This is the first patch in a series intended for removing flag -enable-new-pm=0 from lit tests. This is part of a bigger effort of completely removing legacy code related to legacy pass manager in favor of currently default new pass manager. In this patch flag has been removed only from tests where no significant change has been required because checks has been duplicated for both PMs. Reviewed By: fhahn Differential Revision: https://reviews.llvm.org/D134150
336 lines
16 KiB
LLVM
336 lines
16 KiB
LLVM
; NOTE: Assertions have been autogenerated by utils/update_test_checks.py
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; RUN: opt -aa-pipeline='basic-aa,scoped-noalias-aa' -passes=slp-vectorizer -mtriple=x86_64-apple-darwin -S %s | FileCheck %s
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define void @version_multiple(i32* nocapture %out_block, i32* nocapture readonly %counter) {
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; CHECK-LABEL: @version_multiple(
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; CHECK-NEXT: entry:
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; CHECK-NEXT: [[TMP0:%.*]] = load i32, i32* [[COUNTER:%.*]], align 4
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; CHECK-NEXT: [[TMP1:%.*]] = load i32, i32* [[OUT_BLOCK:%.*]], align 4
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; CHECK-NEXT: [[XOR:%.*]] = xor i32 [[TMP1]], [[TMP0]]
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; CHECK-NEXT: store i32 [[XOR]], i32* [[OUT_BLOCK]], align 4
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; CHECK-NEXT: [[ARRAYIDX_1:%.*]] = getelementptr inbounds i32, i32* [[COUNTER]], i64 1
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; CHECK-NEXT: [[TMP2:%.*]] = load i32, i32* [[ARRAYIDX_1]], align 4
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; CHECK-NEXT: [[ARRAYIDX2_1:%.*]] = getelementptr inbounds i32, i32* [[OUT_BLOCK]], i64 1
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; CHECK-NEXT: [[TMP3:%.*]] = load i32, i32* [[ARRAYIDX2_1]], align 4
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; CHECK-NEXT: [[XOR_1:%.*]] = xor i32 [[TMP3]], [[TMP2]]
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; CHECK-NEXT: store i32 [[XOR_1]], i32* [[ARRAYIDX2_1]], align 4
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; CHECK-NEXT: [[ARRAYIDX_2:%.*]] = getelementptr inbounds i32, i32* [[COUNTER]], i64 2
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; CHECK-NEXT: [[TMP4:%.*]] = load i32, i32* [[ARRAYIDX_2]], align 4
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; CHECK-NEXT: [[ARRAYIDX2_2:%.*]] = getelementptr inbounds i32, i32* [[OUT_BLOCK]], i64 2
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; CHECK-NEXT: [[TMP5:%.*]] = load i32, i32* [[ARRAYIDX2_2]], align 4
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; CHECK-NEXT: [[XOR_2:%.*]] = xor i32 [[TMP5]], [[TMP4]]
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; CHECK-NEXT: store i32 [[XOR_2]], i32* [[ARRAYIDX2_2]], align 4
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; CHECK-NEXT: [[ARRAYIDX_3:%.*]] = getelementptr inbounds i32, i32* [[COUNTER]], i64 3
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; CHECK-NEXT: [[TMP6:%.*]] = load i32, i32* [[ARRAYIDX_3]], align 4
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; CHECK-NEXT: [[ARRAYIDX2_3:%.*]] = getelementptr inbounds i32, i32* [[OUT_BLOCK]], i64 3
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; CHECK-NEXT: [[TMP7:%.*]] = load i32, i32* [[ARRAYIDX2_3]], align 4
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; CHECK-NEXT: [[XOR_3:%.*]] = xor i32 [[TMP7]], [[TMP6]]
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; CHECK-NEXT: store i32 [[XOR_3]], i32* [[ARRAYIDX2_3]], align 4
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; CHECK-NEXT: ret void
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;
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entry:
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%0 = load i32, i32* %counter, align 4
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%1 = load i32, i32* %out_block, align 4
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%xor = xor i32 %1, %0
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store i32 %xor, i32* %out_block, align 4
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%arrayidx.1 = getelementptr inbounds i32, i32* %counter, i64 1
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%2 = load i32, i32* %arrayidx.1, align 4
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%arrayidx2.1 = getelementptr inbounds i32, i32* %out_block, i64 1
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%3 = load i32, i32* %arrayidx2.1, align 4
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%xor.1 = xor i32 %3, %2
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store i32 %xor.1, i32* %arrayidx2.1, align 4
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%arrayidx.2 = getelementptr inbounds i32, i32* %counter, i64 2
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%4 = load i32, i32* %arrayidx.2, align 4
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%arrayidx2.2 = getelementptr inbounds i32, i32* %out_block, i64 2
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%5 = load i32, i32* %arrayidx2.2, align 4
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%xor.2 = xor i32 %5, %4
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store i32 %xor.2, i32* %arrayidx2.2, align 4
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%arrayidx.3 = getelementptr inbounds i32, i32* %counter, i64 3
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%6 = load i32, i32* %arrayidx.3, align 4
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%arrayidx2.3 = getelementptr inbounds i32, i32* %out_block, i64 3
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%7 = load i32, i32* %arrayidx2.3, align 4
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%xor.3 = xor i32 %7, %6
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store i32 %xor.3, i32* %arrayidx2.3, align 4
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ret void
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}
