Gather nodes are vectorized as simply vector of the scalars instead of relying on the actual node. It leads to the fact that in some cases we may miss incorrect transformation (non-matching set of scalars is just ended as a gather node instead of possible vector/gather node). Better to rely on the actual nodes, it allows to improve stability and better detect missed cases. Differential Revision: https://reviews.llvm.org/D135174
73 lines
3.5 KiB
LLVM
73 lines
3.5 KiB
LLVM
; NOTE: Assertions have been autogenerated by utils/update_test_checks.py
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; RUN: opt -mtriple=i386-linux-gnu -passes=slp-vectorizer -S %s | FileCheck %s
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%struct.a = type { [2 x i64] }
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@a = external global %struct.a
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@b = external global %struct.a
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@c = external global %struct.a
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define void @f(i1 %x) #0 {
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; CHECK-LABEL: @f(
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; CHECK-NEXT: entry:
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; CHECK-NEXT: [[TMP0:%.*]] = load <2 x i64>, <2 x i64>* bitcast (%struct.a* @a to <2 x i64>*), align 8
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; CHECK-NEXT: br i1 [[X:%.*]], label [[WHILE_BODY_LR_PH:%.*]], label [[WHILE_END:%.*]]
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; CHECK: while.body.lr.ph:
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; CHECK-NEXT: [[TMP1:%.*]] = extractelement <2 x i64> [[TMP0]], i32 1
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; CHECK-NEXT: [[ICMP_A1:%.*]] = icmp eq i64 [[TMP1]], 0
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; CHECK-NEXT: [[TMP2:%.*]] = load <2 x i64>, <2 x i64>* bitcast (%struct.a* @b to <2 x i64>*), align 8
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; CHECK-NEXT: [[TMP3:%.*]] = insertelement <2 x i1> poison, i1 [[ICMP_A1]], i32 0
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; CHECK-NEXT: [[SHUFFLE:%.*]] = shufflevector <2 x i1> [[TMP3]], <2 x i1> poison, <2 x i32> zeroinitializer
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; CHECK-NEXT: [[TMP4:%.*]] = select <2 x i1> [[SHUFFLE]], <2 x i64> [[TMP2]], <2 x i64> [[TMP0]]
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; CHECK-NEXT: br label [[WHILE_END]]
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; CHECK: while.end:
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; CHECK-NEXT: [[TMP5:%.*]] = phi <2 x i64> [ [[TMP0]], [[ENTRY:%.*]] ], [ [[TMP4]], [[WHILE_BODY_LR_PH]] ]
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; CHECK-NEXT: [[TMP6:%.*]] = load <2 x i64>, <2 x i64>* bitcast (%struct.a* @c to <2 x i64>*), align 8
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; CHECK-NEXT: [[TMP7:%.*]] = extractelement <2 x i64> [[TMP5]], i32 0
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; CHECK-NEXT: [[ICMP_D0:%.*]] = icmp eq i64 [[TMP7]], 0
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; CHECK-NEXT: br i1 [[ICMP_D0]], label [[IF_END:%.*]], label [[IF_THEN:%.*]]
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; CHECK: if.then:
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; CHECK-NEXT: [[AND0_TMP:%.*]] = and i64 [[TMP7]], 8
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; CHECK-NEXT: [[TMP8:%.*]] = insertelement <2 x i64> poison, i64 [[AND0_TMP]], i32 0
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; CHECK-NEXT: [[TMP9:%.*]] = shufflevector <2 x i64> [[TMP8]], <2 x i64> [[TMP5]], <2 x i32> <i32 0, i32 3>
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; CHECK-NEXT: [[TMP10:%.*]] = and <2 x i64> [[TMP9]], [[TMP6]]
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; CHECK-NEXT: store <2 x i64> [[TMP10]], <2 x i64>* bitcast (%struct.a* @a to <2 x i64>*), align 8
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; CHECK-NEXT: br label [[IF_END]]
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; CHECK: if.end:
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; CHECK-NEXT: ret void
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;
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entry:
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%a0 = load i64, i64* getelementptr inbounds (%struct.a, %struct.a* @a, i32 0, i32 0, i32 0), align 8
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%a1 = load i64, i64* getelementptr inbounds (%struct.a, %struct.a* @a, i32 0, i32 0, i32 1), align 8
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br i1 %x, label %while.body.lr.ph, label %while.end
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while.body.lr.ph:
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%icmp.a1 = icmp eq i64 %a1, 0
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%b0 = load i64, i64* getelementptr inbounds (%struct.a, %struct.a* @b, i32 0, i32 0, i32 0), align 8
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%b1 = load i64, i64* getelementptr inbounds (%struct.a, %struct.a* @b, i32 0, i32 0, i32 1), align 8
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%c0 = select i1 %icmp.a1, i64 %b0, i64 %a0
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%c1 = select i1 %icmp.a1, i64 %b1, i64 %a1
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br label %while.end
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while.end:
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%d0 = phi i64 [ %a0, %entry ], [ %c0, %while.body.lr.ph ]
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%d1 = phi i64 [ %a1, %entry ], [ %c1, %while.body.lr.ph ]
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%e0 = load i64, i64* getelementptr inbounds (%struct.a, %struct.a* @c, i32 0, i32 0, i32 0), align 8
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%e1 = load i64, i64* getelementptr inbounds (%struct.a, %struct.a* @c, i32 0, i32 0, i32 1), align 8
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%icmp.d0 = icmp eq i64 %d0, 0
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br i1 %icmp.d0, label %if.end, label %if.then
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if.then:
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%and0.tmp = and i64 %d0, 8
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%and0 = and i64 %and0.tmp, %e0
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%and1 = and i64 %e1, %d1
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store i64 %and0, i64* getelementptr inbounds (%struct.a, %struct.a* @a, i32 0, i32 0, i32 0), align 8
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store i64 %and1, i64* getelementptr inbounds (%struct.a, %struct.a* @a, i32 0, i32 0, i32 1), align 8
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br label %if.end
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if.end:
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ret void
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}
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attributes #0 = { "target-features"="+sse2" }
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