Its defaulting logic must go after `project(..)` to work correctly, but `project(..)` is often in a standalone condition making this awkward, since the rest of the condition code may also need GNUInstallDirs. The good thing is there are the various standalone booleans, which I had missed before. This makes splitting the conditional blocks less awkward. Reviewed By: arichardson, phosek, beanz, ldionne, #libunwind, #libc, #libc_abi Differential Revision: https://reviews.llvm.org/D117639
31 lines
766 B
CMake
31 lines
766 B
CMake
cmake_minimum_required(VERSION 3.13.4)
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project(Debugserver LANGUAGES C CXX ASM-ATT)
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# Must go below project(..)
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include(GNUInstallDirs)
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if (CMAKE_SOURCE_DIR STREQUAL CMAKE_CURRENT_SOURCE_DIR)
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set(LLDB_BUILT_STANDALONE TRUE)
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set(CMAKE_MODULE_PATH
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${CMAKE_MODULE_PATH}
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"${CMAKE_SOURCE_DIR}/../../cmake"
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"${CMAKE_SOURCE_DIR}/../../cmake/modules"
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)
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include(LLDBStandalone)
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include(debugserverConfig)
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include(AddLLDB)
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set(LLDB_SOURCE_DIR "${CMAKE_SOURCE_DIR}/../../")
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include_directories(${LLDB_SOURCE_DIR}/include)
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endif()
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# debugserver contains ObjC++ code, so let's disable Clang modules
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# in this subdirectory to avoid building ObjC++ modules (which often
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# doesn't properly work).
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remove_module_flags()
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add_subdirectory(source)
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