This reverts commit 122efef8ee.
- Patch fixed to not reuse definitions from predecessors in EH landing pads.
- Late review suggestions (by MaskRay) have been addressed.
- M68k/pipeline.ll test updated.
- Init captures added in processBlock() to avoid capturing structured bindings.
- RISCV has this disabled for now.
Original commit message:
A new pass MachineLateInstrsCleanup is added to be run after PEI.
This is a simple pass that removes redundant and identical instructions
whenever found by scanning the MF once while keeping track of register
definitions in a map. These instructions are typically immediate loads
resulting from rematerialization, and address loads emitted by target in
eliminateFrameInde().
This is enabled by default, but a target could easily disable it by means of
'disablePass(&MachineLateInstrsCleanupID);'.
This late cleanup is naturally not "optimal" in removing instructions as it
is done by looking at phys-regs, but still quite effective. It would be
desirable to improve other parts of CodeGen and avoid these redundant
instructions in the first place, but there are no ideas for this yet.
Differential Revision: https://reviews.llvm.org/D123394
Reviewed By: RKSimon, foad, craig.topper, arsenm, asb
658 lines
29 KiB
LLVM
658 lines
29 KiB
LLVM
; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
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; RUN: llc -mtriple=amdgcn-amd-amdhsa -mcpu=gfx900 -enable-misched=0 -post-RA-scheduler=0 -stress-regalloc=8 < %s | FileCheck -check-prefix=MUBUF %s
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; RUN: llc -mtriple=amdgcn-amd-amdhsa -mcpu=gfx900 -enable-misched=0 -post-RA-scheduler=0 -stress-regalloc=8 -mattr=+enable-flat-scratch < %s | FileCheck -check-prefix=FLATSCR %s
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; Test that the VGPR spiller correctly switches to SGPR offsets when the
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; instruction offset field would overflow, and that it accounts for memory
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; swizzling.
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define amdgpu_kernel void @test_inst_offset_kernel() {
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; MUBUF-LABEL: test_inst_offset_kernel:
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; MUBUF: ; %bb.0: ; %entry
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; MUBUF-NEXT: s_add_u32 s0, s0, s7
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; MUBUF-NEXT: s_addc_u32 s1, s1, 0
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; MUBUF-NEXT: buffer_load_dword v0, off, s[0:3], 0 offset:8 glc
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; MUBUF-NEXT: s_waitcnt vmcnt(0)
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; MUBUF-NEXT: buffer_store_dword v0, off, s[0:3], 0 offset:4092 ; 4-byte Folded Spill
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; MUBUF-NEXT: ;;#ASMSTART
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; MUBUF-NEXT: ;;#ASMEND
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; MUBUF-NEXT: buffer_load_dword v0, off, s[0:3], 0 offset:4092 ; 4-byte Folded Reload
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; MUBUF-NEXT: s_waitcnt vmcnt(0)
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; MUBUF-NEXT: buffer_store_dword v0, off, s[0:3], 0 offset:8
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; MUBUF-NEXT: s_waitcnt vmcnt(0)
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; MUBUF-NEXT: s_endpgm
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;
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; FLATSCR-LABEL: test_inst_offset_kernel:
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; FLATSCR: ; %bb.0: ; %entry
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; FLATSCR-NEXT: s_add_u32 flat_scratch_lo, s0, s3
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; FLATSCR-NEXT: s_addc_u32 flat_scratch_hi, s1, 0
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; FLATSCR-NEXT: s_mov_b32 vcc_lo, 0
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; FLATSCR-NEXT: scratch_load_dword v0, off, vcc_lo offset:8 glc
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; FLATSCR-NEXT: s_waitcnt vmcnt(0)
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; FLATSCR-NEXT: s_movk_i32 s0, 0xffc
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; FLATSCR-NEXT: s_mov_b32 vcc_hi, 0
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; FLATSCR-NEXT: scratch_store_dword off, v0, s0 ; 4-byte Folded Spill
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; FLATSCR-NEXT: ;;#ASMSTART
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; FLATSCR-NEXT: ;;#ASMEND
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; FLATSCR-NEXT: scratch_load_dword v0, off, s0 ; 4-byte Folded Reload
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; FLATSCR-NEXT: s_waitcnt vmcnt(0)
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; FLATSCR-NEXT: scratch_store_dword off, v0, vcc_hi offset:8
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; FLATSCR-NEXT: s_waitcnt vmcnt(0)
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; FLATSCR-NEXT: s_endpgm
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entry:
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; Occupy 4092 bytes of scratch, so the offset of the spill of %a just fits in
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; the instruction offset field.
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%alloca = alloca i8, i32 4088, align 4, addrspace(5)
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%buf = bitcast i8 addrspace(5)* %alloca to i32 addrspace(5)*
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%aptr = getelementptr i32, i32 addrspace(5)* %buf, i32 1
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%a = load volatile i32, i32 addrspace(5)* %aptr
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; Force %a to spill.
