:%.*]] = call i64 @llvm.vscale.i64()
; CHECK-NEXT: [[TMP20:%.*]] = mul i64 [[TMP19]], 2
; CHECK-NEXT: [[TMP4:%.*]] = call <vscale x 2 x i64> @llvm.experimental.stepvector.nxv2i64()
; CHECK-NEXT: [[TMP5:%.*]] = add <vscale x 2 x i64> [[TMP4]], zeroinitializer
; CHECK-NEXT: [[TMP6:%.*]] = mul <vscale x 2 x i64> [[TMP5]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 1, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
; CHECK-NEXT: [[INDUCTION:%.*]] = add <vscale x 2 x i64> zeroinitializer, [[TMP6]]
; CHECK-NEXT: [[TMP7:%.*]] = call i64 @llvm.vscale.i64()
; CHECK-NEXT: [[TMP8:%.*]] = mul i64 [[TMP7]], 2
; CHECK-NEXT: [[TMP9:%.*]] = mul i64 1, [[TMP8]]
; CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 2 x i64> poison, i64 [[TMP9]], i64 0
; CHECK-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 2 x i64> [[DOTSPLATINSERT]], <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer
; CHECK-NEXT: br label [[VECTOR_BODY:%.*]]
; CHECK: vector.body:
; CHECK-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
; CHECK-NEXT: [[VEC_IND:%.*]] = phi <vscale x 2 x i64> [ [[INDUCTION]], [[VECTOR_PH]] ], [ [[VEC_IND_NEXT:%.*]], [[VECTOR_BODY]] ]
; CHECK-NEXT: [[TMP10:%.*]] = mul <vscale x 2 x i64> [[VEC_IND]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 3, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
; CHECK-NEXT: [[TMP11:%.*]] = getelementptr i64, ptr [[P:%.*]], <vscale x 2 x i64> [[TMP10]]
; CHECK-NEXT: [[WIDE_MASKED_GATHER:%.*]] = call <vscale x 2 x i64> @llvm.masked.gather.nxv2i64.nxv2p0(<vscale x 2 x ptr> [[TMP11]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer), <vscale x 2 x i64> poison)
; CHECK-NEXT: [[TMP12:%.*]] = add <vscale x 2 x i64> [[WIDE_MASKED_GATHER]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 1, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
; CHECK-NEXT: call void @llvm.masked.scatter.nxv2i64.nxv2p0(<vscale x 2 x i64> [[TMP12]], <vscale x 2 x ptr> [[TMP11]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer))
; CHECK-NEXT: [[TMP13:%.*]] = add <vscale x 2 x i64> [[TMP10]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 1, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
; CHECK-NEXT: [[TMP14:%.*]] = getelementptr i64, ptr [[P]], <vscale x 2 x i64> [[TMP13]]
; CHECK-NEXT: [[WIDE_MASKED_GATHER1:%.*]] = call <vscale x 2 x i64> @llvm.masked.gather.nxv2i64.nxv2p0(<vscale x 2 x ptr> [[TMP14]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer), <vscale x 2 x i64> poison)
; CHECK-NEXT: [[TMP15:%.*]] = add <vscale x 2 x i64> [[WIDE_MASKED_GATHER1]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 2, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
; CHECK-NEXT: call void @llvm.masked.scatter.nxv2i64.nxv2p0(<vscale x 2 x i64> [[TMP15]], <vscale x 2 x ptr> [[TMP14]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer))
; CHECK-NEXT: [[TMP16:%.*]] = add <vscale x 2 x i64> [[TMP13]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 1, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
; CHECK-NEXT: [[TMP17:%.*]] = getelementptr i64, ptr [[P]], <vscale x 2 x i64> [[TMP16]]
; CHECK-NEXT: [[WIDE_MASKED_GATHER2:%.*]] = call <vscale x 2 x i64> @llvm.masked.gather.nxv2i64.nxv2p0(<vscale x 2 x ptr> [[TMP17]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer), <vscale x 2 x i64> poison)
; CHECK-NEXT: [[TMP18:%.*]] = add <vscale x 2 x i64> [[WIDE_MASKED_GATHER2]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 3, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