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declare void @use(<8 x float>)
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define void @delete_pointer_bound(float* %a, float* %b, i1 %c) #0 {
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; CHECK-LABEL: @delete_pointer_bound(
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; CHECK-NEXT: entry:
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; CHECK-NEXT: [[B_10:%.*]] = getelementptr inbounds float, float* [[B:%.*]], i64 10
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; CHECK-NEXT: [[B_14:%.*]] = getelementptr inbounds float, float* [[B]], i64 14
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; CHECK-NEXT: br i1 [[C:%.*]], label [[THEN:%.*]], label [[ELSE:%.*]]
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; CHECK: else:
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; CHECK-NEXT: [[L0:%.*]] = load float, float* [[B_10]], align 4
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; CHECK-NEXT: [[L1:%.*]] = load float, float* [[B_14]], align 4
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; CHECK-NEXT: [[I2:%.*]] = insertelement <8 x float> undef, float [[L0]], i32 2
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; CHECK-NEXT: [[I3:%.*]] = insertelement <8 x float> [[I2]], float [[L0]], i32 3
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; CHECK-NEXT: [[I4:%.*]] = insertelement <8 x float> [[I3]], float [[L1]], i32 4
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; CHECK-NEXT: [[I7:%.*]] = insertelement <8 x float> [[I4]], float [[L1]], i32 7
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; CHECK-NEXT: call void @use(<8 x float> [[I7]])
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; CHECK-NEXT: ret void
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; CHECK: then:
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; CHECK-NEXT: [[A_8:%.*]] = getelementptr inbounds float, float* [[A:%.*]], i64 8
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; CHECK-NEXT: store float 0.000000e+00, float* [[A_8]], align 4
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; CHECK-NEXT: [[L6:%.*]] = load float, float* [[B_14]], align 4
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; CHECK-NEXT: [[A_5:%.*]] = getelementptr inbounds float, float* [[A]], i64 5
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; CHECK-NEXT: store float [[L6]], float* [[A_5]], align 4
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; CHECK-NEXT: [[A_6:%.*]] = getelementptr inbounds float, float* [[A]], i64 6
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; CHECK-NEXT: [[TMP0:%.*]] = bitcast float* [[A_6]] to <2 x float>*
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; CHECK-NEXT: store <2 x float> zeroinitializer, <2 x float>* [[TMP0]], align 4
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; CHECK-NEXT: ret void
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;
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entry:
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%b.10 = getelementptr inbounds float, float* %b, i64 10
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%b.14 = getelementptr inbounds float, float* %b, i64 14
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br i1 %c, label %then, label %else
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else:
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%l0 = load float, float* %b.10, align 4
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%l1 = load float, float* %b.14, align 4
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%i2 = insertelement <8 x float> undef, float %l0, i32 2
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%i3 = insertelement <8 x float> %i2, float %l0, i32 3
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%i4 = insertelement <8 x float> %i3, float %l1, i32 4
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%i7 = insertelement <8 x float> %i4, float %l1, i32 7
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call void @use(<8 x float> %i7)
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ret void
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then:
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%a.8 = getelementptr inbounds float, float* %a, i64 8
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store float 0.0, float* %a.8, align 4
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%l6 = load float, float* %b.14, align 4
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%a.5 = getelementptr inbounds float, float* %a, i64 5
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store float %l6, float* %a.5, align 4
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%a.6 = getelementptr inbounds float, float* %a, i64 6
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store float 0.0, float* %a.6, align 4
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%a.7 = getelementptr inbounds float, float* %a, i64 7
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store float 0.0, float* %a.7, align 4
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ret void
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}
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%struct.zot = type { i16, i16, i16, i32, float, float, float, %struct.quux*, %struct.zot*, %struct.wombat*, %struct.wombat.0 }
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%struct.quux = type { i16, %struct.quux*, %struct.quux* }
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%struct.wombat = type { i32, i16, i8, i8, %struct.eggs* }
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%struct.eggs = type { float, i8, %struct.ham }
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%struct.ham = type { [2 x double], [8 x i8] }
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%struct.wombat.0 = type { %struct.bar }
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%struct.bar = type { [3 x double], [3 x double], double, double, i16, [3 x double]*, i32, [3 x double] }
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define double @preserve_loop_info(%struct.zot* %arg) {
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; CHECK-LABEL: @preserve_loop_info(