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call void asm sideeffect "", "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7}" ()
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%outptr = getelementptr i32, i32 addrspace(5)* %buf, i32 1
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store volatile i32 %a, i32 addrspace(5)* %outptr
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ret void
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}
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define amdgpu_kernel void @test_sgpr_offset_kernel() {
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; MUBUF-LABEL: test_sgpr_offset_kernel:
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; MUBUF: ; %bb.0: ; %entry
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; MUBUF-NEXT: s_add_u32 s0, s0, s7
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; MUBUF-NEXT: s_addc_u32 s1, s1, 0
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; MUBUF-NEXT: buffer_load_dword v0, off, s[0:3], 0 offset:8 glc
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; MUBUF-NEXT: s_waitcnt vmcnt(0)
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; MUBUF-NEXT: s_mov_b32 s4, 0x40000
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; MUBUF-NEXT: buffer_store_dword v0, off, s[0:3], s4 ; 4-byte Folded Spill
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; MUBUF-NEXT: ;;#ASMSTART
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; MUBUF-NEXT: ;;#ASMEND
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; MUBUF-NEXT: buffer_load_dword v0, off, s[0:3], s4 ; 4-byte Folded Reload
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; MUBUF-NEXT: s_waitcnt vmcnt(0)
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; MUBUF-NEXT: buffer_store_dword v0, off, s[0:3], 0 offset:8
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; MUBUF-NEXT: s_waitcnt vmcnt(0)
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; MUBUF-NEXT: s_endpgm
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;
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; FLATSCR-LABEL: test_sgpr_offset_kernel:
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; FLATSCR: ; %bb.0: ; %entry
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; FLATSCR-NEXT: s_add_u32 flat_scratch_lo, s0, s3
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; FLATSCR-NEXT: s_addc_u32 flat_scratch_hi, s1, 0
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; FLATSCR-NEXT: s_mov_b32 vcc_lo, 0
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; FLATSCR-NEXT: scratch_load_dword v0, off, vcc_lo offset:8 glc
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; FLATSCR-NEXT: s_waitcnt vmcnt(0)
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; FLATSCR-NEXT: s_movk_i32 s0, 0x1000
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; FLATSCR-NEXT: s_mov_b32 vcc_hi, 0
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; FLATSCR-NEXT: scratch_store_dword off, v0, s0 ; 4-byte Folded Spill
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; FLATSCR-NEXT: ;;#ASMSTART
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; FLATSCR-NEXT: ;;#ASMEND
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; FLATSCR-NEXT: scratch_load_dword v0, off, s0 ; 4-byte Folded Reload
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; FLATSCR-NEXT: s_waitcnt vmcnt(0)
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; FLATSCR-NEXT: scratch_store_dword off, v0, vcc_hi offset:8
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; FLATSCR-NEXT: s_waitcnt vmcnt(0)
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; FLATSCR-NEXT: s_endpgm
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entry:
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; Occupy 4096 bytes of scratch, so the offset of the spill of %a does not
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; fit in the instruction, and has to live in the SGPR offset.
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%alloca = alloca i8, i32 4092, align 4, addrspace(5)
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%buf = bitcast i8 addrspace(5)* %alloca to i32 addrspace(5)*
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%aptr = getelementptr i32, i32 addrspace(5)* %buf, i32 1
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; 0x40000 / 64 = 4096 (for wave64)
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%a = load volatile i32, i32 addrspace(5)* %aptr
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; Force %a to spill
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call void asm sideeffect "", "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7}" ()
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%outptr = getelementptr i32, i32 addrspace(5)* %buf, i32 1
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store volatile i32 %a, i32 addrspace(5)* %outptr
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ret void
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}
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define void @test_sgpr_offset_function_scavenge_fail_func() #2 {
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; MUBUF-LABEL: test_sgpr_offset_function_scavenge_fail_func:
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; MUBUF: ; %bb.0: ; %entry
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; MUBUF-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
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; MUBUF-NEXT: ;;#ASMSTART
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; MUBUF-NEXT: ;;#ASMEND
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; MUBUF-NEXT: buffer_load_dword v0, off, s[0:3], s32 offset:8 glc
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; MUBUF-NEXT: s_waitcnt vmcnt(0)
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; MUBUF-NEXT: v_mov_b32_e32 v1, 0x1004
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; MUBUF-NEXT: buffer_store_dword v0, v1, s[0:3], s32 offen ; 4-byte Folded Spill
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; MUBUF-NEXT: ;;#ASMSTART
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; MUBUF-NEXT: ;;#ASMEND
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; MUBUF-NEXT: ;;#ASMSTART
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; MUBUF-NEXT: ;;#ASMEND
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; MUBUF-NEXT: ;;#ASMSTART
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; MUBUF-NEXT: ;;#ASMEND
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; MUBUF-NEXT: v_mov_b32_e32 v1, 0x1004
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; MUBUF-NEXT: buffer_load_dword v0, v1, s[0:3], s32 offen ; 4-byte Folded Reload
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; MUBUF-NEXT: s_waitcnt vmcnt(0)
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; MUBUF-NEXT: ;;#ASMSTART
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; MUBUF-NEXT: ;;#ASMEND
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; MUBUF-NEXT: s_setpc_b64 s[30:31]
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;
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; FLATSCR-LABEL: test_sgpr_offset_function_scavenge_fail_func:
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; FLATSCR: ; %bb.0: ; %entry
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; FLATSCR-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
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; FLATSCR-NEXT: ;;#ASMSTART
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; FLATSCR-NEXT: ;;#ASMEND
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; FLATSCR-NEXT: scratch_load_dword v0, off, s32 offset:8 glc
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; FLATSCR-NEXT: s_waitcnt vmcnt(0)
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; FLATSCR-NEXT: s_add_i32 s8, s32, 0x1004
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; FLATSCR-NEXT: scratch_store_dword off, v0, s8 ; 4-byte Folded Spill
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; FLATSCR-NEXT: ;;#ASMSTART
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; FLATSCR-NEXT: ;;#ASMEND
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; FLATSCR-NEXT: ;;#ASMSTART
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; FLATSCR-NEXT: ;;#ASMEND
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; FLATSCR-NEXT: ;;#ASMSTART
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; FLATSCR-NEXT: ;;#ASMEND
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; FLATSCR-NEXT: s_add_i32 s8, s32, 0x1004
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; FLATSCR-NEXT: scratch_load_dword v0, off, s8 ; 4-byte Folded Reload
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; FLATSCR-NEXT: s_waitcnt vmcnt(0)
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; FLATSCR-NEXT: ;;#ASMSTART
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; FLATSCR-NEXT: ;;#ASMEND
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; FLATSCR-NEXT: s_setpc_b64 s[30:31]
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entry:
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; Occupy 4096 bytes of scratch, so the offset of the spill of %a does not
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; fit in the instruction, and has to live in the SGPR offset.
