This revision removes the TypeConverter parameter passed to the apply* methods, and instead moves the responsibility of region type conversion to patterns. The types of a region can be converted using the 'convertRegionTypes' method, which acts similarly to the existing 'applySignatureConversion'. This method ensures that all blocks within, and including those moved into, a region will have the block argument types converted using the provided converter. This has the benefit of making more of the legalization logic controlled by patterns, instead of being handled explicitly by the driver. It also opens up the possibility to support multiple type conversions at some point in the future. This revision also adds a new utility class `FailureOr<T>` that provides a LogicalResult friendly facility for returning a failure or a valid result value. Differential Revision: https://reviews.llvm.org/D81681
112 lines
4.9 KiB
C++
112 lines
4.9 KiB
C++
//===- LowerGpuOpsToROCDLOps.cpp - MLIR GPU to ROCDL lowering passes ------===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements a pass to generate ROCDLIR operations for higher-level
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// GPU operations.
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//
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//===----------------------------------------------------------------------===//
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#include "mlir/Conversion/GPUToROCDL/GPUToROCDLPass.h"
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#include "mlir/Conversion/StandardToLLVM/ConvertStandardToLLVMPass.h"
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#include "mlir/Conversion/VectorToLLVM/ConvertVectorToLLVM.h"
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#include "mlir/Conversion/VectorToROCDL/VectorToROCDL.h"
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#include "mlir/Dialect/GPU/GPUDialect.h"
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#include "mlir/Dialect/GPU/Passes.h"
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#include "mlir/Dialect/LLVMIR/ROCDLDialect.h"
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#include "mlir/Dialect/Vector/VectorOps.h"
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#include "mlir/Pass/Pass.h"
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#include "mlir/Transforms/DialectConversion.h"
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#include "llvm/Support/FormatVariadic.h"
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#include "../GPUCommon/GPUOpsLowering.h"
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#include "../GPUCommon/IndexIntrinsicsOpLowering.h"
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#include "../GPUCommon/OpToFuncCallLowering.h"
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#include "../PassDetail.h"
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using namespace mlir;
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namespace {
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/// Import the GPU Ops to ROCDL Patterns.
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#include "GPUToROCDL.cpp.inc"
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// A pass that replaces all occurrences of GPU device operations with their
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// corresponding ROCDL equivalent.
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//
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// This pass only handles device code and is not meant to be run on GPU host
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// code.
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class LowerGpuOpsToROCDLOpsPass
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: public ConvertGpuOpsToROCDLOpsBase<LowerGpuOpsToROCDLOpsPass> {
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public:
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void runOnOperation() override {
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gpu::GPUModuleOp m = getOperation();
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LLVMTypeConverter converter(m.getContext());
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OwningRewritePatternList patterns;
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populateGpuRewritePatterns(m.getContext(), patterns);
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applyPatternsAndFoldGreedily(m, patterns);
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patterns.clear();
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populateVectorToLLVMConversionPatterns(converter, patterns);
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populateVectorToROCDLConversionPatterns(converter, patterns);
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populateStdToLLVMConversionPatterns(converter, patterns);
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populateGpuToROCDLConversionPatterns(converter, patterns);
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LLVMConversionTarget target(getContext());
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target.addIllegalDialect<gpu::GPUDialect>();
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target.addIllegalOp<LLVM::CosOp, LLVM::ExpOp, LLVM::FAbsOp, LLVM::FCeilOp,
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LLVM::LogOp, LLVM::Log10Op, LLVM::Log2Op>();
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target.addIllegalOp<FuncOp>();
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target.addLegalDialect<ROCDL::ROCDLDialect>();
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// TODO(whchung): Remove once we support replacing non-root ops.
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target.addLegalOp<gpu::YieldOp, gpu::GPUModuleOp, gpu::ModuleEndOp>();
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if (failed(applyPartialConversion(m, target, patterns)))
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signalPassFailure();
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}
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};
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} // anonymous namespace
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void mlir::populateGpuToROCDLConversionPatterns(
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LLVMTypeConverter &converter, OwningRewritePatternList &patterns) {
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populateWithGenerated(converter.getDialect()->getContext(), &patterns);
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patterns.insert<
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GPUIndexIntrinsicOpLowering<gpu::ThreadIdOp, ROCDL::ThreadIdXOp,
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ROCDL::ThreadIdYOp, ROCDL::ThreadIdZOp>,
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GPUIndexIntrinsicOpLowering<gpu::BlockDimOp, ROCDL::BlockDimXOp,
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ROCDL::BlockDimYOp, ROCDL::BlockDimZOp>,
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GPUIndexIntrinsicOpLowering<gpu::BlockIdOp, ROCDL::BlockIdXOp,
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ROCDL::BlockIdYOp, ROCDL::BlockIdZOp>,
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GPUIndexIntrinsicOpLowering<gpu::GridDimOp, ROCDL::GridDimXOp,
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ROCDL::GridDimYOp, ROCDL::GridDimZOp>,
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GPUFuncOpLowering<5>, GPUReturnOpLowering>(converter);
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patterns.insert<OpToFuncCallLowering<AbsFOp>>(converter, "__ocml_fabs_f32",
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"__ocml_fabs_f64");
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patterns.insert<OpToFuncCallLowering<CeilFOp>>(converter, "__ocml_ceil_f32",
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"__ocml_ceil_f64");
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patterns.insert<OpToFuncCallLowering<CosOp>>(converter, "__ocml_cos_f32",
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"__ocml_cos_f64");
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patterns.insert<OpToFuncCallLowering<ExpOp>>(converter, "__ocml_exp_f32",
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"__ocml_exp_f64");
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patterns.insert<OpToFuncCallLowering<LogOp>>(converter, "__ocml_log_f32",
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"__ocml_log_f64");
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patterns.insert<OpToFuncCallLowering<Log10Op>>(converter, "__ocml_log10_f32",
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"__ocml_log10_f64");
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patterns.insert<OpToFuncCallLowering<Log2Op>>(converter, "__ocml_log2_f32",
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"__ocml_log2_f64");
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patterns.insert<OpToFuncCallLowering<TanhOp>>(converter, "__ocml_tanh_f32",
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"__ocml_tanh_f64");
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}
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std::unique_ptr<OperationPass<gpu::GPUModuleOp>>
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mlir::createLowerGpuOpsToROCDLOpsPass() {
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return std::make_unique<LowerGpuOpsToROCDLOpsPass>();
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}
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