Files
clang-p2996/llvm/test/Transforms/SLPVectorizer/X86/extractelement.ll
Alexey Bataev b505fd559d [SLP]Redesign vectorization of the gather nodes.
Gather nodes are vectorized as simply vector of the scalars instead of
relying on the actual node. It leads to the fact that in some cases
we may miss incorrect transformation (non-matching set of scalars is
just ended as a gather node instead of possible vector/gather node).
Better to rely on the actual nodes, it allows to improve stability and
better detect missed cases.

Differential Revision: https://reviews.llvm.org/D135174
2022-11-10 10:59:54 -08:00

112 lines
5.4 KiB
LLVM

; NOTE: Assertions have been autogenerated by utils/update_test_checks.py
; RUN: opt < %s -passes=slp-vectorizer -S -mtriple=x86_64-unknown-linux -mattr=+avx2 | FileCheck %s
; RUN: opt < %s -passes=slp-vectorizer -S -mtriple=x86_64-unknown-linux -mattr=+avx2 -slp-threshold=-1 -slp-vectorize-hor-store | FileCheck %s --check-prefix=THRESH1
; RUN: opt < %s -passes=slp-vectorizer -S -mtriple=x86_64-unknown-linux -mattr=+avx2 -slp-threshold=-2 -slp-vectorize-hor-store | FileCheck %s --check-prefix=THRESH2
@a = global float 0.000000e+00, align 4
define float @f(<2 x float> %x) {
; CHECK-LABEL: @f(
; CHECK-NEXT: [[TMP1:%.*]] = fmul <2 x float> [[X:%.*]], [[X]]
; CHECK-NEXT: [[TMP2:%.*]] = extractelement <2 x float> [[TMP1]], i32 0
; CHECK-NEXT: [[TMP3:%.*]] = extractelement <2 x float> [[TMP1]], i32 1
; CHECK-NEXT: [[ADD:%.*]] = fadd float [[TMP2]], [[TMP3]]
; CHECK-NEXT: ret float [[ADD]]
;
; THRESH1-LABEL: @f(
; THRESH1-NEXT: [[TMP1:%.*]] = fmul <2 x float> [[X:%.*]], [[X]]
; THRESH1-NEXT: [[TMP2:%.*]] = extractelement <2 x float> [[TMP1]], i32 0
; THRESH1-NEXT: [[TMP3:%.*]] = extractelement <2 x float> [[TMP1]], i32 1
; THRESH1-NEXT: [[ADD:%.*]] = fadd float [[TMP2]], [[TMP3]]
; THRESH1-NEXT: ret float [[ADD]]
;
; THRESH2-LABEL: @f(
; THRESH2-NEXT: [[TMP1:%.*]] = fmul <2 x float> [[X:%.*]], [[X]]
; THRESH2-NEXT: [[TMP2:%.*]] = extractelement <2 x float> [[TMP1]], i32 0
; THRESH2-NEXT: [[TMP3:%.*]] = extractelement <2 x float> [[TMP1]], i32 1
; THRESH2-NEXT: [[ADD:%.*]] = fadd float [[TMP2]], [[TMP3]]
; THRESH2-NEXT: ret float [[ADD]]
;
%x0 = extractelement <2 x float> %x, i32 0
%x1 = extractelement <2 x float> %x, i32 1
%x0x0 = fmul float %x0, %x0
%x1x1 = fmul float %x1, %x1
%add = fadd float %x0x0, %x1x1
ret float %add
}
define float @f_used_out_of_tree(<2 x float> %x) {
; CHECK-LABEL: @f_used_out_of_tree(
; CHECK-NEXT: [[TMP1:%.*]] = extractelement <2 x float> [[X:%.*]], i32 0
; CHECK-NEXT: [[TMP2:%.*]] = fmul <2 x float> [[X]], [[X]]
; CHECK-NEXT: [[TMP3:%.*]] = extractelement <2 x float> [[TMP2]], i32 0
; CHECK-NEXT: [[TMP4:%.*]] = extractelement <2 x float> [[TMP2]], i32 1
; CHECK-NEXT: [[ADD:%.*]] = fadd float [[TMP3]], [[TMP4]]
; CHECK-NEXT: store float [[ADD]], float* @a, align 4
; CHECK-NEXT: ret float [[TMP1]]
;
; THRESH1-LABEL: @f_used_out_of_tree(
; THRESH1-NEXT: [[TMP1:%.*]] = extractelement <2 x float> [[X:%.*]], i32 0