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%alloca = alloca i8, i32 4096, align 4, addrspace(5)
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%buf = bitcast i8 addrspace(5)* %alloca to i32 addrspace(5)*
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%aptr = getelementptr i32, i32 addrspace(5)* %buf, i32 1
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%asm.0 = call { i32, i32, i32, i32, i32, i32, i32, i32 } asm sideeffect "", "=s,=s,=s,=s,=s,=s,=s,=s"()
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%asm0.0 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm.0, 0
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%asm1.0 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm.0, 1
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%asm2.0 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm.0, 2
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%asm3.0 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm.0, 3
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%asm4.0 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm.0, 4
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%asm5.0 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm.0, 5
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%asm6.0 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm.0, 6
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%asm7.0 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm.0, 7
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; 0x40000 / 64 = 4096 (for wave64)
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%a = load volatile i32, i32 addrspace(5)* %aptr
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call void asm sideeffect "", "s,s,s,s,s,s,s,s,v"(i32 %asm0.0, i32 %asm1.0, i32 %asm2.0, i32 %asm3.0, i32 %asm4.0, i32 %asm5.0, i32 %asm6.0, i32 %asm7.0, i32 %a)
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%asm = call { i32, i32, i32, i32, i32, i32, i32, i32 } asm sideeffect "", "=s,=s,=s,=s,=s,=s,=s,=s"()
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%asm0 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm, 0
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%asm1 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm, 1
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%asm2 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm, 2
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%asm3 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm, 3
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%asm4 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm, 4
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%asm5 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm, 5
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%asm6 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm, 6
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%asm7 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm, 7
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call void asm sideeffect "", "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7}"() #0
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; Force %a to spill with no free SGPRs
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call void asm sideeffect "", "s,s,s,s,s,s,s,s,v"(i32 %asm0, i32 %asm1, i32 %asm2, i32 %asm3, i32 %asm4, i32 %asm5, i32 %asm6, i32 %asm7, i32 %a)
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ret void
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}
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define amdgpu_kernel void @test_sgpr_offset_function_scavenge_fail_kernel() #3 {
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; MUBUF-LABEL: test_sgpr_offset_function_scavenge_fail_kernel:
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; MUBUF: ; %bb.0: ; %entry
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; MUBUF-NEXT: s_add_u32 s0, s0, s7
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; MUBUF-NEXT: s_addc_u32 s1, s1, 0
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; MUBUF-NEXT: ;;#ASMSTART
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; MUBUF-NEXT: ;;#ASMEND
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; MUBUF-NEXT: buffer_load_dword v0, off, s[0:3], 0 offset:8 glc
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; MUBUF-NEXT: s_waitcnt vmcnt(0)
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; MUBUF-NEXT: v_mov_b32_e32 v1, 0x1004
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; MUBUF-NEXT: buffer_store_dword v0, v1, s[0:3], 0 offen ; 4-byte Folded Spill
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; MUBUF-NEXT: ;;#ASMSTART
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; MUBUF-NEXT: ;;#ASMEND
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; MUBUF-NEXT: ;;#ASMSTART
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; MUBUF-NEXT: ;;#ASMEND
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; MUBUF-NEXT: ;;#ASMSTART
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; MUBUF-NEXT: ;;#ASMEND
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; MUBUF-NEXT: v_mov_b32_e32 v1, 0x1004
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; MUBUF-NEXT: buffer_load_dword v0, v1, s[0:3], 0 offen ; 4-byte Folded Reload
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; MUBUF-NEXT: s_waitcnt vmcnt(0)
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; MUBUF-NEXT: ;;#ASMSTART
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; MUBUF-NEXT: ;;#ASMEND
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; MUBUF-NEXT: s_endpgm
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;
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; FLATSCR-LABEL: test_sgpr_offset_function_scavenge_fail_kernel:
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; FLATSCR: ; %bb.0: ; %entry
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; FLATSCR-NEXT: s_add_u32 flat_scratch_lo, s0, s3
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; FLATSCR-NEXT: s_addc_u32 flat_scratch_hi, s1, 0
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; FLATSCR-NEXT: s_mov_b32 vcc_hi, 0
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; FLATSCR-NEXT: ;;#ASMSTART
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; FLATSCR-NEXT: ;;#ASMEND
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; FLATSCR-NEXT: scratch_load_dword v0, off, vcc_hi offset:8 glc
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; FLATSCR-NEXT: s_waitcnt vmcnt(0)
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; FLATSCR-NEXT: s_movk_i32 s8, 0x1004
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; FLATSCR-NEXT: scratch_store_dword off, v0, s8 ; 4-byte Folded Spill
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; FLATSCR-NEXT: ;;#ASMSTART
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; FLATSCR-NEXT: ;;#ASMEND
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; FLATSCR-NEXT: ;;#ASMSTART
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; FLATSCR-NEXT: ;;#ASMEND
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; FLATSCR-NEXT: ;;#ASMSTART
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; FLATSCR-NEXT: ;;#ASMEND
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; FLATSCR-NEXT: scratch_load_dword v0, off, s8 ; 4-byte Folded Reload
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; FLATSCR-NEXT: s_waitcnt vmcnt(0)
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; FLATSCR-NEXT: ;;#ASMSTART
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; FLATSCR-NEXT: ;;#ASMEND
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; FLATSCR-NEXT: s_endpgm
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entry:
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; Occupy 4096 bytes of scratch, so the offset of the spill of %a does not
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; fit in the instruction, and has to live in the SGPR offset.