; CHECK-NEXT: call void @llvm.masked.scatter.nxv2i64.nxv2p0(<vscale x 2 x i64> [[TMP18]], <vscale x 2 x ptr> [[TMP17]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer))
; CHECK-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], [[TMP20]]
; CHECK-NEXT: [[VEC_IND_NEXT]] = add <vscale x 2 x i64> [[VEC_IND]], [[DOTSPLAT]]
; CHECK-NEXT: [[TMP21:%.*]] = icmp eq i64 [[INDEX_NEXT]], [[N_VEC]]
; CHECK-NEXT: br i1 [[TMP21]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP8:![0-9]+]]
; CHECK: middle.block:
; CHECK-NEXT: [[CMP_N:%.*]] = icmp eq i64 1024, [[N_VEC]]
; CHECK-NEXT: br i1 [[CMP_N]], label [[EXIT:%.*]], label [[SCALAR_PH]]
; CHECK: scalar.ph:
; CHECK-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ [[N_VEC]], [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ]
; CHECK-NEXT: br label [[LOOP:%.*]]
; CHECK: loop:
; CHECK-NEXT: [[I:%.*]] = phi i64 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[NEXTI:%.*]], [[LOOP]] ]
; CHECK-NEXT: [[OFFSET0:%.*]] = mul i64 [[I]], 3
; CHECK-NEXT: [[Q0:%.*]] = getelementptr i64, ptr [[P]], i64 [[OFFSET0]]
; CHECK-NEXT: [[X0:%.*]] = load i64, ptr [[Q0]], align 8
; CHECK-NEXT: [[Y0:%.*]] = add i64 [[X0]], 1
; CHECK-NEXT: store i64 [[Y0]], ptr [[Q0]], align 8
; CHECK-NEXT: [[OFFSET1:%.*]] = add i64 [[OFFSET0]], 1
; CHECK-NEXT: [[Q1:%.*]] = getelementptr i64, ptr [[P]], i64 [[OFFSET1]]
; CHECK-NEXT: [[X1:%.*]] = load i64, ptr [[Q1]], align 8
; CHECK-NEXT: [[Y1:%.*]] = add i64 [[X1]], 2
; CHECK-NEXT: store i64 [[Y1]], ptr [[Q1]], align 8
; CHECK-NEXT: [[OFFSET2:%.*]] = add i64 [[OFFSET1]], 1
; CHECK-NEXT: [[Q2:%.*]] = getelementptr i64, ptr [[P]], i64 [[OFFSET2]]
; CHECK-NEXT: [[X2:%.*]] = load i64, ptr [[Q2]], align 8
; CHECK-NEXT: [[Y2:%.*]] = add i64 [[X2]], 3
; CHECK-NEXT: store i64 [[Y2]], ptr [[Q2]], align 8
; CHECK-NEXT: [[NEXTI]] = add i64 [[I]], 1
; CHECK-NEXT: [[DONE:%.*]] = icmp eq i64 [[NEXTI]], 1024
; CHECK-NEXT: br i1 [[DONE]], label [[EXIT]], label [[LOOP]], !llvm.loop [[LOOP9:![0-9]+]]
; CHECK: exit:
; CHECK-NEXT: ret void
;
entry:
br label %loop
loop:
%i = phi i64 [0, %entry], [%nexti, %loop]
%offset0 = mul i64 %i, 3
%q0 = getelementptr i64, ptr %p, i64 %offset0
%x0 = load i64, ptr %q0
%y0 = add i64 %x0, 1
store i64 %y0, ptr %q0
%offset1 = add i64 %offset0, 1
%q1 = getelementptr i64, ptr %p, i64 %offset1
%x1 = load i64, ptr %q1
%y1 = add i64 %x1, 2
store i64 %y1, ptr %q1
%offset2 = add i64 %offset1, 1
%q2 = getelementptr i64, ptr %p, i64 %offset2
%x2 = load i64, ptr %q2
%y2 = add i64 %x2, 3
store i64 %y2, ptr %q2
%nexti = add i64 %i, 1
%done = icmp eq i64 %nexti, 1024
br i1 %done, label %exit, label %loop
exit:
ret void
}
define void @load_store_factor8(ptr %p) {
; CHECK-LABEL: @load_store_factor8(
; CHECK-NEXT: entry:
; CHECK-NEXT: [[TMP0:%.*]] = call i64 @llvm.vscale.i64()
; CHECK-NEXT: [[TMP1:%.*]] = mul i64 [[TMP0]], 2
; CHECK-NEXT: [[MIN_ITERS_CHECK:%.*]] = icmp ult i64 1024, [[TMP1]]
; CHECK-NEXT: br i1 [[MIN_ITERS_CHECK]], label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
; CHECK: vector.ph:
; CHECK-NEXT: [[TMP2:%.*]] = call i64 @llvm.vscale.i64()
; CHECK-NEXT: [[TMP3:%.*]] = mul i64 [[TMP2]], 2
; CHECK-NEXT: [[N_MOD_VF:%.*]] = urem i64 1024, [[TMP3]]
; CHECK-NEXT: [[N_VEC:%.*]] = sub i64 1024, [[N_MOD_VF]]
; CHECK-NEXT: [[TMP34:%.*]] = call i64 @llvm.vscale.i64()
; CHECK-NEXT: [[TMP35:%.*]] = mul i64 [[TMP34]], 2
