This revision removes the TypeConverter parameter passed to the apply* methods, and instead moves the responsibility of region type conversion to patterns. The types of a region can be converted using the 'convertRegionTypes' method, which acts similarly to the existing 'applySignatureConversion'. This method ensures that all blocks within, and including those moved into, a region will have the block argument types converted using the provided converter. This has the benefit of making more of the legalization logic controlled by patterns, instead of being handled explicitly by the driver. It also opens up the possibility to support multiple type conversions at some point in the future. This revision also adds a new utility class `FailureOr<T>` that provides a LogicalResult friendly facility for returning a failure or a valid result value. Differential Revision: https://reviews.llvm.org/D81681
71 lines
2.7 KiB
C++
71 lines
2.7 KiB
C++
//===- ConvertGPUToSPIRVPass.cpp - GPU to SPIR-V dialect lowering passes --===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements a pass to convert a kernel function in the GPU Dialect
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// into a spv.module operation
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//
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//===----------------------------------------------------------------------===//
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#include "mlir/Conversion/GPUToSPIRV/ConvertGPUToSPIRVPass.h"
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#include "../PassDetail.h"
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#include "mlir/Conversion/GPUToSPIRV/ConvertGPUToSPIRV.h"
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#include "mlir/Conversion/StandardToSPIRV/ConvertStandardToSPIRV.h"
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#include "mlir/Dialect/GPU/GPUDialect.h"
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#include "mlir/Dialect/SCF/SCF.h"
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#include "mlir/Dialect/SPIRV/SPIRVDialect.h"
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#include "mlir/Dialect/SPIRV/SPIRVLowering.h"
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#include "mlir/Dialect/SPIRV/SPIRVOps.h"
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using namespace mlir;
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namespace {
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/// Pass to lower GPU Dialect to SPIR-V. The pass only converts the gpu.func ops
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/// inside gpu.module ops. i.e., the function that are referenced in
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/// gpu.launch_func ops. For each such function
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///
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/// 1) Create a spirv::ModuleOp, and clone the function into spirv::ModuleOp
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/// (the original function is still needed by the gpu::LaunchKernelOp, so cannot
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/// replace it).
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///
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/// 2) Lower the body of the spirv::ModuleOp.
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struct GPUToSPIRVPass : public ConvertGPUToSPIRVBase<GPUToSPIRVPass> {
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void runOnOperation() override;
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};
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} // namespace
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void GPUToSPIRVPass::runOnOperation() {
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MLIRContext *context = &getContext();
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ModuleOp module = getOperation();
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SmallVector<Operation *, 1> kernelModules;
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OpBuilder builder(context);
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module.walk([&builder, &kernelModules](gpu::GPUModuleOp moduleOp) {
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// For each kernel module (should be only 1 for now, but that is not a
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// requirement here), clone the module for conversion because the
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// gpu.launch function still needs the kernel module.
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builder.setInsertionPoint(moduleOp.getOperation());
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kernelModules.push_back(builder.clone(*moduleOp.getOperation()));
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});
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auto targetAttr = spirv::lookupTargetEnvOrDefault(module);
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std::unique_ptr<ConversionTarget> target =
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spirv::SPIRVConversionTarget::get(targetAttr);
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SPIRVTypeConverter typeConverter(targetAttr);
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OwningRewritePatternList patterns;
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populateGPUToSPIRVPatterns(context, typeConverter, patterns);
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populateStandardToSPIRVPatterns(context, typeConverter, patterns);
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if (failed(applyFullConversion(kernelModules, *target, patterns)))
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return signalPassFailure();
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}
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std::unique_ptr<OperationPass<ModuleOp>> mlir::createConvertGPUToSPIRVPass() {
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return std::make_unique<GPUToSPIRVPass>();
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}
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