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%alloca = alloca i8, i32 4096, align 4, addrspace(5)
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%buf = bitcast i8 addrspace(5)* %alloca to i32 addrspace(5)*
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%aptr = getelementptr i32, i32 addrspace(5)* %buf, i32 1
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%asm.0 = call { i32, i32, i32, i32, i32, i32, i32, i32 } asm sideeffect "", "=s,=s,=s,=s,=s,=s,=s,=s"()
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%asm0.0 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm.0, 0
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%asm1.0 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm.0, 1
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%asm2.0 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm.0, 2
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%asm3.0 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm.0, 3
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%asm4.0 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm.0, 4
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%asm5.0 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm.0, 5
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%asm6.0 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm.0, 6
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%asm7.0 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm.0, 7
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; 0x40000 / 64 = 4096 (for wave64)
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%a = load volatile i32, i32 addrspace(5)* %aptr
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call void asm sideeffect "", "s,s,s,s,s,s,s,s,v"(i32 %asm0.0, i32 %asm1.0, i32 %asm2.0, i32 %asm3.0, i32 %asm4.0, i32 %asm5.0, i32 %asm6.0, i32 %asm7.0, i32 %a)
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%asm = call { i32, i32, i32, i32, i32, i32, i32, i32 } asm sideeffect "", "=s,=s,=s,=s,=s,=s,=s,=s"()
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%asm0 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm, 0
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%asm1 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm, 1
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%asm2 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm, 2
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%asm3 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm, 3
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%asm4 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm, 4
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%asm5 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm, 5
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%asm6 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm, 6
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%asm7 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm, 7
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call void asm sideeffect "", "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7}"() #0
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; Force %a to spill with no free SGPRs
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call void asm sideeffect "", "s,s,s,s,s,s,s,s,v"(i32 %asm0, i32 %asm1, i32 %asm2, i32 %asm3, i32 %asm4, i32 %asm5, i32 %asm6, i32 %asm7, i32 %a)
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ret void
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}
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define amdgpu_kernel void @test_sgpr_offset_subregs_kernel() {
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; MUBUF-LABEL: test_sgpr_offset_subregs_kernel:
|
|
; MUBUF: ; %bb.0: ; %entry
|
|
; MUBUF-NEXT: s_add_u32 s0, s0, s7
|
|
; MUBUF-NEXT: s_addc_u32 s1, s1, 0
|
|
; MUBUF-NEXT: buffer_load_dword v0, off, s[0:3], 0 offset:12 glc
|
|
; MUBUF-NEXT: s_waitcnt vmcnt(0)
|
|
; MUBUF-NEXT: buffer_load_dword v1, off, s[0:3], 0 offset:16 glc
|
|
; MUBUF-NEXT: s_waitcnt vmcnt(0)
|
|
; MUBUF-NEXT: buffer_store_dword v0, off, s[0:3], 0 offset:4088 ; 4-byte Folded Spill
|
|
; MUBUF-NEXT: s_waitcnt vmcnt(0)
|
|
; MUBUF-NEXT: buffer_store_dword v1, off, s[0:3], 0 offset:4092 ; 4-byte Folded Spill
|
|
; MUBUF-NEXT: ;;#ASMSTART
|
|
; MUBUF-NEXT: ;;#ASMEND
|
|
; MUBUF-NEXT: buffer_load_dword v0, off, s[0:3], 0 offset:8 glc
|
|
; MUBUF-NEXT: s_waitcnt vmcnt(0)
|
|
; MUBUF-NEXT: buffer_load_dword v0, off, s[0:3], 0 offset:4088 ; 4-byte Folded Reload
|
|
; MUBUF-NEXT: s_nop 0
|
|
; MUBUF-NEXT: buffer_load_dword v1, off, s[0:3], 0 offset:4092 ; 4-byte Folded Reload
|
|
; MUBUF-NEXT: s_waitcnt vmcnt(0)
|
|
; MUBUF-NEXT: ;;#ASMSTART
|
|
; MUBUF-NEXT: ; v[0:1]
|
|
; MUBUF-NEXT: ;;#ASMEND
|
|
; MUBUF-NEXT: s_endpgm
|
|
;
|
|
; FLATSCR-LABEL: test_sgpr_offset_subregs_kernel:
|
|
; FLATSCR: ; %bb.0: ; %entry
|
|
; FLATSCR-NEXT: s_add_u32 flat_scratch_lo, s0, s3
|
|
; FLATSCR-NEXT: s_addc_u32 flat_scratch_hi, s1, 0
|
|
; FLATSCR-NEXT: s_mov_b32 vcc_lo, 0
|
|
; FLATSCR-NEXT: scratch_load_dwordx2 v[0:1], off, vcc_lo offset:12 glc
|
|
; FLATSCR-NEXT: s_waitcnt vmcnt(0)
|
|
; FLATSCR-NEXT: s_movk_i32 s0, 0xff8
|
|
; FLATSCR-NEXT: s_mov_b32 vcc_hi, 0
|
|
; FLATSCR-NEXT: scratch_store_dwordx2 off, v[0:1], s0 ; 8-byte Folded Spill
|
|
; FLATSCR-NEXT: ;;#ASMSTART
|
|
; FLATSCR-NEXT: ;;#ASMEND
|
|
; FLATSCR-NEXT: scratch_load_dword v0, off, vcc_hi offset:8 glc
|
|
; FLATSCR-NEXT: s_waitcnt vmcnt(0)
|
|
; FLATSCR-NEXT: scratch_load_dwordx2 v[0:1], off, s0 ; 8-byte Folded Reload
|
|
; FLATSCR-NEXT: s_waitcnt vmcnt(0)
|
|
; FLATSCR-NEXT: ;;#ASMSTART
|
|
; FLATSCR-NEXT: ; v[0:1]
|
|
; FLATSCR-NEXT: ;;#ASMEND
|
|
; FLATSCR-NEXT: s_endpgm
|
|
entry:
|
|
; Occupy 4088 bytes of scratch, so that the spill of the last subreg of %a
|
|
; still fits below offset 4096 (4088 + 8 - 4 = 4092), and can be placed in
|
|
; the instruction offset field.