; CHECK-NEXT: [[TMP4:%.*]] = call <vscale x 2 x i64> @llvm.experimental.stepvector.nxv2i64()
; CHECK-NEXT: [[TMP5:%.*]] = add <vscale x 2 x i64> [[TMP4]], zeroinitializer
; CHECK-NEXT: [[TMP6:%.*]] = mul <vscale x 2 x i64> [[TMP5]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 1, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
; CHECK-NEXT: [[INDUCTION:%.*]] = add <vscale x 2 x i64> zeroinitializer, [[TMP6]]
; CHECK-NEXT: [[TMP7:%.*]] = call i64 @llvm.vscale.i64()
; CHECK-NEXT: [[TMP8:%.*]] = mul i64 [[TMP7]], 2
; CHECK-NEXT: [[TMP9:%.*]] = mul i64 1, [[TMP8]]
; CHECK-NEXT: [[DOTSPLATINSERT:%.*]] = insertelement <vscale x 2 x i64> poison, i64 [[TMP9]], i64 0
; CHECK-NEXT: [[DOTSPLAT:%.*]] = shufflevector <vscale x 2 x i64> [[DOTSPLATINSERT]], <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer
; CHECK-NEXT: br label [[VECTOR_BODY:%.*]]
; CHECK: vector.body:
; CHECK-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
; CHECK-NEXT: [[VEC_IND:%.*]] = phi <vscale x 2 x i64> [ [[INDUCTION]], [[VECTOR_PH]] ], [ [[VEC_IND_NEXT:%.*]], [[VECTOR_BODY]] ]
; CHECK-NEXT: [[TMP10:%.*]] = shl <vscale x 2 x i64> [[VEC_IND]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 3, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
; CHECK-NEXT: [[TMP11:%.*]] = getelementptr i64, ptr [[P:%.*]], <vscale x 2 x i64> [[TMP10]]
; CHECK-NEXT: [[WIDE_MASKED_GATHER:%.*]] = call <vscale x 2 x i64> @llvm.masked.gather.nxv2i64.nxv2p0(<vscale x 2 x ptr> [[TMP11]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer), <vscale x 2 x i64> poison)
; CHECK-NEXT: [[TMP12:%.*]] = add <vscale x 2 x i64> [[WIDE_MASKED_GATHER]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 1, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
; CHECK-NEXT: call void @llvm.masked.scatter.nxv2i64.nxv2p0(<vscale x 2 x i64> [[TMP12]], <vscale x 2 x ptr> [[TMP11]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer))
; CHECK-NEXT: [[TMP13:%.*]] = add <vscale x 2 x i64> [[TMP10]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 1, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
; CHECK-NEXT: [[TMP14:%.*]] = getelementptr i64, ptr [[P]], <vscale x 2 x i64> [[TMP13]]
; CHECK-NEXT: [[WIDE_MASKED_GATHER1:%.*]] = call <vscale x 2 x i64> @llvm.masked.gather.nxv2i64.nxv2p0(<vscale x 2 x ptr> [[TMP14]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer), <vscale x 2 x i64> poison)
; CHECK-NEXT: [[TMP15:%.*]] = add <vscale x 2 x i64> [[WIDE_MASKED_GATHER1]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 2, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
; CHECK-NEXT: call void @llvm.masked.scatter.nxv2i64.nxv2p0(<vscale x 2 x i64> [[TMP15]], <vscale x 2 x ptr> [[TMP14]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer))
; CHECK-NEXT: [[TMP16:%.*]] = add <vscale x 2 x i64> [[TMP13]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 1, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
; CHECK-NEXT: [[TMP17:%.*]] = getelementptr i64, ptr [[P]], <vscale x 2 x i64> [[TMP16]]
; CHECK-NEXT: [[WIDE_MASKED_GATHER2:%.*]] = call <vscale x 2 x i64> @llvm.masked.gather.nxv2i64.nxv2p0(<vscale x 2 x ptr> [[TMP17]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer), <vscale x 2 x i64> poison)
; CHECK-NEXT: [[TMP18:%.*]] = add <vscale x 2 x i64> [[WIDE_MASKED_GATHER2]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 3, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