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; CHECK-NEXT: entry:
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; CHECK-NEXT: [[TMP:%.*]] = alloca [3 x double], align 16
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; CHECK-NEXT: br label [[OUTER_HEADER:%.*]]
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; CHECK: outer.header:
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; CHECK-NEXT: br label [[INNER:%.*]]
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; CHECK: inner:
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; CHECK-NEXT: br i1 undef, label [[OUTER_LATCH:%.*]], label [[INNER]]
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; CHECK: outer.latch:
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; CHECK-NEXT: br i1 undef, label [[BB:%.*]], label [[OUTER_HEADER]]
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; CHECK: bb:
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; CHECK-NEXT: [[TMP5:%.*]] = load [3 x double]*, [3 x double]** undef, align 8
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; CHECK-NEXT: [[TMP6:%.*]] = getelementptr inbounds [3 x double], [3 x double]* [[TMP]], i64 0, i64 0
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; CHECK-NEXT: [[TMP7:%.*]] = getelementptr inbounds [3 x double], [3 x double]* [[TMP]], i64 0, i64 1
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; CHECK-NEXT: br label [[LOOP_3HEADER:%.*]]
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; CHECK: loop.3header:
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; CHECK-NEXT: br i1 undef, label [[LOOP_3LATCH:%.*]], label [[BB9:%.*]]
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; CHECK: bb9:
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; CHECK-NEXT: [[TMP10:%.*]] = getelementptr inbounds [3 x double], [3 x double]* [[TMP5]], i64 undef, i64 1
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; CHECK-NEXT: store double undef, double* [[TMP6]], align 16
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; CHECK-NEXT: [[TMP12:%.*]] = load double, double* [[TMP10]], align 8
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; CHECK-NEXT: store double [[TMP12]], double* [[TMP7]], align 8
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; CHECK-NEXT: br label [[LOOP_3LATCH]]
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; CHECK: loop.3latch:
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; CHECK-NEXT: br i1 undef, label [[BB14:%.*]], label [[LOOP_3HEADER]]
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; CHECK: bb14:
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; CHECK-NEXT: [[TMP15:%.*]] = call double undef(double* [[TMP6]], %struct.zot* [[ARG:%.*]])
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; CHECK-NEXT: ret double undef
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;
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entry:
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%tmp = alloca [3 x double], align 16
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br label %outer.header
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outer.header: ; preds = %bb3, %bb
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br label %inner
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inner:
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br i1 undef, label %outer.latch, label %inner
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outer.latch: ; preds = %bb16
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br i1 undef, label %bb, label %outer.header
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bb: ; preds = %bb3
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%tmp5 = load [3 x double]*, [3 x double]** undef, align 8
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%tmp6 = getelementptr inbounds [3 x double], [3 x double]* %tmp, i64 0, i64 0
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%tmp7 = getelementptr inbounds [3 x double], [3 x double]* %tmp, i64 0, i64 1
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br label %loop.3header
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loop.3header: ; preds = %bb13, %bb4
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br i1 undef, label %loop.3latch, label %bb9
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bb9: ; preds = %bb8
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%tmp10 = getelementptr inbounds [3 x double], [3 x double]* %tmp5, i64 undef, i64 1
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store double undef, double* %tmp6, align 16
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%tmp12 = load double, double* %tmp10, align 8
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store double %tmp12, double* %tmp7, align 8
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br label %loop.3latch
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loop.3latch: ; preds = %bb11, %bb8
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br i1 undef, label %bb14, label %loop.3header
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bb14: ; preds = %bb13
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%tmp15 = call double undef(double* %tmp6, %struct.zot* %arg)
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ret double undef
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}
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define void @gather_sequence_crash(<2 x float> %arg, float* %arg1, float %arg2, float* %arg3, float* %arg4, float* %arg5, i1 %c.1, i1 %c.2) {
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; CHECK-LABEL: @gather_sequence_crash(
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; CHECK-NEXT: bb:
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; CHECK-NEXT: br i1 [[C_1:%.*]], label [[BB16:%.*]], label [[BB6:%.*]]
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; CHECK: bb6:
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; CHECK-NEXT: [[TMP8:%.*]] = getelementptr inbounds float, float* [[ARG1:%.*]], i32 3
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; CHECK-NEXT: [[TMP0:%.*]] = insertelement <4 x float> <float poison, float poison, float poison, float 0.000000e+00>, float [[ARG2:%.*]], i32 0