|
|
%alloca = alloca i8, i32 4084, align 4, addrspace(5)
|
|
%bufv1 = bitcast i8 addrspace(5)* %alloca to i32 addrspace(5)*
|
|
%bufv2 = bitcast i8 addrspace(5)* %alloca to <2 x i32> addrspace(5)*
|
|
%aptr = getelementptr <2 x i32>, <2 x i32> addrspace(5)* %bufv2, i32 1
|
|
%a = load volatile <2 x i32>, <2 x i32> addrspace(5)* %aptr
|
|
|
|
; Force %a to spill.
|
|
call void asm sideeffect "", "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7}" ()
|
|
|
|
; Ensure the alloca sticks around.
|
|
%bptr = getelementptr i32, i32 addrspace(5)* %bufv1, i32 1
|
|
%b = load volatile i32, i32 addrspace(5)* %bptr
|
|
|
|
; Ensure the spill is of the full super-reg.
|
|
call void asm sideeffect "; $0", "r"(<2 x i32> %a)
|
|
|
|
ret void
|
|
}
|
|
|
|
define amdgpu_kernel void @test_inst_offset_subregs_kernel() {
|
|
; MUBUF-LABEL: test_inst_offset_subregs_kernel:
|
|
; MUBUF: ; %bb.0: ; %entry
|
|
; MUBUF-NEXT: s_add_u32 s0, s0, s7
|
|
; MUBUF-NEXT: s_addc_u32 s1, s1, 0
|
|
; MUBUF-NEXT: buffer_load_dword v0, off, s[0:3], 0 offset:12 glc
|
|
; MUBUF-NEXT: s_waitcnt vmcnt(0)
|
|
; MUBUF-NEXT: buffer_load_dword v1, off, s[0:3], 0 offset:16 glc
|
|
; MUBUF-NEXT: s_waitcnt vmcnt(0)
|
|
; MUBUF-NEXT: s_mov_b32 s4, 0x3ff00
|
|
; MUBUF-NEXT: buffer_store_dword v0, off, s[0:3], s4 ; 4-byte Folded Spill
|
|
; MUBUF-NEXT: s_waitcnt vmcnt(0)
|
|
; MUBUF-NEXT: buffer_store_dword v1, off, s[0:3], s4 offset:4 ; 4-byte Folded Spill
|
|
; MUBUF-NEXT: ;;#ASMSTART
|
|
; MUBUF-NEXT: ;;#ASMEND
|
|
; MUBUF-NEXT: buffer_load_dword v0, off, s[0:3], 0 offset:8 glc
|
|
; MUBUF-NEXT: s_waitcnt vmcnt(0)
|
|
; MUBUF-NEXT: buffer_load_dword v0, off, s[0:3], s4 ; 4-byte Folded Reload
|
|
; MUBUF-NEXT: s_nop 0
|
|
; MUBUF-NEXT: buffer_load_dword v1, off, s[0:3], s4 offset:4 ; 4-byte Folded Reload
|
|
; MUBUF-NEXT: s_waitcnt vmcnt(0)
|
|
; MUBUF-NEXT: ;;#ASMSTART
|
|
; MUBUF-NEXT: ; v[0:1]
|
|
; MUBUF-NEXT: ;;#ASMEND
|
|
; MUBUF-NEXT: s_endpgm
|
|
;
|
|
; FLATSCR-LABEL: test_inst_offset_subregs_kernel:
|
|
; FLATSCR: ; %bb.0: ; %entry
|
|
; FLATSCR-NEXT: s_add_u32 flat_scratch_lo, s0, s3
|
|
; FLATSCR-NEXT: s_addc_u32 flat_scratch_hi, s1, 0
|
|
; FLATSCR-NEXT: s_mov_b32 vcc_lo, 0
|
|
; FLATSCR-NEXT: scratch_load_dwordx2 v[0:1], off, vcc_lo offset:12 glc
|
|
; FLATSCR-NEXT: s_waitcnt vmcnt(0)
|
|
; FLATSCR-NEXT: s_movk_i32 s0, 0xffc
|
|
; FLATSCR-NEXT: s_mov_b32 vcc_hi, 0
|
|
; FLATSCR-NEXT: scratch_store_dwordx2 off, v[0:1], s0 ; 8-byte Folded Spill
|
|
; FLATSCR-NEXT: ;;#ASMSTART
|
|
; FLATSCR-NEXT: ;;#ASMEND
|
|
; FLATSCR-NEXT: scratch_load_dword v0, off, vcc_hi offset:8 glc
|
|
; FLATSCR-NEXT: s_waitcnt vmcnt(0)
|
|
; FLATSCR-NEXT: scratch_load_dwordx2 v[0:1], off, s0 ; 8-byte Folded Reload
|
|
; FLATSCR-NEXT: s_waitcnt vmcnt(0)
|
|
; FLATSCR-NEXT: ;;#ASMSTART
|
|
; FLATSCR-NEXT: ; v[0:1]
|
|
; FLATSCR-NEXT: ;;#ASMEND
|
|
; FLATSCR-NEXT: s_endpgm
|
|
entry:
|
|
; Occupy 4092 bytes of scratch, so that the spill of the last subreg of %a
|
|
; does not fit below offset 4096 (4092 + 8 - 4 = 4096), and has to live
|
|
; in the SGPR offset.
|
|
%alloca = alloca i8, i32 4088, align 4, addrspace(5)
|
|
%bufv1 = bitcast i8 addrspace(5)* %alloca to i32 addrspace(5)*
|
|
%bufv2 = bitcast i8 addrspace(5)* %alloca to <2 x i32> addrspace(5)*
|
|
|
|
; 0x3ff00 / 64 = 4092 (for wave64)
|
|
%aptr = getelementptr <2 x i32>, <2 x i32> addrspace(5)* %bufv2, i32 1
|
|
%a = load volatile <2 x i32>, <2 x i32> addrspace(5)* %aptr
|
|
|
|
; Force %a to spill.
