Files
clang-p2996/llvm/test/Transforms/SLPVectorizer/X86/insert-shuffle.ll
Alexey Bataev b505fd559d [SLP]Redesign vectorization of the gather nodes.
Gather nodes are vectorized as simply vector of the scalars instead of
relying on the actual node. It leads to the fact that in some cases
we may miss incorrect transformation (non-matching set of scalars is
just ended as a gather node instead of possible vector/gather node).
Better to rely on the actual nodes, it allows to improve stability and
better detect missed cases.

Differential Revision: https://reviews.llvm.org/D135174
2022-11-10 10:59:54 -08:00

58 lines
3.1 KiB
LLVM

; NOTE: Assertions have been autogenerated by utils/update_test_checks.py
; RUN: opt -passes=slp-vectorizer -S -o - -mtriple=x86_64-unknown-linux-gnu < %s | FileCheck %s
%struct.sw = type { float, float, float, float }
define { <2 x float>, <2 x float> } @foo(%struct.sw* %v) {
; CHECK-LABEL: @foo(
; CHECK-NEXT: entry:
; CHECK-NEXT: [[TMP0:%.*]] = load float, float* undef, align 4
; CHECK-NEXT: [[X:%.*]] = getelementptr inbounds [[STRUCT_SW:%.*]], %struct.sw* [[V:%.*]], i64 0, i32 0
; CHECK-NEXT: [[TMP1:%.*]] = load float, float* undef, align 4
; CHECK-NEXT: [[TMP2:%.*]] = bitcast float* [[X]] to <2 x float>*
; CHECK-NEXT: [[TMP3:%.*]] = load <2 x float>, <2 x float>* [[TMP2]], align 16
; CHECK-NEXT: [[SHUFFLE:%.*]] = shufflevector <2 x float> [[TMP3]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 0, i32 1>
; CHECK-NEXT: [[TMP4:%.*]] = insertelement <4 x float> <float undef, float poison, float poison, float undef>, float [[TMP0]], i32 1
; CHECK-NEXT: [[TMP5:%.*]] = insertelement <4 x float> [[TMP4]], float [[TMP1]], i32 2
; CHECK-NEXT: [[TMP6:%.*]] = fmul <4 x float> [[SHUFFLE]], [[TMP5]]
; CHECK-NEXT: [[TMP7:%.*]] = fadd <4 x float> [[TMP6]], undef
; CHECK-NEXT: [[TMP8:%.*]] = fadd <4 x float> [[TMP7]], undef
; CHECK-NEXT: [[TMP9:%.*]] = fadd <4 x float> [[TMP8]], undef
; CHECK-NEXT: [[TMP10:%.*]] = shufflevector <4 x float> [[TMP9]], <4 x float> poison, <2 x i32> <i32 1, i32 0>
; CHECK-NEXT: [[TMP11:%.*]] = shufflevector <4 x float> [[TMP9]], <4 x float> poison, <2 x i32> <i32 2, i32 3>
; CHECK-NEXT: [[INS1:%.*]] = insertvalue { <2 x float>, <2 x float> } undef, <2 x float> [[TMP10]], 0
; CHECK-NEXT: [[INS2:%.*]] = insertvalue { <2 x float>, <2 x float> } [[INS1]], <2 x float> [[TMP11]], 1
; CHECK-NEXT: ret { <2 x float>, <2 x float> } [[INS2]]
;
entry:
%0 = load float, float* undef, align 4
%x = getelementptr inbounds %struct.sw, %struct.sw* %v, i64 0, i32 0
%1 = load float, float* %x, align 16
%y = getelementptr inbounds %struct.sw, %struct.sw* %v, i64 0, i32 1
%2 = load float, float* %y, align 4
%mul3 = fmul float %0, %2
%add = fadd float undef, %mul3
%add6 = fadd float %add, undef
%add9 = fadd float %add6, undef
%mul12 = fmul float %1, undef
%add16 = fadd float %mul12, undef
%add20 = fadd float undef, %add16
%add24 = fadd float undef, %add20
%3 = load float, float* undef, align 4
%mul27 = fmul float %1, %3
%add31 = fadd float %mul27, undef
%add35 = fadd float undef, %add31
%add39 = fadd float undef, %add35
%mul45 = fmul float %2, undef
%add46 = fadd float undef, %mul45
%add50 = fadd float undef, %add46
%add54 = fadd float undef, %add50
%vec1 = insertelement <2 x float> undef, float %add9, i32 0
%vec2 = insertelement <2 x float> %vec1, float %add24, i32 1
%vec3 = insertelement <2 x float> undef, float %add39, i32 0
%vec4 = insertelement <2 x float> %vec3, float %add54, i32 1
%ins1 = insertvalue { <2 x float>, <2 x float> } undef, <2 x float> %vec2, 0
%ins2 = insertvalue { <2 x float>, <2 x float> } %ins1, <2 x float> %vec4, 1
ret { <2 x float>, <2 x float> } %ins2
}