; CHECK-NEXT: call void @llvm.masked.scatter.nxv2i64.nxv2p0(<vscale x 2 x i64> [[TMP18]], <vscale x 2 x ptr> [[TMP17]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer))
; CHECK-NEXT: [[TMP19:%.*]] = add <vscale x 2 x i64> [[TMP16]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 1, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
; CHECK-NEXT: [[TMP20:%.*]] = getelementptr i64, ptr [[P]], <vscale x 2 x i64> [[TMP19]]
; CHECK-NEXT: [[WIDE_MASKED_GATHER3:%.*]] = call <vscale x 2 x i64> @llvm.masked.gather.nxv2i64.nxv2p0(<vscale x 2 x ptr> [[TMP20]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer), <vscale x 2 x i64> poison)
; CHECK-NEXT: [[TMP21:%.*]] = add <vscale x 2 x i64> [[WIDE_MASKED_GATHER3]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 4, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
; CHECK-NEXT: call void @llvm.masked.scatter.nxv2i64.nxv2p0(<vscale x 2 x i64> [[TMP21]], <vscale x 2 x ptr> [[TMP20]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer))
; CHECK-NEXT: [[TMP22:%.*]] = add <vscale x 2 x i64> [[TMP19]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 1, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
; CHECK-NEXT: [[TMP23:%.*]] = getelementptr i64, ptr [[P]], <vscale x 2 x i64> [[TMP22]]
; CHECK-NEXT: [[WIDE_MASKED_GATHER4:%.*]] = call <vscale x 2 x i64> @llvm.masked.gather.nxv2i64.nxv2p0(<vscale x 2 x ptr> [[TMP23]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer), <vscale x 2 x i64> poison)
; CHECK-NEXT: [[TMP24:%.*]] = add <vscale x 2 x i64> [[WIDE_MASKED_GATHER4]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 5, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
; CHECK-NEXT: call void @llvm.masked.scatter.nxv2i64.nxv2p0(<vscale x 2 x i64> [[TMP24]], <vscale x 2 x ptr> [[TMP23]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer))
; CHECK-NEXT: [[TMP25:%.*]] = add <vscale x 2 x i64> [[TMP22]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 1, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
; CHECK-NEXT: [[TMP26:%.*]] = getelementptr i64, ptr [[P]], <vscale x 2 x i64> [[TMP25]]
; CHECK-NEXT: [[WIDE_MASKED_GATHER5:%.*]] = call <vscale x 2 x i64> @llvm.masked.gather.nxv2i64.nxv2p0(<vscale x 2 x ptr> [[TMP26]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer), <vscale x 2 x i64> poison)
; CHECK-NEXT: [[TMP27:%.*]] = add <vscale x 2 x i64> [[WIDE_MASKED_GATHER5]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 6, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
; CHECK-NEXT: call void @llvm.masked.scatter.nxv2i64.nxv2p0(<vscale x 2 x i64> [[TMP27]], <vscale x 2 x ptr> [[TMP26]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer))
; CHECK-NEXT: [[TMP28:%.*]] = add <vscale x 2 x i64> [[TMP25]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 1, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
; CHECK-NEXT: [[TMP29:%.*]] = getelementptr i64, ptr [[P]], <vscale x 2 x i64> [[TMP28]]
; CHECK-NEXT: [[WIDE_MASKED_GATHER6:%.*]] = call <vscale x 2 x i64> @llvm.masked.gather.nxv2i64.nxv2p0(<vscale x 2 x ptr> [[TMP29]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer), <vscale x 2 x i64> poison)
; CHECK-NEXT: [[TMP30:%.*]] = add <vscale x 2 x i64> [[WIDE_MASKED_GATHER6]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 7, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