; THRESH1-NEXT: [[TMP2:%.*]] = fmul <2 x float> [[X]], [[X]]
; THRESH1-NEXT: [[TMP3:%.*]] = extractelement <2 x float> [[TMP2]], i32 0
; THRESH1-NEXT: [[TMP4:%.*]] = extractelement <2 x float> [[TMP2]], i32 1
; THRESH1-NEXT: [[ADD:%.*]] = fadd float [[TMP3]], [[TMP4]]
; THRESH1-NEXT: store float [[ADD]], float* @a, align 4
; THRESH1-NEXT: ret float [[TMP1]]
;
; THRESH2-LABEL: @f_used_out_of_tree(
; THRESH2-NEXT: [[TMP1:%.*]] = extractelement <2 x float> [[X:%.*]], i32 0
; THRESH2-NEXT: [[TMP2:%.*]] = fmul <2 x float> [[X]], [[X]]
; THRESH2-NEXT: [[TMP3:%.*]] = extractelement <2 x float> [[TMP2]], i32 0
; THRESH2-NEXT: [[TMP4:%.*]] = extractelement <2 x float> [[TMP2]], i32 1
; THRESH2-NEXT: [[ADD:%.*]] = fadd float [[TMP3]], [[TMP4]]
; THRESH2-NEXT: store float [[ADD]], float* @a, align 4
; THRESH2-NEXT: ret float [[TMP1]]
;
%x0 = extractelement <2 x float> %x, i32 0
%x1 = extractelement <2 x float> %x, i32 1
%x0x0 = fmul float %x0, %x0
%x1x1 = fmul float %x1, %x1
%add = fadd float %x0x0, %x1x1
store float %add, float* @a
ret float %x0
}
define float @f_used_twice_in_tree(<2 x float> %x) {
; CHECK-LABEL: @f_used_twice_in_tree(
; CHECK-NEXT: [[X0:%.*]] = extractelement <2 x float> [[X:%.*]], i32 0
; CHECK-NEXT: [[X1:%.*]] = extractelement <2 x float> [[X]], i32 1
; CHECK-NEXT: [[X0X0:%.*]] = fmul float [[X0]], [[X1]]
; CHECK-NEXT: [[X1X1:%.*]] = fmul float [[X1]], [[X1]]
; CHECK-NEXT: [[ADD:%.*]] = fadd float [[X0X0]], [[X1X1]]
; CHECK-NEXT: ret float [[ADD]]
;
; THRESH1-LABEL: @f_used_twice_in_tree(
; THRESH1-NEXT: [[TMP1:%.*]] = extractelement <2 x float> [[X:%.*]], i32 1
; THRESH1-NEXT: [[TMP2:%.*]] = insertelement <2 x float> poison, float [[TMP1]], i32 0
; THRESH1-NEXT: [[SHUFFLE:%.*]] = shufflevector <2 x float> [[TMP2]], <2 x float> poison, <2 x i32> zeroinitializer
; THRESH1-NEXT: [[TMP3:%.*]] = fmul <2 x float> [[SHUFFLE]], [[X]]
; THRESH1-NEXT: [[TMP4:%.*]] = extractelement <2 x float> [[TMP3]], i32 0
; THRESH1-NEXT: [[TMP5:%.*]] = extractelement <2 x float> [[TMP3]], i32 1
; THRESH1-NEXT: [[ADD:%.*]] = fadd float [[TMP4]], [[TMP5]]
; THRESH1-NEXT: ret float [[ADD]]
;
; THRESH2-LABEL: @f_used_twice_in_tree(
; THRESH2-NEXT: [[TMP1:%.*]] = extractelement <2 x float> [[X:%.*]], i32 1
; THRESH2-NEXT: [[TMP2:%.*]] = insertelement <2 x float> poison, float [[TMP1]], i32 0
; THRESH2-NEXT: [[SHUFFLE:%.*]] = shufflevector <2 x float> [[TMP2]], <2 x float> poison, <2 x i32> zeroinitializer
; THRESH2-NEXT: [[TMP3:%.*]] = fmul <2 x float> [[SHUFFLE]], [[X]]
; THRESH2-NEXT: [[TMP4:%.*]] = extractelement <2 x float> [[TMP3]], i32 0
; THRESH2-NEXT: [[TMP5:%.*]] = extractelement <2 x float> [[TMP3]], i32 1
; THRESH2-NEXT: [[ADD:%.*]] = fadd float [[TMP4]], [[TMP5]]
; THRESH2-NEXT: ret float [[ADD]]
;
%x0 = extractelement <2 x float> %x, i32 0
%x1 = extractelement <2 x float> %x, i32 1
%x0x0 = fmul float %x0, %x1
%x1x1 = fmul float %x1, %x1
%add = fadd float %x0x0, %x1x1
ret float %add
}