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; CHECK-NEXT: [[TMP1:%.*]] = shufflevector <2 x float> [[ARG:%.*]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
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; CHECK-NEXT: [[TMP2:%.*]] = shufflevector <4 x float> [[TMP0]], <4 x float> [[TMP1]], <4 x i32> <i32 0, i32 4, i32 5, i32 3>
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; CHECK-NEXT: [[TMP3:%.*]] = fmul <4 x float> [[TMP2]], zeroinitializer
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; CHECK-NEXT: [[TMP4:%.*]] = bitcast float* [[TMP8]] to <4 x float>*
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; CHECK-NEXT: store <4 x float> [[TMP3]], <4 x float>* [[TMP4]], align 4
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; CHECK-NEXT: ret void
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; CHECK: bb16:
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; CHECK-NEXT: br label [[BB17:%.*]]
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; CHECK: bb17:
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; CHECK-NEXT: br label [[BB18:%.*]]
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; CHECK: bb18:
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; CHECK-NEXT: br label [[BB19:%.*]]
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; CHECK: bb19:
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; CHECK-NEXT: br label [[BB20:%.*]]
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; CHECK: bb20:
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; CHECK-NEXT: br label [[BB21:%.*]]
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; CHECK: bb21:
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; CHECK-NEXT: br label [[BB22:%.*]]
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; CHECK: bb22:
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; CHECK-NEXT: [[TMP23:%.*]] = getelementptr inbounds float, float* [[ARG4:%.*]], i32 0
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; CHECK-NEXT: [[TMP24:%.*]] = getelementptr float, float* [[TMP23]], i64 7
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; CHECK-NEXT: br i1 [[C_2:%.*]], label [[BB25:%.*]], label [[BB22]]
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; CHECK: bb25:
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; CHECK-NEXT: [[TMP26:%.*]] = getelementptr float, float* [[TMP23]], i64 6
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; CHECK-NEXT: store float 0.000000e+00, float* [[TMP24]], align 4
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; CHECK-NEXT: [[TMP27:%.*]] = load float, float* [[ARG5:%.*]], align 4
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; CHECK-NEXT: [[TMP29:%.*]] = fadd float 0.000000e+00, 0.000000e+00
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; CHECK-NEXT: store float 0.000000e+00, float* [[TMP26]], align 4
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; CHECK-NEXT: [[TMP30:%.*]] = getelementptr float, float* [[TMP23]], i64 4
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; CHECK-NEXT: [[TMP31:%.*]] = fadd float 0.000000e+00, 0.000000e+00
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; CHECK-NEXT: [[TMP5:%.*]] = bitcast float* [[TMP30]] to <2 x float>*
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; CHECK-NEXT: store <2 x float> zeroinitializer, <2 x float>* [[TMP5]], align 4
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; CHECK-NEXT: [[TMP32:%.*]] = getelementptr inbounds float, float* [[ARG4]], i32 0
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; CHECK-NEXT: br label [[BB33:%.*]]
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; CHECK: bb33:
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; CHECK-NEXT: br label [[BB34:%.*]]
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; CHECK: bb34:
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; CHECK-NEXT: [[TMP35:%.*]] = getelementptr float, float* [[TMP32]], i64 3
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; CHECK-NEXT: [[TMP37:%.*]] = load float, float* [[TMP35]], align 4
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; CHECK-NEXT: [[TMP38:%.*]] = fadd float 0.000000e+00, [[TMP37]]
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; CHECK-NEXT: store float [[TMP38]], float* [[TMP35]], align 4
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; CHECK-NEXT: [[TMP39:%.*]] = getelementptr float, float* [[TMP32]], i64 1
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; CHECK-NEXT: [[TMP6:%.*]] = bitcast float* [[TMP39]] to <2 x float>*
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; CHECK-NEXT: [[TMP7:%.*]] = load <2 x float>, <2 x float>* [[TMP6]], align 4
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; CHECK-NEXT: [[TMP8:%.*]] = fadd <2 x float> zeroinitializer, [[TMP7]]
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; CHECK-NEXT: [[TMP9:%.*]] = bitcast float* [[TMP39]] to <2 x float>*
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; CHECK-NEXT: store <2 x float> [[TMP8]], <2 x float>* [[TMP9]], align 4
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; CHECK-NEXT: [[TMP44:%.*]] = load float, float* [[ARG3:%.*]], align 4
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; CHECK-NEXT: [[TMP45:%.*]] = load float, float* [[TMP32]], align 4
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; CHECK-NEXT: [[TMP46:%.*]] = fadd float 0.000000e+00, [[TMP45]]
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; CHECK-NEXT: store float [[TMP46]], float* [[TMP32]], align 4
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; CHECK-NEXT: call void @quux()
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; CHECK-NEXT: br label [[BB47:%.*]]
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; CHECK: bb47:
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; CHECK-NEXT: br label [[BB17]]
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;
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bb:
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br i1 %c.1, label %bb16, label %bb6
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bb6: ; preds = %bb
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%tmp = getelementptr inbounds float, float* %arg1, i32 4