; CHECK-NEXT: call void @llvm.masked.scatter.nxv2i64.nxv2p0(<vscale x 2 x i64> [[TMP30]], <vscale x 2 x ptr> [[TMP29]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer))
; CHECK-NEXT: [[TMP31:%.*]] = add <vscale x 2 x i64> [[TMP28]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 1, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
; CHECK-NEXT: [[TMP32:%.*]] = getelementptr i64, ptr [[P]], <vscale x 2 x i64> [[TMP31]]
; CHECK-NEXT: [[WIDE_MASKED_GATHER7:%.*]] = call <vscale x 2 x i64> @llvm.masked.gather.nxv2i64.nxv2p0(<vscale x 2 x ptr> [[TMP32]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer), <vscale x 2 x i64> poison)
; CHECK-NEXT: [[TMP33:%.*]] = add <vscale x 2 x i64> [[WIDE_MASKED_GATHER7]], shufflevector (<vscale x 2 x i64> insertelement (<vscale x 2 x i64> poison, i64 8, i64 0), <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer)
; CHECK-NEXT: call void @llvm.masked.scatter.nxv2i64.nxv2p0(<vscale x 2 x i64> [[TMP33]], <vscale x 2 x ptr> [[TMP32]], i32 8, <vscale x 2 x i1> shufflevector (<vscale x 2 x i1> insertelement (<vscale x 2 x i1> poison, i1 true, i64 0), <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer))
; CHECK-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], [[TMP35]]
; CHECK-NEXT: [[VEC_IND_NEXT]] = add <vscale x 2 x i64> [[VEC_IND]], [[DOTSPLAT]]
; CHECK-NEXT: [[TMP36:%.*]] = icmp eq i64 [[INDEX_NEXT]], [[N_VEC]]
; CHECK-NEXT: br i1 [[TMP36]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP10:![0-9]+]]
; CHECK: middle.block:
; CHECK-NEXT: [[CMP_N:%.*]] = icmp eq i64 1024, [[N_VEC]]
; CHECK-NEXT: br i1 [[CMP_N]], label [[EXIT:%.*]], label [[SCALAR_PH]]
; CHECK: scalar.ph:
; CHECK-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ [[N_VEC]], [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ]
; CHECK-NEXT: br label [[LOOP:%.*]]
; CHECK: loop:
; CHECK-NEXT: [[I:%.*]] = phi i64 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[NEXTI:%.*]], [[LOOP]] ]
; CHECK-NEXT: [[OFFSET0:%.*]] = shl i64 [[I]], 3
; CHECK-NEXT: [[Q0:%.*]] = getelementptr i64, ptr [[P]], i64 [[OFFSET0]]
; CHECK-NEXT: [[X0:%.*]] = load i64, ptr [[Q0]], align 8
; CHECK-NEXT: [[Y0:%.*]] = add i64 [[X0]], 1
; CHECK-NEXT: store i64 [[Y0]], ptr [[Q0]], align 8
; CHECK-NEXT: [[OFFSET1:%.*]] = add i64 [[OFFSET0]], 1
; CHECK-NEXT: [[Q1:%.*]] = getelementptr i64, ptr [[P]], i64 [[OFFSET1]]
; CHECK-NEXT: [[X1:%.*]] = load i64, ptr [[Q1]], align 8
; CHECK-NEXT: [[Y1:%.*]] = add i64 [[X1]], 2
; CHECK-NEXT: store i64 [[Y1]], ptr [[Q1]], align 8
; CHECK-NEXT: [[OFFSET2:%.*]] = add i64 [[OFFSET1]], 1
; CHECK-NEXT: [[Q2:%.*]] = getelementptr i64, ptr [[P]], i64 [[OFFSET2]]
; CHECK-NEXT: [[X2:%.*]] = load i64, ptr [[Q2]], align 8
; CHECK-NEXT: [[Y2:%.*]] = add i64 [[X2]], 3
; CHECK-NEXT: store i64 [[Y2]], ptr [[Q2]], align 8
; CHECK-NEXT: [[OFFSET3:%.*]] = add i64 [[OFFSET2]], 1
; CHECK-NEXT: [[Q3:%.*]] = getelementptr i64, ptr [[P]], i64 [[OFFSET3]]
; CHECK-NEXT: [[X3:%.*]] = load i64, ptr [[Q3]], align 8
; CHECK-NEXT: [[Y3:%.*]] = add i64 [[X3]], 4
; CHECK-NEXT: store i64 [[Y3]], ptr [[Q3]], align 8
; CHECK-NEXT: [[OFFSET4:%.*]] = add i64 [[OFFSET3]], 1
; CHECK-NEXT: [[Q4:%.*]] = getelementptr i64, ptr [[P]], i64 [[OFFSET4]]
; CHECK-NEXT: [[X4:%.*]] = load i64, ptr [[Q4]], align 8
; CHECK-NEXT: [[Y4:%.*]] = add i64 [[X4]], 5
; CHECK-NEXT: store i64 [[Y4]], ptr [[Q4]], align 8
; CHECK-NEXT: [[OFFSET5:%.*]] = add i64 [[OFFSET4]], 1
; CHECK-NEXT: [[Q5:%.*]] = getelementptr i64, ptr [[P]], i64 [[OFFSET5]]