|
|
call void asm sideeffect "", "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7}" ()
|
|
|
|
; Ensure the alloca sticks around.
|
|
%bptr = getelementptr i32, i32 addrspace(5)* %bufv1, i32 1
|
|
%b = load volatile i32, i32 addrspace(5)* %bptr
|
|
|
|
; Ensure the spill is of the full super-reg.
|
|
call void asm sideeffect "; $0", "r"(<2 x i32> %a)
|
|
|
|
ret void
|
|
}
|
|
|
|
define void @test_inst_offset_function() {
|
|
; MUBUF-LABEL: test_inst_offset_function:
|
|
; MUBUF: ; %bb.0: ; %entry
|
|
; MUBUF-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
|
|
; MUBUF-NEXT: buffer_load_dword v0, off, s[0:3], s32 offset:4 glc
|
|
; MUBUF-NEXT: s_waitcnt vmcnt(0)
|
|
; MUBUF-NEXT: buffer_store_dword v0, off, s[0:3], s32 offset:4088 ; 4-byte Folded Spill
|
|
; MUBUF-NEXT: ;;#ASMSTART
|
|
; MUBUF-NEXT: ;;#ASMEND
|
|
; MUBUF-NEXT: buffer_load_dword v0, off, s[0:3], s32 offset:4088 ; 4-byte Folded Reload
|
|
; MUBUF-NEXT: s_waitcnt vmcnt(0)
|
|
; MUBUF-NEXT: buffer_store_dword v0, off, s[0:3], s32 offset:4
|
|
; MUBUF-NEXT: s_waitcnt vmcnt(0)
|
|
; MUBUF-NEXT: s_setpc_b64 s[30:31]
|
|
;
|
|
; FLATSCR-LABEL: test_inst_offset_function:
|
|
; FLATSCR: ; %bb.0: ; %entry
|
|
; FLATSCR-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
|
|
; FLATSCR-NEXT: scratch_load_dword v0, off, s32 offset:4 glc
|
|
; FLATSCR-NEXT: s_waitcnt vmcnt(0)
|
|
; FLATSCR-NEXT: scratch_store_dword off, v0, s32 offset:4088 ; 4-byte Folded Spill
|
|
; FLATSCR-NEXT: ;;#ASMSTART
|
|
; FLATSCR-NEXT: ;;#ASMEND
|
|
; FLATSCR-NEXT: scratch_load_dword v0, off, s32 offset:4088 ; 4-byte Folded Reload
|
|
; FLATSCR-NEXT: s_waitcnt vmcnt(0)
|
|
; FLATSCR-NEXT: scratch_store_dword off, v0, s32 offset:4
|
|
; FLATSCR-NEXT: s_waitcnt vmcnt(0)
|
|
; FLATSCR-NEXT: s_setpc_b64 s[30:31]
|
|
entry:
|
|
; Occupy enough bytes of scratch, so the offset of the spill of %a
|
|
; just fits in the instruction offset field when the emergency stack
|
|
; slot is added. It's hard to hit the actual limit since we're also
|
|
; going to insert the emergency stack slot for large frames.
|
|
%alloca = alloca i8, i32 4088, align 4, addrspace(5)
|
|
%buf = bitcast i8 addrspace(5)* %alloca to i32 addrspace(5)*
|
|
|
|
%aptr = getelementptr i32, i32 addrspace(5)* %buf, i32 1
|
|
|
|
|
|
%a = load volatile i32, i32 addrspace(5)* %aptr
|
|
|
|
; Force %a to spill.
|
|
call void asm sideeffect "", "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7}" ()
|
|
|
|
%outptr = getelementptr i32, i32 addrspace(5)* %buf, i32 1
|
|
store volatile i32 %a, i32 addrspace(5)* %outptr
|
|
|
|
ret void
|
|
}
|
|
|
|
define void @test_sgpr_offset_function() {
|
|
; MUBUF-LABEL: test_sgpr_offset_function:
|
|
; MUBUF: ; %bb.0: ; %entry
|
|
; MUBUF-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
|
|
; MUBUF-NEXT: buffer_load_dword v0, off, s[0:3], s32 offset:8 glc
|
|
; MUBUF-NEXT: s_waitcnt vmcnt(0)
|
|
; MUBUF-NEXT: s_add_i32 s4, s32, 0x40100
|
|
; MUBUF-NEXT: buffer_store_dword v0, off, s[0:3], s4 ; 4-byte Folded Spill
|
|
; MUBUF-NEXT: ;;#ASMSTART
|
|
; MUBUF-NEXT: ;;#ASMEND
|
|
; MUBUF-NEXT: s_add_i32 s4, s32, 0x40100
|
|
; MUBUF-NEXT: buffer_load_dword v0, off, s[0:3], s4 ; 4-byte Folded Reload
|
|
; MUBUF-NEXT: s_waitcnt vmcnt(0)
|
|
; MUBUF-NEXT: buffer_store_dword v0, off, s[0:3], s32 offset:8
|
|
; MUBUF-NEXT: s_waitcnt vmcnt(0)
|
|
; MUBUF-NEXT: s_setpc_b64 s[30:31]
|
|
;
|
|
; FLATSCR-LABEL: test_sgpr_offset_function:
|
|
; FLATSCR: ; %bb.0: ; %entry
|
|
; FLATSCR-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
|
|
; FLATSCR-NEXT: scratch_load_dword v0, off, s32 offset:8 glc
|
|
; FLATSCR-NEXT: s_waitcnt vmcnt(0)
|
|
; FLATSCR-NEXT: s_add_i32 s0, s32, 0x1004
|
|
; FLATSCR-NEXT: scratch_store_dword off, v0, s0 ; 4-byte Folded Spill
|
|
; FLATSCR-NEXT: ;;#ASMSTART
|
|
; FLATSCR-NEXT: ;;#ASMEND
|
|
; FLATSCR-NEXT: s_add_i32 s0, s32, 0x1004
|
|
; FLATSCR-NEXT: scratch_load_dword v0, off, s0 ; 4-byte Folded Reload
|
|
; FLATSCR-NEXT: s_waitcnt vmcnt(0)
|
|
; FLATSCR-NEXT: scratch_store_dword off, v0, s32 offset:8
|
|
; FLATSCR-NEXT: s_waitcnt vmcnt(0)
|
|
; FLATSCR-NEXT: s_setpc_b64 s[30:31]
|
|
entry:
|
|
; Occupy 4096 bytes of scratch, so the offset of the spill of %a does not
|
|
; fit in the instruction, and has to live in the SGPR offset.