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%tmp7 = getelementptr inbounds float, float* %arg1, i32 5
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%tmp8 = getelementptr inbounds float, float* %arg1, i32 3
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%tmp9 = getelementptr inbounds float, float* %arg1, i32 6
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%tmp10 = extractelement <2 x float> %arg, i32 0
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%tmp11 = fmul float %tmp10, 0.000000e+00
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store float %tmp11, float* %tmp, align 4
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%tmp12 = extractelement <2 x float> %arg, i32 1
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%tmp13 = fmul float %tmp12, 0.000000e+00
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store float %tmp13, float* %tmp7, align 4
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%tmp14 = fmul float %arg2, 0.000000e+00
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store float %tmp14, float* %tmp8, align 4
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%tmp15 = fmul float 0.000000e+00, 0.000000e+00
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store float %tmp15, float* %tmp9, align 4
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ret void
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bb16: ; preds = %bb
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br label %bb17
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bb17: ; preds = %bb47, %bb16
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br label %bb18
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bb18: ; preds = %bb17
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br label %bb19
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bb19: ; preds = %bb18
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br label %bb20
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bb20: ; preds = %bb19
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br label %bb21
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bb21: ; preds = %bb20
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br label %bb22
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bb22: ; preds = %bb22, %bb21
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%tmp23 = getelementptr inbounds float, float* %arg4, i32 0
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%tmp24 = getelementptr float, float* %tmp23, i64 7
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br i1 %c.2, label %bb25, label %bb22
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bb25: ; preds = %bb22
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%tmp26 = getelementptr float, float* %tmp23, i64 6
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store float 0.000000e+00, float* %tmp24, align 4
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%tmp27 = load float, float* %arg5, align 4
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%tmp28 = getelementptr float, float* %tmp23, i64 5
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%tmp29 = fadd float 0.000000e+00, 0.000000e+00
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store float 0.000000e+00, float* %tmp26, align 4
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%tmp30 = getelementptr float, float* %tmp23, i64 4
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store float 0.000000e+00, float* %tmp28, align 4
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%tmp31 = fadd float 0.000000e+00, 0.000000e+00
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store float 0.000000e+00, float* %tmp30, align 4
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%tmp32 = getelementptr inbounds float, float* %arg4, i32 0
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br label %bb33
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bb33: ; preds = %bb25
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br label %bb34
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bb34: ; preds = %bb33
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%tmp35 = getelementptr float, float* %tmp32, i64 3
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%tmp36 = getelementptr float, float* %tmp32, i64 2
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%tmp37 = load float, float* %tmp35, align 4
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%tmp38 = fadd float 0.000000e+00, %tmp37
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store float %tmp38, float* %tmp35, align 4
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%tmp39 = getelementptr float, float* %tmp32, i64 1
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%tmp40 = load float, float* %tmp36, align 4
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%tmp41 = fadd float 0.000000e+00, %tmp40
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store float %tmp41, float* %tmp36, align 4
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%tmp42 = load float, float* %tmp39, align 4
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%tmp43 = fadd float 0.000000e+00, %tmp42
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store float %tmp43, float* %tmp39, align 4
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%tmp44 = load float, float* %arg3, align 4
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%tmp45 = load float, float* %tmp32, align 4
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%tmp46 = fadd float 0.000000e+00, %tmp45
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store float %tmp46, float* %tmp32, align 4
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call void @quux()
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br label %bb47
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bb47: ; preds = %bb34
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br label %bb17
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}
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declare void @quux()
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attributes #0 = { "target-features"="+avx2" }
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