; CHECK-NEXT: [[X5:%.*]] = load i64, ptr [[Q5]], align 8
; CHECK-NEXT: [[Y5:%.*]] = add i64 [[X5]], 6
; CHECK-NEXT: store i64 [[Y5]], ptr [[Q5]], align 8
; CHECK-NEXT: [[OFFSET6:%.*]] = add i64 [[OFFSET5]], 1
; CHECK-NEXT: [[Q6:%.*]] = getelementptr i64, ptr [[P]], i64 [[OFFSET6]]
; CHECK-NEXT: [[X6:%.*]] = load i64, ptr [[Q6]], align 8
; CHECK-NEXT: [[Y6:%.*]] = add i64 [[X6]], 7
; CHECK-NEXT: store i64 [[Y6]], ptr [[Q6]], align 8
; CHECK-NEXT: [[OFFSET7:%.*]] = add i64 [[OFFSET6]], 1
; CHECK-NEXT: [[Q7:%.*]] = getelementptr i64, ptr [[P]], i64 [[OFFSET7]]
; CHECK-NEXT: [[X7:%.*]] = load i64, ptr [[Q7]], align 8
; CHECK-NEXT: [[Y7:%.*]] = add i64 [[X7]], 8
; CHECK-NEXT: store i64 [[Y7]], ptr [[Q7]], align 8
; CHECK-NEXT: [[NEXTI]] = add i64 [[I]], 1
; CHECK-NEXT: [[DONE:%.*]] = icmp eq i64 [[NEXTI]], 1024
; CHECK-NEXT: br i1 [[DONE]], label [[EXIT]], label [[LOOP]], !llvm.loop [[LOOP11:![0-9]+]]
; CHECK: exit:
; CHECK-NEXT: ret void
;
entry:
br label %loop
loop:
%i = phi i64 [0, %entry], [%nexti, %loop]
%offset0 = shl i64 %i, 3
%q0 = getelementptr i64, ptr %p, i64 %offset0
%x0 = load i64, ptr %q0
%y0 = add i64 %x0, 1
store i64 %y0, ptr %q0
%offset1 = add i64 %offset0, 1
%q1 = getelementptr i64, ptr %p, i64 %offset1
%x1 = load i64, ptr %q1
%y1 = add i64 %x1, 2
store i64 %y1, ptr %q1
%offset2 = add i64 %offset1, 1
%q2 = getelementptr i64, ptr %p, i64 %offset2
%x2 = load i64, ptr %q2
%y2 = add i64 %x2, 3
store i64 %y2, ptr %q2
%offset3 = add i64 %offset2, 1
%q3 = getelementptr i64, ptr %p, i64 %offset3
%x3 = load i64, ptr %q3
%y3 = add i64 %x3, 4
store i64 %y3, ptr %q3
%offset4 = add i64 %offset3, 1
%q4 = getelementptr i64, ptr %p, i64 %offset4
%x4 = load i64, ptr %q4
%y4 = add i64 %x4, 5
store i64 %y4, ptr %q4
%offset5 = add i64 %offset4, 1
%q5 = getelementptr i64, ptr %p, i64 %offset5
%x5 = load i64, ptr %q5
%y5 = add i64 %x5, 6
store i64 %y5, ptr %q5
%offset6 = add i64 %offset5, 1
%q6 = getelementptr i64, ptr %p, i64 %offset6
%x6 = load i64, ptr %q6
%y6 = add i64 %x6, 7
store i64 %y6, ptr %q6
%offset7 = add i64 %offset6, 1
%q7 = getelementptr i64, ptr %p, i64 %offset7
%x7 = load i64, ptr %q7
%y7 = add i64 %x7, 8
store i64 %y7, ptr %q7
%nexti = add i64 %i, 1
%done = icmp eq i64 %nexti, 1024
br i1 %done, label %exit, label %loop
exit:
ret void
}
define void @combine_load_factor2_i32(ptr noalias %p, ptr noalias %q) {
; CHECK-LABEL: @combine_load_factor2_i32(
; CHECK-NEXT: entry:
; CHECK-NEXT: br i1 false, label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
; CHECK: vector.ph:
; CHECK-NEXT: br label [[VECTOR_BODY:%.*]]
; CHECK: vector.body:
; CHECK-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
; CHECK-NEXT: [[TMP0:%.*]] = add i64 [[INDEX]], 0
; CHECK-NEXT: [[TMP1:%.*]] = add i64 [[INDEX]], 8
; CHECK-NEXT: [[TMP2:%.*]] = shl i64 [[TMP0]], 1
; CHECK-NEXT: [[TMP3:%.*]] = shl i64 [[TMP1]], 1
; CHECK-NEXT: [[TMP4:%.*]] = getelementptr i32, ptr [[P:%.*]], i64 [[TMP2]]
; CHECK-NEXT: [[TMP5:%.*]] = getelementptr i32, ptr [[P]], i64 [[TMP3]]
; CHECK-NEXT: [[TMP6:%.*]] = getelementptr i32, ptr [[TMP4]], i32 0
; CHECK-NEXT: [[TMP7:%.*]] = getelementptr i32, ptr [[TMP5]], i32 0
; CHECK-NEXT: [[WIDE_VEC:%.*]] = load <16 x i32>, ptr [[TMP6]], align 4
; CHECK-NEXT: [[WIDE_VEC1:%.*]] = load <16 x i32>, ptr [[TMP7]], align 4
; CHECK-NEXT: [[STRIDED_VEC:%.*]] = shufflevector <16 x i32> [[WIDE_VEC]], <16 x i32> poison, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14>