|
|
%alloca = alloca i8, i32 4096, align 4, addrspace(5)
|
|
%buf = bitcast i8 addrspace(5)* %alloca to i32 addrspace(5)*
|
|
|
|
%aptr = getelementptr i32, i32 addrspace(5)* %buf, i32 1
|
|
; 0x40000 / 64 = 4096 (for wave64)
|
|
%a = load volatile i32, i32 addrspace(5)* %aptr
|
|
|
|
; Force %a to spill
|
|
call void asm sideeffect "", "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7}" ()
|
|
|
|
%outptr = getelementptr i32, i32 addrspace(5)* %buf, i32 1
|
|
store volatile i32 %a, i32 addrspace(5)* %outptr
|
|
|
|
ret void
|
|
}
|
|
|
|
define void @test_sgpr_offset_subregs_function() {
|
|
; MUBUF-LABEL: test_sgpr_offset_subregs_function:
|
|
; MUBUF: ; %bb.0: ; %entry
|
|
; MUBUF-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
|
|
; MUBUF-NEXT: buffer_load_dword v0, off, s[0:3], s32 offset:8 glc
|
|
; MUBUF-NEXT: s_waitcnt vmcnt(0)
|
|
; MUBUF-NEXT: buffer_load_dword v1, off, s[0:3], s32 offset:12 glc
|
|
; MUBUF-NEXT: s_waitcnt vmcnt(0)
|
|
; MUBUF-NEXT: buffer_store_dword v0, off, s[0:3], s32 offset:4084 ; 4-byte Folded Spill
|
|
; MUBUF-NEXT: s_waitcnt vmcnt(0)
|
|
; MUBUF-NEXT: buffer_store_dword v1, off, s[0:3], s32 offset:4088 ; 4-byte Folded Spill
|
|
; MUBUF-NEXT: ;;#ASMSTART
|
|
; MUBUF-NEXT: ;;#ASMEND
|
|
; MUBUF-NEXT: buffer_load_dword v0, off, s[0:3], s32 offset:4 glc
|
|
; MUBUF-NEXT: s_waitcnt vmcnt(0)
|
|
; MUBUF-NEXT: buffer_load_dword v0, off, s[0:3], s32 offset:4084 ; 4-byte Folded Reload
|
|
; MUBUF-NEXT: s_nop 0
|
|
; MUBUF-NEXT: buffer_load_dword v1, off, s[0:3], s32 offset:4088 ; 4-byte Folded Reload
|
|
; MUBUF-NEXT: s_waitcnt vmcnt(0)
|
|
; MUBUF-NEXT: ;;#ASMSTART
|
|
; MUBUF-NEXT: ; v[0:1]
|
|
; MUBUF-NEXT: ;;#ASMEND
|
|
; MUBUF-NEXT: s_setpc_b64 s[30:31]
|
|
;
|
|
; FLATSCR-LABEL: test_sgpr_offset_subregs_function:
|
|
; FLATSCR: ; %bb.0: ; %entry
|
|
; FLATSCR-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
|
|
; FLATSCR-NEXT: scratch_load_dwordx2 v[0:1], off, s32 offset:8 glc
|
|
; FLATSCR-NEXT: s_waitcnt vmcnt(0)
|
|
; FLATSCR-NEXT: scratch_store_dwordx2 off, v[0:1], s32 offset:4084 ; 8-byte Folded Spill
|
|
; FLATSCR-NEXT: ;;#ASMSTART
|
|
; FLATSCR-NEXT: ;;#ASMEND
|
|
; FLATSCR-NEXT: scratch_load_dword v0, off, s32 offset:4 glc
|
|
; FLATSCR-NEXT: s_waitcnt vmcnt(0)
|
|
; FLATSCR-NEXT: scratch_load_dwordx2 v[0:1], off, s32 offset:4084 ; 8-byte Folded Reload
|
|
; FLATSCR-NEXT: s_waitcnt vmcnt(0)
|
|
; FLATSCR-NEXT: ;;#ASMSTART
|
|
; FLATSCR-NEXT: ; v[0:1]
|
|
; FLATSCR-NEXT: ;;#ASMEND
|
|
; FLATSCR-NEXT: s_setpc_b64 s[30:31]
|
|
entry:
|
|
; We want to test the spill of the last subreg of %a is the highest
|
|
; valid value for the immediate offset. We enable the emergency
|
|
; stack slot for large frames, so it's hard to get the frame layout
|
|
; exactly as we want to test it.
|
|
; Occupy 4084 bytes of scratch, so that the spill of the last subreg of %a
|
|
; still fits below offset 4096 (4084 + 8 - 4 = 4092), and can be placed in
|
|
; the instruction offset field.
|
|
%alloca = alloca i8, i32 4084, align 4, addrspace(5)
|
|
%bufv1 = bitcast i8 addrspace(5)* %alloca to i32 addrspace(5)*
|
|
%bufv2 = bitcast i8 addrspace(5)* %alloca to <2 x i32> addrspace(5)*
|
|
%aptr = getelementptr <2 x i32>, <2 x i32> addrspace(5)* %bufv2, i32 1
|
|
%a = load volatile <2 x i32>, <2 x i32> addrspace(5)* %aptr
|
|
|
|
; Force %a to spill.
