Files
clang-p2996/llvm/test/Transforms/SLPVectorizer/X86/ordering-bug.ll
Alexey Bataev b505fd559d [SLP]Redesign vectorization of the gather nodes.
Gather nodes are vectorized as simply vector of the scalars instead of
relying on the actual node. It leads to the fact that in some cases
we may miss incorrect transformation (non-matching set of scalars is
just ended as a gather node instead of possible vector/gather node).
Better to rely on the actual nodes, it allows to improve stability and
better detect missed cases.

Differential Revision: https://reviews.llvm.org/D135174
2022-11-10 10:59:54 -08:00

73 lines
3.5 KiB
LLVM

; NOTE: Assertions have been autogenerated by utils/update_test_checks.py
; RUN: opt -mtriple=i386-linux-gnu -passes=slp-vectorizer -S %s | FileCheck %s
%struct.a = type { [2 x i64] }
@a = external global %struct.a
@b = external global %struct.a
@c = external global %struct.a
define void @f(i1 %x) #0 {
; CHECK-LABEL: @f(
; CHECK-NEXT: entry:
; CHECK-NEXT: [[TMP0:%.*]] = load <2 x i64>, <2 x i64>* bitcast (%struct.a* @a to <2 x i64>*), align 8
; CHECK-NEXT: br i1 [[X:%.*]], label [[WHILE_BODY_LR_PH:%.*]], label [[WHILE_END:%.*]]
; CHECK: while.body.lr.ph:
; CHECK-NEXT: [[TMP1:%.*]] = extractelement <2 x i64> [[TMP0]], i32 1
; CHECK-NEXT: [[ICMP_A1:%.*]] = icmp eq i64 [[TMP1]], 0
; CHECK-NEXT: [[TMP2:%.*]] = load <2 x i64>, <2 x i64>* bitcast (%struct.a* @b to <2 x i64>*), align 8
; CHECK-NEXT: [[TMP3:%.*]] = insertelement <2 x i1> poison, i1 [[ICMP_A1]], i32 0
; CHECK-NEXT: [[SHUFFLE:%.*]] = shufflevector <2 x i1> [[TMP3]], <2 x i1> poison, <2 x i32> zeroinitializer
; CHECK-NEXT: [[TMP4:%.*]] = select <2 x i1> [[SHUFFLE]], <2 x i64> [[TMP2]], <2 x i64> [[TMP0]]
; CHECK-NEXT: br label [[WHILE_END]]
; CHECK: while.end:
; CHECK-NEXT: [[TMP5:%.*]] = phi <2 x i64> [ [[TMP0]], [[ENTRY:%.*]] ], [ [[TMP4]], [[WHILE_BODY_LR_PH]] ]
; CHECK-NEXT: [[TMP6:%.*]] = load <2 x i64>, <2 x i64>* bitcast (%struct.a* @c to <2 x i64>*), align 8
; CHECK-NEXT: [[TMP7:%.*]] = extractelement <2 x i64> [[TMP5]], i32 0
; CHECK-NEXT: [[ICMP_D0:%.*]] = icmp eq i64 [[TMP7]], 0
; CHECK-NEXT: br i1 [[ICMP_D0]], label [[IF_END:%.*]], label [[IF_THEN:%.*]]
; CHECK: if.then:
; CHECK-NEXT: [[AND0_TMP:%.*]] = and i64 [[TMP7]], 8
; CHECK-NEXT: [[TMP8:%.*]] = insertelement <2 x i64> poison, i64 [[AND0_TMP]], i32 0
; CHECK-NEXT: [[TMP9:%.*]] = shufflevector <2 x i64> [[TMP8]], <2 x i64> [[TMP5]], <2 x i32> <i32 0, i32 3>
; CHECK-NEXT: [[TMP10:%.*]] = and <2 x i64> [[TMP9]], [[TMP6]]
; CHECK-NEXT: store <2 x i64> [[TMP10]], <2 x i64>* bitcast (%struct.a* @a to <2 x i64>*), align 8
; CHECK-NEXT: br label [[IF_END]]
; CHECK: if.end:
; CHECK-NEXT: ret void
;
entry:
%a0 = load i64, i64* getelementptr inbounds (%struct.a, %struct.a* @a, i32 0, i32 0, i32 0), align 8
%a1 = load i64, i64* getelementptr inbounds (%struct.a, %struct.a* @a, i32 0, i32 0, i32 1), align 8
br i1 %x, label %while.body.lr.ph, label %while.end
while.body.lr.ph:
%icmp.a1 = icmp eq i64 %a1, 0
%b0 = load i64, i64* getelementptr inbounds (%struct.a, %struct.a* @b, i32 0, i32 0, i32 0), align 8
%b1 = load i64, i64* getelementptr inbounds (%struct.a, %struct.a* @b, i32 0, i32 0, i32 1), align 8
%c0 = select i1 %icmp.a1, i64 %b0, i64 %a0
%c1 = select i1 %icmp.a1, i64 %b1, i64 %a1
br label %while.end
while.end:
%d0 = phi i64 [ %a0, %entry ], [ %c0, %while.body.lr.ph ]
%d1 = phi i64 [ %a1, %entry ], [ %c1, %while.body.lr.ph ]
%e0 = load i64, i64* getelementptr inbounds (%struct.a, %struct.a* @c, i32 0, i32 0, i32 0), align 8
%e1 = load i64, i64* getelementptr inbounds (%struct.a, %struct.a* @c, i32 0, i32 0, i32 1), align 8
%icmp.d0 = icmp eq i64 %d0, 0
br i1 %icmp.d0, label %if.end, label %if.then
if.then:
%and0.tmp = and i64 %d0, 8
%and0 = and i64 %and0.tmp, %e0
%and1 = and i64 %e1, %d1
store i64 %and0, i64* getelementptr inbounds (%struct.a, %struct.a* @a, i32 0, i32 0, i32 0), align 8
store i64 %and1, i64* getelementptr inbounds (%struct.a, %struct.a* @a, i32 0, i32 0, i32 1), align 8
br label %if.end
if.end:
ret void
}
attributes #0 = { "target-features"="+sse2" }