; CHECK-NEXT: [[STRIDED_VEC2:%.*]] = shufflevector <16 x i32> [[WIDE_VEC1]], <16 x i32> poison, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14>
; CHECK-NEXT: [[STRIDED_VEC3:%.*]] = shufflevector <16 x i32> [[WIDE_VEC]], <16 x i32> poison, <8 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15>
; CHECK-NEXT: [[STRIDED_VEC4:%.*]] = shufflevector <16 x i32> [[WIDE_VEC1]], <16 x i32> poison, <8 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15>
; CHECK-NEXT: [[TMP8:%.*]] = add <8 x i32> [[STRIDED_VEC]], [[STRIDED_VEC3]]
; CHECK-NEXT: [[TMP9:%.*]] = add <8 x i32> [[STRIDED_VEC2]], [[STRIDED_VEC4]]
; CHECK-NEXT: [[TMP10:%.*]] = getelementptr i32, ptr [[Q:%.*]], i64 [[TMP0]]
; CHECK-NEXT: [[TMP11:%.*]] = getelementptr i32, ptr [[Q]], i64 [[TMP1]]
; CHECK-NEXT: [[TMP12:%.*]] = getelementptr i32, ptr [[TMP10]], i32 0
; CHECK-NEXT: store <8 x i32> [[TMP8]], ptr [[TMP12]], align 4
; CHECK-NEXT: [[TMP13:%.*]] = getelementptr i32, ptr [[TMP10]], i32 8
; CHECK-NEXT: store <8 x i32> [[TMP9]], ptr [[TMP13]], align 4
; CHECK-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], 16
; CHECK-NEXT: [[TMP14:%.*]] = icmp eq i64 [[INDEX_NEXT]], 1024
; CHECK-NEXT: br i1 [[TMP14]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP12:![0-9]+]]
; CHECK: middle.block:
; CHECK-NEXT: br i1 true, label [[EXIT:%.*]], label [[SCALAR_PH]]
; CHECK: scalar.ph:
; CHECK-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ 1024, [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ]
; CHECK-NEXT: br label [[LOOP:%.*]]
; CHECK: loop:
; CHECK-NEXT: [[I:%.*]] = phi i64 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[NEXTI:%.*]], [[LOOP]] ]
; CHECK-NEXT: [[OFFSET0:%.*]] = shl i64 [[I]], 1
; CHECK-NEXT: [[Q0:%.*]] = getelementptr i32, ptr [[P]], i64 [[OFFSET0]]
; CHECK-NEXT: [[X0:%.*]] = load i32, ptr [[Q0]], align 4
; CHECK-NEXT: [[OFFSET1:%.*]] = add i64 [[OFFSET0]], 1
; CHECK-NEXT: [[Q1:%.*]] = getelementptr i32, ptr [[P]], i64 [[OFFSET1]]
; CHECK-NEXT: [[X1:%.*]] = load i32, ptr [[Q1]], align 4
; CHECK-NEXT: [[RES:%.*]] = add i32 [[X0]], [[X1]]
; CHECK-NEXT: [[DST:%.*]] = getelementptr i32, ptr [[Q]], i64 [[I]]
; CHECK-NEXT: store i32 [[RES]], ptr [[DST]], align 4
; CHECK-NEXT: [[NEXTI]] = add i64 [[I]], 1
; CHECK-NEXT: [[DONE:%.*]] = icmp eq i64 [[NEXTI]], 1024
; CHECK-NEXT: br i1 [[DONE]], label [[EXIT]], label [[LOOP]], !llvm.loop [[LOOP13:![0-9]+]]
; CHECK: exit:
; CHECK-NEXT: ret void
;
entry:
br label %loop
loop:
%i = phi i64 [0, %entry], [%nexti, %loop]
%offset0 = shl i64 %i, 1
%q0 = getelementptr i32, ptr %p, i64 %offset0
%x0 = load i32, ptr %q0
%offset1 = add i64 %offset0, 1
%q1 = getelementptr i32, ptr %p, i64 %offset1
%x1 = load i32, ptr %q1
%res = add i32 %x0, %x1
%dst = getelementptr i32, ptr %q, i64 %i
store i32 %res, ptr %dst
%nexti = add i64 %i, 1
%done = icmp eq i64 %nexti, 1024
br i1 %done, label %exit, label %loop
exit:
ret void
}
define void @combine_load_factor2_i64(ptr noalias %p, ptr noalias %q) {
; CHECK-LABEL: @combine_load_factor2_i64(
; CHECK-NEXT: entry:
; CHECK-NEXT: br i1 false, label [[SCALAR_PH:%.*]], label [[VECTOR_PH:%.*]]
; CHECK: vector.ph:
; CHECK-NEXT: br label [[VECTOR_BODY:%.*]]
; CHECK: vector.body:
; CHECK-NEXT: [[INDEX:%.*]] = phi i64 [ 0, [[VECTOR_PH]] ], [ [[INDEX_NEXT:%.*]], [[VECTOR_BODY]] ]
; CHECK-NEXT: [[TMP0:%.*]] = add i64 [[INDEX]], 0
; CHECK-NEXT: [[TMP1:%.*]] = add i64 [[INDEX]], 4
; CHECK-NEXT: [[TMP2:%.*]] = shl i64 [[TMP0]], 1