|
|
call void asm sideeffect "", "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7}" ()
|
|
|
|
; Ensure the alloca sticks around.
|
|
%bptr = getelementptr i32, i32 addrspace(5)* %bufv1, i32 1
|
|
%b = load volatile i32, i32 addrspace(5)* %bptr
|
|
|
|
; Ensure the spill is of the full super-reg.
|
|
call void asm sideeffect "; $0", "r"(<2 x i32> %a)
|
|
|
|
ret void
|
|
}
|
|
|
|
define void @test_inst_offset_subregs_function() {
|
|
; MUBUF-LABEL: test_inst_offset_subregs_function:
|
|
; MUBUF: ; %bb.0: ; %entry
|
|
; MUBUF-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
|
|
; MUBUF-NEXT: buffer_load_dword v0, off, s[0:3], s32 offset:12 glc
|
|
; MUBUF-NEXT: s_waitcnt vmcnt(0)
|
|
; MUBUF-NEXT: buffer_load_dword v1, off, s[0:3], s32 offset:16 glc
|
|
; MUBUF-NEXT: s_waitcnt vmcnt(0)
|
|
; MUBUF-NEXT: s_add_i32 s4, s32, 0x3ff00
|
|
; MUBUF-NEXT: buffer_store_dword v0, off, s[0:3], s4 ; 4-byte Folded Spill
|
|
; MUBUF-NEXT: s_waitcnt vmcnt(0)
|
|
; MUBUF-NEXT: buffer_store_dword v1, off, s[0:3], s4 offset:4 ; 4-byte Folded Spill
|
|
; MUBUF-NEXT: ;;#ASMSTART
|
|
; MUBUF-NEXT: ;;#ASMEND
|
|
; MUBUF-NEXT: buffer_load_dword v0, off, s[0:3], s32 offset:8 glc
|
|
; MUBUF-NEXT: s_waitcnt vmcnt(0)
|
|
; MUBUF-NEXT: s_add_i32 s4, s32, 0x3ff00
|
|
; MUBUF-NEXT: buffer_load_dword v0, off, s[0:3], s4 ; 4-byte Folded Reload
|
|
; MUBUF-NEXT: s_nop 0
|
|
; MUBUF-NEXT: buffer_load_dword v1, off, s[0:3], s4 offset:4 ; 4-byte Folded Reload
|
|
; MUBUF-NEXT: s_waitcnt vmcnt(0)
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|
; MUBUF-NEXT: ;;#ASMSTART
|
|
; MUBUF-NEXT: ; v[0:1]
|
|
; MUBUF-NEXT: ;;#ASMEND
|
|
; MUBUF-NEXT: s_setpc_b64 s[30:31]
|
|
;
|
|
; FLATSCR-LABEL: test_inst_offset_subregs_function:
|
|
; FLATSCR: ; %bb.0: ; %entry
|
|
; FLATSCR-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
|
|
; FLATSCR-NEXT: scratch_load_dwordx2 v[0:1], off, s32 offset:12 glc
|
|
; FLATSCR-NEXT: s_waitcnt vmcnt(0)
|
|
; FLATSCR-NEXT: scratch_store_dwordx2 off, v[0:1], s32 offset:4092 ; 8-byte Folded Spill
|
|
; FLATSCR-NEXT: ;;#ASMSTART
|
|
; FLATSCR-NEXT: ;;#ASMEND
|
|
; FLATSCR-NEXT: scratch_load_dword v0, off, s32 offset:8 glc
|
|
; FLATSCR-NEXT: s_waitcnt vmcnt(0)
|
|
; FLATSCR-NEXT: scratch_load_dwordx2 v[0:1], off, s32 offset:4092 ; 8-byte Folded Reload
|
|
; FLATSCR-NEXT: s_waitcnt vmcnt(0)
|
|
; FLATSCR-NEXT: ;;#ASMSTART
|
|
; FLATSCR-NEXT: ; v[0:1]
|
|
; FLATSCR-NEXT: ;;#ASMEND
|
|
; FLATSCR-NEXT: s_setpc_b64 s[30:31]
|
|
entry:
|
|
; Occupy 4088 bytes of scratch, so that the spill of the last subreg of %a
|
|
; does not fit below offset 4096 (408 + 4 + 8 - 4 = 4096), and has to live
|
|
; in the SGPR offset.
|
|
%alloca = alloca i8, i32 4088, align 4, addrspace(5)
|
|
%bufv1 = bitcast i8 addrspace(5)* %alloca to i32 addrspace(5)*
|
|
%bufv2 = bitcast i8 addrspace(5)* %alloca to <2 x i32> addrspace(5)*
|
|
|
|
; 0x3ff0000 / 64 = 4092 (for wave64)
|
|
%aptr = getelementptr <2 x i32>, <2 x i32> addrspace(5)* %bufv2, i32 1
|
|
%a = load volatile <2 x i32>, <2 x i32> addrspace(5)* %aptr
|
|
|
|
; Force %a to spill.
|
|
call void asm sideeffect "", "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7}" ()
|
|
|
|
; Ensure the alloca sticks around.
|
|
%bptr = getelementptr i32, i32 addrspace(5)* %bufv1, i32 1
|
|
%b = load volatile i32, i32 addrspace(5)* %bptr
|
|
|
|
; Ensure the spill is of the full super-reg.
|
|
call void asm sideeffect "; $0", "r"(<2 x i32> %a)
|
|
|
|
ret void
|
|
}
|
|
|
|
attributes #0 = { nounwind }
|
|
attributes #1 = { nounwind "amdgpu-num-sgpr"="17" "amdgpu-num-vgpr"="8" }
|
|
attributes #2 = { nounwind "amdgpu-num-sgpr"="14" "amdgpu-num-vgpr"="8" }
|
|
attributes #3 = { nounwind "amdgpu-num-sgpr"="16" "amdgpu-num-vgpr"="8" }
|