; CHECK-NEXT: [[TMP3:%.*]] = shl i64 [[TMP1]], 1
; CHECK-NEXT: [[TMP4:%.*]] = getelementptr i64, ptr [[P:%.*]], i64 [[TMP2]]
; CHECK-NEXT: [[TMP5:%.*]] = getelementptr i64, ptr [[P]], i64 [[TMP3]]
; CHECK-NEXT: [[TMP6:%.*]] = getelementptr i64, ptr [[TMP4]], i32 0
; CHECK-NEXT: [[TMP7:%.*]] = getelementptr i64, ptr [[TMP5]], i32 0
; CHECK-NEXT: [[WIDE_VEC:%.*]] = load <8 x i64>, ptr [[TMP6]], align 8
; CHECK-NEXT: [[WIDE_VEC1:%.*]] = load <8 x i64>, ptr [[TMP7]], align 8
; CHECK-NEXT: [[STRIDED_VEC:%.*]] = shufflevector <8 x i64> [[WIDE_VEC]], <8 x i64> poison, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
; CHECK-NEXT: [[STRIDED_VEC2:%.*]] = shufflevector <8 x i64> [[WIDE_VEC1]], <8 x i64> poison, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
; CHECK-NEXT: [[STRIDED_VEC3:%.*]] = shufflevector <8 x i64> [[WIDE_VEC]], <8 x i64> poison, <4 x i32> <i32 1, i32 3, i32 5, i32 7>
; CHECK-NEXT: [[STRIDED_VEC4:%.*]] = shufflevector <8 x i64> [[WIDE_VEC1]], <8 x i64> poison, <4 x i32> <i32 1, i32 3, i32 5, i32 7>
; CHECK-NEXT: [[TMP8:%.*]] = add <4 x i64> [[STRIDED_VEC]], [[STRIDED_VEC3]]
; CHECK-NEXT: [[TMP9:%.*]] = add <4 x i64> [[STRIDED_VEC2]], [[STRIDED_VEC4]]
; CHECK-NEXT: [[TMP10:%.*]] = getelementptr i64, ptr [[Q:%.*]], i64 [[TMP0]]
; CHECK-NEXT: [[TMP11:%.*]] = getelementptr i64, ptr [[Q]], i64 [[TMP1]]
; CHECK-NEXT: [[TMP12:%.*]] = getelementptr i64, ptr [[TMP10]], i32 0
; CHECK-NEXT: store <4 x i64> [[TMP8]], ptr [[TMP12]], align 8
; CHECK-NEXT: [[TMP13:%.*]] = getelementptr i64, ptr [[TMP10]], i32 4
; CHECK-NEXT: store <4 x i64> [[TMP9]], ptr [[TMP13]], align 8
; CHECK-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], 8
; CHECK-NEXT: [[TMP14:%.*]] = icmp eq i64 [[INDEX_NEXT]], 1024
; CHECK-NEXT: br i1 [[TMP14]], label [[MIDDLE_BLOCK:%.*]], label [[VECTOR_BODY]], !llvm.loop [[LOOP14:![0-9]+]]
; CHECK: middle.block:
; CHECK-NEXT: br i1 true, label [[EXIT:%.*]], label [[SCALAR_PH]]
; CHECK: scalar.ph:
; CHECK-NEXT: [[BC_RESUME_VAL:%.*]] = phi i64 [ 1024, [[MIDDLE_BLOCK]] ], [ 0, [[ENTRY:%.*]] ]
; CHECK-NEXT: br label [[LOOP:%.*]]
; CHECK: loop:
; CHECK-NEXT: [[I:%.*]] = phi i64 [ [[BC_RESUME_VAL]], [[SCALAR_PH]] ], [ [[NEXTI:%.*]], [[LOOP]] ]
; CHECK-NEXT: [[OFFSET0:%.*]] = shl i64 [[I]], 1
; CHECK-NEXT: [[Q0:%.*]] = getelementptr i64, ptr [[P]], i64 [[OFFSET0]]
; CHECK-NEXT: [[X0:%.*]] = load i64, ptr [[Q0]], align 8
; CHECK-NEXT: [[OFFSET1:%.*]] = add i64 [[OFFSET0]], 1
; CHECK-NEXT: [[Q1:%.*]] = getelementptr i64, ptr [[P]], i64 [[OFFSET1]]
; CHECK-NEXT: [[X1:%.*]] = load i64, ptr [[Q1]], align 8
; CHECK-NEXT: [[RES:%.*]] = add i64 [[X0]], [[X1]]
; CHECK-NEXT: [[DST:%.*]] = getelementptr i64, ptr [[Q]], i64 [[I]]
; CHECK-NEXT: store i64 [[RES]], ptr [[DST]], align 8
; CHECK-NEXT: [[NEXTI]] = add i64 [[I]], 1
; CHECK-NEXT: [[DONE:%.*]] = icmp eq i64 [[NEXTI]], 1024
; CHECK-NEXT: br i1 [[DONE]], label [[EXIT]], label [[LOOP]], !llvm.loop [[LOOP15:![0-9]+]]
; CHECK: exit:
; CHECK-NEXT: ret void
;
entry:
br label %loop
loop:
%i = phi i64 [0, %entry], [%nexti, %loop]
%offset0 = shl i64 %i, 1
%q0 = getelementptr i64, ptr %p, i64 %offset0
%x0 = load i64, ptr %q0
%offset1 = add i64 %offset0, 1
%q1 = getelementptr i64, ptr %p, i64 %offset1
%x1 = load i64, ptr %q1
%res = add i64 %x0, %x1
%dst = getelementptr i64, ptr %q, i64 %i
store i64 %res, ptr %dst
%nexti = add i64 %i, 1
%done = icmp eq i64 %nexti, 1024
br i1 %done, label %exit, label %loop
exit:
ret void
}